commit 37400b8333bf414802b99607a7838818cf5dcdff
parent cde158d1aef0a788c72490185217d42346a47e0b
Author: Michael Savage <mikejsavage@gmail.com>
Date: Fri, 10 Nov 2017 21:20:11 +0200
Replace medfall with the clipmap engine
Diffstat:
.gitignore | | | 1 | - |
btt.cc | | | 120 | ------------------------------------------------------------------------------- |
btt.h | | | 22 | ---------------------- |
game.h | | | 8 | -------- |
gpubtt.cc | | | 106 | ------------------------------------------------------------------------------- |
gpubtt.h | | | 17 | ----------------- |
hm.cc | | | 526 | ------------------------------------------------------------------------------- |
libs/lodepng.lua | | | 3 | --- |
libs/lodepng/lodepng.cc | | | 6230 | ------------------------------------------------------------------------------- |
libs/lodepng/lodepng.h | | | 1761 | ------------------------------------------------------------------------------- |
make.lua | | | 18 | +++++------------- |
pp.cc | | | 480 | +++++++++++++++++++++++++++++++------------------------------------------------ |
pp2.cc | | | 315 | ------------------------------------------------------------------------------- |
shaders.cc | | | 7 | ------- |
shaders.h | | | 1 | - |
shaders/terrain.glsl | | | 96 | ------------------------------------------------------------------------------- |
terrain_manager.cc | | | 430 | ------------------------------------------------------------------------------- |
terrain_manager.h | | | 80 | ------------------------------------------------------------------------------- |
18 files changed, 191 insertions(+), 10030 deletions(-)
diff --git a/.gitignore b/.gitignore
@@ -13,7 +13,6 @@ launch
pp
bsp
sm
-clipmap
sound
srv
test_lockfree
diff --git a/btt.cc b/btt.cc
@@ -1,120 +0,0 @@
-#include "intrinsics.h"
-#include "memory_arena.h"
-#include "btt.h"
-#include "heightmap.h"
-
-/*
- * triangles should look like this:
- *
- * v1
- * / \
- * / \
- * / \
- * v0 /______________\ v2
- * hypotenuse
- */
-
-static void btt_link_diamond( MemoryArena * arena, BTT * node ) {
- node->left = alloc< BTT >( arena );
- node->right = alloc< BTT >( arena );
-
- *node->left = { };
- *node->right = { };
-
- node->left->left_sibling = node->right;
- node->right->right_sibling = node->left;
-
- node->left->bottom = node->left_sibling;
- node->right->bottom = node->right_sibling;
-
- if( node->left_sibling ) {
- BTT * ls = node->left_sibling;
- if( ls->left_sibling == node ) ls->left_sibling = node->left;
- if( ls->right_sibling == node ) ls->right_sibling = node->left;
- if( ls->bottom == node ) ls->bottom = node->left;
- }
-
- if( node->right_sibling ) {
- BTT * rs = node->right_sibling;
- if( rs->left_sibling == node ) rs->left_sibling = node->right;
- if( rs->right_sibling == node ) rs->right_sibling = node->right;
- if( rs->bottom == node ) rs->bottom = node->right;
- }
-}
-
-static void btt_split( MemoryArena * arena, BTT * node ) {
- ASSERT( node != NULL );
- ASSERT( node->left == NULL && node->right == NULL );
-
- if( node->bottom && node->bottom->bottom != node ) {
- btt_split( arena, node->bottom );
- }
-
- btt_link_diamond( arena, node );
-
- if( node->bottom ) {
- btt_link_diamond( arena, node->bottom );
-
- node->left->right_sibling = node->bottom->right;
- node->right->left_sibling = node->bottom->left;
-
- node->bottom->left->right_sibling = node->right;
- node->bottom->right->left_sibling = node->left;
- }
-}
-
-static s32 square_distance( v2s32 u, v2s32 v ) {
- v2s32 d = v - u;
- return dot( d, d );
-}
-
-static bool btt_should_split( const array2d< u16 > hm, v2s32 v0, v2s32 v1, v2s32 v2, v2s32 mid ) {
- if( square_distance( v0, v2 ) <= 4 ) return false;
-
- const float avg_height = ( heightmap_height( hm, v0.x, v0.y ) + heightmap_height( hm, v2.x, v2.y ) ) * 0.5f;
- const float error = fabsf( avg_height - heightmap_height( hm, mid.x, mid.y ) );
-
- if( error > 2.0f ) return true;
-
- return btt_should_split( hm, v1, mid, v0, ( v1 + v0 ) / 2 ) || btt_should_split( hm, v2, mid, v1, ( v2 + v1 ) / 2 );
-}
-
-static void btt_build(
- const array2d< u16 > hm, MemoryArena * arena,
- BTT * node, v2s32 v0, v2s32 v1, v2s32 v2
-) {
- v2s32 mid = ( v0 + v2 ) / 2;
-
- if( !node->left ) {
- ASSERT( node->right == NULL );
-
- if( btt_should_split( hm, v0, v1, v2, mid ) ) {
- btt_split( arena, node );
- }
- }
-
- if( node->left ) {
- ASSERT( node->right != NULL );
-
- btt_build( hm, arena, node->left, v1, mid, v0 );
- btt_build( hm, arena, node->right, v2, mid, v1 );
- }
-}
-
-BTTs btt_from_heightmap( const array2d< u16 > hm, MemoryArena * arena ) {
- BTTs roots;
-
- roots.left_root = alloc< BTT >( arena );
- roots.right_root = alloc< BTT >( arena );
-
- *roots.left_root = { };
- *roots.right_root = { };
-
- roots.left_root->bottom = roots.right_root;
- roots.right_root->bottom = roots.left_root;
-
- btt_build( hm, arena, roots.left_root, v2s32( 0, 0 ), v2s32( 0, hm.h - 1 ), v2s32( hm.w - 1, hm.h - 1 ) );
- btt_build( hm, arena, roots.right_root, v2s32( hm.w - 1, hm.h - 1 ), v2s32( hm.w - 1, 0 ), v2s32( 0, 0 ) );
-
- return roots;
-}
diff --git a/btt.h b/btt.h
@@ -1,22 +0,0 @@
-#pragma once
-
-#include "memory_arena.h"
-#include "heightmap.h"
-
-struct BTT {
- BTT * left;
- BTT * right;
-
- BTT * left_sibling;
- BTT * right_sibling;
- BTT * bottom;
-
- // u8 level;
-};
-
-struct BTTs {
- BTT * left_root;
- BTT * right_root;
-};
-
-BTTs btt_from_heightmap( const array2d< u16 > hm, MemoryArena * arena );
diff --git a/game.h b/game.h
@@ -3,9 +3,6 @@
// TODO: this whole file blows
#include "intrinsics.h"
#include "linear_algebra.h"
-#include "terrain_manager.h"
-#include "btt.h"
-#include "gpubtt.h"
#include "heightmap.h"
#include "bsp.h"
#include "bsp_renderer.h"
@@ -28,8 +25,6 @@ struct GameState {
bool noclip;
float pitch, yaw;
- TerrainManager tm;
-
BSP bsp;
BSPRenderer bspr;
@@ -39,9 +34,6 @@ struct GameState {
float sun_angle;
- BTTs btt;
- GPUBTT gpubtt;
-
bool draw_wireframe;
bool draw_quadtree;
};
diff --git a/gpubtt.cc b/gpubtt.cc
@@ -1,106 +0,0 @@
-#include "intrinsics.h"
-#include "memory_arena.h"
-#include "btt.h"
-#include "heightmap.h"
-#include "gpubtt.h"
-#include "linear_algebra.h"
-#include "profiler.h"
-
-static u32 btt_count_leaves( const BTT * btt ) {
- if( btt->left ) {
- ASSERT( btt->right != NULL );
- return btt_count_leaves( btt->left ) + btt_count_leaves( btt->right );
- }
-
- return 1;
-}
-
-static void gpubtt_build(
- v3 * verts, u32 * i, const array2d< u16 > hm, v3 offset,
- const BTT * btt, v2s32 p0, v2s32 p1, v2s32 p2
-) {
- if( btt->left != NULL ) {
- v2s32 mid = ( p0 + p2 ) / 2;
-
- gpubtt_build( verts, i, hm, offset, btt->left, p1, mid, p0 );
- ASSERT( btt->right != NULL );
- gpubtt_build( verts, i, hm, offset, btt->right, p2, mid, p1 );
- }
- else {
- verts[ *i + 0 ] = heightmap_point( hm, p0.x, p0.y ) + offset;
- verts[ *i + 1 ] = heightmap_point( hm, p1.x, p1.y ) + offset;
- verts[ *i + 2 ] = heightmap_point( hm, p2.x, p2.y ) + offset;
- *i += 3;
- }
-}
-
-void gpubtt_init(
- MemoryArena * arena, GPUBTT * gpubtt, BTTs btts,
- const array2d< u16 > hm, v2u32 offset, const v3 * normals, const u8 * horizons
-) {
- PROFILE_FUNCTION();
-
- MEMARENA_SCOPED_CHECKPOINT( arena );
-
- const u32 num_leaves = btt_count_leaves( btts.left_root ) + btt_count_leaves( btts.right_root );
-
- v3 * verts = memarena_push_many( arena, v3, num_leaves * 3 );
- u32 num_vertices = 0;
-
- // bottom left, bottom right, top left, top right
- const v2s32 bl( 0, 0 );
- const v2s32 br( hm.w - 1, 0 );
- const v2s32 tl( 0, hm.h - 1 );
- const v2s32 tr( hm.w - 1, hm.h - 1 );
-
- v3 offset_v3( offset.x, offset.y, 0 );
-
- {
- PROFILE_BLOCK( "Convert BTT to mesh" );
- gpubtt_build( verts, &num_vertices, hm, offset_v3, btts.left_root, tr, tl, bl );
- gpubtt_build( verts, &num_vertices, hm, offset_v3, btts.right_root, bl, br, tr );
- ASSERT( num_leaves * 3 == num_vertices );
- }
-
- {
- PROFILE_BLOCK( "Upload normal map" );
- TextureConfig normals_config;
- normals_config.width = hm.w;
- normals_config.height = hm.h;
- normals_config.format = TEXFMT_RGB_FLOAT;
- normals_config.data = normals;
- normals_config.wrap = TEXWRAP_CLAMP; // TODO: this is a hack and should be removed
- gpubtt->normal_map = renderer_new_texture( normals_config );
- }
-
- {
- PROFILE_BLOCK( "Upload horizon map" );
- TextureConfig horizons_config;
- horizons_config.width = hm.w;
- horizons_config.height = hm.h;
- horizons_config.format = TEXFMT_R_U8;
- horizons_config.data = horizons;
- horizons_config.wrap = TEXWRAP_CLAMP; // TODO: this is a hack and should be removed
- gpubtt->horizon_map = renderer_new_texture( horizons_config );
- }
-
- {
- PROFILE_BLOCK( "Upload mesh" );
- MeshConfig mesh_config;
- mesh_config.positions = renderer_new_vb( verts, num_vertices * sizeof( v3 ) );
- mesh_config.num_vertices = num_vertices;
- gpubtt->mesh = renderer_new_mesh( mesh_config );
- }
-}
-
-void gpubtt_destroy( GPUBTT * gpubtt ) {
- renderer_delete_mesh( gpubtt->mesh );
- renderer_delete_texture( gpubtt->normal_map );
- renderer_delete_texture( gpubtt->horizon_map );
-}
-
-void gpubtt_render( const GPUBTT * gpubtt, RenderState render_state ) {
- render_state.textures[ 0 ] = gpubtt->normal_map;
- render_state.textures[ 1 ] = gpubtt->horizon_map;
- renderer_draw_mesh( gpubtt->mesh, render_state );
-}
diff --git a/gpubtt.h b/gpubtt.h
@@ -1,17 +0,0 @@
-#pragma once
-
-#include "renderer.h"
-#include "heightmap.h"
-#include "btt.h"
-#include "linear_algebra.h"
-
-struct GPUBTT {
- Mesh mesh;
- Texture normal_map;
- Texture horizon_map;
-};
-
-void gpubtt_init( MemoryArena * arena, GPUBTT * gpubtt, BTTs btts,
- const array2d< u16 > hm, v2u32 offset, const v3 * normals, const u8 * horizons );
-void gpubtt_destroy( GPUBTT * gpubtt );
-void gpubtt_render( const GPUBTT * gpubtt, RenderState render_state );
diff --git a/hm.cc b/hm.cc
@@ -1,526 +0,0 @@
-#include <float.h>
-
-#include "game.h"
-#include "intrinsics.h"
-#include "log.h"
-#include "heightmap.h"
-#include "terrain_manager.h"
-#include "linear_algebra.h"
-#include "skybox.h"
-#include "gl.h"
-#include "renderer.h"
-#include "shaders.h"
-#include "immediate.h"
-#include "text_renderer.h"
-#include "pool.h"
-#include "hashtable.h"
-#include "stream.h"
-#include "http.h"
-#include "obj.h"
-#include "profiler.h"
-#include "platform_io.h"
-#include "platform_network.h"
-
-#include "libs/lz4/lz4.h"
-
-static const float EYE_HEIGHT = 1.8f;
-
-static UDPSocket sock;
-static NetAddress server_addr;
-static u64 sid;
-static double last_connection_attempt = -5.0; // TODO
-static bool connected = false;
-static VB instance_data;
-static u32 num_trees;
-
-static Mesh tree_mesh;
-
-static void load_trees( MemoryArena * arena ) {
- MEMARENA_SCOPED_CHECKPOINT( arena );
-
- size_t compressed_len;
- u8 * compressed_trees = file_get_contents( "terrains/gta16.png.parts/trees.lz4", &compressed_len );
-
- // TODO: don't hardcode this!
- array< v3 > trees = memarena_push_array( arena, v3, 300000 );
- int decompressed_len = LZ4_decompress_safe( ( char * ) compressed_trees, ( char * ) trees.ptr(), compressed_len, trees.num_bytes() );
- ASSERT( decompressed_len > 0 );
-
- free( compressed_trees );
-
- num_trees = decompressed_len / sizeof( v3 );
- array< m4 > tree_matrices = memarena_push_array( arena, m4, num_trees );
-
- m4 rot = m4_rotx( deg_to_rad( 90 ) );
- for( size_t i = 0; i < num_trees; i++ ) {
- tree_matrices[ i ] = m4_translation( trees[ i ] ) * rot;
- }
-
- instance_data = renderer_new_vb( tree_matrices );
-
- tree_mesh = load_obj( "models/trees/PineTree.obj", arena );
-}
-
-GAME_INIT( game_init ) {
- net_init();
-
- game->pos = v3( 1500, 1500, 120 );
- game->pos = v3( 1495, 1432, 180 );
- game->noclip = false;
- game->pitch = 0;
- game->yaw = 45;
-
- terrain_init( &game->tm, "terrains/gta16.png.parts", &mem->persistent_arena, &game->background_tasks );
- terrain_teleport( &game->tm, game->pos );
-
- game->sun_angle = 0.3f;
-
- skybox_init( &game->skybox );
-
- load_trees( &mem->persistent_arena );
-
- sock = net_new_udp( NET_NONBLOCKING );
-
- if( !dns_first( "localhost", &server_addr ) ) {
- FATAL( "dns_first" );
- }
- server_addr.port = 13337;
-}
-
-static m4 camera_to_view( v3 position, v3 angles ) {
- return m4_translation( -position ) * m4_rotz( -angles.y ) * m4_rotx( -angles.x );
-}
-
-struct Fireball {
- v3 pos;
- v3 velocity;
-};
-
-struct Explosion {
- v3 pos;
- double created_at;
-};
-
-struct Player {
- u64 sid;
- v3 pos;
-};
-
-static Pool< Fireball, 1024 > fireballs;
-static Pool< Explosion, 1024 > explosions;
-
-static Pool< Player, 1024 > players;
-static HashTable< Player *, 1024 * 2 > sid_to_player;
-
-GAME_FRAME( game_frame ) {
- PROFILE_FUNCTION();
-
- {
- PROFILE_BLOCK( "renderer_begin_frame" );
- renderer_begin_frame();
- renderer_begin_pass( RENDERER_CLEAR_COLOUR_DONT, RENDERER_CLEAR_DEPTH_DO );
- }
-
- float fb = float( input->keys[ KEY_W ] - input->keys[ KEY_S ] );
- float lr = float( input->keys[ KEY_D ] - input->keys[ KEY_A ] );
- float dz = float( input->keys[ KEY_SPACE ] - input->keys[ KEY_LEFTSHIFT ] );
-
- float dpitch = input->keys[ KEY_DOWNARROW ] - input->keys[ KEY_UPARROW ];
- float dyaw = input->keys[ KEY_LEFTARROW ] - input->keys[ KEY_RIGHTARROW ];
-
- dpitch = input->keys[ KEY_K ] - input->keys[ KEY_I ];
- dyaw += input->keys[ KEY_J ] - input->keys[ KEY_L ];
-
- dpitch -= float( input->mouse_dy * 0.25 );
- dyaw -= float( input->mouse_dx * 0.25 );
-
- game->pitch = clamp( game->pitch + dpitch * dt * 100, -89.9f, 89.9f );
- game->yaw += dyaw * dt * 100;
-
- const float dsun = ( input->keys[ KEY_EQUALS ] - input->keys[ KEY_MINUS ] ) * dt * 0.25f;
- game->sun_angle += dsun;
-
- if( input->keys[ KEY_N ] && input->key_edges[ KEY_N ] ) {
- game->noclip = !game->noclip;
- game->velocity = v3( 0 );
- }
-
- const v3 world_up = v3( 0, 0, 1 );
- v3 forward = v3_forward( game->pitch, game->yaw );
- v3 right = normalize( cross( forward, world_up ) );
- v3 up = normalize( cross( right, forward ) );
-
- if( game->noclip ) {
- const float speed = 100.0f;
- game->pos += forward * dt * fb * speed;
- game->pos += right * dt * lr * speed;
- game->pos.z += dt * dz * speed;
- }
- else {
- if( game->on_ground ) {
- if( input->keys[ KEY_SPACE ] ) {
- game->velocity.z = 9.8;
- game->on_ground = false;
- }
- }
-
- const float acceleration = 12;
- if( game->on_ground ) {
- // apply friction
- if( dot( game->velocity, game->velocity ) < 0.01 ) {
- game->velocity.x = 0;
- game->velocity.y = 0;
- }
- else {
- float current_speed = length( game->velocity );
- float drop = max( acceleration, current_speed ) * acceleration * dt / 2.0f;
- float new_speed = max( 0.0f, current_speed - drop );
- game->velocity = new_speed * ( game->velocity / current_speed );
- }
-
- if( fb != 0 || lr != 0 ) {
- // apply acceleration
- float max_speed = 10;
-
- v3 forward_xy = v3_forward_xy( game->yaw );
- v3 right_xy = normalize( cross( forward_xy, world_up ) );
- v3 desired_direction = fb * forward_xy + lr * right_xy;
-
- desired_direction = normalize( desired_direction );
-
- float speed_in_desired_direction = dot( game->velocity, desired_direction );
-
- if( speed_in_desired_direction < max_speed ) {
- float accel_speed = min( acceleration * dt * max_speed, max_speed - speed_in_desired_direction );
- game->velocity += accel_speed * desired_direction;
- }
- }
- }
-
- int spins = 0;
- float remaining_t = dt;
- while( remaining_t > 0 && spins < 5 ) {
- spins++;
- if( game->on_ground ) {
- const float step_height = 0.1f;
-
- v3 low_start = game->pos;
- v3 low_end = low_start + game->velocity * remaining_t;
-
- v3 high_start = game->pos + v3( 0, 0, step_height );
- v3 high_end = high_start + game->velocity * remaining_t;
-
- float low_t;
- // initialise high_t to -1 so we never pick the high trace
- // if we couldn't step up (fails the high_t > low_t test)
- float high_t = -1;
- v3 low_normal, high_normal;
-
- bool low_hit = segment_vs_terrain( &game->tm, low_start, low_end, &low_t, &low_normal );
- bool high_hit = false;
-
- bool step_up_hit = segment_vs_terrain( &game->tm, low_start, high_start, NULL, NULL );
- if( !step_up_hit ) {
- high_hit = segment_vs_terrain( &game->tm, high_start, high_end, &high_t, &high_normal );
- }
-
- v3 step_down_start;
- float step_down_distance;
- bool should_step_down = false;
-
- if( high_t > low_t ) {
- if( high_hit ) {
- game->pos = high_start + game->velocity * high_t * remaining_t;
- remaining_t = ( 1.0f - high_t ) * remaining_t;
- }
- else {
- step_down_start = high_end;
- step_down_distance = step_height * 2;
- should_step_down = true;
- remaining_t = 0;
- }
- }
- else {
- if( low_hit ) {
- game->pos = low_start + game->velocity * low_t * remaining_t;
- remaining_t = ( 1.0f - low_t ) * remaining_t;
- }
- else {
- step_down_start = low_end;
- step_down_distance = step_height;
- should_step_down = true;
- remaining_t = 0;
- }
- }
-
- if( should_step_down ) {
- float step_down_t;
- v3 step_down_end = step_down_start - v3( 0, 0, step_down_distance );
-
- bool step_down_hit = segment_vs_terrain( &game->tm, step_down_start, step_down_end, &step_down_t, NULL );
-
- game->pos = lerp( step_down_start, step_down_t, step_down_end );
- game->on_ground = step_down_hit;
- }
- }
-
- // TODO: this might be quite harmful
- if( !game->on_ground ) {
- // TODO: rk4 integration
- const float gravity = -30.0f;
- game->velocity += v3( 0, 0, gravity ) * remaining_t;
-
- v3 end = game->pos + game->velocity * remaining_t;
- float t;
- v3 normal;
- bool hit = segment_vs_terrain( &game->tm, game->pos, end, &t, &normal );
- if( hit ) {
- // TODO: check normal is flat enough, otherwise stay in the air
- game->on_ground = true;
- game->pos += game->velocity * t * remaining_t;
- // TODO: truncate velocity
- game->velocity.z = 0;
-
- remaining_t = ( 1.0f - t ) * remaining_t;
- }
- else {
- game->pos = end;
- remaining_t = 0;
- }
- }
-
- if( game->on_ground ) {
- // move up 1mm so float imprecision doesn't make us fall through the world
- game->pos.z += 0.001f;
- }
- }
- }
-
- terrain_update( &game->tm, game->pos );
-
- v3 eye_pos = game->pos + v3( 0, 0, EYE_HEIGHT );
- m4 P = m4_perspective( VERTICAL_FOV, get_aspect_ratio(), NEAR_PLANE_DEPTH, FAR_PLANE_DEPTH );
- m4 V = m4_view( forward, right, up, eye_pos );
- m4 Vsky = m4_view( forward, right, up, v3( 0 ) );
- v3 sun_dir = v3( -cosf( game->sun_angle ), 0, sinf( game->sun_angle ) );
-
- skybox_render( &game->skybox, Vsky, P, game->sun_angle, sun_dir );
- terrain_render( &game->tm, V, P, game->sun_angle, sun_dir, current_time );
-
- UniformBinding view_uniforms = renderer_uniforms( V, P );
-
- {
- RenderState render_state;
- render_state.shader = get_shader( SHADER_TREE );
- render_state.uniforms[ UNIFORMS_VIEW ] = view_uniforms;
- render_state.uniforms[ UNIFORMS_SUN ] = renderer_uniforms( sun_dir );
- render_state.textures[ 0 ] = renderer_blue_noise();
-
- renderer_draw_instances( tree_mesh, render_state, num_trees, instance_data );
- }
-
- {
- const float aspect = get_aspect_ratio();
- const float crosshair_thickness = 0.0025f;
- const float crosshair_length = 0.01f;
-
- const v4 red( 1, 0, 0, 1 );
- immediate_triangle(
- v3( -crosshair_length, crosshair_thickness, 0 ),
- v3( -crosshair_length, -crosshair_thickness, 0 ),
- v3( crosshair_length, crosshair_thickness, 0 ),
- red
- );
- immediate_triangle(
- v3( crosshair_length, -crosshair_thickness, 0 ),
- v3( crosshair_length, crosshair_thickness, 0 ),
- v3( -crosshair_length, -crosshair_thickness, 0 ),
- red
- );
- immediate_triangle(
- v3( crosshair_thickness / aspect, crosshair_length * aspect, 0 ),
- v3( -crosshair_thickness / aspect, crosshair_length * aspect, 0 ),
- v3( crosshair_thickness / aspect, -crosshair_length * aspect, 0 ),
- red
- );
- immediate_triangle(
- v3( -crosshair_thickness / aspect, -crosshair_length * aspect, 0 ),
- v3( crosshair_thickness / aspect, -crosshair_length * aspect, 0 ),
- v3( -crosshair_thickness / aspect, crosshair_length * aspect, 0 ),
- red
- );
- RenderState render_state;
- render_state.shader = get_shader( SHADER_UI );
- render_state.depth_func = DEPTHFUNC_DISABLED;
- immediate_render( render_state );
- }
-
- if( input->keys[ KEY_F ] ) {
- Fireball * fireball = fireballs.acquire();
- fireball->pos = game->pos + v3( 0.0f, 0.0f, EYE_HEIGHT );
- fireball->velocity = 128.0f * forward;
- }
-
- {
- {
- PROFILE_BLOCK( "Update fireballs" );
- for( size_t i = 0; i < fireballs.elems.n; i++ ) {
- Fireball * fireball = &fireballs.elems[ i ];
- v3 new_pos = fireball->pos + fireball->velocity * dt;
-
- float t;
- if( segment_vs_terrain( &game->tm, fireball->pos, new_pos, &t, NULL ) ) {
- Explosion * explosion = explosions.acquire();
- explosion->pos = fireball->pos + t * ( new_pos - fireball->pos );
- explosion->created_at = current_time;
-
- fireballs.release( fireball );
- i--;
- }
- else {
- const float gravity = 9.81f;
- fireball->pos = new_pos;
- fireball->velocity.z -= dt * gravity;
- immediate_sphere( fireball->pos, 4, v4( 1, 0, 0, 1 ), 4 );
- }
- }
- }
-
- RenderState fireball_render_state;
- fireball_render_state.shader = get_shader( SHADER_FLAT_VERTEX_COLOURS );
- fireball_render_state.uniforms[ UNIFORMS_VIEW ] = view_uniforms;
- immediate_render( fireball_render_state );
-
- for( size_t i = 0; i < explosions.elems.n; i++ ) {
- Explosion * explosion = &explosions.elems[ i ];
- float t = float( current_time - explosion->created_at );
- if( t < 0.5f ) {
- immediate_sphere( explosion->pos, t * 32.0f, v4( 1, 0.5, 0, 1 ), 4 );
- }
- else {
- explosions.release( explosion );
- i--;
- }
- }
-
- RenderState explosion_render_state;
- explosion_render_state.shader = get_shader( SHADER_FLAT_VERTEX_COLOURS );
- explosion_render_state.uniforms[ UNIFORMS_VIEW ] = view_uniforms;
- immediate_render( explosion_render_state );
- }
-
- {
- char buf[ 1400 ];
- NetAddress recv_addr;
- size_t len;
- if( !net_tryrecv( sock, buf, sizeof( buf ), &recv_addr, &len ) ) {
- len = 0;
- }
- if( recv_addr != server_addr ) {
- len = 0;
- }
-
- ReadStream rs( buf, len );
-
- if( connected && len > 0 ) {
- char write_buf[ 1400 ];
- WriteStream ws( write_buf );
- write( &ws, sid );
- write( &ws, game->pos );
-
- net_send( sock, ws.start, ws.len(), server_addr );
-
- u16 player_count = read_u16( &rs );
- ReadStreamCheckpoint rsc = rs.checkpoint();
-
- for( u16 i = 0; i < player_count; i++ ) {
- read_u64( &rs );
- u8 player_state = read_u8( &rs );
- if( player_state == 0 ) {
- v3 pos;
- read( &rs, &pos );
- }
- }
-
- if( rs.done() ) {
- rs.reset( &rsc );
- for( u16 i = 0; i < player_count; i++ ) {
- u64 player_sid = read_u64( &rs );
- u8 player_state = read_u8( &rs );
- v3 pos;
- if( player_state == 0 ) {
- read( &rs, &pos );
- }
-
- Player * player = NULL;
- if( !sid_to_player.get( player_sid, &player ) && player_state == 0 ) {
- player = players.acquire();
- ASSERT( player != NULL ); // TODO
- sid_to_player.add( player_sid, player );
- player->sid = player_sid;
- }
-
- if( player_state == 0 ) {
- player->pos = pos;
- }
- else if( player_state == 1 ) {
- ggprint( "{08x} disconnected\n", player->sid );
- players.release( player );
- }
- }
-
- ASSERT( rs.done() );
- }
- else {
- if( len > 0 ) {
- FATAL( "bad message from the server" );
- }
- }
- }
- else if( len > 0 ) {
- sid = read_u64( &rs );
- if( rs.ok ) {
- connected = true;
- }
- }
-
- if( !connected && current_time - last_connection_attempt > 1.0 ) {
- char write_buf[ 1400 ];
- WriteStream ws( write_buf );
-
- write_u64( &ws, ~u64( 0 ) );
- write( &ws, game->pos );
-
- net_send( sock, ws.start, ws.len(), server_addr );
-
- last_connection_attempt = current_time;
- }
-
- for( const Player & player : players.elems ) {
- if( player.sid != sid ) {
- v3 mins = player.pos - v3( 0.4f, 0.4f, 0.0f );
- v3 maxs = player.pos + v3( 0.4f, 0.4f, EYE_HEIGHT + 0.1f );
- immediate_aabb( mins, maxs, v4( 1, 1, 0, 1 ) );
- }
- }
-
- RenderState impact_render_state;
- impact_render_state.shader = get_shader( SHADER_FLAT_VERTEX_COLOURS );
- impact_render_state.uniforms[ UNIFORMS_VIEW ] = view_uniforms;
- immediate_render( impact_render_state );
- }
-
- {
- const str< 128 > status( "Frame time: {.1}ms FPS: {.1} {} {.1} noclip: {}",
- dt * 1000.0f, 1.0f / dt,
- connected ? "connected!" : "connecting", game->pos,
- game->noclip );
- draw_text( status.c_str(), 2, 2, 16.0f );
-
- draw_text( str< 128 >( "velocity = {.1}, speed = {.2}, sun_angle = {.2}", game->velocity, length( game->velocity.xy() ), game->sun_angle ).c_str(), 2, 20, 16 );
- draw_text( str< 128 >( "drawcalls = {}, verts = {}", renderer_num_draw_calls(), renderer_num_vertices() ).c_str(), 2, 38, 16 );
- }
-
- renderer_end_pass();
- renderer_end_frame();
-}
diff --git a/libs/lodepng.lua b/libs/lodepng.lua
@@ -1,3 +0,0 @@
-lib( "lodepng", { "libs/lodepng/lodepng" } )
-msvc_obj_cxxflags( "libs/lodepng/lodepng", "/O2 /DLODEPNG_NO_COMPILE_CPP /wd4334 /wd4267" )
-gcc_obj_cxxflags( "libs/lodepng/lodepng", "-O2 -g0 -DLODEPNG_NO_COMPILE_CPP" )
diff --git a/libs/lodepng/lodepng.cc b/libs/lodepng/lodepng.cc
@@ -1,6230 +0,0 @@
-/*
-LodePNG version 20161127
-
-Copyright (c) 2005-2016 Lode Vandevenne
-
-This software is provided 'as-is', without any express or implied
-warranty. In no event will the authors be held liable for any damages
-arising from the use of this software.
