medfall

A super great game engine
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commit 6534f3bef1dbee2a6f00f12cb9783d6ff3dadf8c
parent 1af0401a9637cbd3d64008d5cac889106061ecb1
Author: Michael Savage <mikejsavage@gmail.com>
Date:   Sat,  4 Nov 2017 10:25:54 +0200

Don't free CPU heightmap data!

Diffstat:
clipmap.cc | 2--
1 file changed, 0 insertions(+), 2 deletions(-)

diff --git a/clipmap.cc b/clipmap.cc @@ -45,8 +45,6 @@ struct RGBA { GAME_INIT( game_init ) { { - MEMARENA_SCOPED_CHECKPOINT( &mem->persistent_arena ); - Heightmap * hm = alloc< Heightmap >( &mem->persistent_arena ); hm->width = hm->height = 4096; hm->pixels = memarena_push_many( &mem->persistent_arena, u16, 4096 * 4096 );