commit fd0fe89fc8b534a708c000ebfc7b04eab266b3ec
parent 3a767a340ce3744e501a55b1d2c4de62a4261c9b
Author: Michael Savage <mikejsavage@gmail.com>
Date: Sat, 23 Dec 2017 19:46:13 +0200
Don't snap the cursor in debug builds
Diffstat:
1 file changed, 2 insertions(+), 0 deletions(-)
diff --git a/gl.cc b/gl.cc
@@ -178,10 +178,12 @@ GLFWwindow * gl_init( WindowType window_type ) {
window_size = v2u32( checked_cast< u32 >( width ), checked_cast< u32 >( height ) );
+#if RELEASE_BUILD
if( window_type == WINDOW_GAME ) {
glfwSetCursorPos( window, width / 2, height / 2 );
glfwSetWindowFocusCallback( window, glfw_focus_callback );
}
+#endif
glfwMakeContextCurrent( window );