-
-Permission is granted to anyone to use this software for any purpose,
-including commercial applications, and to alter it and redistribute it
-freely, subject to the following restrictions:
-
- 1. The origin of this software must not be misrepresented; you must not
- claim that you wrote the original software. If you use this software
- in a product, an acknowledgment in the product documentation would be
- appreciated but is not required.
-
- 2. Altered source versions must be plainly marked as such, and must not be
- misrepresented as being the original software.
-
- 3. This notice may not be removed or altered from any source
- distribution.
-*/
-
-/*
-The manual and changelog are in the header file "lodepng.h"
-Rename this file to lodepng.cpp to use it for C++, or to lodepng.c to use it for C.
-*/
-
-#include "lodepng.h"
-
-#include <limits.h>
-#include <stdio.h>
-#include <stdlib.h>
-
-#if defined(_MSC_VER) && (_MSC_VER >= 1310) /*Visual Studio: A few warning types are not desired here.*/
-#pragma warning( disable : 4244 ) /*implicit conversions: not warned by gcc -Wall -Wextra and requires too much casts*/
-#pragma warning( disable : 4996 ) /*VS does not like fopen, but fopen_s is not standard C so unusable here*/
-#endif /*_MSC_VER */
-
-const char* LODEPNG_VERSION_STRING = "20161127";
-
-/*
-This source file is built up in the following large parts. The code sections
-with the "LODEPNG_COMPILE_" #defines divide this up further in an intermixed way.
--Tools for C and common code for PNG and Zlib
--C Code for Zlib (huffman, deflate, ...)
--C Code for PNG (file format chunks, adam7, PNG filters, color conversions, ...)
--The C++ wrapper around all of the above
-*/
-
-/*The malloc, realloc and free functions defined here with "lodepng_" in front
-of the name, so that you can easily change them to others related to your
-platform if needed. Everything else in the code calls these. Pass
--DLODEPNG_NO_COMPILE_ALLOCATORS to the compiler, or comment out
-#define LODEPNG_COMPILE_ALLOCATORS in the header, to disable the ones here and
-define them in your own project's source files without needing to change
-lodepng source code. Don't forget to remove "static" if you copypaste them
-from here.*/
-
-#ifdef LODEPNG_COMPILE_ALLOCATORS
-static void* lodepng_malloc(size_t size)
-{
- return malloc(size);
-}
-
-static void* lodepng_realloc(void* ptr, size_t new_size)
-{
- return realloc(ptr, new_size);
-}
-
-static void lodepng_free(void* ptr)
-{
- free(ptr);
-}
-#else /*LODEPNG_COMPILE_ALLOCATORS*/
-void* lodepng_malloc(size_t size);
-void* lodepng_realloc(void* ptr, size_t new_size);
-void lodepng_free(void* ptr);
-#endif /*LODEPNG_COMPILE_ALLOCATORS*/
-
-/* ////////////////////////////////////////////////////////////////////////// */
-/* ////////////////////////////////////////////////////////////////////////// */
-/* // Tools for C, and common code for PNG and Zlib. // */
-/* ////////////////////////////////////////////////////////////////////////// */
-/* ////////////////////////////////////////////////////////////////////////// */
-
-/*
-Often in case of an error a value is assigned to a variable and then it breaks
-out of a loop (to go to the cleanup phase of a function). This macro does that.
-It makes the error handling code shorter and more readable.
-
-Example: if(!uivector_resizev(&frequencies_ll, 286, 0)) ERROR_BREAK(83);
-*/
-#define CERROR_BREAK(errorvar, code)\
-{\
- errorvar = code;\
- break;\
-}
-
-/*version of CERROR_BREAK that assumes the common case where the error variable is named "error"*/
-#define ERROR_BREAK(code) CERROR_BREAK(error, code)
-
-/*Set error var to the error code, and return it.*/
-#define CERROR_RETURN_ERROR(errorvar, code)\
-{\
- errorvar = code;\
- return code;\
-}
-
-/*Try the code, if it returns error, also return the error.*/
-#define CERROR_TRY_RETURN(call)\
-{\
- unsigned error = call;\
- if(error) return error;\
-}
-
-/*Set error var to the error code, and return from the void function.*/
-#define CERROR_RETURN(errorvar, code)\
-{\
- errorvar = code;\
- return;\
-}
-
-/*
-About uivector, ucvector and string:
--All of them wrap dynamic arrays or text strings in a similar way.
--LodePNG was originally written in C++. The vectors replace the std::vectors that were used in the C++ version.
--The string tools are made to avoid problems with compilers that declare things like strncat as deprecated.
--They're not used in the interface, only internally in this file as static functions.
--As with many other structs in this file, the init and cleanup functions serve as ctor and dtor.
-*/
-
-#ifdef LODEPNG_COMPILE_ZLIB
-/*dynamic vector of unsigned ints*/
-typedef struct uivector
-{
- unsigned* data;
- size_t size; /*size in number of unsigned longs*/
- size_t allocsize; /*allocated size in bytes*/
-} uivector;
-
-static void uivector_cleanup(void* p)
-{
- ((uivector*)p)->size = ((uivector*)p)->allocsize = 0;
- lodepng_free(((uivector*)p)->data);
- ((uivector*)p)->data = NULL;
-}
-
-/*returns 1 if success, 0 if failure ==> nothing done*/
-static unsigned uivector_reserve(uivector* p, size_t allocsize)
-{
- if(allocsize > p->allocsize)
- {
- size_t newsize = (allocsize > p->allocsize * 2) ? allocsize : (allocsize * 3 / 2);
- void* data = lodepng_realloc(p->data, newsize);
- if(data)
- {
- p->allocsize = newsize;
- p->data = (unsigned*)data;
- }
- else return 0; /*error: not enough memory*/
- }
- return 1;
-}
-
-/*returns 1 if success, 0 if failure ==> nothing done*/
-static unsigned uivector_resize(uivector* p, size_t size)
-{
- if(!uivector_reserve(p, size * sizeof(unsigned))) return 0;
- p->size = size;
- return 1; /*success*/
-}
-
-/*resize and give all new elements the value*/
-static unsigned uivector_resizev(uivector* p, size_t size, unsigned value)
-{
- size_t oldsize = p->size, i;
- if(!uivector_resize(p, size)) return 0;
- for(i = oldsize; i < size; ++i) p->data[i] = value;
- return 1;
-}
-
-static void uivector_init(uivector* p)
-{
- p->data = NULL;
- p->size = p->allocsize = 0;
-}
-
-#ifdef LODEPNG_COMPILE_ENCODER
-/*returns 1 if success, 0 if failure ==> nothing done*/
-static unsigned uivector_push_back(uivector* p, unsigned c)
-{
- if(!uivector_resize(p, p->size + 1)) return 0;
- p->data[p->size - 1] = c;
- return 1;
-}
-#endif /*LODEPNG_COMPILE_ENCODER*/
-#endif /*LODEPNG_COMPILE_ZLIB*/
-
-/* /////////////////////////////////////////////////////////////////////////// */
-
-/*dynamic vector of unsigned chars*/
-typedef struct ucvector
-{
- unsigned char* data;
- size_t size; /*used size*/
- size_t allocsize; /*allocated size*/
-} ucvector;
-
-/*returns 1 if success, 0 if failure ==> nothing done*/
-static unsigned ucvector_reserve(ucvector* p, size_t allocsize)
-{
- if(allocsize > p->allocsize)
- {
- size_t newsize = (allocsize > p->allocsize * 2) ? allocsize : (allocsize * 3 / 2);
- void* data = lodepng_realloc(p->data, newsize);
- if(data)
- {
- p->allocsize = newsize;
- p->data = (unsigned char*)data;
- }
- else return 0; /*error: not enough memory*/
- }
- return 1;
-}
-
-/*returns 1 if success, 0 if failure ==> nothing done*/
-static unsigned ucvector_resize(ucvector* p, size_t size)
-{
- if(!ucvector_reserve(p, size * sizeof(unsigned char))) return 0;
- p->size = size;
- return 1; /*success*/
-}
-
-#ifdef LODEPNG_COMPILE_PNG
-
-static void ucvector_cleanup(void* p)
-{
- ((ucvector*)p)->size = ((ucvector*)p)->allocsize = 0;
- lodepng_free(((ucvector*)p)->data);
- ((ucvector*)p)->data = NULL;
-}
-
-static void ucvector_init(ucvector* p)
-{
- p->data = NULL;
- p->size = p->allocsize = 0;
-}
-#endif /*LODEPNG_COMPILE_PNG*/
-
-#ifdef LODEPNG_COMPILE_ZLIB
-/*you can both convert from vector to buffer&size and vica versa. If you use
-init_buffer to take over a buffer and size, it is not needed to use cleanup*/
-static void ucvector_init_buffer(ucvector* p, unsigned char* buffer, size_t size)
-{
- p->data = buffer;
- p->allocsize = p->size = size;
-}
-#endif /*LODEPNG_COMPILE_ZLIB*/
-
-#if (defined(LODEPNG_COMPILE_PNG) && defined(LODEPNG_COMPILE_ANCILLARY_CHUNKS)) || defined(LODEPNG_COMPILE_ENCODER)
-/*returns 1 if success, 0 if failure ==> nothing done*/
-static unsigned ucvector_push_back(ucvector* p, unsigned char c)
-{
- if(!ucvector_resize(p, p->size + 1)) return 0;
- p->data[p->size - 1] = c;
- return 1;
-}
-#endif /*defined(LODEPNG_COMPILE_PNG) || defined(LODEPNG_COMPILE_ENCODER)*/
-
-
-/* ////////////////////////////////////////////////////////////////////////// */
-
-#ifdef LODEPNG_COMPILE_PNG
-#ifdef LODEPNG_COMPILE_ANCILLARY_CHUNKS
-/*returns 1 if success, 0 if failure ==> nothing done*/
-static unsigned string_resize(char** out, size_t size)
-{
- char* data = (char*)lodepng_realloc(*out, size + 1);
- if(data)
- {
- data[size] = 0; /*null termination char*/
- *out = data;
- }
- return data != 0;
-}
-
-/*init a {char*, size_t} pair for use as string*/
-static void string_init(char** out)
-{
- *out = NULL;
- string_resize(out, 0);
-}
-
-/*free the above pair again*/
-static void string_cleanup(char** out)
-{
- lodepng_free(*out);
- *out = NULL;
-}
-
-static void string_set(char** out, const char* in)
-{
- size_t insize = strlen(in), i;
- if(string_resize(out, insize))
- {
- for(i = 0; i != insize; ++i)
- {
- (*out)[i] = in[i];
- }
- }
-}
-#endif /*LODEPNG_COMPILE_ANCILLARY_CHUNKS*/
-#endif /*LODEPNG_COMPILE_PNG*/
-
-/* ////////////////////////////////////////////////////////////////////////// */
-
-unsigned lodepng_read32bitInt(const unsigned char* buffer)
-{
- return (unsigned)((buffer[0] << 24) | (buffer[1] << 16) | (buffer[2] << 8) | buffer[3]);
-}
-
-#if defined(LODEPNG_COMPILE_PNG) || defined(LODEPNG_COMPILE_ENCODER)
-/*buffer must have at least 4 allocated bytes available*/
-static void lodepng_set32bitInt(unsigned char* buffer, unsigned value)
-{
- buffer[0] = (unsigned char)((value >> 24) & 0xff);
- buffer[1] = (unsigned char)((value >> 16) & 0xff);
- buffer[2] = (unsigned char)((value >> 8) & 0xff);
- buffer[3] = (unsigned char)((value ) & 0xff);
-}
-#endif /*defined(LODEPNG_COMPILE_PNG) || defined(LODEPNG_COMPILE_ENCODER)*/
-
-#ifdef LODEPNG_COMPILE_ENCODER
-static void lodepng_add32bitInt(ucvector* buffer, unsigned value)
-{
- ucvector_resize(buffer, buffer->size + 4); /*todo: give error if resize failed*/
- lodepng_set32bitInt(&buffer->data[buffer->size - 4], value);
-}
-#endif /*LODEPNG_COMPILE_ENCODER*/
-
-/* ////////////////////////////////////////////////////////////////////////// */
-/* / File IO / */
-/* ////////////////////////////////////////////////////////////////////////// */
-
-#ifdef LODEPNG_COMPILE_DISK
-
-/* returns negative value on error. This should be pure C compatible, so no fstat. */
-static long lodepng_filesize(const char* filename)
-{
- FILE* file;
- long size;
- file = fopen(filename, "rb");
- if(!file) return -1;
-
- if(fseek(file, 0, SEEK_END) != 0)
- {
- fclose(file);
- return -1;
- }
-
- size = ftell(file);
- /* It may give LONG_MAX as directory size, this is invalid for us. */
- if(size == LONG_MAX) size = -1;
-
- fclose(file);
- return size;
-}
-
-/* load file into buffer that already has the correct allocated size. Returns error code.*/
-static unsigned lodepng_buffer_file(unsigned char* out, size_t size, const char* filename)
-{
- FILE* file;
- size_t readsize;
- file = fopen(filename, "rb");
- if(!file) return 78;
-
- readsize = fread(out, 1, size, file);
- fclose(file);
-
- if (readsize != size) return 78;
- return 0;
-}
-
-unsigned lodepng_load_file(unsigned char** out, size_t* outsize, const char* filename)
-{
- long size = lodepng_filesize(filename);
- if (size < 0) return 78;
- *outsize = (size_t)size;
-
- *out = (unsigned char*)lodepng_malloc((size_t)size);
- if(!(*out) && size > 0) return 83; /*the above malloc failed*/
-
- return lodepng_buffer_file(*out, (size_t)size, filename);
-}
-
-/*write given buffer to the file, overwriting the file, it doesn't append to it.*/
-unsigned lodepng_save_file(const unsigned char* buffer, size_t buffersize, const char* filename)
-{
- FILE* file;
- file = fopen(filename, "wb" );
- if(!file) return 79;
- fwrite((char*)buffer , 1 , buffersize, file);
- fclose(file);
- return 0;
-}
-
-#endif /*LODEPNG_COMPILE_DISK*/
-
-/* ////////////////////////////////////////////////////////////////////////// */
-/* ////////////////////////////////////////////////////////////////////////// */
-/* // End of common code and tools. Begin of Zlib related code. // */
-/* ////////////////////////////////////////////////////////////////////////// */
-/* ////////////////////////////////////////////////////////////////////////// */
-
-#ifdef LODEPNG_COMPILE_ZLIB
-#ifdef LODEPNG_COMPILE_ENCODER
-/*TODO: this ignores potential out of memory errors*/
-#define addBitToStream(/*size_t**/ bitpointer, /*ucvector**/ bitstream, /*unsigned char*/ bit)\
-{\
- /*add a new byte at the end*/\
- if(((*bitpointer) & 7) == 0) ucvector_push_back(bitstream, (unsigned char)0);\
- /*earlier bit of huffman code is in a lesser significant bit of an earlier byte*/\
- (bitstream->data[bitstream->size - 1]) |= (bit << ((*bitpointer) & 0x7));\
- ++(*bitpointer);\
-}
-
-static void addBitsToStream(size_t* bitpointer, ucvector* bitstream, unsigned value, size_t nbits)
-{
- size_t i;
- for(i = 0; i != nbits; ++i) addBitToStream(bitpointer, bitstream, (unsigned char)((value >> i) & 1));
-}
-
-static void addBitsToStreamReversed(size_t* bitpointer, ucvector* bitstream, unsigned value, size_t nbits)
-{
- size_t i;
- for(i = 0; i != nbits; ++i) addBitToStream(bitpointer, bitstream, (unsigned char)((value >> (nbits - 1 - i)) & 1));
-}
-#endif /*LODEPNG_COMPILE_ENCODER*/
-
-#ifdef LODEPNG_COMPILE_DECODER
-
-#define READBIT(bitpointer, bitstream) ((bitstream[bitpointer >> 3] >> (bitpointer & 0x7)) & (unsigned char)1)
-
-static unsigned char readBitFromStream(size_t* bitpointer, const unsigned char* bitstream)
-{
- unsigned char result = (unsigned char)(READBIT(*bitpointer, bitstream));
- ++(*bitpointer);
- return result;
-}
-
-static unsigned readBitsFromStream(size_t* bitpointer, const unsigned char* bitstream, size_t nbits)
-{
- unsigned result = 0, i;
- for(i = 0; i != nbits; ++i)
- {
- result += ((unsigned)READBIT(*bitpointer, bitstream)) << i;
- ++(*bitpointer);
- }
- return result;
-}
-#endif /*LODEPNG_COMPILE_DECODER*/
-
-/* ////////////////////////////////////////////////////////////////////////// */
-/* / Deflate - Huffman / */
-/* ////////////////////////////////////////////////////////////////////////// */
-
-#define FIRST_LENGTH_CODE_INDEX 257
-#define LAST_LENGTH_CODE_INDEX 285
-/*256 literals, the end code, some length codes, and 2 unused codes*/
-#define NUM_DEFLATE_CODE_SYMBOLS 288
-/*the distance codes have their own symbols, 30 used, 2 unused*/
-#define NUM_DISTANCE_SYMBOLS 32
-/*the code length codes. 0-15: code lengths, 16: copy previous 3-6 times, 17: 3-10 zeros, 18: 11-138 zeros*/
-#define NUM_CODE_LENGTH_CODES 19
-
-/*the base lengths represented by codes 257-285*/
-static const unsigned LENGTHBASE[29]
- = {3, 4, 5, 6, 7, 8, 9, 10, 11, 13, 15, 17, 19, 23, 27, 31, 35, 43, 51, 59,
- 67, 83, 99, 115, 131, 163, 195, 227, 258};
-
-/*the extra bits used by codes 257-285 (added to base length)*/
-static const unsigned LENGTHEXTRA[29]
- = {0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 2, 2, 2, 2, 3, 3, 3, 3,
- 4, 4, 4, 4, 5, 5, 5, 5, 0};
-
-/*the base backwards distances (the bits of distance codes appear after length codes and use their own huffman tree)*/
-static const unsigned DISTANCEBASE[30]
- = {1, 2, 3, 4, 5, 7, 9, 13, 17, 25, 33, 49, 65, 97, 129, 193, 257, 385, 513,
- 769, 1025, 1537, 2049, 3073, 4097, 6145, 8193, 12289, 16385, 24577};
-
-/*the extra bits of backwards distances (added to base)*/
-static const unsigned DISTANCEEXTRA[30]
- = {0, 0, 0, 0, 1, 1, 2, 2, 3, 3, 4, 4, 5, 5, 6, 6, 7, 7, 8,
- 8, 9, 9, 10, 10, 11, 11, 12, 12, 13, 13};
-
-/*the order in which "code length alphabet code lengths" are stored, out of this
-the huffman tree of the dynamic huffman tree lengths is generated*/
-static const unsigned CLCL_ORDER[NUM_CODE_LENGTH_CODES]
- = {16, 17, 18, 0, 8, 7, 9, 6, 10, 5, 11, 4, 12, 3, 13, 2, 14, 1, 15};
-
-/* ////////////////////////////////////////////////////////////////////////// */
-
-/*
-Huffman tree struct, containing multiple representations of the tree
-*/
-typedef struct HuffmanTree
-{
- unsigned* tree2d;
- unsigned* tree1d;
- unsigned* lengths; /*the lengths of the codes of the 1d-tree*/
- unsigned maxbitlen; /*maximum number of bits a single code can get*/
- unsigned numcodes; /*number of symbols in the alphabet = number of codes*/
-} HuffmanTree;
-
-/*function used for debug purposes to draw the tree in ascii art with C++*/
-/*
-static void HuffmanTree_draw(HuffmanTree* tree)
-{
- std::cout << "tree. length: " << tree->numcodes << " maxbitlen: " << tree->maxbitlen << std::endl;
- for(size_t i = 0; i != tree->tree1d.size; ++i)
- {
- if(tree->lengths.data[i])
- std::cout << i << " " << tree->tree1d.data[i] << " " << tree->lengths.data[i] << std::endl;
- }
- std::cout << std::endl;
-}*/
-
-static void HuffmanTree_init(HuffmanTree* tree)
-{
- tree->tree2d = 0;
- tree->tree1d = 0;
- tree->lengths = 0;
-}
-
-static void HuffmanTree_cleanup(HuffmanTree* tree)
-{
- lodepng_free(tree->tree2d);
- lodepng_free(tree->tree1d);
- lodepng_free(tree->lengths);
-}
-
-/*the tree representation used by the decoder. return value is error*/
-static unsigned HuffmanTree_make2DTree(HuffmanTree* tree)
-{
- unsigned nodefilled = 0; /*up to which node it is filled*/
- unsigned treepos = 0; /*position in the tree (1 of the numcodes columns)*/
- unsigned n, i;
-
- tree->tree2d = (unsigned*)lodepng_malloc(tree->numcodes * 2 * sizeof(unsigned));
- if(!tree->tree2d) return 83; /*alloc fail*/
-
- /*
- convert tree1d[] to tree2d[][]. In the 2D array, a value of 32767 means
- uninited, a value >= numcodes is an address to another bit, a value < numcodes
- is a code. The 2 rows are the 2 possible bit values (0 or 1), there are as
- many columns as codes - 1.
- A good huffman tree has N * 2 - 1 nodes, of which N - 1 are internal nodes.
- Here, the internal nodes are stored (what their 0 and 1 option point to).
- There is only memory for such good tree currently, if there are more nodes
- (due to too long length codes), error 55 will happen
- */
- for(n = 0; n < tree->numcodes * 2; ++n)
- {
- tree->tree2d[n] = 32767; /*32767 here means the tree2d isn't filled there yet*/
- }
-
- for(n = 0; n < tree->numcodes; ++n) /*the codes*/
- {
- for(i = 0; i != tree->lengths[n]; ++i) /*the bits for this code*/
- {
- unsigned char bit = (unsigned char)((tree->tree1d[n] >> (tree->lengths[n] - i - 1)) & 1);
- /*oversubscribed, see comment in lodepng_error_text*/
- if(treepos > 2147483647 || treepos + 2 > tree->numcodes) return 55;
- if(tree->tree2d[2 * treepos + bit] == 32767) /*not yet filled in*/
- {
- if(i + 1 == tree->lengths[n]) /*last bit*/
- {
- tree->tree2d[2 * treepos + bit] = n; /*put the current code in it*/
- treepos = 0;
- }
- else
- {
- /*put address of the next step in here, first that address has to be found of course
- (it's just nodefilled + 1)...*/
- ++nodefilled;
- /*addresses encoded with numcodes added to it*/
- tree->tree2d[2 * treepos + bit] = nodefilled + tree->numcodes;
- treepos = nodefilled;
- }
- }
- else treepos = tree->tree2d[2 * treepos + bit] - tree->numcodes;
- }
- }
-
- for(n = 0; n < tree->numcodes * 2; ++n)
- {
- if(tree->tree2d[n] == 32767) tree->tree2d[n] = 0; /*remove possible remaining 32767's*/
- }
-
- return 0;
-}
-
-/*
-Second step for the ...makeFromLengths and ...makeFromFrequencies functions.
-numcodes, lengths and maxbitlen must already be filled in correctly. return
-value is error.
