medfall

A super great game engine
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commit af35db1ddbcc4937c6a9b0d2bb9d0f76bb67e2b6
parent 083f48a40613c0ad31fc21f7e35f380d2e8071df
Author: Michael Savage <mikejsavage@gmail.com>
Date:   Wed Aug  2 18:35:28 -0700

Don't create debug contexts in release mode

Diffstat:
gl.cc | 2++
1 file changed, 2 insertions(+), 0 deletions(-)
diff --git a/gl.cc b/gl.cc @@ -129,7 +129,9 @@ GLFWwindow * gl_init( WindowType window_type ) { glfwWindowHint( GLFW_OPENGL_FORWARD_COMPAT, GL_TRUE ); glfwWindowHint( GLFW_CONTEXT_VERSION_MAJOR, 3 ); glfwWindowHint( GLFW_CONTEXT_VERSION_MINOR, 3 ); +#if !RELEASE_BUILD glfwWindowHint( GLFW_OPENGL_DEBUG_CONTEXT, 1 ); +#endif #if RELEASE_BUILD GLFWmonitor * window_monitor = window_type == WINDOW_GAME ? monitor : NULL;