medfall

A super great game engine
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commit 755afc713fcc05c4003f34e95904af250fbc1782
parent b4ac402fd00535456ade2f90a3119d5657e80bdb
Author: Michael Savage <mikejsavage@gmail.com>
Date:   Sun, 18 Feb 2018 20:41:31 +0200

Call csprng_init in main

Diffstat:
main.cc | 4++++
make.lua | 6+++---
2 files changed, 7 insertions(+), 3 deletions(-)

diff --git a/main.cc b/main.cc @@ -13,6 +13,8 @@ #include "text_renderer.h" #include "autogdb.h" +#include "rng/csprng.h" + #define GLFW_INCLUDE_NONE #include "libs/glfw/include/GLFW/glfw3.h" @@ -38,6 +40,8 @@ int main( int argc, char ** argv ) { logger_thread_name( "main" ); profiler_init(); + csprng_init(); + GLFWwindow * window = gl_init( WINDOW_GAME ); renderer_init(); shaders_init(); diff --git a/make.lua b/make.lua @@ -1,11 +1,11 @@ require( "scripts.gen_makefile" ) local common_objs = { "memory_arena", "log", "ggformat", "patterns", "strlcpy", "strlcat", "strtonum", "profiler", "stats", "rng/well512", "breakbools" } -local game_objs = { "work_queue", "renderer", "shaders", "gl", "glad", "immediate", "text_renderer", "liberation", "obj", "blue_noise", common_objs } -local game_libs = { "glfw", "stb_image", "stb_truetype", "tinyobjloader" } +local game_objs = { "work_queue", "renderer", "shaders", "gl", "glad", "immediate", "text_renderer", "liberation", "obj", "blue_noise", "rng/csprng", "ggentropy", common_objs } +local game_libs = { "glfw", "stb_image", "stb_truetype", "monocypher", "tinyobjloader" } if OS ~= "windows" then - bin( "srv", { "server/main", "platform_network", common_objs } ) + bin( "srv", { "server/main", "platform_network", "ggentropy", "rng/csprng", "ggentropy", common_objs }, { "monocypher" } ) end if OS == "openbsd" then