medfall

A super great game engine
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commit c003561264a47b3bb0dc256b92c6025568f3013a
parent e0d4e888e101115086df23a011ffe05b6a553bd4
Author: Michael Savage <mikejsavage@gmail.com>
Date:   Sat, 25 Nov 2017 12:56:21 +0200

Add KEY_G

Diffstat:
keys.h | 2+-
main.cc | 1+
2 files changed, 2 insertions(+), 1 deletion(-)

diff --git a/keys.h b/keys.h @@ -12,7 +12,7 @@ enum KeyNames { KEY_D = 'd', // KEY_E, KEY_F = 'f', - // KEY_G, + KEY_G = 'g', // KEY_H, KEY_I = 'i', KEY_J = 'j', diff --git a/main.cc b/main.cc @@ -76,6 +76,7 @@ int main( int argc, char ** argv ) { input.keys[ KEY_A ] = glfwGetKey( window, GLFW_KEY_A ) == GLFW_PRESS; input.keys[ KEY_D ] = glfwGetKey( window, GLFW_KEY_D ) == GLFW_PRESS; input.keys[ KEY_F ] = glfwGetKey( window, GLFW_KEY_F ) == GLFW_PRESS; + input.keys[ KEY_G ] = glfwGetKey( window, GLFW_KEY_G ) == GLFW_PRESS; input.keys[ KEY_I ] = glfwGetKey( window, GLFW_KEY_I ) == GLFW_PRESS; input.keys[ KEY_J ] = glfwGetKey( window, GLFW_KEY_J ) == GLFW_PRESS; input.keys[ KEY_K ] = glfwGetKey( window, GLFW_KEY_K ) == GLFW_PRESS;