medfall

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commit 89581657b478e8a54227d7d2f3cccaffa944225d
parent 33a6c11081630f85efbdb543f75a3af61220d0cd
Author: Michael Savage <mikejsavage@gmail.com>
Date:   Mon Sep 21 17:13:04 +0100

Admit defeat on multithreaded rendering for now

Diffstat:
game.h | 4+++-
1 file changed, 3 insertions(+), 1 deletion(-)
diff --git a/game.h b/game.h @@ -14,7 +14,9 @@ // rendering // textures - easy/medium // unify the renderers - hard -// multithreading - medium +// multithreading - hard++ +// need to do glGenBuffers etc on the same thread. this needs some more thought +// see multithreaded_renderer branch // particles - medium // fonts - medium/hard // ui - medium/hard