medfall

A super great game engine
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commit 4bdec1aae25211570fe81afcfb35eb144b6b43c5
parent d1af86276eb202259d179f3a7ae0ef5c18d756fd
Author: Michael Savage <mikejsavage@gmail.com>
Date:   Fri, 10 Nov 2017 19:04:30 +0200

Halve walk speed

Diffstat:
clipmap.cc | 4++--
1 file changed, 2 insertions(+), 2 deletions(-)

diff --git a/clipmap.cc b/clipmap.cc @@ -304,14 +304,14 @@ GAME_FRAME( game_frame ) { } else { float current_speed = length( game->velocity ); - float drop = max( acceleration, current_speed ) * acceleration * dt / 2.0f; + float drop = max( acceleration, current_speed ) * acceleration * dt / 6.0f; float new_speed = max( 0.0f, current_speed - drop ); game->velocity = new_speed * ( game->velocity / current_speed ); } if( fb != 0 || lr != 0 ) { // apply acceleration - float max_speed = 10; + float max_speed = 5; v3 forward_xy = v3_forward_xy( game->yaw ); v3 right_xy = normalize( cross( forward_xy, world_up ) );