commit de180fdeded5a7f4cac78cc38488a9cee342d8b9
parent 9ca2eec0e51fa9ca84698dc0ac6ad49c48259ac1
Author: Michael Savage <mikejsavage@gmail.com>
Date: Tue, 21 Nov 2017 21:07:16 +0200
Tweak shadows a bit
Diffstat:
1 file changed, 1 insertion(+), 1 deletion(-)
diff --git a/shaders/clipmap.glsl b/shaders/clipmap.glsl
@@ -83,7 +83,7 @@ void main() {
// sunlight + sky ambient lighting
// area of a chord is somewhat similar to smoothstep
- float sun_visible_fraction = smoothstep( -0.2, 0.2, sun_angle - horizon );
+ float sun_visible_fraction = smoothstep( -0.1, 0.2, sun_angle - horizon );
float sunlight_lambert = max( 0, dot( normal, sun_dir ) );
vec3 sunlight = sun_visible_fraction * sunlight_lambert * vec3( 0.9, 0.9, 0.5 );
vec3 ambient = vec3( 0.05, 0.05, 0.15 );