medfall

A super great game engine
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commit 779476146e4bd77169e7318875ff4857f9b38992
parent 91b858740feaec0ca9ce5f727c5dd1dfed37c966
Author: Michael Savage <mikejsavage@gmail.com>
Date:   Sat May 20 00:08:25 +0300

FB_COLOR -> FB_COLOUR

Diffstat:
renderer.cc | 2+-
renderer.h | 2+-
2 files changed, 2 insertions(+), 2 deletions(-)
diff --git a/renderer.cc b/renderer.cc @@ -200,7 +200,7 @@ void renderer_delete_tb( TB tb ) { static GLenum framebufferattachment_to_glenum( FramebufferAttachment attachment ) { switch( attachment ) { - case FB_COLOR: return GL_COLOR_ATTACHMENT0; + case FB_COLOUR: return GL_COLOR_ATTACHMENT0; case FB_DEPTH: return GL_DEPTH_ATTACHMENT; } diff --git a/renderer.h b/renderer.h @@ -168,7 +168,7 @@ struct TextureConfig { }; enum FramebufferAttachment { - FB_COLOR, + FB_COLOUR, FB_DEPTH, };