medfall

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commit a45ac70e93f2bc97d849c3f247235126db2e682b
parent 793a8e05eb894cdd3c7c1804e309319c4e34c3d1
Author: Michael Savage <mikejsavage@gmail.com>
Date:   Mon Sep  7 20:30:16 +0200

Get our mountains back

Diffstat:
btt.cc | 6++++--
game.h | 1+
2 files changed, 5 insertions(+), 2 deletions(-)
diff --git a/btt.cc b/btt.cc @@ -55,7 +55,6 @@ static const GLchar * frag_src = GLSL( float t = smoothstep( 400, 600, depth ); colour = vec4( ( 1.0 - t ) * ground * light + t * fog, 1.0 ); - colour = vec4( 1, 0, 0, 1 ); } ); @@ -206,7 +205,8 @@ extern "C" GAME_INIT( game_init ) { state->test_at_colour = glGetAttribLocation( state->test_shader, "colour" ); state->test_at_normal = glGetAttribLocation( state->test_shader, "normal" ); state->test_at_lit = glGetAttribLocation( state->test_shader, "lit" ); - state->test_un_VP = glGetUniformLocation( state->test_shader, "VP" ); + state->test_un_VP = glGetUniformLocation( state->test_shader, "vp" ); + state->test_un_sun = glGetUniformLocation( state->test_shader, "sun" ); state->hm.load( "mountains512.png", 0, 0, state->test_at_position, state->test_at_normal, state->test_at_lit ); @@ -249,9 +249,11 @@ extern "C" GAME_FRAME( game_frame ) { ), -state->pos ); + const glm::vec3 sun = glm::normalize( glm::vec3( 1, 0, -0.3 ) ); glUseProgram( state->test_shader ); glUniformMatrix4fv( state->test_un_VP, 1, GL_FALSE, glm::value_ptr( VP ) ); + glUniform3fv( state->test_un_sun, 1, glm::value_ptr( sun ) ); state->hm.render(); glUseProgram( 0 ); } diff --git a/game.h b/game.h @@ -99,6 +99,7 @@ struct GameState { GLint test_at_normal; GLint test_at_lit; + GLint test_un_sun; BTTs btt; Heightmap hm;