medfall

A super great game engine
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commit 65ca8e58ad0288ad54c37973fe8451c8c9f32de9
parent 47df3dadb8cdbef9256c3baa5214096f561c9532
Author: Michael Savage <mikejsavage@gmail.com>
Date:   Wed May 17 03:27:52 +0300

Remove dead code in comments

Diffstat:
shadow_map.cc | 3---
1 file changed, 0 insertions(+), 3 deletions(-)
diff --git a/shadow_map.cc b/shadow_map.cc @@ -229,9 +229,6 @@ extern "C" GAME_FRAME( game_frame ) { render_state.ubs[ UB_LIGHT_VIEW ] = ub_light_view; render_state.textures[ 0 ] = shadow_fb.texture; - // glUniform3f( shadow_un_lightpos, light_pos.x, light_pos.y, light_pos.z ); - // glUniform1f( shadow_un_bias, bias ); - draw_scene( render_state, true ); }