medfall

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commit 7324b4cf8dc151438e0602aca35b83b7f279955b
parent 6956be3bdefad376670c6a5d9a04e4e1b46dd7b2
Author: Michael Savage <mikejsavage@gmail.com>
Date:   Mon Aug 17 21:48:11 +0200

Remove redundant glm::vec3 call

Diffstat:
hm.cc | 2+-
1 file changed, 1 insertion(+), 1 deletion(-)
diff --git a/hm.cc b/hm.cc @@ -59,7 +59,7 @@ static WORK_QUEUE_CALLBACK( testwq ) { extern "C" GAME_INIT( game_init ) { state->pos = glm::vec3( 15000, 3000, 50 ); - state->angles = glm::vec3( glm::radians( glm::vec3( -90, 45, 0 ) ) ); + state->angles = glm::radians( glm::vec3( -90, 45, 0 ) ); state->tm.use( "Srtm_ramp2.world.21600x10800.jpg.parts" ); state->tm.teleport( state->pos );