medfall

A super great game engine
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commit 9d39dc6fdc489d0d22f62f9cdb0b04b46a4b85fa
parent 795f836126f2fed1cec1e4844aa7472c6e4ec758
Author: Michael Savage <mikejsavage@gmail.com>
Date:   Fri,  2 Aug 2019 17:33:28 +0300

Use binding.ubo

Diffstat:
Mrenderer.cc | 2+-
1 file changed, 1 insertion(+), 1 deletion(-)

diff --git a/renderer.cc b/renderer.cc @@ -170,7 +170,7 @@ static void set_render_state( const RenderState & state ) { for( size_t j = 0; j < state.num_uniforms; j++ ) { UniformBinding binding = state.uniforms[ j ].binding; if( state.uniforms[ j ].name_hash == state.shader->uniforms[ i ] && binding.size > 0 ) { - glBindBufferRange( GL_UNIFORM_BUFFER, i, uniforms, binding.offset, binding.size ); + glBindBufferRange( GL_UNIFORM_BUFFER, i, binding.ubo, binding.offset, binding.size ); found = true; break; }