-*/
-static unsigned HuffmanTree_makeFromLengths2(HuffmanTree* tree)
-{
- uivector blcount;
- uivector nextcode;
- unsigned error = 0;
- unsigned bits, n;
-
- uivector_init(&blcount);
- uivector_init(&nextcode);
-
- tree->tree1d = (unsigned*)lodepng_malloc(tree->numcodes * sizeof(unsigned));
- if(!tree->tree1d) error = 83; /*alloc fail*/
-
- if(!uivector_resizev(&blcount, tree->maxbitlen + 1, 0)
- || !uivector_resizev(&nextcode, tree->maxbitlen + 1, 0))
- error = 83; /*alloc fail*/
-
- if(!error)
- {
- /*step 1: count number of instances of each code length*/
- for(bits = 0; bits != tree->numcodes; ++bits) ++blcount.data[tree->lengths[bits]];
- /*step 2: generate the nextcode values*/
- for(bits = 1; bits <= tree->maxbitlen; ++bits)
- {
- nextcode.data[bits] = (nextcode.data[bits - 1] + blcount.data[bits - 1]) << 1;
- }
- /*step 3: generate all the codes*/
- for(n = 0; n != tree->numcodes; ++n)
- {
- if(tree->lengths[n] != 0) tree->tree1d[n] = nextcode.data[tree->lengths[n]]++;
- }
- }
-
- uivector_cleanup(&blcount);
- uivector_cleanup(&nextcode);
-
- if(!error) return HuffmanTree_make2DTree(tree);
- else return error;
-}
-
-/*
-given the code lengths (as stored in the PNG file), generate the tree as defined
-by Deflate. maxbitlen is the maximum bits that a code in the tree can have.
-return value is error.
-*/
-static unsigned HuffmanTree_makeFromLengths(HuffmanTree* tree, const unsigned* bitlen,
- size_t numcodes, unsigned maxbitlen)
-{
- unsigned i;
- tree->lengths = (unsigned*)lodepng_malloc(numcodes * sizeof(unsigned));
- if(!tree->lengths) return 83; /*alloc fail*/
- for(i = 0; i != numcodes; ++i) tree->lengths[i] = bitlen[i];
- tree->numcodes = (unsigned)numcodes; /*number of symbols*/
- tree->maxbitlen = maxbitlen;
- return HuffmanTree_makeFromLengths2(tree);
-}
-
-#ifdef LODEPNG_COMPILE_ENCODER
-
-/*BPM: Boundary Package Merge, see "A Fast and Space-Economical Algorithm for Length-Limited Coding",
-Jyrki Katajainen, Alistair Moffat, Andrew Turpin, 1995.*/
-
-/*chain node for boundary package merge*/
-typedef struct BPMNode
-{
- int weight; /*the sum of all weights in this chain*/
- unsigned index; /*index of this leaf node (called "count" in the paper)*/
- struct BPMNode* tail; /*the next nodes in this chain (null if last)*/
- int in_use;
-} BPMNode;
-
-/*lists of chains*/
-typedef struct BPMLists
-{
- /*memory pool*/
- unsigned memsize;
- BPMNode* memory;
- unsigned numfree;
- unsigned nextfree;
- BPMNode** freelist;
- /*two heads of lookahead chains per list*/
- unsigned listsize;
- BPMNode** chains0;
- BPMNode** chains1;
-} BPMLists;
-
-/*creates a new chain node with the given parameters, from the memory in the lists */
-static BPMNode* bpmnode_create(BPMLists* lists, int weight, unsigned index, BPMNode* tail)
-{
- unsigned i;
- BPMNode* result;
-
- /*memory full, so garbage collect*/
- if(lists->nextfree >= lists->numfree)
- {
- /*mark only those that are in use*/
- for(i = 0; i != lists->memsize; ++i) lists->memory[i].in_use = 0;
- for(i = 0; i != lists->listsize; ++i)
- {
- BPMNode* node;
- for(node = lists->chains0[i]; node != 0; node = node->tail) node->in_use = 1;
- for(node = lists->chains1[i]; node != 0; node = node->tail) node->in_use = 1;
- }
- /*collect those that are free*/
- lists->numfree = 0;
- for(i = 0; i != lists->memsize; ++i)
- {
- if(!lists->memory[i].in_use) lists->freelist[lists->numfree++] = &lists->memory[i];
- }
- lists->nextfree = 0;
- }
-
- result = lists->freelist[lists->nextfree++];
- result->weight = weight;
- result->index = index;
- result->tail = tail;
- return result;
-}
-
-/*sort the leaves with stable mergesort*/
-static void bpmnode_sort(BPMNode* leaves, size_t num)
-{
- BPMNode* mem = (BPMNode*)lodepng_malloc(sizeof(*leaves) * num);
- size_t width, counter = 0;
- for(width = 1; width < num; width *= 2)
- {
- BPMNode* a = (counter & 1) ? mem : leaves;
- BPMNode* b = (counter & 1) ? leaves : mem;
- size_t p;
- for(p = 0; p < num; p += 2 * width)
- {
- size_t q = (p + width > num) ? num : (p + width);
- size_t r = (p + 2 * width > num) ? num : (p + 2 * width);
- size_t i = p, j = q, k;
- for(k = p; k < r; k++)
- {
- if(i < q && (j >= r || a[i].weight <= a[j].weight)) b[k] = a[i++];
- else b[k] = a[j++];
- }
- }
- counter++;
- }
- if(counter & 1) memcpy(leaves, mem, sizeof(*leaves) * num);
- lodepng_free(mem);
-}
-
-/*Boundary Package Merge step, numpresent is the amount of leaves, and c is the current chain.*/
-static void boundaryPM(BPMLists* lists, BPMNode* leaves, size_t numpresent, int c, int num)
-{
- unsigned lastindex = lists->chains1[c]->index;
-
- if(c == 0)
- {
- if(lastindex >= numpresent) return;
- lists->chains0[c] = lists->chains1[c];
- lists->chains1[c] = bpmnode_create(lists, leaves[lastindex].weight, lastindex + 1, 0);
- }
- else
- {
- /*sum of the weights of the head nodes of the previous lookahead chains.*/
- int sum = lists->chains0[c - 1]->weight + lists->chains1[c - 1]->weight;
- lists->chains0[c] = lists->chains1[c];
- if(lastindex < numpresent && sum > leaves[lastindex].weight)
- {
- lists->chains1[c] = bpmnode_create(lists, leaves[lastindex].weight, lastindex + 1, lists->chains1[c]->tail);
- return;
- }
- lists->chains1[c] = bpmnode_create(lists, sum, lastindex, lists->chains1[c - 1]);
- /*in the end we are only interested in the chain of the last list, so no
- need to recurse if we're at the last one (this gives measurable speedup)*/
- if(num + 1 < (int)(2 * numpresent - 2))
- {
- boundaryPM(lists, leaves, numpresent, c - 1, num);
- boundaryPM(lists, leaves, numpresent, c - 1, num);
- }
- }
-}
-
-unsigned lodepng_huffman_code_lengths(unsigned* lengths, const unsigned* frequencies,
- size_t numcodes, unsigned maxbitlen)
-{
- unsigned error = 0;
- unsigned i;
- size_t numpresent = 0; /*number of symbols with non-zero frequency*/
- BPMNode* leaves; /*the symbols, only those with > 0 frequency*/
-
- if(numcodes == 0) return 80; /*error: a tree of 0 symbols is not supposed to be made*/
- if((1u << maxbitlen) < numcodes) return 80; /*error: represent all symbols*/
-
- leaves = (BPMNode*)lodepng_malloc(numcodes * sizeof(*leaves));
- if(!leaves) return 83; /*alloc fail*/
-
- for(i = 0; i != numcodes; ++i)
- {
- if(frequencies[i] > 0)
- {
- leaves[numpresent].weight = (int)frequencies[i];
- leaves[numpresent].index = i;
- ++numpresent;
- }
- }
-
- for(i = 0; i != numcodes; ++i) lengths[i] = 0;
-
- /*ensure at least two present symbols. There should be at least one symbol
- according to RFC 1951 section 3.2.7. Some decoders incorrectly require two. To
- make these work as well ensure there are at least two symbols. The
- Package-Merge code below also doesn't work correctly if there's only one
- symbol, it'd give it the theoritical 0 bits but in practice zlib wants 1 bit*/
- if(numpresent == 0)
- {
- lengths[0] = lengths[1] = 1; /*note that for RFC 1951 section 3.2.7, only lengths[0] = 1 is needed*/
- }
- else if(numpresent == 1)
- {
- lengths[leaves[0].index] = 1;
- lengths[leaves[0].index == 0 ? 1 : 0] = 1;
- }
- else
- {
- BPMLists lists;
- BPMNode* node;
-
- bpmnode_sort(leaves, numpresent);
-
- lists.listsize = maxbitlen;
- lists.memsize = 2 * maxbitlen * (maxbitlen + 1);
- lists.nextfree = 0;
- lists.numfree = lists.memsize;
- lists.memory = (BPMNode*)lodepng_malloc(lists.memsize * sizeof(*lists.memory));
- lists.freelist = (BPMNode**)lodepng_malloc(lists.memsize * sizeof(BPMNode*));
- lists.chains0 = (BPMNode**)lodepng_malloc(lists.listsize * sizeof(BPMNode*));
- lists.chains1 = (BPMNode**)lodepng_malloc(lists.listsize * sizeof(BPMNode*));
- if(!lists.memory || !lists.freelist || !lists.chains0 || !lists.chains1) error = 83; /*alloc fail*/
-
- if(!error)
- {
- for(i = 0; i != lists.memsize; ++i) lists.freelist[i] = &lists.memory[i];
-
- bpmnode_create(&lists, leaves[0].weight, 1, 0);
- bpmnode_create(&lists, leaves[1].weight, 2, 0);
-
- for(i = 0; i != lists.listsize; ++i)
- {
- lists.chains0[i] = &lists.memory[0];
- lists.chains1[i] = &lists.memory[1];
- }
-
- /*each boundaryPM call adds one chain to the last list, and we need 2 * numpresent - 2 chains.*/
- for(i = 2; i != 2 * numpresent - 2; ++i) boundaryPM(&lists, leaves, numpresent, (int)maxbitlen - 1, (int)i);
-
- for(node = lists.chains1[maxbitlen - 1]; node; node = node->tail)
- {
- for(i = 0; i != node->index; ++i) ++lengths[leaves[i].index];
- }
- }
-
- lodepng_free(lists.memory);
- lodepng_free(lists.freelist);
- lodepng_free(lists.chains0);
- lodepng_free(lists.chains1);
- }
-
- lodepng_free(leaves);
- return error;
-}
-
-/*Create the Huffman tree given the symbol frequencies*/
-static unsigned HuffmanTree_makeFromFrequencies(HuffmanTree* tree, const unsigned* frequencies,
- size_t mincodes, size_t numcodes, unsigned maxbitlen)
-{
- unsigned error = 0;
- while(!frequencies[numcodes - 1] && numcodes > mincodes) --numcodes; /*trim zeroes*/
- tree->maxbitlen = maxbitlen;
- tree->numcodes = (unsigned)numcodes; /*number of symbols*/
- tree->lengths = (unsigned*)lodepng_realloc(tree->lengths, numcodes * sizeof(unsigned));
- if(!tree->lengths) return 83; /*alloc fail*/
- /*initialize all lengths to 0*/
- memset(tree->lengths, 0, numcodes * sizeof(unsigned));
-
- error = lodepng_huffman_code_lengths(tree->lengths, frequencies, numcodes, maxbitlen);
- if(!error) error = HuffmanTree_makeFromLengths2(tree);
- return error;
-}
-
-static unsigned HuffmanTree_getCode(const HuffmanTree* tree, unsigned index)
-{
- return tree->tree1d[index];
-}
-
-static unsigned HuffmanTree_getLength(const HuffmanTree* tree, unsigned index)
-{
- return tree->lengths[index];
-}
-#endif /*LODEPNG_COMPILE_ENCODER*/
-
-/*get the literal and length code tree of a deflated block with fixed tree, as per the deflate specification*/
-static unsigned generateFixedLitLenTree(HuffmanTree* tree)
-{
- unsigned i, error = 0;
- unsigned* bitlen = (unsigned*)lodepng_malloc(NUM_DEFLATE_CODE_SYMBOLS * sizeof(unsigned));
- if(!bitlen) return 83; /*alloc fail*/
-
- /*288 possible codes: 0-255=literals, 256=endcode, 257-285=lengthcodes, 286-287=unused*/
- for(i = 0; i <= 143; ++i) bitlen[i] = 8;
- for(i = 144; i <= 255; ++i) bitlen[i] = 9;
- for(i = 256; i <= 279; ++i) bitlen[i] = 7;
- for(i = 280; i <= 287; ++i) bitlen[i] = 8;
-
- error = HuffmanTree_makeFromLengths(tree, bitlen, NUM_DEFLATE_CODE_SYMBOLS, 15);
-
- lodepng_free(bitlen);
- return error;
-}
-
-/*get the distance code tree of a deflated block with fixed tree, as specified in the deflate specification*/
-static unsigned generateFixedDistanceTree(HuffmanTree* tree)
-{
- unsigned i, error = 0;
- unsigned* bitlen = (unsigned*)lodepng_malloc(NUM_DISTANCE_SYMBOLS * sizeof(unsigned));
- if(!bitlen) return 83; /*alloc fail*/
-
- /*there are 32 distance codes, but 30-31 are unused*/
- for(i = 0; i != NUM_DISTANCE_SYMBOLS; ++i) bitlen[i] = 5;
- error = HuffmanTree_makeFromLengths(tree, bitlen, NUM_DISTANCE_SYMBOLS, 15);
-
- lodepng_free(bitlen);
- return error;
-}
-
-#ifdef LODEPNG_COMPILE_DECODER
-
-/*
-returns the code, or (unsigned)(-1) if error happened
-inbitlength is the length of the complete buffer, in bits (so its byte length times 8)
-*/
-static unsigned huffmanDecodeSymbol(const unsigned char* in, size_t* bp,
- const HuffmanTree* codetree, size_t inbitlength)
-{
- unsigned treepos = 0, ct;
- for(;;)
- {
- if(*bp >= inbitlength) return (unsigned)(-1); /*error: end of input memory reached without endcode*/
- /*
- decode the symbol from the tree. The "readBitFromStream" code is inlined in
- the expression below because this is the biggest bottleneck while decoding
- */
- ct = codetree->tree2d[(treepos << 1) + READBIT(*bp, in)];
- ++(*bp);
- if(ct < codetree->numcodes) return ct; /*the symbol is decoded, return it*/
- else treepos = ct - codetree->numcodes; /*symbol not yet decoded, instead move tree position*/
-
- if(treepos >= codetree->numcodes) return (unsigned)(-1); /*error: it appeared outside the codetree*/
- }
-}
-#endif /*LODEPNG_COMPILE_DECODER*/
-
-#ifdef LODEPNG_COMPILE_DECODER
-
-/* ////////////////////////////////////////////////////////////////////////// */
-/* / Inflator (Decompressor) / */
-/* ////////////////////////////////////////////////////////////////////////// */
-
-/*get the tree of a deflated block with fixed tree, as specified in the deflate specification*/
-static void getTreeInflateFixed(HuffmanTree* tree_ll, HuffmanTree* tree_d)
-{
- /*TODO: check for out of memory errors*/
- generateFixedLitLenTree(tree_ll);
- generateFixedDistanceTree(tree_d);
-}
-
-/*get the tree of a deflated block with dynamic tree, the tree itself is also Huffman compressed with a known tree*/
-static unsigned getTreeInflateDynamic(HuffmanTree* tree_ll, HuffmanTree* tree_d,
- const unsigned char* in, size_t* bp, size_t inlength)
-{
- /*make sure that length values that aren't filled in will be 0, or a wrong tree will be generated*/
- unsigned error = 0;
- unsigned n, HLIT, HDIST, HCLEN, i;
- size_t inbitlength = inlength * 8;
-
- /*see comments in deflateDynamic for explanation of the context and these variables, it is analogous*/
- unsigned* bitlen_ll = 0; /*lit,len code lengths*/
- unsigned* bitlen_d = 0; /*dist code lengths*/
- /*code length code lengths ("clcl"), the bit lengths of the huffman tree used to compress bitlen_ll and bitlen_d*/
- unsigned* bitlen_cl = 0;
- HuffmanTree tree_cl; /*the code tree for code length codes (the huffman tree for compressed huffman trees)*/
-
- if((*bp) + 14 > (inlength << 3)) return 49; /*error: the bit pointer is or will go past the memory*/
-
- /*number of literal/length codes + 257. Unlike the spec, the value 257 is added to it here already*/
- HLIT = readBitsFromStream(bp, in, 5) + 257;
- /*number of distance codes. Unlike the spec, the value 1 is added to it here already*/
- HDIST = readBitsFromStream(bp, in, 5) + 1;
- /*number of code length codes. Unlike the spec, the value 4 is added to it here already*/
- HCLEN = readBitsFromStream(bp, in, 4) + 4;
-
- if((*bp) + HCLEN * 3 > (inlength << 3)) return 50; /*error: the bit pointer is or will go past the memory*/
-
- HuffmanTree_init(&tree_cl);
-
- while(!error)
- {
- /*read the code length codes out of 3 * (amount of code length codes) bits*/
-
- bitlen_cl = (unsigned*)lodepng_malloc(NUM_CODE_LENGTH_CODES * sizeof(unsigned));
- if(!bitlen_cl) ERROR_BREAK(83 /*alloc fail*/);
-
- for(i = 0; i != NUM_CODE_LENGTH_CODES; ++i)
- {
- if(i < HCLEN) bitlen_cl[CLCL_ORDER[i]] = readBitsFromStream(bp, in, 3);
- else bitlen_cl[CLCL_ORDER[i]] = 0; /*if not, it must stay 0*/
- }
-
- error = HuffmanTree_makeFromLengths(&tree_cl, bitlen_cl, NUM_CODE_LENGTH_CODES, 7);
- if(error) break;
-
- /*now we can use this tree to read the lengths for the tree that this function will return*/
- bitlen_ll = (unsigned*)lodepng_malloc(NUM_DEFLATE_CODE_SYMBOLS * sizeof(unsigned));
- bitlen_d = (unsigned*)lodepng_malloc(NUM_DISTANCE_SYMBOLS * sizeof(unsigned));
- if(!bitlen_ll || !bitlen_d) ERROR_BREAK(83 /*alloc fail*/);
- for(i = 0; i != NUM_DEFLATE_CODE_SYMBOLS; ++i) bitlen_ll[i] = 0;
- for(i = 0; i != NUM_DISTANCE_SYMBOLS; ++i) bitlen_d[i] = 0;
-
- /*i is the current symbol we're reading in the part that contains the code lengths of lit/len and dist codes*/
- i = 0;
- while(i < HLIT + HDIST)
- {
- unsigned code = huffmanDecodeSymbol(in, bp, &tree_cl, inbitlength);
- if(code <= 15) /*a length code*/
- {
- if(i < HLIT) bitlen_ll[i] = code;
- else bitlen_d[i - HLIT] = code;
- ++i;
- }
- else if(code == 16) /*repeat previous*/
- {
- unsigned replength = 3; /*read in the 2 bits that indicate repeat length (3-6)*/
- unsigned value; /*set value to the previous code*/
-
- if(i == 0) ERROR_BREAK(54); /*can't repeat previous if i is 0*/
-
- if((*bp + 2) > inbitlength) ERROR_BREAK(50); /*error, bit pointer jumps past memory*/
- replength += readBitsFromStream(bp, in, 2);
-
- if(i < HLIT + 1) value = bitlen_ll[i - 1];
- else value = bitlen_d[i - HLIT - 1];
- /*repeat this value in the next lengths*/
- for(n = 0; n < replength; ++n)
- {
- if(i >= HLIT + HDIST) ERROR_BREAK(13); /*error: i is larger than the amount of codes*/
- if(i < HLIT) bitlen_ll[i] = value;
- else bitlen_d[i - HLIT] = value;
- ++i;
- }
- }
- else if(code == 17) /*repeat "0" 3-10 times*/
- {
- unsigned replength = 3; /*read in the bits that indicate repeat length*/
- if((*bp + 3) > inbitlength) ERROR_BREAK(50); /*error, bit pointer jumps past memory*/
- replength += readBitsFromStream(bp, in, 3);
-
- /*repeat this value in the next lengths*/
- for(n = 0; n < replength; ++n)
- {
- if(i >= HLIT + HDIST) ERROR_BREAK(14); /*error: i is larger than the amount of codes*/
-
- if(i < HLIT) bitlen_ll[i] = 0;
- else bitlen_d[i - HLIT] = 0;
- ++i;
- }
- }
- else if(code == 18) /*repeat "0" 11-138 times*/
- {
- unsigned replength = 11; /*read in the bits that indicate repeat length*/
- if((*bp + 7) > inbitlength) ERROR_BREAK(50); /*error, bit pointer jumps past memory*/
- replength += readBitsFromStream(bp, in, 7);
-
- /*repeat this value in the next lengths*/
- for(n = 0; n < replength; ++n)
- {
- if(i >= HLIT + HDIST) ERROR_BREAK(15); /*error: i is larger than the amount of codes*/
-
- if(i < HLIT) bitlen_ll[i] = 0;
- else bitlen_d[i - HLIT] = 0;
- ++i;
- }
- }
- else /*if(code == (unsigned)(-1))*/ /*huffmanDecodeSymbol returns (unsigned)(-1) in case of error*/
- {
- if(code == (unsigned)(-1))
- {
- /*return error code 10 or 11 depending on the situation that happened in huffmanDecodeSymbol
- (10=no endcode, 11=wrong jump outside of tree)*/
- error = (*bp) > inbitlength ? 10 : 11;
- }
- else error = 16; /*unexisting code, this can never happen*/
- break;
- }
- }
- if(error) break;
-
- if(bitlen_ll[256] == 0) ERROR_BREAK(64); /*the length of the end code 256 must be larger than 0*/
-
- /*now we've finally got HLIT and HDIST, so generate the code trees, and the function is done*/
- error = HuffmanTree_makeFromLengths(tree_ll, bitlen_ll, NUM_DEFLATE_CODE_SYMBOLS, 15);
- if(error) break;
- error = HuffmanTree_makeFromLengths(tree_d, bitlen_d, NUM_DISTANCE_SYMBOLS, 15);
-
- break; /*end of error-while*/
- }
-
- lodepng_free(bitlen_cl);
- lodepng_free(bitlen_ll);
- lodepng_free(bitlen_d);
- HuffmanTree_cleanup(&tree_cl);
-
- return error;
-}
-
-/*inflate a block with dynamic of fixed Huffman tree*/
-static unsigned inflateHuffmanBlock(ucvector* out, const unsigned char* in, size_t* bp,
- size_t* pos, size_t inlength, unsigned btype)
-{
- unsigned error = 0;
- HuffmanTree tree_ll; /*the huffman tree for literal and length codes*/
- HuffmanTree tree_d; /*the huffman tree for distance codes*/
- size_t inbitlength = inlength * 8;
-
- HuffmanTree_init(&tree_ll);
- HuffmanTree_init(&tree_d);
-
- if(btype == 1) getTreeInflateFixed(&tree_ll, &tree_d);
- else if(btype == 2) error = getTreeInflateDynamic(&tree_ll, &tree_d, in, bp, inlength);
-
- while(!error) /*decode all symbols until end reached, breaks at end code*/
- {
- /*code_ll is literal, length or end code*/
- unsigned code_ll = huffmanDecodeSymbol(in, bp, &tree_ll, inbitlength);
- if(code_ll <= 255) /*literal symbol*/
- {
- /*ucvector_push_back would do the same, but for some reason the two lines below run 10% faster*/
- if(!ucvector_resize(out, (*pos) + 1)) ERROR_BREAK(83 /*alloc fail*/);
- out->data[*pos] = (unsigned char)code_ll;
- ++(*pos);
- }
- else if(code_ll >= FIRST_LENGTH_CODE_INDEX && code_ll <= LAST_LENGTH_CODE_INDEX) /*length code*/
- {
- unsigned code_d, distance;
- unsigned numextrabits_l, numextrabits_d; /*extra bits for length and distance*/
- size_t start, forward, backward, length;
-
- /*part 1: get length base*/
- length = LENGTHBASE[code_ll - FIRST_LENGTH_CODE_INDEX];
-
- /*part 2: get extra bits and add the value of that to length*/
- numextrabits_l = LENGTHEXTRA[code_ll - FIRST_LENGTH_CODE_INDEX];
- if((*bp + numextrabits_l) > inbitlength) ERROR_BREAK(51); /*error, bit pointer will jump past memory*/
- length += readBitsFromStream(bp, in, numextrabits_l);
-
- /*part 3: get distance code*/
- code_d = huffmanDecodeSymbol(in, bp, &tree_d, inbitlength);
- if(code_d > 29)
- {
- if(code_ll == (unsigned)(-1)) /*huffmanDecodeSymbol returns (unsigned)(-1) in case of error*/
- {
- /*return error code 10 or 11 depending on the situation that happened in huffmanDecodeSymbol
- (10=no endcode, 11=wrong jump outside of tree)*/
- error = (*bp) > inlength * 8 ? 10 : 11;
- }
- else error = 18; /*error: invalid distance code (30-31 are never used)*/
