medfall

A super great game engine
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commit c1f0195e1343e75b249e890cacbd1f7e95a027c3
parent 7b298c9ec1ffe8e11a5255eb1acf9a1c0c57a356
Author: Michael Savage <mikejsavage@gmail.com>
Date:   Sat May 20 00:13:11 +0300

Oops

Diffstat:
renderer.h | 2+-
1 file changed, 1 insertion(+), 1 deletion(-)
diff --git a/renderer.h b/renderer.h @@ -175,7 +175,7 @@ struct TextureConfig { enum ClearColourBool { RENDERER_CLEAR_COLOUR_DONT, RENDERER_CLEAR_COLOUR_DO }; enum ClearDepthBool { RENDERER_CLEAR_DEPTH_DONT, RENDERER_CLEAR_DEPTH_DO }; -void renderer_begin_frame( ClearColourBool clear_colour = RENDERER_CLEAR_COLOUR_DO, ClearDepthBool clear_depth = RENDERER_CLEAR_DEPTH_DONT ); +void renderer_begin_frame( ClearColourBool clear_colour = RENDERER_CLEAR_COLOUR_DO, ClearDepthBool clear_depth = RENDERER_CLEAR_DEPTH_DO ); // TODO #define renderer_clear renderer_begin_frame