medfall

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commit 9e114fcc989e12aa8d0cfd31a518913251e91fa5
parent a45e611b0871cc707e16a1db2c9d77504476a0d7
Author: Michael Savage <mikejsavage@gmail.com>
Date:   Sun Dec 11 14:23:45 +0200

Remove unused shader

Diffstat:
hm.cc | 28----------------------------
1 file changed, 0 insertions(+), 28 deletions(-)
diff --git a/hm.cc b/hm.cc @@ -33,34 +33,6 @@ static const char * frag_src = GLSL( } ); -static const char * textured_vert_src = GLSL( - in vec3 position; - in vec4 colour; - in vec2 uv; - - out vec4 frag_colour; - out vec2 frag_uv; - - void main() { - gl_Position = vec4( position, 1.0 ); - frag_colour = colour; - frag_uv = uv; - } -); - -static const char * textured_frag_src = GLSL( - in vec4 frag_colour; - in vec2 frag_uv; - - uniform sampler2D tex; - - out vec4 screen_colour; - - void main() { - screen_colour = texture( tex, frag_uv ) * frag_colour; - } -); - static const char * vert_outline_src = GLSL( in vec3 position; in vec3 colour;