- break;
- }
- distance = DISTANCEBASE[code_d];
-
- /*part 4: get extra bits from distance*/
- numextrabits_d = DISTANCEEXTRA[code_d];
- if((*bp + numextrabits_d) > inbitlength) ERROR_BREAK(51); /*error, bit pointer will jump past memory*/
- distance += readBitsFromStream(bp, in, numextrabits_d);
-
- /*part 5: fill in all the out[n] values based on the length and dist*/
- start = (*pos);
- if(distance > start) ERROR_BREAK(52); /*too long backward distance*/
- backward = start - distance;
-
- if(!ucvector_resize(out, (*pos) + length)) ERROR_BREAK(83 /*alloc fail*/);
- if (distance < length) {
- for(forward = 0; forward < length; ++forward)
- {
- out->data[(*pos)++] = out->data[backward++];
- }
- } else {
- memcpy(out->data + *pos, out->data + backward, length);
- *pos += length;
- }
- }
- else if(code_ll == 256)
- {
- break; /*end code, break the loop*/
- }
- else /*if(code == (unsigned)(-1))*/ /*huffmanDecodeSymbol returns (unsigned)(-1) in case of error*/
- {
- /*return error code 10 or 11 depending on the situation that happened in huffmanDecodeSymbol
- (10=no endcode, 11=wrong jump outside of tree)*/
- error = ((*bp) > inlength * 8) ? 10 : 11;
- break;
- }
- }
-
- HuffmanTree_cleanup(&tree_ll);
- HuffmanTree_cleanup(&tree_d);
-
- return error;
-}
-
-static unsigned inflateNoCompression(ucvector* out, const unsigned char* in, size_t* bp, size_t* pos, size_t inlength)
-{
- size_t p;
- unsigned LEN, NLEN, n, error = 0;
-
- /*go to first boundary of byte*/
- while(((*bp) & 0x7) != 0) ++(*bp);
- p = (*bp) / 8; /*byte position*/
-
- /*read LEN (2 bytes) and NLEN (2 bytes)*/
- if(p + 4 >= inlength) return 52; /*error, bit pointer will jump past memory*/
- LEN = in[p] + 256u * in[p + 1]; p += 2;
- NLEN = in[p] + 256u * in[p + 1]; p += 2;
-
- /*check if 16-bit NLEN is really the one's complement of LEN*/
- if(LEN + NLEN != 65535) return 21; /*error: NLEN is not one's complement of LEN*/
-
- if(!ucvector_resize(out, (*pos) + LEN)) return 83; /*alloc fail*/
-
- /*read the literal data: LEN bytes are now stored in the out buffer*/
- if(p + LEN > inlength) return 23; /*error: reading outside of in buffer*/
- for(n = 0; n < LEN; ++n) out->data[(*pos)++] = in[p++];
-
- (*bp) = p * 8;
-
- return error;
-}
-
-static unsigned lodepng_inflatev(ucvector* out,
- const unsigned char* in, size_t insize,
- const LodePNGDecompressSettings* settings)
-{
- /*bit pointer in the "in" data, current byte is bp >> 3, current bit is bp & 0x7 (from lsb to msb of the byte)*/
- size_t bp = 0;
- unsigned BFINAL = 0;
- size_t pos = 0; /*byte position in the out buffer*/
- unsigned error = 0;
-
- (void)settings;
-
- while(!BFINAL)
- {
- unsigned BTYPE;
- if(bp + 2 >= insize * 8) return 52; /*error, bit pointer will jump past memory*/
- BFINAL = readBitFromStream(&bp, in);
- BTYPE = 1u * readBitFromStream(&bp, in);
- BTYPE += 2u * readBitFromStream(&bp, in);
-
- if(BTYPE == 3) return 20; /*error: invalid BTYPE*/
- else if(BTYPE == 0) error = inflateNoCompression(out, in, &bp, &pos, insize); /*no compression*/
- else error = inflateHuffmanBlock(out, in, &bp, &pos, insize, BTYPE); /*compression, BTYPE 01 or 10*/
-
- if(error) return error;
- }
-
- return error;
-}
-
-unsigned lodepng_inflate(unsigned char** out, size_t* outsize,
- const unsigned char* in, size_t insize,
- const LodePNGDecompressSettings* settings)
-{
- unsigned error;
- ucvector v;
- ucvector_init_buffer(&v, *out, *outsize);
- error = lodepng_inflatev(&v, in, insize, settings);
- *out = v.data;
- *outsize = v.size;
- return error;
-}
-
-static unsigned inflate(unsigned char** out, size_t* outsize,
- const unsigned char* in, size_t insize,
- const LodePNGDecompressSettings* settings)
-{
- if(settings->custom_inflate)
- {
- return settings->custom_inflate(out, outsize, in, insize, settings);
- }
- else
- {
- return lodepng_inflate(out, outsize, in, insize, settings);
- }
-}
-
-#endif /*LODEPNG_COMPILE_DECODER*/
-
-#ifdef LODEPNG_COMPILE_ENCODER
-
-/* ////////////////////////////////////////////////////////////////////////// */
-/* / Deflator (Compressor) / */
-/* ////////////////////////////////////////////////////////////////////////// */
-
-static const size_t MAX_SUPPORTED_DEFLATE_LENGTH = 258;
-
-/*bitlen is the size in bits of the code*/
-static void addHuffmanSymbol(size_t* bp, ucvector* compressed, unsigned code, unsigned bitlen)
-{
- addBitsToStreamReversed(bp, compressed, code, bitlen);
-}
-
-/*search the index in the array, that has the largest value smaller than or equal to the given value,
-given array must be sorted (if no value is smaller, it returns the size of the given array)*/
-static size_t searchCodeIndex(const unsigned* array, size_t array_size, size_t value)
-{
- /*binary search (only small gain over linear). TODO: use CPU log2 instruction for getting symbols instead*/
- size_t left = 1;
- size_t right = array_size - 1;
-
- while(left <= right) {
- size_t mid = (left + right) >> 1;
- if (array[mid] >= value) right = mid - 1;
- else left = mid + 1;
- }
- if(left >= array_size || array[left] > value) left--;
- return left;
-}
-
-static void addLengthDistance(uivector* values, size_t length, size_t distance)
-{
- /*values in encoded vector are those used by deflate:
- 0-255: literal bytes
- 256: end
- 257-285: length/distance pair (length code, followed by extra length bits, distance code, extra distance bits)
- 286-287: invalid*/
-
- unsigned length_code = (unsigned)searchCodeIndex(LENGTHBASE, 29, length);
- unsigned extra_length = (unsigned)(length - LENGTHBASE[length_code]);
- unsigned dist_code = (unsigned)searchCodeIndex(DISTANCEBASE, 30, distance);
- unsigned extra_distance = (unsigned)(distance - DISTANCEBASE[dist_code]);
-
- uivector_push_back(values, length_code + FIRST_LENGTH_CODE_INDEX);
- uivector_push_back(values, extra_length);
- uivector_push_back(values, dist_code);
- uivector_push_back(values, extra_distance);
-}
-
-/*3 bytes of data get encoded into two bytes. The hash cannot use more than 3
-bytes as input because 3 is the minimum match length for deflate*/
-static const unsigned HASH_NUM_VALUES = 65536;
-static const unsigned HASH_BIT_MASK = 65535; /*HASH_NUM_VALUES - 1, but C90 does not like that as initializer*/
-
-typedef struct Hash
-{
- int* head; /*hash value to head circular pos - can be outdated if went around window*/
- /*circular pos to prev circular pos*/
- unsigned short* chain;
- int* val; /*circular pos to hash value*/
-
- /*TODO: do this not only for zeros but for any repeated byte. However for PNG
- it's always going to be the zeros that dominate, so not important for PNG*/
- int* headz; /*similar to head, but for chainz*/
- unsigned short* chainz; /*those with same amount of zeros*/
- unsigned short* zeros; /*length of zeros streak, used as a second hash chain*/
-} Hash;
-
-static unsigned hash_init(Hash* hash, unsigned windowsize)
-{
- unsigned i;
- hash->head = (int*)lodepng_malloc(sizeof(int) * HASH_NUM_VALUES);
- hash->val = (int*)lodepng_malloc(sizeof(int) * windowsize);
- hash->chain = (unsigned short*)lodepng_malloc(sizeof(unsigned short) * windowsize);
-
- hash->zeros = (unsigned short*)lodepng_malloc(sizeof(unsigned short) * windowsize);
- hash->headz = (int*)lodepng_malloc(sizeof(int) * (MAX_SUPPORTED_DEFLATE_LENGTH + 1));
- hash->chainz = (unsigned short*)lodepng_malloc(sizeof(unsigned short) * windowsize);
-
- if(!hash->head || !hash->chain || !hash->val || !hash->headz|| !hash->chainz || !hash->zeros)
- {
- return 83; /*alloc fail*/
- }
-
- /*initialize hash table*/
- for(i = 0; i != HASH_NUM_VALUES; ++i) hash->head[i] = -1;
- for(i = 0; i != windowsize; ++i) hash->val[i] = -1;
- for(i = 0; i != windowsize; ++i) hash->chain[i] = i; /*same value as index indicates uninitialized*/
-
- for(i = 0; i <= MAX_SUPPORTED_DEFLATE_LENGTH; ++i) hash->headz[i] = -1;
- for(i = 0; i != windowsize; ++i) hash->chainz[i] = i; /*same value as index indicates uninitialized*/
-
- return 0;
-}
-
-static void hash_cleanup(Hash* hash)
-{
- lodepng_free(hash->head);
- lodepng_free(hash->val);
- lodepng_free(hash->chain);
-
- lodepng_free(hash->zeros);
- lodepng_free(hash->headz);
- lodepng_free(hash->chainz);
-}
-
-
-
-static unsigned getHash(const unsigned char* data, size_t size, size_t pos)
-{
- unsigned result = 0;
- if(pos + 2 < size)
- {
- /*A simple shift and xor hash is used. Since the data of PNGs is dominated
- by zeroes due to the filters, a better hash does not have a significant
- effect on speed in traversing the chain, and causes more time spend on
- calculating the hash.*/
- result ^= (unsigned)(data[pos + 0] << 0u);
- result ^= (unsigned)(data[pos + 1] << 4u);
- result ^= (unsigned)(data[pos + 2] << 8u);
- } else {
- size_t amount, i;
- if(pos >= size) return 0;
- amount = size - pos;
- for(i = 0; i != amount; ++i) result ^= (unsigned)(data[pos + i] << (i * 8u));
- }
- return result & HASH_BIT_MASK;
-}
-
-static unsigned countZeros(const unsigned char* data, size_t size, size_t pos)
-{
- const unsigned char* start = data + pos;
- const unsigned char* end = start + MAX_SUPPORTED_DEFLATE_LENGTH;
- if(end > data + size) end = data + size;
- data = start;
- while(data != end && *data == 0) ++data;
- /*subtracting two addresses returned as 32-bit number (max value is MAX_SUPPORTED_DEFLATE_LENGTH)*/
- return (unsigned)(data - start);
-}
-
-/*wpos = pos & (windowsize - 1)*/
-static void updateHashChain(Hash* hash, size_t wpos, unsigned hashval, unsigned short numzeros)
-{
- hash->val[wpos] = (int)hashval;
- if(hash->head[hashval] != -1) hash->chain[wpos] = hash->head[hashval];
- hash->head[hashval] = wpos;
-
- hash->zeros[wpos] = numzeros;
- if(hash->headz[numzeros] != -1) hash->chainz[wpos] = hash->headz[numzeros];
- hash->headz[numzeros] = wpos;
-}
-
-/*
-LZ77-encode the data. Return value is error code. The input are raw bytes, the output
-is in the form of unsigned integers with codes representing for example literal bytes, or
-length/distance pairs.
-It uses a hash table technique to let it encode faster. When doing LZ77 encoding, a
-sliding window (of windowsize) is used, and all past bytes in that window can be used as
-the "dictionary". A brute force search through all possible distances would be slow, and
-this hash technique is one out of several ways to speed this up.
-*/
-static unsigned encodeLZ77(uivector* out, Hash* hash,
- const unsigned char* in, size_t inpos, size_t insize, unsigned windowsize,
- unsigned minmatch, unsigned nicematch, unsigned lazymatching)
-{
- size_t pos;
- unsigned i, error = 0;
- /*for large window lengths, assume the user wants no compression loss. Otherwise, max hash chain length speedup.*/
- unsigned maxchainlength = windowsize >= 8192 ? windowsize : windowsize / 8;
- unsigned maxlazymatch = windowsize >= 8192 ? MAX_SUPPORTED_DEFLATE_LENGTH : 64;
-
- unsigned usezeros = 1; /*not sure if setting it to false for windowsize < 8192 is better or worse*/
- unsigned numzeros = 0;
-
- unsigned offset; /*the offset represents the distance in LZ77 terminology*/
- unsigned length;
- unsigned lazy = 0;
- unsigned lazylength = 0, lazyoffset = 0;
- unsigned hashval;
- unsigned current_offset, current_length;
- unsigned prev_offset;
- const unsigned char *lastptr, *foreptr, *backptr;
- unsigned hashpos;
-
- if(windowsize == 0 || windowsize > 32768) return 60; /*error: windowsize smaller/larger than allowed*/
- if((windowsize & (windowsize - 1)) != 0) return 90; /*error: must be power of two*/
-
- if(nicematch > MAX_SUPPORTED_DEFLATE_LENGTH) nicematch = MAX_SUPPORTED_DEFLATE_LENGTH;
-
- for(pos = inpos; pos < insize; ++pos)
- {
- size_t wpos = pos & (windowsize - 1); /*position for in 'circular' hash buffers*/
- unsigned chainlength = 0;
-
- hashval = getHash(in, insize, pos);
-
- if(usezeros && hashval == 0)
- {
- if(numzeros == 0) numzeros = countZeros(in, insize, pos);
- else if(pos + numzeros > insize || in[pos + numzeros - 1] != 0) --numzeros;
- }
- else
- {
- numzeros = 0;
- }
-
- updateHashChain(hash, wpos, hashval, numzeros);
-
- /*the length and offset found for the current position*/
- length = 0;
- offset = 0;
-
- hashpos = hash->chain[wpos];
-
- lastptr = &in[insize < pos + MAX_SUPPORTED_DEFLATE_LENGTH ? insize : pos + MAX_SUPPORTED_DEFLATE_LENGTH];
-
- /*search for the longest string*/
- prev_offset = 0;
- for(;;)
- {
- if(chainlength++ >= maxchainlength) break;
- current_offset = hashpos <= wpos ? wpos - hashpos : wpos - hashpos + windowsize;
-
- if(current_offset < prev_offset) break; /*stop when went completely around the circular buffer*/
- prev_offset = current_offset;
- if(current_offset > 0)
- {
- /*test the next characters*/
- foreptr = &in[pos];
- backptr = &in[pos - current_offset];
-
- /*common case in PNGs is lots of zeros. Quickly skip over them as a speedup*/
- if(numzeros >= 3)
- {
- unsigned skip = hash->zeros[hashpos];
- if(skip > numzeros) skip = numzeros;
- backptr += skip;
- foreptr += skip;
- }
-
- while(foreptr != lastptr && *backptr == *foreptr) /*maximum supported length by deflate is max length*/
- {
- ++backptr;
- ++foreptr;
- }
- current_length = (unsigned)(foreptr - &in[pos]);
-
- if(current_length > length)
- {
- length = current_length; /*the longest length*/
- offset = current_offset; /*the offset that is related to this longest length*/
- /*jump out once a length of max length is found (speed gain). This also jumps
- out if length is MAX_SUPPORTED_DEFLATE_LENGTH*/
- if(current_length >= nicematch) break;
- }
- }
-
- if(hashpos == hash->chain[hashpos]) break;
-
- if(numzeros >= 3 && length > numzeros)
- {
- hashpos = hash->chainz[hashpos];
- if(hash->zeros[hashpos] != numzeros) break;
- }
- else
- {
- hashpos = hash->chain[hashpos];
- /*outdated hash value, happens if particular value was not encountered in whole last window*/
- if(hash->val[hashpos] != (int)hashval) break;
- }
- }
-
- if(lazymatching)
- {
- if(!lazy && length >= 3 && length <= maxlazymatch && length < MAX_SUPPORTED_DEFLATE_LENGTH)
- {
- lazy = 1;
- lazylength = length;
- lazyoffset = offset;
- continue; /*try the next byte*/
- }
- if(lazy)
- {
- lazy = 0;
- if(pos == 0) ERROR_BREAK(81);
- if(length > lazylength + 1)
- {
- /*push the previous character as literal*/
- if(!uivector_push_back(out, in[pos - 1])) ERROR_BREAK(83 /*alloc fail*/);
- }
- else
- {
- length = lazylength;
- offset = lazyoffset;
- hash->head[hashval] = -1; /*the same hashchain update will be done, this ensures no wrong alteration*/
- hash->headz[numzeros] = -1; /*idem*/
- --pos;
- }
- }
- }
- if(length >= 3 && offset > windowsize) ERROR_BREAK(86 /*too big (or overflown negative) offset*/);
-
- /*encode it as length/distance pair or literal value*/
- if(length < 3) /*only lengths of 3 or higher are supported as length/distance pair*/
- {
- if(!uivector_push_back(out, in[pos])) ERROR_BREAK(83 /*alloc fail*/);
- }
- else if(length < minmatch || (length == 3 && offset > 4096))
- {
- /*compensate for the fact that longer offsets have more extra bits, a
- length of only 3 may be not worth it then*/
- if(!uivector_push_back(out, in[pos])) ERROR_BREAK(83 /*alloc fail*/);
- }
- else
- {
- addLengthDistance(out, length, offset);
- for(i = 1; i < length; ++i)
- {
- ++pos;
- wpos = pos & (windowsize - 1);
- hashval = getHash(in, insize, pos);
- if(usezeros && hashval == 0)
- {
- if(numzeros == 0) numzeros = countZeros(in, insize, pos);
- else if(pos + numzeros > insize || in[pos + numzeros - 1] != 0) --numzeros;
- }
- else
- {
- numzeros = 0;
- }
- updateHashChain(hash, wpos, hashval, numzeros);
- }
- }
- } /*end of the loop through each character of input*/
-
- return error;
-}
-
-/* /////////////////////////////////////////////////////////////////////////// */
-
-static unsigned deflateNoCompression(ucvector* out, const unsigned char* data, size_t datasize)
-{
- /*non compressed deflate block data: 1 bit BFINAL,2 bits BTYPE,(5 bits): it jumps to start of next byte,
- 2 bytes LEN, 2 bytes NLEN, LEN bytes literal DATA*/
-
- size_t i, j, numdeflateblocks = (datasize + 65534) / 65535;
- unsigned datapos = 0;
- for(i = 0; i != numdeflateblocks; ++i)
- {
- unsigned BFINAL, BTYPE, LEN, NLEN;
- unsigned char firstbyte;
-
- BFINAL = (i == numdeflateblocks - 1);
- BTYPE = 0;
-
- firstbyte = (unsigned char)(BFINAL + ((BTYPE & 1) << 1) + ((BTYPE & 2) << 1));
- ucvector_push_back(out, firstbyte);
-
- LEN = 65535;
- if(datasize - datapos < 65535) LEN = (unsigned)datasize - datapos;
- NLEN = 65535 - LEN;
-
- ucvector_push_back(out, (unsigned char)(LEN & 255));
- ucvector_push_back(out, (unsigned char)(LEN >> 8));
- ucvector_push_back(out, (unsigned char)(NLEN & 255));
- ucvector_push_back(out, (unsigned char)(NLEN >> 8));
-
- /*Decompressed data*/
- for(j = 0; j < 65535 && datapos < datasize; ++j)
- {
- ucvector_push_back(out, data[datapos++]);
- }
- }
-
- return 0;
-}
-
-/*
-write the lz77-encoded data, which has lit, len and dist codes, to compressed stream using huffman trees.
-tree_ll: the tree for lit and len codes.
-tree_d: the tree for distance codes.
-*/
-static void writeLZ77data(size_t* bp, ucvector* out, const uivector* lz77_encoded,
- const HuffmanTree* tree_ll, const HuffmanTree* tree_d)
-{
- size_t i = 0;
- for(i = 0; i != lz77_encoded->size; ++i)
- {
- unsigned val = lz77_encoded->data[i];
- addHuffmanSymbol(bp, out, HuffmanTree_getCode(tree_ll, val), HuffmanTree_getLength(tree_ll, val));
- if(val > 256) /*for a length code, 3 more things have to be added*/
- {
- unsigned length_index = val - FIRST_LENGTH_CODE_INDEX;
- unsigned n_length_extra_bits = LENGTHEXTRA[length_index];
- unsigned length_extra_bits = lz77_encoded->data[++i];
-
- unsigned distance_code = lz77_encoded->data[++i];
-
- unsigned distance_index = distance_code;
- unsigned n_distance_extra_bits = DISTANCEEXTRA[distance_index];
- unsigned distance_extra_bits = lz77_encoded->data[++i];
-
- addBitsToStream(bp, out, length_extra_bits, n_length_extra_bits);
- addHuffmanSymbol(bp, out, HuffmanTree_getCode(tree_d, distance_code),
- HuffmanTree_getLength(tree_d, distance_code));
- addBitsToStream(bp, out, distance_extra_bits, n_distance_extra_bits);
- }
- }
-}
-
-/*Deflate for a block of type "dynamic", that is, with freely, optimally, created huffman trees*/
-static unsigned deflateDynamic(ucvector* out, size_t* bp, Hash* hash,
- const unsigned char* data, size_t datapos, size_t dataend,
- const LodePNGCompressSettings* settings, unsigned final)
-{
- unsigned error = 0;
-
- /*
- A block is compressed as follows: The PNG data is lz77 encoded, resulting in
- literal bytes and length/distance pairs. This is then huffman compressed with
- two huffman trees. One huffman tree is used for the lit and len values ("ll"),
- another huffman tree is used for the dist values ("d"). These two trees are
- stored using their code lengths, and to compress even more these code lengths
- are also run-length encoded and huffman compressed. This gives a huffman tree
- of code lengths "cl". The code lenghts used to describe this third tree are
- the code length code lengths ("clcl").
- */
-
- /*The lz77 encoded data, represented with integers since there will also be length and distance codes in it*/
- uivector lz77_encoded;
- HuffmanTree tree_ll; /*tree for lit,len values*/
- HuffmanTree tree_d; /*tree for distance codes*/
- HuffmanTree tree_cl; /*tree for encoding the code lengths representing tree_ll and tree_d*/
- uivector frequencies_ll; /*frequency of lit,len codes*/
- uivector frequencies_d; /*frequency of dist codes*/
- uivector frequencies_cl; /*frequency of code length codes*/
- uivector bitlen_lld; /*lit,len,dist code lenghts (int bits), literally (without repeat codes).*/
- uivector bitlen_lld_e; /*bitlen_lld encoded with repeat codes (this is a rudemtary run length compression)*/
- /*bitlen_cl is the code length code lengths ("clcl"). The bit lengths of codes to represent tree_cl
- (these are written as is in the file, it would be crazy to compress these using yet another huffman
- tree that needs to be represented by yet another set of code lengths)*/
- uivector bitlen_cl;
- size_t datasize = dataend - datapos;
-
- /*
- Due to the huffman compression of huffman tree representations ("two levels"), there are some anologies:
- bitlen_lld is to tree_cl what data is to tree_ll and tree_d.
- bitlen_lld_e is to bitlen_lld what lz77_encoded is to data.
- bitlen_cl is to bitlen_lld_e what bitlen_lld is to lz77_encoded.
