medfall

A super great game engine
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commit a8e05a0ee6d4918ab40b2e326f1471c182ffc040
parent 95f11e8fe66a4ae6927efd394793067723f43abf
Author: Michael Savage <mikejsavage@gmail.com>
Date:   Sat, 11 Nov 2017 21:18:15 +0200

Draw crosshair over the skybox

Diffstat:
clipmap.cc | 2+-
1 file changed, 1 insertion(+), 1 deletion(-)

diff --git a/clipmap.cc b/clipmap.cc @@ -524,7 +524,7 @@ GAME_FRAME( game_frame ) { ); RenderState render_state; render_state.shader = get_shader( SHADER_UI ); - render_state.depth_func = DEPTHFUNC_DISABLED; + render_state.depth_func = DEPTHFUNC_ALWAYS; immediate_render( render_state ); }