medfall

A super great game engine
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commit a5ebd82a081654390cdd53e695ff1832789784f0
parent 4389f5c2f8b23e5ae5580aec22a429836f6cd292
Author: Michael Savage <mikejsavage@gmail.com>
Date:   Sat, 27 Oct 2018 17:31:51 +0300

glBindFragDataLocation!

Diffstat:
renderer.cc | 4++--
1 file changed, 2 insertions(+), 2 deletions(-)

diff --git a/renderer.cc b/renderer.cc @@ -754,8 +754,8 @@ Shader renderer_new_shader( ShaderConfig config ) { glBindAttribLocation( program, ATTR_COLOUR, "colour" ); glBindAttribLocation( program, ATTR_MODEL_TO_WORLD_COL0, "model_to_world" ); - // glBindAttribLocation( program, 1, "output_albedo" ); - // glBindAttribLocation( program, 0, "output_normal" ); + glBindFragDataLocation( program, 0, "output_albedo" ); + glBindFragDataLocation( program, 1, "output_normal" ); glLinkProgram( program );