medfall

A super great game engine
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commit e0d4e888e101115086df23a011ffe05b6a553bd4
parent 486dd04df7da8b617f86dbebe3d23f0218520291
Author: Michael Savage <mikejsavage@gmail.com>
Date:   Tue, 21 Nov 2017 21:07:56 +0200

Does need to be >= when placing trim

Diffstat:
clipmap.cc | 5++---
1 file changed, 2 insertions(+), 3 deletions(-)

diff --git a/clipmap.cc b/clipmap.cc @@ -802,9 +802,8 @@ GAME_FRAME( game_frame ) { v2 d = game->pos.xy() - next_snapped_pos; u32 r = 0; - // TODO: check > vs >= - r |= d.x > scale ? 0 : 2; - r |= d.y > scale ? 0 : 1; + r |= d.x >= scale ? 0 : 2; + r |= d.y >= scale ? 0 : 1; v2 tile_centre = snapped_pos + v2( scale * 0.5f ); render_state.uniforms[ UNIFORMS_MODEL ] = rotation_uniforms[ r ];