commit 4bdec1aae25211570fe81afcfb35eb144b6b43c5
parent d1af86276eb202259d179f3a7ae0ef5c18d756fd
Author: Michael Savage <mikejsavage@gmail.com>
Date: Fri, 10 Nov 2017 19:04:30 +0200
Halve walk speed
Diffstat:
1 file changed, 2 insertions(+), 2 deletions(-)
diff --git a/clipmap.cc b/clipmap.cc
@@ -304,14 +304,14 @@ GAME_FRAME( game_frame ) {
}
else {
float current_speed = length( game->velocity );
- float drop = max( acceleration, current_speed ) * acceleration * dt / 2.0f;
+ float drop = max( acceleration, current_speed ) * acceleration * dt / 6.0f;
float new_speed = max( 0.0f, current_speed - drop );
game->velocity = new_speed * ( game->velocity / current_speed );
}
if( fb != 0 || lr != 0 ) {
// apply acceleration
- float max_speed = 10;
+ float max_speed = 5;
v3 forward_xy = v3_forward_xy( game->yaw );
v3 right_xy = normalize( cross( forward_xy, world_up ) );