medfall

A super great game engine
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commit afa23cfe821695764f93153d5cad5b836cf95165
parent 5a66ded25c45343ecfaa5ad57b0519d59a5ffefd
Author: Michael Savage <mikejsavage@gmail.com>
Date:   Sat Sep  2 18:49:34 +0300

Actually build platform_network

Diffstat:
make.lua | 6+++---
1 file changed, 3 insertions(+), 3 deletions(-)
diff --git a/make.lua b/make.lua @@ -5,7 +5,7 @@ local game_objs = { "work_queue", "renderer", "shaders", "gl", "glad", "immediat local game_libs = { "glfw", "lodepng", "stb_truetype", "tinyobjloader" } if OS ~= "windows" then - bin( "srv", { "server/main", common_objs } ) + bin( "srv", { "server/main", "platform_network", common_objs } ) end if OS == "openbsd" then @@ -18,11 +18,11 @@ if OS == "macos" then game_ldflags = "-framework Cocoa -framework CoreVideo -framework IOKit" end -bin( "medfall", { "main", "hm", "heightmap", "terrain_manager", "btt", "gpubtt", "skybox", "http", game_objs }, { "lz4", game_libs } ) +bin( "medfall", { "main", "hm", "heightmap", "terrain_manager", "btt", "gpubtt", "skybox", "http", "platform_network", game_objs }, { "lz4", game_libs } ) msvc_bin_ldflags( "medfall", "opengl32.lib gdi32.lib Ws2_32.lib" ) gcc_bin_ldflags( "medfall", game_ldflags ) -bin( "launch", { "launcher/main", "http", "sha2", "patterns", game_objs }, { "imgui", "monocypher", "whereami", game_libs } ) +bin( "launch", { "launcher/main", "http", "sha2", "patterns", "platform_network", game_objs }, { "imgui", "monocypher", "whereami", game_libs } ) msvc_bin_ldflags( "launch", "opengl32.lib gdi32.lib Ws2_32.lib" ) gcc_bin_ldflags( "launch", game_ldflags )