medfall

A super great game engine
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commit f61c4a22fd31932362891f43573906da27213dfc
parent df958acdda45c14321ce975e8dbaeabbdac20387
Author: Michael Savage <mikejsavage@gmail.com>
Date:   Sat, 11 Nov 2017 11:56:59 +0200

Don't fullscreen release builds because it causes problems on W10

Diffstat:
gl.cc | 18+++++++++---------
1 file changed, 9 insertions(+), 9 deletions(-)

diff --git a/gl.cc b/gl.cc @@ -134,13 +134,13 @@ GLFWwindow * gl_init( WindowType window_type ) { const GLFWvidmode * mode = glfwGetVideoMode( monitor ); if( window_type == WINDOW_GAME ) { -#if RELEASE_BUILD - width = mode->width; - height = mode->height; -#else +// #if RELEASE_BUILD +// width = mode->width; +// height = mode->height; +// #else width = mode->width * 3 / 4; height = mode->height * 3 / 4; -#endif +// #endif } glfwWindowHint( GLFW_CLIENT_API, GLFW_OPENGL_API ); @@ -152,11 +152,11 @@ GLFWwindow * gl_init( WindowType window_type ) { glfwWindowHint( GLFW_OPENGL_DEBUG_CONTEXT, 1 ); #endif -#if RELEASE_BUILD - GLFWmonitor * window_monitor = window_type == WINDOW_GAME ? monitor : NULL; -#else +// #if RELEASE_BUILD +// GLFWmonitor * window_monitor = window_type == WINDOW_GAME ? monitor : NULL; +// #else GLFWmonitor * window_monitor = NULL; -#endif +// #endif GLFWwindow * window = glfwCreateWindow( width, height, "Medfall", window_monitor, NULL ); if( !window ) {