- */
-
- unsigned BFINAL = final;
- size_t numcodes_ll, numcodes_d, i;
- unsigned HLIT, HDIST, HCLEN;
-
- uivector_init(&lz77_encoded);
- HuffmanTree_init(&tree_ll);
- HuffmanTree_init(&tree_d);
- HuffmanTree_init(&tree_cl);
- uivector_init(&frequencies_ll);
- uivector_init(&frequencies_d);
- uivector_init(&frequencies_cl);
- uivector_init(&bitlen_lld);
- uivector_init(&bitlen_lld_e);
- uivector_init(&bitlen_cl);
-
- /*This while loop never loops due to a break at the end, it is here to
- allow breaking out of it to the cleanup phase on error conditions.*/
- while(!error)
- {
- if(settings->use_lz77)
- {
- error = encodeLZ77(&lz77_encoded, hash, data, datapos, dataend, settings->windowsize,
- settings->minmatch, settings->nicematch, settings->lazymatching);
- if(error) break;
- }
- else
- {
- if(!uivector_resize(&lz77_encoded, datasize)) ERROR_BREAK(83 /*alloc fail*/);
- for(i = datapos; i < dataend; ++i) lz77_encoded.data[i - datapos] = data[i]; /*no LZ77, but still will be Huffman compressed*/
- }
-
- if(!uivector_resizev(&frequencies_ll, 286, 0)) ERROR_BREAK(83 /*alloc fail*/);
- if(!uivector_resizev(&frequencies_d, 30, 0)) ERROR_BREAK(83 /*alloc fail*/);
-
- /*Count the frequencies of lit, len and dist codes*/
- for(i = 0; i != lz77_encoded.size; ++i)
- {
- unsigned symbol = lz77_encoded.data[i];
- ++frequencies_ll.data[symbol];
- if(symbol > 256)
- {
- unsigned dist = lz77_encoded.data[i + 2];
- ++frequencies_d.data[dist];
- i += 3;
- }
- }
- frequencies_ll.data[256] = 1; /*there will be exactly 1 end code, at the end of the block*/
-
- /*Make both huffman trees, one for the lit and len codes, one for the dist codes*/
- error = HuffmanTree_makeFromFrequencies(&tree_ll, frequencies_ll.data, 257, frequencies_ll.size, 15);
- if(error) break;
- /*2, not 1, is chosen for mincodes: some buggy PNG decoders require at least 2 symbols in the dist tree*/
- error = HuffmanTree_makeFromFrequencies(&tree_d, frequencies_d.data, 2, frequencies_d.size, 15);
- if(error) break;
-
- numcodes_ll = tree_ll.numcodes; if(numcodes_ll > 286) numcodes_ll = 286;
- numcodes_d = tree_d.numcodes; if(numcodes_d > 30) numcodes_d = 30;
- /*store the code lengths of both generated trees in bitlen_lld*/
- for(i = 0; i != numcodes_ll; ++i) uivector_push_back(&bitlen_lld, HuffmanTree_getLength(&tree_ll, (unsigned)i));
- for(i = 0; i != numcodes_d; ++i) uivector_push_back(&bitlen_lld, HuffmanTree_getLength(&tree_d, (unsigned)i));
-
- /*run-length compress bitlen_ldd into bitlen_lld_e by using repeat codes 16 (copy length 3-6 times),
- 17 (3-10 zeroes), 18 (11-138 zeroes)*/
- for(i = 0; i != (unsigned)bitlen_lld.size; ++i)
- {
- unsigned j = 0; /*amount of repititions*/
- while(i + j + 1 < (unsigned)bitlen_lld.size && bitlen_lld.data[i + j + 1] == bitlen_lld.data[i]) ++j;
-
- if(bitlen_lld.data[i] == 0 && j >= 2) /*repeat code for zeroes*/
- {
- ++j; /*include the first zero*/
- if(j <= 10) /*repeat code 17 supports max 10 zeroes*/
- {
- uivector_push_back(&bitlen_lld_e, 17);
- uivector_push_back(&bitlen_lld_e, j - 3);
- }
- else /*repeat code 18 supports max 138 zeroes*/
- {
- if(j > 138) j = 138;
- uivector_push_back(&bitlen_lld_e, 18);
- uivector_push_back(&bitlen_lld_e, j - 11);
- }
- i += (j - 1);
- }
- else if(j >= 3) /*repeat code for value other than zero*/
- {
- size_t k;
- unsigned num = j / 6, rest = j % 6;
- uivector_push_back(&bitlen_lld_e, bitlen_lld.data[i]);
- for(k = 0; k < num; ++k)
- {
- uivector_push_back(&bitlen_lld_e, 16);
- uivector_push_back(&bitlen_lld_e, 6 - 3);
- }
- if(rest >= 3)
- {
- uivector_push_back(&bitlen_lld_e, 16);
- uivector_push_back(&bitlen_lld_e, rest - 3);
- }
- else j -= rest;
- i += j;
- }
- else /*too short to benefit from repeat code*/
- {
- uivector_push_back(&bitlen_lld_e, bitlen_lld.data[i]);
- }
- }
-
- /*generate tree_cl, the huffmantree of huffmantrees*/
-
- if(!uivector_resizev(&frequencies_cl, NUM_CODE_LENGTH_CODES, 0)) ERROR_BREAK(83 /*alloc fail*/);
- for(i = 0; i != bitlen_lld_e.size; ++i)
- {
- ++frequencies_cl.data[bitlen_lld_e.data[i]];
- /*after a repeat code come the bits that specify the number of repetitions,
- those don't need to be in the frequencies_cl calculation*/
- if(bitlen_lld_e.data[i] >= 16) ++i;
- }
-
- error = HuffmanTree_makeFromFrequencies(&tree_cl, frequencies_cl.data,
- frequencies_cl.size, frequencies_cl.size, 7);
- if(error) break;
-
- if(!uivector_resize(&bitlen_cl, tree_cl.numcodes)) ERROR_BREAK(83 /*alloc fail*/);
- for(i = 0; i != tree_cl.numcodes; ++i)
- {
- /*lenghts of code length tree is in the order as specified by deflate*/
- bitlen_cl.data[i] = HuffmanTree_getLength(&tree_cl, CLCL_ORDER[i]);
- }
- while(bitlen_cl.data[bitlen_cl.size - 1] == 0 && bitlen_cl.size > 4)
- {
- /*remove zeros at the end, but minimum size must be 4*/
- if(!uivector_resize(&bitlen_cl, bitlen_cl.size - 1)) ERROR_BREAK(83 /*alloc fail*/);
- }
- if(error) break;
-
- /*
- Write everything into the output
-
- After the BFINAL and BTYPE, the dynamic block consists out of the following:
- - 5 bits HLIT, 5 bits HDIST, 4 bits HCLEN
- - (HCLEN+4)*3 bits code lengths of code length alphabet
- - HLIT + 257 code lenghts of lit/length alphabet (encoded using the code length
- alphabet, + possible repetition codes 16, 17, 18)
- - HDIST + 1 code lengths of distance alphabet (encoded using the code length
- alphabet, + possible repetition codes 16, 17, 18)
- - compressed data
- - 256 (end code)
- */
-
- /*Write block type*/
- addBitToStream(bp, out, BFINAL);
- addBitToStream(bp, out, 0); /*first bit of BTYPE "dynamic"*/
- addBitToStream(bp, out, 1); /*second bit of BTYPE "dynamic"*/
-
- /*write the HLIT, HDIST and HCLEN values*/
- HLIT = (unsigned)(numcodes_ll - 257);
- HDIST = (unsigned)(numcodes_d - 1);
- HCLEN = (unsigned)bitlen_cl.size - 4;
- /*trim zeroes for HCLEN. HLIT and HDIST were already trimmed at tree creation*/
- while(!bitlen_cl.data[HCLEN + 4 - 1] && HCLEN > 0) --HCLEN;
- addBitsToStream(bp, out, HLIT, 5);
- addBitsToStream(bp, out, HDIST, 5);
- addBitsToStream(bp, out, HCLEN, 4);
-
- /*write the code lenghts of the code length alphabet*/
- for(i = 0; i != HCLEN + 4; ++i) addBitsToStream(bp, out, bitlen_cl.data[i], 3);
-
- /*write the lenghts of the lit/len AND the dist alphabet*/
- for(i = 0; i != bitlen_lld_e.size; ++i)
- {
- addHuffmanSymbol(bp, out, HuffmanTree_getCode(&tree_cl, bitlen_lld_e.data[i]),
- HuffmanTree_getLength(&tree_cl, bitlen_lld_e.data[i]));
- /*extra bits of repeat codes*/
- if(bitlen_lld_e.data[i] == 16) addBitsToStream(bp, out, bitlen_lld_e.data[++i], 2);
- else if(bitlen_lld_e.data[i] == 17) addBitsToStream(bp, out, bitlen_lld_e.data[++i], 3);
- else if(bitlen_lld_e.data[i] == 18) addBitsToStream(bp, out, bitlen_lld_e.data[++i], 7);
- }
-
- /*write the compressed data symbols*/
- writeLZ77data(bp, out, &lz77_encoded, &tree_ll, &tree_d);
- /*error: the length of the end code 256 must be larger than 0*/
- if(HuffmanTree_getLength(&tree_ll, 256) == 0) ERROR_BREAK(64);
-
- /*write the end code*/
- addHuffmanSymbol(bp, out, HuffmanTree_getCode(&tree_ll, 256), HuffmanTree_getLength(&tree_ll, 256));
-
- break; /*end of error-while*/
- }
-
- /*cleanup*/
- uivector_cleanup(&lz77_encoded);
- HuffmanTree_cleanup(&tree_ll);
- HuffmanTree_cleanup(&tree_d);
- HuffmanTree_cleanup(&tree_cl);
- uivector_cleanup(&frequencies_ll);
- uivector_cleanup(&frequencies_d);
- uivector_cleanup(&frequencies_cl);
- uivector_cleanup(&bitlen_lld_e);
- uivector_cleanup(&bitlen_lld);
- uivector_cleanup(&bitlen_cl);
-
- return error;
-}
-
-static unsigned deflateFixed(ucvector* out, size_t* bp, Hash* hash,
- const unsigned char* data,
- size_t datapos, size_t dataend,
- const LodePNGCompressSettings* settings, unsigned final)
-{
- HuffmanTree tree_ll; /*tree for literal values and length codes*/
- HuffmanTree tree_d; /*tree for distance codes*/
-
- unsigned BFINAL = final;
- unsigned error = 0;
- size_t i;
-
- HuffmanTree_init(&tree_ll);
- HuffmanTree_init(&tree_d);
-
- generateFixedLitLenTree(&tree_ll);
- generateFixedDistanceTree(&tree_d);
-
- addBitToStream(bp, out, BFINAL);
- addBitToStream(bp, out, 1); /*first bit of BTYPE*/
- addBitToStream(bp, out, 0); /*second bit of BTYPE*/
-
- if(settings->use_lz77) /*LZ77 encoded*/
- {
- uivector lz77_encoded;
- uivector_init(&lz77_encoded);
- error = encodeLZ77(&lz77_encoded, hash, data, datapos, dataend, settings->windowsize,
- settings->minmatch, settings->nicematch, settings->lazymatching);
- if(!error) writeLZ77data(bp, out, &lz77_encoded, &tree_ll, &tree_d);
- uivector_cleanup(&lz77_encoded);
- }
- else /*no LZ77, but still will be Huffman compressed*/
- {
- for(i = datapos; i < dataend; ++i)
- {
- addHuffmanSymbol(bp, out, HuffmanTree_getCode(&tree_ll, data[i]), HuffmanTree_getLength(&tree_ll, data[i]));
- }
- }
- /*add END code*/
- if(!error) addHuffmanSymbol(bp, out, HuffmanTree_getCode(&tree_ll, 256), HuffmanTree_getLength(&tree_ll, 256));
-
- /*cleanup*/
- HuffmanTree_cleanup(&tree_ll);
- HuffmanTree_cleanup(&tree_d);
-
- return error;
-}
-
-static unsigned lodepng_deflatev(ucvector* out, const unsigned char* in, size_t insize,
- const LodePNGCompressSettings* settings)
-{
- unsigned error = 0;
- size_t i, blocksize, numdeflateblocks;
- size_t bp = 0; /*the bit pointer*/
- Hash hash;
-
- if(settings->btype > 2) return 61;
- else if(settings->btype == 0) return deflateNoCompression(out, in, insize);
- else if(settings->btype == 1) blocksize = insize;
- else /*if(settings->btype == 2)*/
- {
- /*on PNGs, deflate blocks of 65-262k seem to give most dense encoding*/
- blocksize = insize / 8 + 8;
- if(blocksize < 65536) blocksize = 65536;
- if(blocksize > 262144) blocksize = 262144;
- }
-
- numdeflateblocks = (insize + blocksize - 1) / blocksize;
- if(numdeflateblocks == 0) numdeflateblocks = 1;
-
- error = hash_init(&hash, settings->windowsize);
- if(error) return error;
-
- for(i = 0; i != numdeflateblocks && !error; ++i)
- {
- unsigned final = (i == numdeflateblocks - 1);
- size_t start = i * blocksize;
- size_t end = start + blocksize;
- if(end > insize) end = insize;
-
- if(settings->btype == 1) error = deflateFixed(out, &bp, &hash, in, start, end, settings, final);
- else if(settings->btype == 2) error = deflateDynamic(out, &bp, &hash, in, start, end, settings, final);
- }
-
- hash_cleanup(&hash);
-
- return error;
-}
-
-unsigned lodepng_deflate(unsigned char** out, size_t* outsize,
- const unsigned char* in, size_t insize,
- const LodePNGCompressSettings* settings)
-{
- unsigned error;
- ucvector v;
- ucvector_init_buffer(&v, *out, *outsize);
- error = lodepng_deflatev(&v, in, insize, settings);
- *out = v.data;
- *outsize = v.size;
- return error;
-}
-
-static unsigned deflate(unsigned char** out, size_t* outsize,
- const unsigned char* in, size_t insize,
- const LodePNGCompressSettings* settings)
-{
- if(settings->custom_deflate)
- {
- return settings->custom_deflate(out, outsize, in, insize, settings);
- }
- else
- {
- return lodepng_deflate(out, outsize, in, insize, settings);
- }
-}
-
-#endif /*LODEPNG_COMPILE_DECODER*/
-
-/* ////////////////////////////////////////////////////////////////////////// */
-/* / Adler32 */
-/* ////////////////////////////////////////////////////////////////////////// */
-
-static unsigned update_adler32(unsigned adler, const unsigned char* data, unsigned len)
-{
- unsigned s1 = adler & 0xffff;
- unsigned s2 = (adler >> 16) & 0xffff;
-
- while(len > 0)
- {
- /*at least 5550 sums can be done before the sums overflow, saving a lot of module divisions*/
- unsigned amount = len > 5550 ? 5550 : len;
- len -= amount;
- while(amount > 0)
- {
- s1 += (*data++);
- s2 += s1;
- --amount;
- }
- s1 %= 65521;
- s2 %= 65521;
- }
-
- return (s2 << 16) | s1;
-}
-
-/*Return the adler32 of the bytes data[0..len-1]*/
-static unsigned adler32(const unsigned char* data, unsigned len)
-{
- return update_adler32(1L, data, len);
-}
-
-/* ////////////////////////////////////////////////////////////////////////// */
-/* / Zlib / */
-/* ////////////////////////////////////////////////////////////////////////// */
-
-#ifdef LODEPNG_COMPILE_DECODER
-
-unsigned lodepng_zlib_decompress(unsigned char** out, size_t* outsize, const unsigned char* in,
- size_t insize, const LodePNGDecompressSettings* settings)
-{
- unsigned error = 0;
- unsigned CM, CINFO, FDICT;
-
- if(insize < 2) return 53; /*error, size of zlib data too small*/
- /*read information from zlib header*/
- if((in[0] * 256 + in[1]) % 31 != 0)
- {
- /*error: 256 * in[0] + in[1] must be a multiple of 31, the FCHECK value is supposed to be made that way*/
- return 24;
- }
-
- CM = in[0] & 15;
- CINFO = (in[0] >> 4) & 15;
- /*FCHECK = in[1] & 31;*/ /*FCHECK is already tested above*/
- FDICT = (in[1] >> 5) & 1;
- /*FLEVEL = (in[1] >> 6) & 3;*/ /*FLEVEL is not used here*/
-
- if(CM != 8 || CINFO > 7)
- {
- /*error: only compression method 8: inflate with sliding window of 32k is supported by the PNG spec*/
- return 25;
- }
- if(FDICT != 0)
- {
- /*error: the specification of PNG says about the zlib stream:
- "The additional flags shall not specify a preset dictionary."*/
- return 26;
- }
-
- error = inflate(out, outsize, in + 2, insize - 2, settings);
- if(error) return error;
-
- if(!settings->ignore_adler32)
- {
- unsigned ADLER32 = lodepng_read32bitInt(&in[insize - 4]);
- unsigned checksum = adler32(*out, (unsigned)(*outsize));
- if(checksum != ADLER32) return 58; /*error, adler checksum not correct, data must be corrupted*/
- }
-
- return 0; /*no error*/
-}
-
-static unsigned zlib_decompress(unsigned char** out, size_t* outsize, const unsigned char* in,
- size_t insize, const LodePNGDecompressSettings* settings)
-{
- if(settings->custom_zlib)
- {
- return settings->custom_zlib(out, outsize, in, insize, settings);
- }
- else
- {
- return lodepng_zlib_decompress(out, outsize, in, insize, settings);
- }
-}
-
-#endif /*LODEPNG_COMPILE_DECODER*/
-
-#ifdef LODEPNG_COMPILE_ENCODER
-
-unsigned lodepng_zlib_compress(unsigned char** out, size_t* outsize, const unsigned char* in,
- size_t insize, const LodePNGCompressSettings* settings)
-{
- /*initially, *out must be NULL and outsize 0, if you just give some random *out
- that's pointing to a non allocated buffer, this'll crash*/
- ucvector outv;
- size_t i;
- unsigned error;
- unsigned char* deflatedata = 0;
- size_t deflatesize = 0;
-
- /*zlib data: 1 byte CMF (CM+CINFO), 1 byte FLG, deflate data, 4 byte ADLER32 checksum of the Decompressed data*/
- unsigned CMF = 120; /*0b01111000: CM 8, CINFO 7. With CINFO 7, any window size up to 32768 can be used.*/
- unsigned FLEVEL = 0;
- unsigned FDICT = 0;
- unsigned CMFFLG = 256 * CMF + FDICT * 32 + FLEVEL * 64;
- unsigned FCHECK = 31 - CMFFLG % 31;
- CMFFLG += FCHECK;
-
- /*ucvector-controlled version of the output buffer, for dynamic array*/
- ucvector_init_buffer(&outv, *out, *outsize);
-
- ucvector_push_back(&outv, (unsigned char)(CMFFLG >> 8));
- ucvector_push_back(&outv, (unsigned char)(CMFFLG & 255));
-
- error = deflate(&deflatedata, &deflatesize, in, insize, settings);
-
- if(!error)
- {
- unsigned ADLER32 = adler32(in, (unsigned)insize);
- for(i = 0; i != deflatesize; ++i) ucvector_push_back(&outv, deflatedata[i]);
- lodepng_free(deflatedata);
- lodepng_add32bitInt(&outv, ADLER32);
- }
-
- *out = outv.data;
- *outsize = outv.size;
-
- return error;
-}
-
-/* compress using the default or custom zlib function */
-static unsigned zlib_compress(unsigned char** out, size_t* outsize, const unsigned char* in,
- size_t insize, const LodePNGCompressSettings* settings)
-{
- if(settings->custom_zlib)
- {
- return settings->custom_zlib(out, outsize, in, insize, settings);
- }
- else
- {
- return lodepng_zlib_compress(out, outsize, in, insize, settings);
- }
-}
-
-#endif /*LODEPNG_COMPILE_ENCODER*/
-
-#else /*no LODEPNG_COMPILE_ZLIB*/
-
-#ifdef LODEPNG_COMPILE_DECODER
-static unsigned zlib_decompress(unsigned char** out, size_t* outsize, const unsigned char* in,
- size_t insize, const LodePNGDecompressSettings* settings)
-{
- if(!settings->custom_zlib) return 87; /*no custom zlib function provided */
- return settings->custom_zlib(out, outsize, in, insize, settings);
-}
-#endif /*LODEPNG_COMPILE_DECODER*/
-#ifdef LODEPNG_COMPILE_ENCODER
-static unsigned zlib_compress(unsigned char** out, size_t* outsize, const unsigned char* in,
- size_t insize, const LodePNGCompressSettings* settings)
-{
- if(!settings->custom_zlib) return 87; /*no custom zlib function provided */
- return settings->custom_zlib(out, outsize, in, insize, settings);
-}
-#endif /*LODEPNG_COMPILE_ENCODER*/
-
-#endif /*LODEPNG_COMPILE_ZLIB*/
-
-/* ////////////////////////////////////////////////////////////////////////// */
-
-#ifdef LODEPNG_COMPILE_ENCODER
-
-/*this is a good tradeoff between speed and compression ratio*/
-#define DEFAULT_WINDOWSIZE 2048
-
-void lodepng_compress_settings_init(LodePNGCompressSettings* settings)
-{
- /*compress with dynamic huffman tree (not in the mathematical sense, just not the predefined one)*/
- settings->btype = 2;
- settings->use_lz77 = 1;
- settings->windowsize = DEFAULT_WINDOWSIZE;
- settings->minmatch = 3;
- settings->nicematch = 128;
- settings->lazymatching = 1;
-
- settings->custom_zlib = 0;
- settings->custom_deflate = 0;
- settings->custom_context = 0;
-}
-
-const LodePNGCompressSettings lodepng_default_compress_settings = {2, 1, DEFAULT_WINDOWSIZE, 3, 128, 1, 0, 0, 0};
-
-
-#endif /*LODEPNG_COMPILE_ENCODER*/
-
-#ifdef LODEPNG_COMPILE_DECODER
-
-void lodepng_decompress_settings_init(LodePNGDecompressSettings* settings)
-{
- settings->ignore_adler32 = 0;
-
- settings->custom_zlib = 0;
- settings->custom_inflate = 0;
- settings->custom_context = 0;
-}
-
-const LodePNGDecompressSettings lodepng_default_decompress_settings = {0, 0, 0, 0};
-
-#endif /*LODEPNG_COMPILE_DECODER*/
-
-/* ////////////////////////////////////////////////////////////////////////// */
-/* ////////////////////////////////////////////////////////////////////////// */
-/* // End of Zlib related code. Begin of PNG related code. // */
-/* ////////////////////////////////////////////////////////////////////////// */
-/* ////////////////////////////////////////////////////////////////////////// */
-
-#ifdef LODEPNG_COMPILE_PNG
-
-/* ////////////////////////////////////////////////////////////////////////// */
-/* / CRC32 / */
-/* ////////////////////////////////////////////////////////////////////////// */
-
-
-#ifndef LODEPNG_NO_COMPILE_CRC
-/* CRC polynomial: 0xedb88320 */
-static unsigned lodepng_crc32_table[256] = {
- 0u, 1996959894u, 3993919788u, 2567524794u, 124634137u, 1886057615u, 3915621685u, 2657392035u,
- 249268274u, 2044508324u, 3772115230u, 2547177864u, 162941995u, 2125561021u, 3887607047u, 2428444049u,
- 498536548u, 1789927666u, 4089016648u, 2227061214u, 450548861u, 1843258603u, 4107580753u, 2211677639u,
- 325883990u, 1684777152u, 4251122042u, 2321926636u, 335633487u, 1661365465u, 4195302755u, 2366115317u,
- 997073096u, 1281953886u, 3579855332u, 2724688242u, 1006888145u, 1258607687u, 3524101629u, 2768942443u,
- 901097722u, 1119000684u, 3686517206u, 2898065728u, 853044451u, 1172266101u, 3705015759u, 2882616665u,
- 651767980u, 1373503546u, 3369554304u, 3218104598u, 565507253u, 1454621731u, 3485111705u, 3099436303u,
- 671266974u, 1594198024u, 3322730930u, 2970347812u, 795835527u, 1483230225u, 3244367275u, 3060149565u,
- 1994146192u, 31158534u, 2563907772u, 4023717930u, 1907459465u, 112637215u, 2680153253u, 3904427059u,
- 2013776290u, 251722036u, 2517215374u, 3775830040u, 2137656763u, 141376813u, 2439277719u, 3865271297u,
- 1802195444u, 476864866u, 2238001368u, 4066508878u, 1812370925u, 453092731u, 2181625025u, 4111451223u,
- 1706088902u, 314042704u, 2344532202u, 4240017532u, 1658658271u, 366619977u, 2362670323u, 4224994405u,
- 1303535960u, 984961486u, 2747007092u, 3569037538u, 1256170817u, 1037604311u, 2765210733u, 3554079995u,
- 1131014506u, 879679996u, 2909243462u, 3663771856u, 1141124467u, 855842277u, 2852801631u, 3708648649u,
- 1342533948u, 654459306u, 3188396048u, 3373015174u, 1466479909u, 544179635u, 3110523913u, 3462522015u,
- 1591671054u, 702138776u, 2966460450u, 3352799412u, 1504918807u, 783551873u, 3082640443u, 3233442989u,
- 3988292384u, 2596254646u, 62317068u, 1957810842u, 3939845945u, 2647816111u, 81470997u, 1943803523u,
- 3814918930u, 2489596804u, 225274430u, 2053790376u, 3826175755u, 2466906013u, 167816743u, 2097651377u,
- 4027552580u, 2265490386u, 503444072u, 1762050814u, 4150417245u, 2154129355u, 426522225u, 1852507879u,
- 4275313526u, 2312317920u, 282753626u, 1742555852u, 4189708143u, 2394877945u, 397917763u, 1622183637u,
- 3604390888u, 2714866558u, 953729732u, 1340076626u, 3518719985u, 2797360999u, 1068828381u, 1219638859u,
- 3624741850u, 2936675148u, 906185462u, 1090812512u, 3747672003u, 2825379669u, 829329135u, 1181335161u,
- 3412177804u, 3160834842u, 628085408u, 1382605366u, 3423369109u, 3138078467u, 570562233u, 1426400815u,
- 3317316542u, 2998733608u, 733239954u, 1555261956u, 3268935591u, 3050360625u, 752459403u, 1541320221u,
- 2607071920u, 3965973030u, 1969922972u, 40735498u, 2617837225u, 3943577151u, 1913087877u, 83908371u,
- 2512341634u, 3803740692u, 2075208622u, 213261112u, 2463272603u, 3855990285u, 2094854071u, 198958881u,
- 2262029012u, 4057260610u, 1759359992u, 534414190u, 2176718541u, 4139329115u, 1873836001u, 414664567u,
- 2282248934u, 4279200368u, 1711684554u, 285281116u, 2405801727u, 4167216745u, 1634467795u, 376229701u,
- 2685067896u, 3608007406u, 1308918612u, 956543938u, 2808555105u, 3495958263u, 1231636301u, 1047427035u,
- 2932959818u, 3654703836u, 1088359270u, 936918000u, 2847714899u, 3736837829u, 1202900863u, 817233897u,
- 3183342108u, 3401237130u, 1404277552u, 615818150u, 3134207493u, 3453421203u, 1423857449u, 601450431u,
- 3009837614u, 3294710456u, 1567103746u, 711928724u, 3020668471u, 3272380065u, 1510334235u, 755167117u
-};
-
-/*Return the CRC of the bytes buf[0..len-1].*/
-unsigned lodepng_crc32(const unsigned char* data, size_t length)
-{
- unsigned r = 0xffffffffu;
- size_t i;
- for(i = 0; i < length; ++i)
- {
- r = lodepng_crc32_table[(r ^ data[i]) & 0xff] ^ (r >> 8);
- }
- return r ^ 0xffffffffu;
-}
-#else /* !LODEPNG_NO_COMPILE_CRC */
-unsigned lodepng_crc32(const unsigned char* data, size_t length);
-#endif /* !LODEPNG_NO_COMPILE_CRC */
-
-/* ////////////////////////////////////////////////////////////////////////// */
-/* / Reading and writing single bits and bytes from/to stream for LodePNG / */
-/* ////////////////////////////////////////////////////////////////////////// */
-
-static unsigned char readBitFromReversedStream(size_t* bitpointer, const unsigned char* bitstream)
-{
- unsigned char result = (unsigned char)((bitstream[(*bitpointer) >> 3] >> (7 - ((*bitpointer) & 0x7))) & 1);
- ++(*bitpointer);
- return result;
-}
-
-static unsigned readBitsFromReversedStream(size_t* bitpointer, const unsigned char* bitstream, size_t nbits)
-{
- unsigned result = 0;
- size_t i;
- for(i = 0 ; i < nbits; ++i)
- {
- result <<= 1;
- result |= (unsigned)readBitFromReversedStream(bitpointer, bitstream);
- }
- return result;
-}
-
-#ifdef LODEPNG_COMPILE_DECODER
-static void setBitOfReversedStream0(size_t* bitpointer, unsigned char* bitstream, unsigned char bit)
-{
- /*the current bit in bitstream must be 0 for this to work*/
- if(bit)
- {
- /*earlier bit of huffman code is in a lesser significant bit of an earlier byte*/
- bitstream[(*bitpointer) >> 3] |= (bit << (7 - ((*bitpointer) & 0x7)));
- }
- ++(*bitpointer);
-}
-#endif /*LODEPNG_COMPILE_DECODER*/
-
-static void setBitOfReversedStream(size_t* bitpointer, unsigned char* bitstream, unsigned char bit)
-{
- /*the current bit in bitstream may be 0 or 1 for this to work*/
- if(bit == 0) bitstream[(*bitpointer) >> 3] &= (unsigned char)(~(1 << (7 - ((*bitpointer) & 0x7))));
- else bitstream[(*bitpointer) >> 3] |= (1 << (7 - ((*bitpointer) & 0x7)));
- ++(*bitpointer);
-}
-
-/* ////////////////////////////////////////////////////////////////////////// */
-/* / PNG chunks / */
-/* ////////////////////////////////////////////////////////////////////////// */
-
-unsigned lodepng_chunk_length(const unsigned char* chunk)
-{
- return lodepng_read32bitInt(&chunk[0]);
-}
-
-void lodepng_chunk_type(char type[5], const unsigned char* chunk)
