medfall

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commit 3e3cd8bfe5aef6c3f0ac2ba7864b5b816fe3dbfa
parent bd31804516ba13d92f61d8627c193d39a3327ad8
Author: Michael Savage <mikejsavage@gmail.com>
Date:   Sun Oct 30 22:52:30 +0200

Don't need attribute locations anymore

Diffstat:
bsp.cc | 3---
1 file changed, 0 insertions(+), 3 deletions(-)
diff --git a/bsp.cc b/bsp.cc @@ -305,9 +305,6 @@ extern "C" GAME_INIT( game_init ) { game->angles = glm::radians( glm::vec3( -90, 135, 0 ) ); game->test_shader = renderer_new_shader( vert_src, frag_src ); - game->test_at_position = glGetAttribLocation( game->test_shader, "position" ); - game->test_at_colour = glGetAttribLocation( game->test_shader, "colour" ); - game->test_un_VP = glGetUniformLocation( game->test_shader, "VP" ); bspr_init( &game->bspr, &arena, &game->bsp );