medfall

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commit 3b72749a43c86ae04bc165d72828cb309808006b
parent d8d8867c136613e8be91b76894b3e1711f852595
Author: Michael Savage <mikejsavage@gmail.com>
Date:   Sat Dec  3 22:23:31 +0200

Remove unused stuff from game.h

Diffstat:
game.h | 4----
hm.cc | 3---
2 files changed, 0 insertions(+), 7 deletions(-)
diff --git a/game.h b/game.h @@ -39,10 +39,6 @@ struct GameState { WorkQueue background_tasks; Shader test_shader; - GLint test_un_VP; - - Shader test_tex_shader; - GLint test_tex_un_tex; Shader test_outline_shader; GLint test_outline_un_vp; diff --git a/hm.cc b/hm.cc @@ -131,9 +131,6 @@ extern "C" GAME_INIT( game_init ) { red ); - game->test_tex_shader = renderer_new_shader( textured_vert_src, textured_frag_src ); - game->test_tex_un_tex = glGetUniformLocation( game->test_tex_shader, "tex" ); - skybox_init( &game->skybox ); }