-{
- unsigned i;
- for(i = 0; i != 4; ++i) type[i] = (char)chunk[4 + i];
- type[4] = 0; /*null termination char*/
-}
-
-unsigned char lodepng_chunk_type_equals(const unsigned char* chunk, const char* type)
-{
- if(strlen(type) != 4) return 0;
- return (chunk[4] == type[0] && chunk[5] == type[1] && chunk[6] == type[2] && chunk[7] == type[3]);
-}
-
-unsigned char lodepng_chunk_ancillary(const unsigned char* chunk)
-{
- return((chunk[4] & 32) != 0);
-}
-
-unsigned char lodepng_chunk_private(const unsigned char* chunk)
-{
- return((chunk[6] & 32) != 0);
-}
-
-unsigned char lodepng_chunk_safetocopy(const unsigned char* chunk)
-{
- return((chunk[7] & 32) != 0);
-}
-
-unsigned char* lodepng_chunk_data(unsigned char* chunk)
-{
- return &chunk[8];
-}
-
-const unsigned char* lodepng_chunk_data_const(const unsigned char* chunk)
-{
- return &chunk[8];
-}
-
-unsigned lodepng_chunk_check_crc(const unsigned char* chunk)
-{
- unsigned length = lodepng_chunk_length(chunk);
- unsigned CRC = lodepng_read32bitInt(&chunk[length + 8]);
- /*the CRC is taken of the data and the 4 chunk type letters, not the length*/
- unsigned checksum = lodepng_crc32(&chunk[4], length + 4);
- if(CRC != checksum) return 1;
- else return 0;
-}
-
-void lodepng_chunk_generate_crc(unsigned char* chunk)
-{
- unsigned length = lodepng_chunk_length(chunk);
- unsigned CRC = lodepng_crc32(&chunk[4], length + 4);
- lodepng_set32bitInt(chunk + 8 + length, CRC);
-}
-
-unsigned char* lodepng_chunk_next(unsigned char* chunk)
-{
- unsigned total_chunk_length = lodepng_chunk_length(chunk) + 12;
- return &chunk[total_chunk_length];
-}
-
-const unsigned char* lodepng_chunk_next_const(const unsigned char* chunk)
-{
- unsigned total_chunk_length = lodepng_chunk_length(chunk) + 12;
- return &chunk[total_chunk_length];
-}
-
-unsigned lodepng_chunk_append(unsigned char** out, size_t* outlength, const unsigned char* chunk)
-{
- unsigned i;
- unsigned total_chunk_length = lodepng_chunk_length(chunk) + 12;
- unsigned char *chunk_start, *new_buffer;
- size_t new_length = (*outlength) + total_chunk_length;
- if(new_length < total_chunk_length || new_length < (*outlength)) return 77; /*integer overflow happened*/
-
- new_buffer = (unsigned char*)lodepng_realloc(*out, new_length);
- if(!new_buffer) return 83; /*alloc fail*/
- (*out) = new_buffer;
- (*outlength) = new_length;
- chunk_start = &(*out)[new_length - total_chunk_length];
-
- for(i = 0; i != total_chunk_length; ++i) chunk_start[i] = chunk[i];
-
- return 0;
-}
-
-unsigned lodepng_chunk_create(unsigned char** out, size_t* outlength, unsigned length,
- const char* type, const unsigned char* data)
-{
- unsigned i;
- unsigned char *chunk, *new_buffer;
- size_t new_length = (*outlength) + length + 12;
- if(new_length < length + 12 || new_length < (*outlength)) return 77; /*integer overflow happened*/
- new_buffer = (unsigned char*)lodepng_realloc(*out, new_length);
- if(!new_buffer) return 83; /*alloc fail*/
- (*out) = new_buffer;
- (*outlength) = new_length;
- chunk = &(*out)[(*outlength) - length - 12];
-
- /*1: length*/
- lodepng_set32bitInt(chunk, (unsigned)length);
-
- /*2: chunk name (4 letters)*/
- chunk[4] = (unsigned char)type[0];
- chunk[5] = (unsigned char)type[1];
- chunk[6] = (unsigned char)type[2];
- chunk[7] = (unsigned char)type[3];
-
- /*3: the data*/
- for(i = 0; i != length; ++i) chunk[8 + i] = data[i];
-
- /*4: CRC (of the chunkname characters and the data)*/
- lodepng_chunk_generate_crc(chunk);
-
- return 0;
-}
-
-/* ////////////////////////////////////////////////////////////////////////// */
-/* / Color types and such / */
-/* ////////////////////////////////////////////////////////////////////////// */
-
-/*return type is a LodePNG error code*/
-static unsigned checkColorValidity(LodePNGColorType colortype, unsigned bd) /*bd = bitdepth*/
-{
- switch(colortype)
- {
- case 0: if(!(bd == 1 || bd == 2 || bd == 4 || bd == 8 || bd == 16)) return 37; break; /*grey*/
- case 2: if(!( bd == 8 || bd == 16)) return 37; break; /*RGB*/
- case 3: if(!(bd == 1 || bd == 2 || bd == 4 || bd == 8 )) return 37; break; /*palette*/
- case 4: if(!( bd == 8 || bd == 16)) return 37; break; /*grey + alpha*/
- case 6: if(!( bd == 8 || bd == 16)) return 37; break; /*RGBA*/
- default: return 31;
- }
- return 0; /*allowed color type / bits combination*/
-}
-
-static unsigned getNumColorChannels(LodePNGColorType colortype)
-{
- switch(colortype)
- {
- case 0: return 1; /*grey*/
- case 2: return 3; /*RGB*/
- case 3: return 1; /*palette*/
- case 4: return 2; /*grey + alpha*/
- case 6: return 4; /*RGBA*/
- }
- return 0; /*unexisting color type*/
-}
-
-static unsigned lodepng_get_bpp_lct(LodePNGColorType colortype, unsigned bitdepth)
-{
- /*bits per pixel is amount of channels * bits per channel*/
- return getNumColorChannels(colortype) * bitdepth;
-}
-
-/* ////////////////////////////////////////////////////////////////////////// */
-
-void lodepng_color_mode_init(LodePNGColorMode* info)
-{
- info->key_defined = 0;
- info->key_r = info->key_g = info->key_b = 0;
- info->colortype = LCT_RGBA;
- info->bitdepth = 8;
- info->palette = 0;
- info->palettesize = 0;
-}
-
-void lodepng_color_mode_cleanup(LodePNGColorMode* info)
-{
- lodepng_palette_clear(info);
-}
-
-unsigned lodepng_color_mode_copy(LodePNGColorMode* dest, const LodePNGColorMode* source)
-{
- size_t i;
- lodepng_color_mode_cleanup(dest);
- *dest = *source;
- if(source->palette)
- {
- dest->palette = (unsigned char*)lodepng_malloc(1024);
- if(!dest->palette && source->palettesize) return 83; /*alloc fail*/
- for(i = 0; i != source->palettesize * 4; ++i) dest->palette[i] = source->palette[i];
- }
- return 0;
-}
-
-static int lodepng_color_mode_equal(const LodePNGColorMode* a, const LodePNGColorMode* b)
-{
- size_t i;
- if(a->colortype != b->colortype) return 0;
- if(a->bitdepth != b->bitdepth) return 0;
- if(a->key_defined != b->key_defined) return 0;
- if(a->key_defined)
- {
- if(a->key_r != b->key_r) return 0;
- if(a->key_g != b->key_g) return 0;
- if(a->key_b != b->key_b) return 0;
- }
- /*if one of the palette sizes is 0, then we consider it to be the same as the
- other: it means that e.g. the palette was not given by the user and should be
- considered the same as the palette inside the PNG.*/
- if(1/*a->palettesize != 0 && b->palettesize != 0*/) {
- if(a->palettesize != b->palettesize) return 0;
- for(i = 0; i != a->palettesize * 4; ++i)
- {
- if(a->palette[i] != b->palette[i]) return 0;
- }
- }
- return 1;
-}
-
-void lodepng_palette_clear(LodePNGColorMode* info)
-{
- if(info->palette) lodepng_free(info->palette);
- info->palette = 0;
- info->palettesize = 0;
-}
-
-unsigned lodepng_palette_add(LodePNGColorMode* info,
- unsigned char r, unsigned char g, unsigned char b, unsigned char a)
-{
- unsigned char* data;
- /*the same resize technique as C++ std::vectors is used, and here it's made so that for a palette with
- the max of 256 colors, it'll have the exact alloc size*/
- if(!info->palette) /*allocate palette if empty*/
- {
- /*room for 256 colors with 4 bytes each*/
- data = (unsigned char*)lodepng_realloc(info->palette, 1024);
- if(!data) return 83; /*alloc fail*/
- else info->palette = data;
- }
- info->palette[4 * info->palettesize + 0] = r;
- info->palette[4 * info->palettesize + 1] = g;
- info->palette[4 * info->palettesize + 2] = b;
- info->palette[4 * info->palettesize + 3] = a;
- ++info->palettesize;
- return 0;
-}
-
-unsigned lodepng_get_bpp(const LodePNGColorMode* info)
-{
- /*calculate bits per pixel out of colortype and bitdepth*/
- return lodepng_get_bpp_lct(info->colortype, info->bitdepth);
-}
-
-unsigned lodepng_get_channels(const LodePNGColorMode* info)
-{
- return getNumColorChannels(info->colortype);
-}
-
-unsigned lodepng_is_greyscale_type(const LodePNGColorMode* info)
-{
- return info->colortype == LCT_GREY || info->colortype == LCT_GREY_ALPHA;
-}
-
-unsigned lodepng_is_alpha_type(const LodePNGColorMode* info)
-{
- return (info->colortype & 4) != 0; /*4 or 6*/
-}
-
-unsigned lodepng_is_palette_type(const LodePNGColorMode* info)
-{
- return info->colortype == LCT_PALETTE;
-}
-
-unsigned lodepng_has_palette_alpha(const LodePNGColorMode* info)
-{
- size_t i;
- for(i = 0; i != info->palettesize; ++i)
- {
- if(info->palette[i * 4 + 3] < 255) return 1;
- }
- return 0;
-}
-
-unsigned lodepng_can_have_alpha(const LodePNGColorMode* info)
-{
- return info->key_defined
- || lodepng_is_alpha_type(info)
- || lodepng_has_palette_alpha(info);
-}
-
-size_t lodepng_get_raw_size(unsigned w, unsigned h, const LodePNGColorMode* color)
-{
- /*will not overflow for any color type if roughly w * h < 268435455*/
- size_t bpp = lodepng_get_bpp(color);
- size_t n = w * h;
- return ((n / 8) * bpp) + ((n & 7) * bpp + 7) / 8;
-}
-
-size_t lodepng_get_raw_size_lct(unsigned w, unsigned h, LodePNGColorType colortype, unsigned bitdepth)
-{
- /*will not overflow for any color type if roughly w * h < 268435455*/
- size_t bpp = lodepng_get_bpp_lct(colortype, bitdepth);
- size_t n = w * h;
- return ((n / 8) * bpp) + ((n & 7) * bpp + 7) / 8;
-}
-
-
-#ifdef LODEPNG_COMPILE_PNG
-#ifdef LODEPNG_COMPILE_DECODER
-/*in an idat chunk, each scanline is a multiple of 8 bits, unlike the lodepng output buffer*/
-static size_t lodepng_get_raw_size_idat(unsigned w, unsigned h, const LodePNGColorMode* color)
-{
- /*will not overflow for any color type if roughly w * h < 268435455*/
- size_t bpp = lodepng_get_bpp(color);
- size_t line = ((w / 8) * bpp) + ((w & 7) * bpp + 7) / 8;
- return h * line;
-}
-#endif /*LODEPNG_COMPILE_DECODER*/
-#endif /*LODEPNG_COMPILE_PNG*/
-
-#ifdef LODEPNG_COMPILE_ANCILLARY_CHUNKS
-
-static void LodePNGUnknownChunks_init(LodePNGInfo* info)
-{
- unsigned i;
- for(i = 0; i != 3; ++i) info->unknown_chunks_data[i] = 0;
- for(i = 0; i != 3; ++i) info->unknown_chunks_size[i] = 0;
-}
-
-static void LodePNGUnknownChunks_cleanup(LodePNGInfo* info)
-{
- unsigned i;
- for(i = 0; i != 3; ++i) lodepng_free(info->unknown_chunks_data[i]);
-}
-
-static unsigned LodePNGUnknownChunks_copy(LodePNGInfo* dest, const LodePNGInfo* src)
-{
- unsigned i;
-
- LodePNGUnknownChunks_cleanup(dest);
-
- for(i = 0; i != 3; ++i)
- {
- size_t j;
- dest->unknown_chunks_size[i] = src->unknown_chunks_size[i];
- dest->unknown_chunks_data[i] = (unsigned char*)lodepng_malloc(src->unknown_chunks_size[i]);
- if(!dest->unknown_chunks_data[i] && dest->unknown_chunks_size[i]) return 83; /*alloc fail*/
- for(j = 0; j < src->unknown_chunks_size[i]; ++j)
- {
- dest->unknown_chunks_data[i][j] = src->unknown_chunks_data[i][j];
- }
- }
-
- return 0;
-}
-
-/******************************************************************************/
-
-static void LodePNGText_init(LodePNGInfo* info)
-{
- info->text_num = 0;
- info->text_keys = NULL;
- info->text_strings = NULL;
-}
-
-static void LodePNGText_cleanup(LodePNGInfo* info)
-{
- size_t i;
- for(i = 0; i != info->text_num; ++i)
- {
- string_cleanup(&info->text_keys[i]);
- string_cleanup(&info->text_strings[i]);
- }
- lodepng_free(info->text_keys);
- lodepng_free(info->text_strings);
-}
-
-static unsigned LodePNGText_copy(LodePNGInfo* dest, const LodePNGInfo* source)
-{
- size_t i = 0;
- dest->text_keys = 0;
- dest->text_strings = 0;
- dest->text_num = 0;
- for(i = 0; i != source->text_num; ++i)
- {
- CERROR_TRY_RETURN(lodepng_add_text(dest, source->text_keys[i], source->text_strings[i]));
- }
- return 0;
-}
-
-void lodepng_clear_text(LodePNGInfo* info)
-{
- LodePNGText_cleanup(info);
-}
-
-unsigned lodepng_add_text(LodePNGInfo* info, const char* key, const char* str)
-{
- char** new_keys = (char**)(lodepng_realloc(info->text_keys, sizeof(char*) * (info->text_num + 1)));
- char** new_strings = (char**)(lodepng_realloc(info->text_strings, sizeof(char*) * (info->text_num + 1)));
- if(!new_keys || !new_strings)
- {
- lodepng_free(new_keys);
- lodepng_free(new_strings);
- return 83; /*alloc fail*/
- }
-
- ++info->text_num;
- info->text_keys = new_keys;
- info->text_strings = new_strings;
-
- string_init(&info->text_keys[info->text_num - 1]);
- string_set(&info->text_keys[info->text_num - 1], key);
-
- string_init(&info->text_strings[info->text_num - 1]);
- string_set(&info->text_strings[info->text_num - 1], str);
-
- return 0;
-}
-
-/******************************************************************************/
-
-static void LodePNGIText_init(LodePNGInfo* info)
-{
- info->itext_num = 0;
- info->itext_keys = NULL;
- info->itext_langtags = NULL;
- info->itext_transkeys = NULL;
- info->itext_strings = NULL;
-}
-
-static void LodePNGIText_cleanup(LodePNGInfo* info)
-{
- size_t i;
- for(i = 0; i != info->itext_num; ++i)
- {
- string_cleanup(&info->itext_keys[i]);
- string_cleanup(&info->itext_langtags[i]);
- string_cleanup(&info->itext_transkeys[i]);
- string_cleanup(&info->itext_strings[i]);
- }
- lodepng_free(info->itext_keys);
- lodepng_free(info->itext_langtags);
- lodepng_free(info->itext_transkeys);
- lodepng_free(info->itext_strings);
-}
-
-static unsigned LodePNGIText_copy(LodePNGInfo* dest, const LodePNGInfo* source)
-{
- size_t i = 0;
- dest->itext_keys = 0;
- dest->itext_langtags = 0;
- dest->itext_transkeys = 0;
- dest->itext_strings = 0;
- dest->itext_num = 0;
- for(i = 0; i != source->itext_num; ++i)
- {
- CERROR_TRY_RETURN(lodepng_add_itext(dest, source->itext_keys[i], source->itext_langtags[i],
- source->itext_transkeys[i], source->itext_strings[i]));
- }
- return 0;
-}
-
-void lodepng_clear_itext(LodePNGInfo* info)
-{
- LodePNGIText_cleanup(info);
-}
-
-unsigned lodepng_add_itext(LodePNGInfo* info, const char* key, const char* langtag,
- const char* transkey, const char* str)
-{
- char** new_keys = (char**)(lodepng_realloc(info->itext_keys, sizeof(char*) * (info->itext_num + 1)));
- char** new_langtags = (char**)(lodepng_realloc(info->itext_langtags, sizeof(char*) * (info->itext_num + 1)));
- char** new_transkeys = (char**)(lodepng_realloc(info->itext_transkeys, sizeof(char*) * (info->itext_num + 1)));
- char** new_strings = (char**)(lodepng_realloc(info->itext_strings, sizeof(char*) * (info->itext_num + 1)));
- if(!new_keys || !new_langtags || !new_transkeys || !new_strings)
- {
- lodepng_free(new_keys);
- lodepng_free(new_langtags);
- lodepng_free(new_transkeys);
- lodepng_free(new_strings);
- return 83; /*alloc fail*/
- }
-
- ++info->itext_num;
- info->itext_keys = new_keys;
- info->itext_langtags = new_langtags;
- info->itext_transkeys = new_transkeys;
- info->itext_strings = new_strings;
-
- string_init(&info->itext_keys[info->itext_num - 1]);
- string_set(&info->itext_keys[info->itext_num - 1], key);
-
- string_init(&info->itext_langtags[info->itext_num - 1]);
- string_set(&info->itext_langtags[info->itext_num - 1], langtag);
-
- string_init(&info->itext_transkeys[info->itext_num - 1]);
- string_set(&info->itext_transkeys[info->itext_num - 1], transkey);
-
- string_init(&info->itext_strings[info->itext_num - 1]);
- string_set(&info->itext_strings[info->itext_num - 1], str);
-
- return 0;
-}
-#endif /*LODEPNG_COMPILE_ANCILLARY_CHUNKS*/
-
-void lodepng_info_init(LodePNGInfo* info)
-{
- lodepng_color_mode_init(&info->color);
- info->interlace_method = 0;
- info->compression_method = 0;
- info->filter_method = 0;
-#ifdef LODEPNG_COMPILE_ANCILLARY_CHUNKS
- info->background_defined = 0;
- info->background_r = info->background_g = info->background_b = 0;
-
- LodePNGText_init(info);
- LodePNGIText_init(info);
-
- info->time_defined = 0;
- info->phys_defined = 0;
-
- LodePNGUnknownChunks_init(info);
-#endif /*LODEPNG_COMPILE_ANCILLARY_CHUNKS*/
-}
-
-void lodepng_info_cleanup(LodePNGInfo* info)
-{
- lodepng_color_mode_cleanup(&info->color);
-#ifdef LODEPNG_COMPILE_ANCILLARY_CHUNKS
- LodePNGText_cleanup(info);
- LodePNGIText_cleanup(info);
-
- LodePNGUnknownChunks_cleanup(info);
-#endif /*LODEPNG_COMPILE_ANCILLARY_CHUNKS*/
-}
-
-unsigned lodepng_info_copy(LodePNGInfo* dest, const LodePNGInfo* source)
-{
- lodepng_info_cleanup(dest);
- *dest = *source;
- lodepng_color_mode_init(&dest->color);
- CERROR_TRY_RETURN(lodepng_color_mode_copy(&dest->color, &source->color));
-
-#ifdef LODEPNG_COMPILE_ANCILLARY_CHUNKS
- CERROR_TRY_RETURN(LodePNGText_copy(dest, source));
- CERROR_TRY_RETURN(LodePNGIText_copy(dest, source));
-
- LodePNGUnknownChunks_init(dest);
- CERROR_TRY_RETURN(LodePNGUnknownChunks_copy(dest, source));
-#endif /*LODEPNG_COMPILE_ANCILLARY_CHUNKS*/
- return 0;
-}
-
-void lodepng_info_swap(LodePNGInfo* a, LodePNGInfo* b)
-{
- LodePNGInfo temp = *a;
- *a = *b;
- *b = temp;
-}
-
-/* ////////////////////////////////////////////////////////////////////////// */
-
-/*index: bitgroup index, bits: bitgroup size(1, 2 or 4), in: bitgroup value, out: octet array to add bits to*/
-static void addColorBits(unsigned char* out, size_t index, unsigned bits, unsigned in)
-{
- unsigned m = bits == 1 ? 7 : bits == 2 ? 3 : 1; /*8 / bits - 1*/
- /*p = the partial index in the byte, e.g. with 4 palettebits it is 0 for first half or 1 for second half*/
- unsigned p = index & m;
- in &= (1u << bits) - 1u; /*filter out any other bits of the input value*/
- in = in << (bits * (m - p));
- if(p == 0) out[index * bits / 8] = in;
- else out[index * bits / 8] |= in;
-}
-
-typedef struct ColorTree ColorTree;
-
-/*
-One node of a color tree
-This is the data structure used to count the number of unique colors and to get a palette
-index for a color. It's like an octree, but because the alpha channel is used too, each
-node has 16 instead of 8 children.
-*/
-struct ColorTree
-{
- ColorTree* children[16]; /*up to 16 pointers to ColorTree of next level*/
- int index; /*the payload. Only has a meaningful value if this is in the last level*/
-};
-
-static void color_tree_init(ColorTree* tree)
-{
- int i;
- for(i = 0; i != 16; ++i) tree->children[i] = 0;
- tree->index = -1;
-}
-
-static void color_tree_cleanup(ColorTree* tree)
-{
- int i;
- for(i = 0; i != 16; ++i)
- {
- if(tree->children[i])
- {
- color_tree_cleanup(tree->children[i]);
- lodepng_free(tree->children[i]);
- }
- }
-}
-
-/*returns -1 if color not present, its index otherwise*/
-static int color_tree_get(ColorTree* tree, unsigned char r, unsigned char g, unsigned char b, unsigned char a)
-{
- int bit = 0;
- for(bit = 0; bit < 8; ++bit)
- {
- int i = 8 * ((r >> bit) & 1) + 4 * ((g >> bit) & 1) + 2 * ((b >> bit) & 1) + 1 * ((a >> bit) & 1);
- if(!tree->children[i]) return -1;
- else tree = tree->children[i];
- }
- return tree ? tree->index : -1;
-}
-
-#ifdef LODEPNG_COMPILE_ENCODER
-static int color_tree_has(ColorTree* tree, unsigned char r, unsigned char g, unsigned char b, unsigned char a)
-{
- return color_tree_get(tree, r, g, b, a) >= 0;
-}
-#endif /*LODEPNG_COMPILE_ENCODER*/
-
-/*color is not allowed to already exist.
-Index should be >= 0 (it's signed to be compatible with using -1 for "doesn't exist")*/
-static void color_tree_add(ColorTree* tree,
- unsigned char r, unsigned char g, unsigned char b, unsigned char a, unsigned index)
-{
- int bit;
- for(bit = 0; bit < 8; ++bit)
- {
- int i = 8 * ((r >> bit) & 1) + 4 * ((g >> bit) & 1) + 2 * ((b >> bit) & 1) + 1 * ((a >> bit) & 1);
- if(!tree->children[i])
- {
- tree->children[i] = (ColorTree*)lodepng_malloc(sizeof(ColorTree));
- color_tree_init(tree->children[i]);
- }
- tree = tree->children[i];
- }
- tree->index = (int)index;
-}
-
-/*put a pixel, given its RGBA color, into image of any color type*/
-static unsigned rgba8ToPixel(unsigned char* out, size_t i,
- const LodePNGColorMode* mode, ColorTree* tree /*for palette*/,
- unsigned char r, unsigned char g, unsigned char b, unsigned char a)
-{
- if(mode->colortype == LCT_GREY)
- {
- unsigned char grey = r; /*((unsigned short)r + g + b) / 3*/;
- if(mode->bitdepth == 8) out[i] = grey;
- else if(mode->bitdepth == 16) out[i * 2 + 0] = out[i * 2 + 1] = grey;
- else
- {
- /*take the most significant bits of grey*/
- grey = (grey >> (8 - mode->bitdepth)) & ((1 << mode->bitdepth) - 1);
- addColorBits(out, i, mode->bitdepth, grey);
- }
- }
- else if(mode->colortype == LCT_RGB)
- {
- if(mode->bitdepth == 8)
- {
- out[i * 3 + 0] = r;
- out[i * 3 + 1] = g;
- out[i * 3 + 2] = b;
- }
- else
- {
- out[i * 6 + 0] = out[i * 6 + 1] = r;
- out[i * 6 + 2] = out[i * 6 + 3] = g;
- out[i * 6 + 4] = out[i * 6 + 5] = b;
- }
- }
- else if(mode->colortype == LCT_PALETTE)
- {
- int index = color_tree_get(tree, r, g, b, a);
- if(index < 0) return 82; /*color not in palette*/
- if(mode->bitdepth == 8) out[i] = index;
- else addColorBits(out, i, mode->bitdepth, (unsigned)index);
- }
- else if(mode->colortype == LCT_GREY_ALPHA)
- {
- unsigned char grey = r; /*((unsigned short)r + g + b) / 3*/;
- if(mode->bitdepth == 8)
- {
- out[i * 2 + 0] = grey;
- out[i * 2 + 1] = a;
- }
- else if(mode->bitdepth == 16)
- {
- out[i * 4 + 0] = out[i * 4 + 1] = grey;
- out[i * 4 + 2] = out[i * 4 + 3] = a;
- }
- }
- else if(mode->colortype == LCT_RGBA)
- {
- if(mode->bitdepth == 8)
- {
- out[i * 4 + 0] = r;
- out[i * 4 + 1] = g;
- out[i * 4 + 2] = b;
- out[i * 4 + 3] = a;
- }
- else
- {
- out[i * 8 + 0] = out[i * 8 + 1] = r;
- out[i * 8 + 2] = out[i * 8 + 3] = g;
- out[i * 8 + 4] = out[i * 8 + 5] = b;
- out[i * 8 + 6] = out[i * 8 + 7] = a;
- }
- }
-
- return 0; /*no error*/
-}
-
-/*put a pixel, given its RGBA16 color, into image of any color 16-bitdepth type*/
-static void rgba16ToPixel(unsigned char* out, size_t i,
- const LodePNGColorMode* mode,
- unsigned short r, unsigned short g, unsigned short b, unsigned short a)
-{
- if(mode->colortype == LCT_GREY)
- {
- unsigned short grey = r; /*((unsigned)r + g + b) / 3*/;
- out[i * 2 + 0] = (grey >> 8) & 255;
- out[i * 2 + 1] = grey & 255;
- }
- else if(mode->colortype == LCT_RGB)
- {
- out[i * 6 + 0] = (r >> 8) & 255;
- out[i * 6 + 1] = r & 255;
- out[i * 6 + 2] = (g >> 8) & 255;
- out[i * 6 + 3] = g & 255;
- out[i * 6 + 4] = (b >> 8) & 255;
- out[i * 6 + 5] = b & 255;
- }
- else if(mode->colortype == LCT_GREY_ALPHA)
- {
- unsigned short grey = r; /*((unsigned)r + g + b) / 3*/;
- out[i * 4 + 0] = (grey >> 8) & 255;
- out[i * 4 + 1] = grey & 255;
- out[i * 4 + 2] = (a >> 8) & 255;
- out[i * 4 + 3] = a & 255;
- }
- else if(mode->colortype == LCT_RGBA)
- {
- out[i * 8 + 0] = (r >> 8) & 255;
- out[i * 8 + 1] = r & 255;
- out[i * 8 + 2] = (g >> 8) & 255;
- out[i * 8 + 3] = g & 255;
- out[i * 8 + 4] = (b >> 8) & 255;
- out[i * 8 + 5] = b & 255;
- out[i * 8 + 6] = (a >> 8) & 255;
- out[i * 8 + 7] = a & 255;
- }
-}
-
-/*Get RGBA8 color of pixel with index i (y * width + x) from the raw image with given color type.*/
-static void getPixelColorRGBA8(unsigned char* r, unsigned char* g,
- unsigned char* b, unsigned char* a,
- const unsigned char* in, size_t i,
- const LodePNGColorMode* mode)
-{
- if(mode->colortype == LCT_GREY)
- {
- if(mode->bitdepth == 8)
- {
- *r = *g = *b = in[i];
- if(mode->key_defined && *r == mode->key_r) *a = 0;
- else *a = 255;
- }
- else if(mode->bitdepth == 16)
- {
- *r = *g = *b = in[i * 2 + 0];
- if(mode->key_defined && 256U * in[i * 2 + 0] + in[i * 2 + 1] == mode->key_r) *a = 0;
- else *a = 255;
- }
- else
- {
- unsigned highest = ((1U << mode->bitdepth) - 1U); /*highest possible value for this bit depth*/
- size_t j = i * mode->bitdepth;
- unsigned value = readBitsFromReversedStream(&j, in, mode->bitdepth);
- *r = *g = *b = (value * 255) / highest;
- if(mode->key_defined && value == mode->key_r) *a = 0;
- else *a = 255;
- }
- }
- else if(mode->colortype == LCT_RGB)
- {
- if(mode->bitdepth == 8)
- {
- *r = in[i * 3 + 0]; *g = in[i * 3 + 1]; *b = in[i * 3 + 2];
- if(mode->key_defined && *r == mode->key_r && *g == mode->key_g && *b == mode->key_b) *a = 0;
- else *a = 255;
- }
- else
- {
- *r = in[i * 6 + 0];
- *g = in[i * 6 + 2];
- *b = in[i * 6 + 4];
- if(mode->key_defined && 256U * in[i * 6 + 0] + in[i * 6 + 1] == mode->key_r
- && 256U * in[i * 6 + 2] + in[i * 6 + 3] == mode->key_g
- && 256U * in[i * 6 + 4] + in[i * 6 + 5] == mode->key_b) *a = 0;
- else *a = 255;
- }
- }
- else if(mode->colortype == LCT_PALETTE)
- {
- unsigned index;
- if(mode->bitdepth == 8) index = in[i];
- else
- {
- size_t j = i * mode->bitdepth;
- index = readBitsFromReversedStream(&j, in, mode->bitdepth);
- }
-
- if(index >= mode->palettesize)
- {
- /*This is an error according to the PNG spec, but common PNG decoders make it black instead.
