medfall

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commit 7a8f9d85ed1ae6248cec4dd72725851470ab1d7d
parent 0eff120a0f1b7adb3e34a2c0284f499d729e47cb
Author: Michael Savage <mikejsavage@gmail.com>
Date:   Sat Sep  5 22:08:00 +0200

Clean up todo list a bit

Diffstat:
game.h | 5++---
1 file changed, 2 insertions(+), 3 deletions(-)
diff --git a/game.h b/game.h @@ -11,7 +11,6 @@ // fonts - medium/hard // ui - medium/hard // allocate vao/vbo on immediate renderer initialization? - easy - probably not worth doing -// ambient aperture lighting - medium // // lighting // deferred shading - medium/hard @@ -19,8 +18,8 @@ // ambient aperture lighting - medium // // terrain -// multithreading - easy -// binary triangle trees - hard +// multithreading - medium +// binary triangle trees - medium // compute proper horizon - medium // load bsps - hard // load models? - hard