medfall

A super great game engine
Log | Files | Refs

commit 9372d70ac10f2b4a0b42993bb5d4050140b9aae4
parent 704e0d934ced7a39f4e8f23f20654fa48a6174c5
Author: Michael Savage <mikejsavage@gmail.com>
Date:   Mon, 20 Nov 2017 20:56:29 +0200

Don't hide trim when holding F1

Diffstat:
clipmap.cc | 2+-
1 file changed, 1 insertion(+), 1 deletion(-)

diff --git a/clipmap.cc b/clipmap.cc @@ -707,7 +707,7 @@ GAME_FRAME( game_frame ) { } // draw trim - if( l != NUM_LODS - 1 && !break1 ) { + if( l != NUM_LODS - 1 ) { float next_scale = checked_cast< float >( u32( 1 ) << ( l + 1 ) ); v2 next_snapped_pos = floorf( game->pos.xy() / next_scale ) * next_scale;