- Done here too, slightly faster due to no error handling needed.*/
- *r = *g = *b = 0;
- *a = 255;
- }
- else
- {
- *r = mode->palette[index * 4 + 0];
- *g = mode->palette[index * 4 + 1];
- *b = mode->palette[index * 4 + 2];
- *a = mode->palette[index * 4 + 3];
- }
- }
- else if(mode->colortype == LCT_GREY_ALPHA)
- {
- if(mode->bitdepth == 8)
- {
- *r = *g = *b = in[i * 2 + 0];
- *a = in[i * 2 + 1];
- }
- else
- {
- *r = *g = *b = in[i * 4 + 0];
- *a = in[i * 4 + 2];
- }
- }
- else if(mode->colortype == LCT_RGBA)
- {
- if(mode->bitdepth == 8)
- {
- *r = in[i * 4 + 0];
- *g = in[i * 4 + 1];
- *b = in[i * 4 + 2];
- *a = in[i * 4 + 3];
- }
- else
- {
- *r = in[i * 8 + 0];
- *g = in[i * 8 + 2];
- *b = in[i * 8 + 4];
- *a = in[i * 8 + 6];
- }
- }
-}
-
-/*Similar to getPixelColorRGBA8, but with all the for loops inside of the color
-mode test cases, optimized to convert the colors much faster, when converting
-to RGBA or RGB with 8 bit per cannel. buffer must be RGBA or RGB output with
-enough memory, if has_alpha is true the output is RGBA. mode has the color mode
-of the input buffer.*/
-static void getPixelColorsRGBA8(unsigned char* buffer, size_t numpixels,
- unsigned has_alpha, const unsigned char* in,
- const LodePNGColorMode* mode)
-{
- unsigned num_channels = has_alpha ? 4 : 3;
- size_t i;
- if(mode->colortype == LCT_GREY)
- {
- if(mode->bitdepth == 8)
- {
- for(i = 0; i != numpixels; ++i, buffer += num_channels)
- {
- buffer[0] = buffer[1] = buffer[2] = in[i];
- if(has_alpha) buffer[3] = mode->key_defined && in[i] == mode->key_r ? 0 : 255;
- }
- }
- else if(mode->bitdepth == 16)
- {
- for(i = 0; i != numpixels; ++i, buffer += num_channels)
- {
- buffer[0] = buffer[1] = buffer[2] = in[i * 2];
- if(has_alpha) buffer[3] = mode->key_defined && 256U * in[i * 2 + 0] + in[i * 2 + 1] == mode->key_r ? 0 : 255;
- }
- }
- else
- {
- unsigned highest = ((1U << mode->bitdepth) - 1U); /*highest possible value for this bit depth*/
- size_t j = 0;
- for(i = 0; i != numpixels; ++i, buffer += num_channels)
- {
- unsigned value = readBitsFromReversedStream(&j, in, mode->bitdepth);
- buffer[0] = buffer[1] = buffer[2] = (value * 255) / highest;
- if(has_alpha) buffer[3] = mode->key_defined && value == mode->key_r ? 0 : 255;
- }
- }
- }
- else if(mode->colortype == LCT_RGB)
- {
- if(mode->bitdepth == 8)
- {
- for(i = 0; i != numpixels; ++i, buffer += num_channels)
- {
- buffer[0] = in[i * 3 + 0];
- buffer[1] = in[i * 3 + 1];
- buffer[2] = in[i * 3 + 2];
- if(has_alpha) buffer[3] = mode->key_defined && buffer[0] == mode->key_r
- && buffer[1]== mode->key_g && buffer[2] == mode->key_b ? 0 : 255;
- }
- }
- else
- {
- for(i = 0; i != numpixels; ++i, buffer += num_channels)
- {
- buffer[0] = in[i * 6 + 0];
- buffer[1] = in[i * 6 + 2];
- buffer[2] = in[i * 6 + 4];
- if(has_alpha) buffer[3] = mode->key_defined
- && 256U * in[i * 6 + 0] + in[i * 6 + 1] == mode->key_r
- && 256U * in[i * 6 + 2] + in[i * 6 + 3] == mode->key_g
- && 256U * in[i * 6 + 4] + in[i * 6 + 5] == mode->key_b ? 0 : 255;
- }
- }
- }
- else if(mode->colortype == LCT_PALETTE)
- {
- unsigned index;
- size_t j = 0;
- for(i = 0; i != numpixels; ++i, buffer += num_channels)
- {
- if(mode->bitdepth == 8) index = in[i];
- else index = readBitsFromReversedStream(&j, in, mode->bitdepth);
-
- if(index >= mode->palettesize)
- {
- /*This is an error according to the PNG spec, but most PNG decoders make it black instead.
- Done here too, slightly faster due to no error handling needed.*/
- buffer[0] = buffer[1] = buffer[2] = 0;
- if(has_alpha) buffer[3] = 255;
- }
- else
- {
- buffer[0] = mode->palette[index * 4 + 0];
- buffer[1] = mode->palette[index * 4 + 1];
- buffer[2] = mode->palette[index * 4 + 2];
- if(has_alpha) buffer[3] = mode->palette[index * 4 + 3];
- }
- }
- }
- else if(mode->colortype == LCT_GREY_ALPHA)
- {
- if(mode->bitdepth == 8)
- {
- for(i = 0; i != numpixels; ++i, buffer += num_channels)
- {
- buffer[0] = buffer[1] = buffer[2] = in[i * 2 + 0];
- if(has_alpha) buffer[3] = in[i * 2 + 1];
- }
- }
- else
- {
- for(i = 0; i != numpixels; ++i, buffer += num_channels)
- {
- buffer[0] = buffer[1] = buffer[2] = in[i * 4 + 0];
- if(has_alpha) buffer[3] = in[i * 4 + 2];
- }
- }
- }
- else if(mode->colortype == LCT_RGBA)
- {
- if(mode->bitdepth == 8)
- {
- for(i = 0; i != numpixels; ++i, buffer += num_channels)
- {
- buffer[0] = in[i * 4 + 0];
- buffer[1] = in[i * 4 + 1];
- buffer[2] = in[i * 4 + 2];
- if(has_alpha) buffer[3] = in[i * 4 + 3];
- }
- }
- else
- {
- for(i = 0; i != numpixels; ++i, buffer += num_channels)
- {
- buffer[0] = in[i * 8 + 0];
- buffer[1] = in[i * 8 + 2];
- buffer[2] = in[i * 8 + 4];
- if(has_alpha) buffer[3] = in[i * 8 + 6];
- }
- }
- }
-}
-
-/*Get RGBA16 color of pixel with index i (y * width + x) from the raw image with
-given color type, but the given color type must be 16-bit itself.*/
-static void getPixelColorRGBA16(unsigned short* r, unsigned short* g, unsigned short* b, unsigned short* a,
- const unsigned char* in, size_t i, const LodePNGColorMode* mode)
-{
- if(mode->colortype == LCT_GREY)
- {
- *r = *g = *b = 256 * in[i * 2 + 0] + in[i * 2 + 1];
- if(mode->key_defined && 256U * in[i * 2 + 0] + in[i * 2 + 1] == mode->key_r) *a = 0;
- else *a = 65535;
- }
- else if(mode->colortype == LCT_RGB)
- {
- *r = 256u * in[i * 6 + 0] + in[i * 6 + 1];
- *g = 256u * in[i * 6 + 2] + in[i * 6 + 3];
- *b = 256u * in[i * 6 + 4] + in[i * 6 + 5];
- if(mode->key_defined
- && 256u * in[i * 6 + 0] + in[i * 6 + 1] == mode->key_r
- && 256u * in[i * 6 + 2] + in[i * 6 + 3] == mode->key_g
- && 256u * in[i * 6 + 4] + in[i * 6 + 5] == mode->key_b) *a = 0;
- else *a = 65535;
- }
- else if(mode->colortype == LCT_GREY_ALPHA)
- {
- *r = *g = *b = 256u * in[i * 4 + 0] + in[i * 4 + 1];
- *a = 256u * in[i * 4 + 2] + in[i * 4 + 3];
- }
- else if(mode->colortype == LCT_RGBA)
- {
- *r = 256u * in[i * 8 + 0] + in[i * 8 + 1];
- *g = 256u * in[i * 8 + 2] + in[i * 8 + 3];
- *b = 256u * in[i * 8 + 4] + in[i * 8 + 5];
- *a = 256u * in[i * 8 + 6] + in[i * 8 + 7];
- }
-}
-
-unsigned lodepng_convert(unsigned char* out, const unsigned char* in,
- const LodePNGColorMode* mode_out, const LodePNGColorMode* mode_in,
- unsigned w, unsigned h)
-{
- size_t i;
- ColorTree tree;
- size_t numpixels = w * h;
-
- if(lodepng_color_mode_equal(mode_out, mode_in))
- {
- size_t numbytes = lodepng_get_raw_size(w, h, mode_in);
- for(i = 0; i != numbytes; ++i) out[i] = in[i];
- return 0;
- }
-
- if(mode_out->colortype == LCT_PALETTE)
- {
- size_t palettesize = mode_out->palettesize;
- const unsigned char* palette = mode_out->palette;
- size_t palsize = 1u << mode_out->bitdepth;
- /*if the user specified output palette but did not give the values, assume
- they want the values of the input color type (assuming that one is palette).
- Note that we never create a new palette ourselves.*/
- if(palettesize == 0)
- {
- palettesize = mode_in->palettesize;
- palette = mode_in->palette;
- }
- if(palettesize < palsize) palsize = palettesize;
- color_tree_init(&tree);
- for(i = 0; i != palsize; ++i)
- {
- const unsigned char* p = &palette[i * 4];
- color_tree_add(&tree, p[0], p[1], p[2], p[3], i);
- }
- }
-
- if(mode_in->bitdepth == 16 && mode_out->bitdepth == 16)
- {
- for(i = 0; i != numpixels; ++i)
- {
- unsigned short r = 0, g = 0, b = 0, a = 0;
- getPixelColorRGBA16(&r, &g, &b, &a, in, i, mode_in);
- rgba16ToPixel(out, i, mode_out, r, g, b, a);
- }
- }
- else if(mode_out->bitdepth == 8 && mode_out->colortype == LCT_RGBA)
- {
- getPixelColorsRGBA8(out, numpixels, 1, in, mode_in);
- }
- else if(mode_out->bitdepth == 8 && mode_out->colortype == LCT_RGB)
- {
- getPixelColorsRGBA8(out, numpixels, 0, in, mode_in);
- }
- else
- {
- unsigned char r = 0, g = 0, b = 0, a = 0;
- for(i = 0; i != numpixels; ++i)
- {
- getPixelColorRGBA8(&r, &g, &b, &a, in, i, mode_in);
- CERROR_TRY_RETURN(rgba8ToPixel(out, i, mode_out, &tree, r, g, b, a));
- }
- }
-
- if(mode_out->colortype == LCT_PALETTE)
- {
- color_tree_cleanup(&tree);
- }
-
- return 0; /*no error*/
-}
-
-#ifdef LODEPNG_COMPILE_ENCODER
-
-void lodepng_color_profile_init(LodePNGColorProfile* profile)
-{
- profile->colored = 0;
- profile->key = 0;
- profile->key_r = profile->key_g = profile->key_b = 0;
- profile->alpha = 0;
- profile->numcolors = 0;
- profile->bits = 1;
-}
-
-/*function used for debug purposes with C++*/
-/*void printColorProfile(LodePNGColorProfile* p)
-{
- std::cout << "colored: " << (int)p->colored << ", ";
- std::cout << "key: " << (int)p->key << ", ";
- std::cout << "key_r: " << (int)p->key_r << ", ";
- std::cout << "key_g: " << (int)p->key_g << ", ";
- std::cout << "key_b: " << (int)p->key_b << ", ";
- std::cout << "alpha: " << (int)p->alpha << ", ";
- std::cout << "numcolors: " << (int)p->numcolors << ", ";
- std::cout << "bits: " << (int)p->bits << std::endl;
-}*/
-
-/*Returns how many bits needed to represent given value (max 8 bit)*/
-static unsigned getValueRequiredBits(unsigned char value)
-{
- if(value == 0 || value == 255) return 1;
- /*The scaling of 2-bit and 4-bit values uses multiples of 85 and 17*/
- if(value % 17 == 0) return value % 85 == 0 ? 2 : 4;
- return 8;
-}
-
-/*profile must already have been inited with mode.
-It's ok to set some parameters of profile to done already.*/
-unsigned lodepng_get_color_profile(LodePNGColorProfile* profile,
- const unsigned char* in, unsigned w, unsigned h,
- const LodePNGColorMode* mode)
-{
- unsigned error = 0;
- size_t i;
- ColorTree tree;
- size_t numpixels = w * h;
-
- unsigned colored_done = lodepng_is_greyscale_type(mode) ? 1 : 0;
- unsigned alpha_done = lodepng_can_have_alpha(mode) ? 0 : 1;
- unsigned numcolors_done = 0;
- unsigned bpp = lodepng_get_bpp(mode);
- unsigned bits_done = bpp == 1 ? 1 : 0;
- unsigned maxnumcolors = 257;
- unsigned sixteen = 0;
- if(bpp <= 8) maxnumcolors = bpp == 1 ? 2 : (bpp == 2 ? 4 : (bpp == 4 ? 16 : 256));
-
- color_tree_init(&tree);
-
- /*Check if the 16-bit input is truly 16-bit*/
- if(mode->bitdepth == 16)
- {
- unsigned short r, g, b, a;
- for(i = 0; i != numpixels; ++i)
- {
- getPixelColorRGBA16(&r, &g, &b, &a, in, i, mode);
- if((r & 255) != ((r >> 8) & 255) || (g & 255) != ((g >> 8) & 255) ||
- (b & 255) != ((b >> 8) & 255) || (a & 255) != ((a >> 8) & 255)) /*first and second byte differ*/
- {
- sixteen = 1;
- break;
- }
- }
- }
-
- if(sixteen)
- {
- unsigned short r = 0, g = 0, b = 0, a = 0;
- profile->bits = 16;
- bits_done = numcolors_done = 1; /*counting colors no longer useful, palette doesn't support 16-bit*/
-
- for(i = 0; i != numpixels; ++i)
- {
- getPixelColorRGBA16(&r, &g, &b, &a, in, i, mode);
-
- if(!colored_done && (r != g || r != b))
- {
- profile->colored = 1;
- colored_done = 1;
- }
-
- if(!alpha_done)
- {
- unsigned matchkey = (r == profile->key_r && g == profile->key_g && b == profile->key_b);
- if(a != 65535 && (a != 0 || (profile->key && !matchkey)))
- {
- profile->alpha = 1;
- profile->key = 0;
- alpha_done = 1;
- }
- else if(a == 0 && !profile->alpha && !profile->key)
- {
- profile->key = 1;
- profile->key_r = r;
- profile->key_g = g;
- profile->key_b = b;
- }
- else if(a == 65535 && profile->key && matchkey)
- {
- /* Color key cannot be used if an opaque pixel also has that RGB color. */
- profile->alpha = 1;
- profile->key = 0;
- alpha_done = 1;
- }
- }
- if(alpha_done && numcolors_done && colored_done && bits_done) break;
- }
-
- if(profile->key && !profile->alpha)
- {
- for(i = 0; i != numpixels; ++i)
- {
- getPixelColorRGBA16(&r, &g, &b, &a, in, i, mode);
- if(a != 0 && r == profile->key_r && g == profile->key_g && b == profile->key_b)
- {
- /* Color key cannot be used if an opaque pixel also has that RGB color. */
- profile->alpha = 1;
- profile->key = 0;
- alpha_done = 1;
- }
- }
- }
- }
- else /* < 16-bit */
- {
- unsigned char r = 0, g = 0, b = 0, a = 0;
- for(i = 0; i != numpixels; ++i)
- {
- getPixelColorRGBA8(&r, &g, &b, &a, in, i, mode);
-
- if(!bits_done && profile->bits < 8)
- {
- /*only r is checked, < 8 bits is only relevant for greyscale*/
- unsigned bits = getValueRequiredBits(r);
- if(bits > profile->bits) profile->bits = bits;
- }
- bits_done = (profile->bits >= bpp);
-
- if(!colored_done && (r != g || r != b))
- {
- profile->colored = 1;
- colored_done = 1;
- if(profile->bits < 8) profile->bits = 8; /*PNG has no colored modes with less than 8-bit per channel*/
- }
-
- if(!alpha_done)
- {
- unsigned matchkey = (r == profile->key_r && g == profile->key_g && b == profile->key_b);
- if(a != 255 && (a != 0 || (profile->key && !matchkey)))
- {
- profile->alpha = 1;
- profile->key = 0;
- alpha_done = 1;
- if(profile->bits < 8) profile->bits = 8; /*PNG has no alphachannel modes with less than 8-bit per channel*/
- }
- else if(a == 0 && !profile->alpha && !profile->key)
- {
- profile->key = 1;
- profile->key_r = r;
- profile->key_g = g;
- profile->key_b = b;
- }
- else if(a == 255 && profile->key && matchkey)
- {
- /* Color key cannot be used if an opaque pixel also has that RGB color. */
- profile->alpha = 1;
- profile->key = 0;
- alpha_done = 1;
- if(profile->bits < 8) profile->bits = 8; /*PNG has no alphachannel modes with less than 8-bit per channel*/
- }
- }
-
- if(!numcolors_done)
- {
- if(!color_tree_has(&tree, r, g, b, a))
- {
- color_tree_add(&tree, r, g, b, a, profile->numcolors);
- if(profile->numcolors < 256)
- {
- unsigned char* p = profile->palette;
- unsigned n = profile->numcolors;
- p[n * 4 + 0] = r;
- p[n * 4 + 1] = g;
- p[n * 4 + 2] = b;
- p[n * 4 + 3] = a;
- }
- ++profile->numcolors;
- numcolors_done = profile->numcolors >= maxnumcolors;
- }
- }
-
- if(alpha_done && numcolors_done && colored_done && bits_done) break;
- }
-
- if(profile->key && !profile->alpha)
- {
- for(i = 0; i != numpixels; ++i)
- {
- getPixelColorRGBA8(&r, &g, &b, &a, in, i, mode);
- if(a != 0 && r == profile->key_r && g == profile->key_g && b == profile->key_b)
- {
- /* Color key cannot be used if an opaque pixel also has that RGB color. */
- profile->alpha = 1;
- profile->key = 0;
- alpha_done = 1;
- if(profile->bits < 8) profile->bits = 8; /*PNG has no alphachannel modes with less than 8-bit per channel*/
- }
- }
- }
-
- /*make the profile's key always 16-bit for consistency - repeat each byte twice*/
- profile->key_r += (profile->key_r << 8);
- profile->key_g += (profile->key_g << 8);
- profile->key_b += (profile->key_b << 8);
- }
-
- color_tree_cleanup(&tree);
- return error;
-}
-
-/*Automatically chooses color type that gives smallest amount of bits in the
-output image, e.g. grey if there are only greyscale pixels, palette if there
-are less than 256 colors, ...
-Updates values of mode with a potentially smaller color model. mode_out should
-contain the user chosen color model, but will be overwritten with the new chosen one.*/
-unsigned lodepng_auto_choose_color(LodePNGColorMode* mode_out,
- const unsigned char* image, unsigned w, unsigned h,
- const LodePNGColorMode* mode_in)
-{
- LodePNGColorProfile prof;
- unsigned error = 0;
- unsigned i, n, palettebits, palette_ok;
-
- lodepng_color_profile_init(&prof);
- error = lodepng_get_color_profile(&prof, image, w, h, mode_in);
- if(error) return error;
- mode_out->key_defined = 0;
-
- if(prof.key && w * h <= 16)
- {
- prof.alpha = 1; /*too few pixels to justify tRNS chunk overhead*/
- prof.key = 0;
- if(prof.bits < 8) prof.bits = 8; /*PNG has no alphachannel modes with less than 8-bit per channel*/
- }
- n = prof.numcolors;
- palettebits = n <= 2 ? 1 : (n <= 4 ? 2 : (n <= 16 ? 4 : 8));
- palette_ok = n <= 256 && prof.bits <= 8;
- if(w * h < n * 2) palette_ok = 0; /*don't add palette overhead if image has only a few pixels*/
- if(!prof.colored && prof.bits <= palettebits) palette_ok = 0; /*grey is less overhead*/
-
- if(palette_ok)
- {
- unsigned char* p = prof.palette;
- lodepng_palette_clear(mode_out); /*remove potential earlier palette*/
- for(i = 0; i != prof.numcolors; ++i)
- {
- error = lodepng_palette_add(mode_out, p[i * 4 + 0], p[i * 4 + 1], p[i * 4 + 2], p[i * 4 + 3]);
- if(error) break;
- }
-
- mode_out->colortype = LCT_PALETTE;
- mode_out->bitdepth = palettebits;
-
- if(mode_in->colortype == LCT_PALETTE && mode_in->palettesize >= mode_out->palettesize
- && mode_in->bitdepth == mode_out->bitdepth)
- {
- /*If input should have same palette colors, keep original to preserve its order and prevent conversion*/
- lodepng_color_mode_cleanup(mode_out);
- lodepng_color_mode_copy(mode_out, mode_in);
- }
- }
- else /*8-bit or 16-bit per channel*/
- {
- mode_out->bitdepth = prof.bits;
- mode_out->colortype = prof.alpha ? (prof.colored ? LCT_RGBA : LCT_GREY_ALPHA)
- : (prof.colored ? LCT_RGB : LCT_GREY);
-
- if(prof.key)
- {
- unsigned mask = (1u << mode_out->bitdepth) - 1u; /*profile always uses 16-bit, mask converts it*/
- mode_out->key_r = prof.key_r & mask;
- mode_out->key_g = prof.key_g & mask;
- mode_out->key_b = prof.key_b & mask;
- mode_out->key_defined = 1;
- }
- }
-
- return error;
-}
-
-#endif /* #ifdef LODEPNG_COMPILE_ENCODER */
-
-/*
-Paeth predicter, used by PNG filter type 4
-The parameters are of type short, but should come from unsigned chars, the shorts
-are only needed to make the paeth calculation correct.
-*/
-static unsigned char paethPredictor(short a, short b, short c)
-{
- short pa = abs(b - c);
- short pb = abs(a - c);
- short pc = abs(a + b - c - c);
-
- if(pc < pa && pc < pb) return (unsigned char)c;
- else if(pb < pa) return (unsigned char)b;
- else return (unsigned char)a;
-}
-
-/*shared values used by multiple Adam7 related functions*/
-
-static const unsigned ADAM7_IX[7] = { 0, 4, 0, 2, 0, 1, 0 }; /*x start values*/
-static const unsigned ADAM7_IY[7] = { 0, 0, 4, 0, 2, 0, 1 }; /*y start values*/
-static const unsigned ADAM7_DX[7] = { 8, 8, 4, 4, 2, 2, 1 }; /*x delta values*/
-static const unsigned ADAM7_DY[7] = { 8, 8, 8, 4, 4, 2, 2 }; /*y delta values*/
-
-/*
-Outputs various dimensions and positions in the image related to the Adam7 reduced images.
-passw: output containing the width of the 7 passes
-passh: output containing the height of the 7 passes
-filter_passstart: output containing the index of the start and end of each
- reduced image with filter bytes
-padded_passstart output containing the index of the start and end of each
- reduced image when without filter bytes but with padded scanlines
-passstart: output containing the index of the start and end of each reduced
- image without padding between scanlines, but still padding between the images
-w, h: width and height of non-interlaced image
-bpp: bits per pixel
-"padded" is only relevant if bpp is less than 8 and a scanline or image does not
- end at a full byte
-*/
-static void Adam7_getpassvalues(unsigned passw[7], unsigned passh[7], size_t filter_passstart[8],
- size_t padded_passstart[8], size_t passstart[8], unsigned w, unsigned h, unsigned bpp)
-{
- /*the passstart values have 8 values: the 8th one indicates the byte after the end of the 7th (= last) pass*/
- unsigned i;
-
- /*calculate width and height in pixels of each pass*/
- for(i = 0; i != 7; ++i)
- {
- passw[i] = (w + ADAM7_DX[i] - ADAM7_IX[i] - 1) / ADAM7_DX[i];
- passh[i] = (h + ADAM7_DY[i] - ADAM7_IY[i] - 1) / ADAM7_DY[i];
- if(passw[i] == 0) passh[i] = 0;
- if(passh[i] == 0) passw[i] = 0;
- }
-
- filter_passstart[0] = padded_passstart[0] = passstart[0] = 0;
- for(i = 0; i != 7; ++i)
- {
- /*if passw[i] is 0, it's 0 bytes, not 1 (no filtertype-byte)*/
- filter_passstart[i + 1] = filter_passstart[i]
- + ((passw[i] && passh[i]) ? passh[i] * (1 + (passw[i] * bpp + 7) / 8) : 0);
- /*bits padded if needed to fill full byte at end of each scanline*/
- padded_passstart[i + 1] = padded_passstart[i] + passh[i] * ((passw[i] * bpp + 7) / 8);
- /*only padded at end of reduced image*/
- passstart[i + 1] = passstart[i] + (passh[i] * passw[i] * bpp + 7) / 8;
- }
-}
-
-#ifdef LODEPNG_COMPILE_DECODER
-
-/* ////////////////////////////////////////////////////////////////////////// */
-/* / PNG Decoder / */
-/* ////////////////////////////////////////////////////////////////////////// */
-
-/*read the information from the header and store it in the LodePNGInfo. return value is error*/
-unsigned lodepng_inspect(unsigned* w, unsigned* h, LodePNGState* state,
- const unsigned char* in, size_t insize)
-{
- LodePNGInfo* info = &state->info_png;
- if(insize == 0 || in == 0)
- {
- CERROR_RETURN_ERROR(state->error, 48); /*error: the given data is empty*/
- }
- if(insize < 33)
- {
- CERROR_RETURN_ERROR(state->error, 27); /*error: the data length is smaller than the length of a PNG header*/
- }
-
- /*when decoding a new PNG image, make sure all parameters created after previous decoding are reset*/
- lodepng_info_cleanup(info);
- lodepng_info_init(info);
-
- if(in[0] != 137 || in[1] != 80 || in[2] != 78 || in[3] != 71
- || in[4] != 13 || in[5] != 10 || in[6] != 26 || in[7] != 10)
- {
- CERROR_RETURN_ERROR(state->error, 28); /*error: the first 8 bytes are not the correct PNG signature*/
- }
- if(lodepng_chunk_length(in + 8) != 13)
- {
- CERROR_RETURN_ERROR(state->error, 94); /*error: header size must be 13 bytes*/
- }
- if(!lodepng_chunk_type_equals(in + 8, "IHDR"))
- {
- CERROR_RETURN_ERROR(state->error, 29); /*error: it doesn't start with a IHDR chunk!*/
- }
-
- /*read the values given in the header*/
- *w = lodepng_read32bitInt(&in[16]);
- *h = lodepng_read32bitInt(&in[20]);
- info->color.bitdepth = in[24];
- info->color.colortype = (LodePNGColorType)in[25];
- info->compression_method = in[26];
- info->filter_method = in[27];
- info->interlace_method = in[28];
-
- if(*w == 0 || *h == 0)
- {
- CERROR_RETURN_ERROR(state->error, 93);
- }
-
- if(!state->decoder.ignore_crc)
- {
- unsigned CRC = lodepng_read32bitInt(&in[29]);
- unsigned checksum = lodepng_crc32(&in[12], 17);
- if(CRC != checksum)
- {
- CERROR_RETURN_ERROR(state->error, 57); /*invalid CRC*/
- }
- }
-
- /*error: only compression method 0 is allowed in the specification*/
- if(info->compression_method != 0) CERROR_RETURN_ERROR(state->error, 32);
- /*error: only filter method 0 is allowed in the specification*/
- if(info->filter_method != 0) CERROR_RETURN_ERROR(state->error, 33);
- /*error: only interlace methods 0 and 1 exist in the specification*/
- if(info->interlace_method > 1) CERROR_RETURN_ERROR(state->error, 34);
-
- state->error = checkColorValidity(info->color.colortype, info->color.bitdepth);
- return state->error;
-}
-
-static unsigned unfilterScanline(unsigned char* recon, const unsigned char* scanline, const unsigned char* precon,
- size_t bytewidth, unsigned char filterType, size_t length)
-{
- /*
- For PNG filter method 0
- unfilter a PNG image scanline by scanline. when the pixels are smaller than 1 byte,
- the filter works byte per byte (bytewidth = 1)
- precon is the previous unfiltered scanline, recon the result, scanline the current one
- the incoming scanlines do NOT include the filtertype byte, that one is given in the parameter filterType instead
- recon and scanline MAY be the same memory address! precon must be disjoint.
