medfall

A super great game engine
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commit 6dc73fb63b4936865256a6d6bdec25097e94a7bb
parent 7ca57aeef51bc18bf2876ec596f0f2253169d02e
Author: Michael Savage <mikejsavage@gmail.com>
Date:   Fri Jul  7 21:29:29 +0300

Only set the window monitor in release builds

Diffstat:
gl.cc | 5+++++
1 file changed, 5 insertions(+), 0 deletions(-)
diff --git a/gl.cc b/gl.cc @@ -131,7 +131,12 @@ GLFWwindow * gl_init( WindowType window_type ) { glfwWindowHint( GLFW_CONTEXT_VERSION_MINOR, 3 ); glfwWindowHint( GLFW_OPENGL_DEBUG_CONTEXT, 1 ); +#if RELEASE_BUILD GLFWmonitor * window_monitor = window_type == WINDOW_GAME ? monitor : NULL; +#else + GLFWmonitor * window_monitor = NULL; +#endif + GLFWwindow * window = glfwCreateWindow( width, height, "Medfall", window_monitor, NULL ); if( !window ) { FATAL( "glfwCreateWindow" );