- */
-
- size_t i;
- switch(filterType)
- {
- case 0:
- for(i = 0; i != length; ++i) recon[i] = scanline[i];
- break;
- case 1:
- for(i = 0; i != bytewidth; ++i) recon[i] = scanline[i];
- for(i = bytewidth; i < length; ++i) recon[i] = scanline[i] + recon[i - bytewidth];
- break;
- case 2:
- if(precon)
- {
- for(i = 0; i != length; ++i) recon[i] = scanline[i] + precon[i];
- }
- else
- {
- for(i = 0; i != length; ++i) recon[i] = scanline[i];
- }
- break;
- case 3:
- if(precon)
- {
- for(i = 0; i != bytewidth; ++i) recon[i] = scanline[i] + (precon[i] >> 1);
- for(i = bytewidth; i < length; ++i) recon[i] = scanline[i] + ((recon[i - bytewidth] + precon[i]) >> 1);
- }
- else
- {
- for(i = 0; i != bytewidth; ++i) recon[i] = scanline[i];
- for(i = bytewidth; i < length; ++i) recon[i] = scanline[i] + (recon[i - bytewidth] >> 1);
- }
- break;
- case 4:
- if(precon)
- {
- for(i = 0; i != bytewidth; ++i)
- {
- recon[i] = (scanline[i] + precon[i]); /*paethPredictor(0, precon[i], 0) is always precon[i]*/
- }
- for(i = bytewidth; i < length; ++i)
- {
- recon[i] = (scanline[i] + paethPredictor(recon[i - bytewidth], precon[i], precon[i - bytewidth]));
- }
- }
- else
- {
- for(i = 0; i != bytewidth; ++i)
- {
- recon[i] = scanline[i];
- }
- for(i = bytewidth; i < length; ++i)
- {
- /*paethPredictor(recon[i - bytewidth], 0, 0) is always recon[i - bytewidth]*/
- recon[i] = (scanline[i] + recon[i - bytewidth]);
- }
- }
- break;
- default: return 36; /*error: unexisting filter type given*/
- }
- return 0;
-}
-
-static unsigned unfilter(unsigned char* out, const unsigned char* in, unsigned w, unsigned h, unsigned bpp)
-{
- /*
- For PNG filter method 0
- this function unfilters a single image (e.g. without interlacing this is called once, with Adam7 seven times)
- out must have enough bytes allocated already, in must have the scanlines + 1 filtertype byte per scanline
- w and h are image dimensions or dimensions of reduced image, bpp is bits per pixel
- in and out are allowed to be the same memory address (but aren't the same size since in has the extra filter bytes)
- */
-
- unsigned y;
- unsigned char* prevline = 0;
-
- /*bytewidth is used for filtering, is 1 when bpp < 8, number of bytes per pixel otherwise*/
- size_t bytewidth = (bpp + 7) / 8;
- size_t linebytes = (w * bpp + 7) / 8;
-
- for(y = 0; y < h; ++y)
- {
- size_t outindex = linebytes * y;
- size_t inindex = (1 + linebytes) * y; /*the extra filterbyte added to each row*/
- unsigned char filterType = in[inindex];
-
- CERROR_TRY_RETURN(unfilterScanline(&out[outindex], &in[inindex + 1], prevline, bytewidth, filterType, linebytes));
-
- prevline = &out[outindex];
- }
-
- return 0;
-}
-
-/*
-in: Adam7 interlaced image, with no padding bits between scanlines, but between
- reduced images so that each reduced image starts at a byte.
-out: the same pixels, but re-ordered so that they're now a non-interlaced image with size w*h
-bpp: bits per pixel
-out has the following size in bits: w * h * bpp.
-in is possibly bigger due to padding bits between reduced images.
-out must be big enough AND must be 0 everywhere if bpp < 8 in the current implementation
-(because that's likely a little bit faster)
-NOTE: comments about padding bits are only relevant if bpp < 8
-*/
-static void Adam7_deinterlace(unsigned char* out, const unsigned char* in, unsigned w, unsigned h, unsigned bpp)
-{
- unsigned passw[7], passh[7];
- size_t filter_passstart[8], padded_passstart[8], passstart[8];
- unsigned i;
-
- Adam7_getpassvalues(passw, passh, filter_passstart, padded_passstart, passstart, w, h, bpp);
-
- if(bpp >= 8)
- {
- for(i = 0; i != 7; ++i)
- {
- unsigned x, y, b;
- size_t bytewidth = bpp / 8;
- for(y = 0; y < passh[i]; ++y)
- for(x = 0; x < passw[i]; ++x)
- {
- size_t pixelinstart = passstart[i] + (y * passw[i] + x) * bytewidth;
- size_t pixeloutstart = ((ADAM7_IY[i] + y * ADAM7_DY[i]) * w + ADAM7_IX[i] + x * ADAM7_DX[i]) * bytewidth;
- for(b = 0; b < bytewidth; ++b)
- {
- out[pixeloutstart + b] = in[pixelinstart + b];
- }
- }
- }
- }
- else /*bpp < 8: Adam7 with pixels < 8 bit is a bit trickier: with bit pointers*/
- {
- for(i = 0; i != 7; ++i)
- {
- unsigned x, y, b;
- unsigned ilinebits = bpp * passw[i];
- unsigned olinebits = bpp * w;
- size_t obp, ibp; /*bit pointers (for out and in buffer)*/
- for(y = 0; y < passh[i]; ++y)
- for(x = 0; x < passw[i]; ++x)
- {
- ibp = (8 * passstart[i]) + (y * ilinebits + x * bpp);
- obp = (ADAM7_IY[i] + y * ADAM7_DY[i]) * olinebits + (ADAM7_IX[i] + x * ADAM7_DX[i]) * bpp;
- for(b = 0; b < bpp; ++b)
- {
- unsigned char bit = readBitFromReversedStream(&ibp, in);
- /*note that this function assumes the out buffer is completely 0, use setBitOfReversedStream otherwise*/
- setBitOfReversedStream0(&obp, out, bit);
- }
- }
- }
- }
-}
-
-static void removePaddingBits(unsigned char* out, const unsigned char* in,
- size_t olinebits, size_t ilinebits, unsigned h)
-{
- /*
- After filtering there are still padding bits if scanlines have non multiple of 8 bit amounts. They need
- to be removed (except at last scanline of (Adam7-reduced) image) before working with pure image buffers
- for the Adam7 code, the color convert code and the output to the user.
- in and out are allowed to be the same buffer, in may also be higher but still overlapping; in must
- have >= ilinebits*h bits, out must have >= olinebits*h bits, olinebits must be <= ilinebits
- also used to move bits after earlier such operations happened, e.g. in a sequence of reduced images from Adam7
- only useful if (ilinebits - olinebits) is a value in the range 1..7
- */
- unsigned y;
- size_t diff = ilinebits - olinebits;
- size_t ibp = 0, obp = 0; /*input and output bit pointers*/
- for(y = 0; y < h; ++y)
- {
- size_t x;
- for(x = 0; x < olinebits; ++x)
- {
- unsigned char bit = readBitFromReversedStream(&ibp, in);
- setBitOfReversedStream(&obp, out, bit);
- }
- ibp += diff;
- }
-}
-
-/*out must be buffer big enough to contain full image, and in must contain the full decompressed data from
-the IDAT chunks (with filter index bytes and possible padding bits)
-return value is error*/
-static unsigned postProcessScanlines(unsigned char* out, unsigned char* in,
- unsigned w, unsigned h, const LodePNGInfo* info_png)
-{
- /*
- This function converts the filtered-padded-interlaced data into pure 2D image buffer with the PNG's colortype.
- Steps:
- *) if no Adam7: 1) unfilter 2) remove padding bits (= posible extra bits per scanline if bpp < 8)
- *) if adam7: 1) 7x unfilter 2) 7x remove padding bits 3) Adam7_deinterlace
- NOTE: the in buffer will be overwritten with intermediate data!
- */
- unsigned bpp = lodepng_get_bpp(&info_png->color);
- if(bpp == 0) return 31; /*error: invalid colortype*/
-
- if(info_png->interlace_method == 0)
- {
- if(bpp < 8 && w * bpp != ((w * bpp + 7) / 8) * 8)
- {
- CERROR_TRY_RETURN(unfilter(in, in, w, h, bpp));
- removePaddingBits(out, in, w * bpp, ((w * bpp + 7) / 8) * 8, h);
- }
- /*we can immediately filter into the out buffer, no other steps needed*/
- else CERROR_TRY_RETURN(unfilter(out, in, w, h, bpp));
- }
- else /*interlace_method is 1 (Adam7)*/
- {
- unsigned passw[7], passh[7]; size_t filter_passstart[8], padded_passstart[8], passstart[8];
- unsigned i;
-
- Adam7_getpassvalues(passw, passh, filter_passstart, padded_passstart, passstart, w, h, bpp);
-
- for(i = 0; i != 7; ++i)
- {
- CERROR_TRY_RETURN(unfilter(&in[padded_passstart[i]], &in[filter_passstart[i]], passw[i], passh[i], bpp));
- /*TODO: possible efficiency improvement: if in this reduced image the bits fit nicely in 1 scanline,
- move bytes instead of bits or move not at all*/
- if(bpp < 8)
- {
- /*remove padding bits in scanlines; after this there still may be padding
- bits between the different reduced images: each reduced image still starts nicely at a byte*/
- removePaddingBits(&in[passstart[i]], &in[padded_passstart[i]], passw[i] * bpp,
- ((passw[i] * bpp + 7) / 8) * 8, passh[i]);
- }
- }
-
- Adam7_deinterlace(out, in, w, h, bpp);
- }
-
- return 0;
-}
-
-static unsigned readChunk_PLTE(LodePNGColorMode* color, const unsigned char* data, size_t chunkLength)
-{
- unsigned pos = 0, i;
- if(color->palette) lodepng_free(color->palette);
- color->palettesize = chunkLength / 3;
- color->palette = (unsigned char*)lodepng_malloc(4 * color->palettesize);
- if(!color->palette && color->palettesize)
- {
- color->palettesize = 0;
- return 83; /*alloc fail*/
- }
- if(color->palettesize > 256) return 38; /*error: palette too big*/
-
- for(i = 0; i != color->palettesize; ++i)
- {
- color->palette[4 * i + 0] = data[pos++]; /*R*/
- color->palette[4 * i + 1] = data[pos++]; /*G*/
- color->palette[4 * i + 2] = data[pos++]; /*B*/
- color->palette[4 * i + 3] = 255; /*alpha*/
- }
-
- return 0; /* OK */
-}
-
-static unsigned readChunk_tRNS(LodePNGColorMode* color, const unsigned char* data, size_t chunkLength)
-{
- unsigned i;
- if(color->colortype == LCT_PALETTE)
- {
- /*error: more alpha values given than there are palette entries*/
- if(chunkLength > color->palettesize) return 38;
-
- for(i = 0; i != chunkLength; ++i) color->palette[4 * i + 3] = data[i];
- }
- else if(color->colortype == LCT_GREY)
- {
- /*error: this chunk must be 2 bytes for greyscale image*/
- if(chunkLength != 2) return 30;
-
- color->key_defined = 1;
- color->key_r = color->key_g = color->key_b = 256u * data[0] + data[1];
- }
- else if(color->colortype == LCT_RGB)
- {
- /*error: this chunk must be 6 bytes for RGB image*/
- if(chunkLength != 6) return 41;
-
- color->key_defined = 1;
- color->key_r = 256u * data[0] + data[1];
- color->key_g = 256u * data[2] + data[3];
- color->key_b = 256u * data[4] + data[5];
- }
- else return 42; /*error: tRNS chunk not allowed for other color models*/
-
- return 0; /* OK */
-}
-
-
-#ifdef LODEPNG_COMPILE_ANCILLARY_CHUNKS
-/*background color chunk (bKGD)*/
-static unsigned readChunk_bKGD(LodePNGInfo* info, const unsigned char* data, size_t chunkLength)
-{
- if(info->color.colortype == LCT_PALETTE)
- {
- /*error: this chunk must be 1 byte for indexed color image*/
- if(chunkLength != 1) return 43;
-
- info->background_defined = 1;
- info->background_r = info->background_g = info->background_b = data[0];
- }
- else if(info->color.colortype == LCT_GREY || info->color.colortype == LCT_GREY_ALPHA)
- {
- /*error: this chunk must be 2 bytes for greyscale image*/
- if(chunkLength != 2) return 44;
-
- info->background_defined = 1;
- info->background_r = info->background_g = info->background_b = 256u * data[0] + data[1];
- }
- else if(info->color.colortype == LCT_RGB || info->color.colortype == LCT_RGBA)
- {
- /*error: this chunk must be 6 bytes for greyscale image*/
- if(chunkLength != 6) return 45;
-
- info->background_defined = 1;
- info->background_r = 256u * data[0] + data[1];
- info->background_g = 256u * data[2] + data[3];
- info->background_b = 256u * data[4] + data[5];
- }
-
- return 0; /* OK */
-}
-
-/*text chunk (tEXt)*/
-static unsigned readChunk_tEXt(LodePNGInfo* info, const unsigned char* data, size_t chunkLength)
-{
- unsigned error = 0;
- char *key = 0, *str = 0;
- unsigned i;
-
- while(!error) /*not really a while loop, only used to break on error*/
- {
- unsigned length, string2_begin;
-
- length = 0;
- while(length < chunkLength && data[length] != 0) ++length;
- /*even though it's not allowed by the standard, no error is thrown if
- there's no null termination char, if the text is empty*/
- if(length < 1 || length > 79) CERROR_BREAK(error, 89); /*keyword too short or long*/
-
- key = (char*)lodepng_malloc(length + 1);
- if(!key) CERROR_BREAK(error, 83); /*alloc fail*/
-
- key[length] = 0;
- for(i = 0; i != length; ++i) key[i] = (char)data[i];
-
- string2_begin = length + 1; /*skip keyword null terminator*/
-
- length = chunkLength < string2_begin ? 0 : chunkLength - string2_begin;
- str = (char*)lodepng_malloc(length + 1);
- if(!str) CERROR_BREAK(error, 83); /*alloc fail*/
-
- str[length] = 0;
- for(i = 0; i != length; ++i) str[i] = (char)data[string2_begin + i];
-
- error = lodepng_add_text(info, key, str);
-
- break;
- }
-
- lodepng_free(key);
- lodepng_free(str);
-
- return error;
-}
-
-/*compressed text chunk (zTXt)*/
-static unsigned readChunk_zTXt(LodePNGInfo* info, const LodePNGDecompressSettings* zlibsettings,
- const unsigned char* data, size_t chunkLength)
-{
- unsigned error = 0;
- unsigned i;
-
- unsigned length, string2_begin;
- char *key = 0;
- ucvector decoded;
-
- ucvector_init(&decoded);
-
- while(!error) /*not really a while loop, only used to break on error*/
- {
- for(length = 0; length < chunkLength && data[length] != 0; ++length) ;
- if(length + 2 >= chunkLength) CERROR_BREAK(error, 75); /*no null termination, corrupt?*/
- if(length < 1 || length > 79) CERROR_BREAK(error, 89); /*keyword too short or long*/
-
- key = (char*)lodepng_malloc(length + 1);
- if(!key) CERROR_BREAK(error, 83); /*alloc fail*/
-
- key[length] = 0;
- for(i = 0; i != length; ++i) key[i] = (char)data[i];
-
- if(data[length + 1] != 0) CERROR_BREAK(error, 72); /*the 0 byte indicating compression must be 0*/
-
- string2_begin = length + 2;
- if(string2_begin > chunkLength) CERROR_BREAK(error, 75); /*no null termination, corrupt?*/
-
- length = chunkLength - string2_begin;
- /*will fail if zlib error, e.g. if length is too small*/
- error = zlib_decompress(&decoded.data, &decoded.size,
- (unsigned char*)(&data[string2_begin]),
- length, zlibsettings);
- if(error) break;
- ucvector_push_back(&decoded, 0);
-
- error = lodepng_add_text(info, key, (char*)decoded.data);
-
- break;
- }
-
- lodepng_free(key);
- ucvector_cleanup(&decoded);
-
- return error;
-}
-
-/*international text chunk (iTXt)*/
-static unsigned readChunk_iTXt(LodePNGInfo* info, const LodePNGDecompressSettings* zlibsettings,
- const unsigned char* data, size_t chunkLength)
-{
- unsigned error = 0;
- unsigned i;
-
- unsigned length, begin, compressed;
- char *key = 0, *langtag = 0, *transkey = 0;
- ucvector decoded;
- ucvector_init(&decoded);
-
- while(!error) /*not really a while loop, only used to break on error*/
- {
- /*Quick check if the chunk length isn't too small. Even without check
- it'd still fail with other error checks below if it's too short. This just gives a different error code.*/
- if(chunkLength < 5) CERROR_BREAK(error, 30); /*iTXt chunk too short*/
-
- /*read the key*/
- for(length = 0; length < chunkLength && data[length] != 0; ++length) ;
- if(length + 3 >= chunkLength) CERROR_BREAK(error, 75); /*no null termination char, corrupt?*/
- if(length < 1 || length > 79) CERROR_BREAK(error, 89); /*keyword too short or long*/
-
- key = (char*)lodepng_malloc(length + 1);
- if(!key) CERROR_BREAK(error, 83); /*alloc fail*/
-
- key[length] = 0;
- for(i = 0; i != length; ++i) key[i] = (char)data[i];
-
- /*read the compression method*/
- compressed = data[length + 1];
- if(data[length + 2] != 0) CERROR_BREAK(error, 72); /*the 0 byte indicating compression must be 0*/
-
- /*even though it's not allowed by the standard, no error is thrown if
- there's no null termination char, if the text is empty for the next 3 texts*/
-
- /*read the langtag*/
- begin = length + 3;
- length = 0;
- for(i = begin; i < chunkLength && data[i] != 0; ++i) ++length;
-
- langtag = (char*)lodepng_malloc(length + 1);
- if(!langtag) CERROR_BREAK(error, 83); /*alloc fail*/
-
- langtag[length] = 0;
- for(i = 0; i != length; ++i) langtag[i] = (char)data[begin + i];
-
- /*read the transkey*/
- begin += length + 1;
- length = 0;
- for(i = begin; i < chunkLength && data[i] != 0; ++i) ++length;
-
- transkey = (char*)lodepng_malloc(length + 1);
- if(!transkey) CERROR_BREAK(error, 83); /*alloc fail*/
-
- transkey[length] = 0;
- for(i = 0; i != length; ++i) transkey[i] = (char)data[begin + i];
-
- /*read the actual text*/
- begin += length + 1;
-
- length = chunkLength < begin ? 0 : chunkLength - begin;
-
- if(compressed)
- {
- /*will fail if zlib error, e.g. if length is too small*/
- error = zlib_decompress(&decoded.data, &decoded.size,
- (unsigned char*)(&data[begin]),
- length, zlibsettings);
- if(error) break;
- if(decoded.allocsize < decoded.size) decoded.allocsize = decoded.size;
- ucvector_push_back(&decoded, 0);
- }
- else
- {
- if(!ucvector_resize(&decoded, length + 1)) CERROR_BREAK(error, 83 /*alloc fail*/);
-
- decoded.data[length] = 0;
- for(i = 0; i != length; ++i) decoded.data[i] = data[begin + i];
- }
-
- error = lodepng_add_itext(info, key, langtag, transkey, (char*)decoded.data);
-
- break;
- }
-
- lodepng_free(key);
- lodepng_free(langtag);
- lodepng_free(transkey);
- ucvector_cleanup(&decoded);
-
- return error;
-}
-
-static unsigned readChunk_tIME(LodePNGInfo* info, const unsigned char* data, size_t chunkLength)
-{
- if(chunkLength != 7) return 73; /*invalid tIME chunk size*/
-
- info->time_defined = 1;
- info->time.year = 256u * data[0] + data[1];
- info->time.month = data[2];
- info->time.day = data[3];
- info->time.hour = data[4];
- info->time.minute = data[5];
- info->time.second = data[6];
-
- return 0; /* OK */
-}
-
-static unsigned readChunk_pHYs(LodePNGInfo* info, const unsigned char* data, size_t chunkLength)
-{
- if(chunkLength != 9) return 74; /*invalid pHYs chunk size*/
-
- info->phys_defined = 1;
- info->phys_x = 16777216u * data[0] + 65536u * data[1] + 256u * data[2] + data[3];
- info->phys_y = 16777216u * data[4] + 65536u * data[5] + 256u * data[6] + data[7];
- info->phys_unit = data[8];
-
- return 0; /* OK */
-}
-#endif /*LODEPNG_COMPILE_ANCILLARY_CHUNKS*/
-
-/*read a PNG, the result will be in the same color type as the PNG (hence "generic")*/
-static void decodeGeneric(unsigned char** out, unsigned* w, unsigned* h,
- LodePNGState* state,
- const unsigned char* in, size_t insize)
-{
- unsigned char IEND = 0;
- const unsigned char* chunk;
- size_t i;
- ucvector idat; /*the data from idat chunks*/
- ucvector scanlines;
- size_t predict;
- size_t numpixels;
- size_t outsize = 0;
-
- /*for unknown chunk order*/
- unsigned unknown = 0;
-#ifdef LODEPNG_COMPILE_ANCILLARY_CHUNKS
- unsigned critical_pos = 1; /*1 = after IHDR, 2 = after PLTE, 3 = after IDAT*/
-#endif /*LODEPNG_COMPILE_ANCILLARY_CHUNKS*/
-
- /*provide some proper output values if error will happen*/
- *out = 0;
-
- state->error = lodepng_inspect(w, h, state, in, insize); /*reads header and resets other parameters in state->info_png*/
- if(state->error) return;
-
- numpixels = *w * *h;
-
- /*multiplication overflow*/
- if(*h != 0 && numpixels / *h != *w) CERROR_RETURN(state->error, 92);
- /*multiplication overflow possible further below. Allows up to 2^31-1 pixel
- bytes with 16-bit RGBA, the rest is room for filter bytes.*/
- if(numpixels > 268435455) CERROR_RETURN(state->error, 92);
-
- ucvector_init(&idat);
- chunk = &in[33]; /*first byte of the first chunk after the header*/
-
- /*loop through the chunks, ignoring unknown chunks and stopping at IEND chunk.
- IDAT data is put at the start of the in buffer*/
- while(!IEND && !state->error)
- {
- unsigned chunkLength;
- const unsigned char* data; /*the data in the chunk*/
-
- /*error: size of the in buffer too small to contain next chunk*/
- if((size_t)((chunk - in) + 12) > insize || chunk < in) CERROR_BREAK(state->error, 30);
-
- /*length of the data of the chunk, excluding the length bytes, chunk type and CRC bytes*/
- chunkLength = lodepng_chunk_length(chunk);
- /*error: chunk length larger than the max PNG chunk size*/
- if(chunkLength > 2147483647) CERROR_BREAK(state->error, 63);
-
- if((size_t)((chunk - in) + chunkLength + 12) > insize || (chunk + chunkLength + 12) < in)
- {
- CERROR_BREAK(state->error, 64); /*error: size of the in buffer too small to contain next chunk*/
- }
-
- data = lodepng_chunk_data_const(chunk);
-
- /*IDAT chunk, containing compressed image data*/
- if(lodepng_chunk_type_equals(chunk, "IDAT"))
- {
- size_t oldsize = idat.size;
- if(!ucvector_resize(&idat, oldsize + chunkLength)) CERROR_BREAK(state->error, 83 /*alloc fail*/);
- for(i = 0; i != chunkLength; ++i) idat.data[oldsize + i] = data[i];
-#ifdef LODEPNG_COMPILE_ANCILLARY_CHUNKS
- critical_pos = 3;
-#endif /*LODEPNG_COMPILE_ANCILLARY_CHUNKS*/
- }
- /*IEND chunk*/
- else if(lodepng_chunk_type_equals(chunk, "IEND"))
- {
- IEND = 1;
- }
- /*palette chunk (PLTE)*/
- else if(lodepng_chunk_type_equals(chunk, "PLTE"))
- {
- state->error = readChunk_PLTE(&state->info_png.color, data, chunkLength);
- if(state->error) break;
-#ifdef LODEPNG_COMPILE_ANCILLARY_CHUNKS
- critical_pos = 2;
-#endif /*LODEPNG_COMPILE_ANCILLARY_CHUNKS*/
- }
- /*palette transparency chunk (tRNS)*/
- else if(lodepng_chunk_type_equals(chunk, "tRNS"))
- {
- state->error = readChunk_tRNS(&state->info_png.color, data, chunkLength);
- if(state->error) break;
- }
-#ifdef LODEPNG_COMPILE_ANCILLARY_CHUNKS
- /*background color chunk (bKGD)*/
- else if(lodepng_chunk_type_equals(chunk, "bKGD"))
- {
- state->error = readChunk_bKGD(&state->info_png, data, chunkLength);
- if(state->error) break;
- }
- /*text chunk (tEXt)*/
- else if(lodepng_chunk_type_equals(chunk, "tEXt"))
- {
- if(state->decoder.read_text_chunks)
- {
- state->error = readChunk_tEXt(&state->info_png, data, chunkLength);
- if(state->error) break;
- }
- }
- /*compressed text chunk (zTXt)*/
- else if(lodepng_chunk_type_equals(chunk, "zTXt"))
- {
- if(state->decoder.read_text_chunks)
- {
- state->error = readChunk_zTXt(&state->info_png, &state->decoder.zlibsettings, data, chunkLength);
- if(state->error) break;
- }
- }
- /*international text chunk (iTXt)*/
- else if(lodepng_chunk_type_equals(chunk, "iTXt"))
- {
- if(state->decoder.read_text_chunks)
- {
- state->error = readChunk_iTXt(&state->info_png, &state->decoder.zlibsettings, data, chunkLength);
- if(state->error) break;
- }
- }
- else if(lodepng_chunk_type_equals(chunk, "tIME"))
- {
- state->error = readChunk_tIME(&state->info_png, data, chunkLength);
- if(state->error) break;
- }
- else if(lodepng_chunk_type_equals(chunk, "pHYs"))
- {
- state->error = readChunk_pHYs(&state->info_png, data, chunkLength);
- if(state->error) break;
- }
-#endif /*LODEPNG_COMPILE_ANCILLARY_CHUNKS*/
- else /*it's not an implemented chunk type, so ignore it: skip over the data*/
- {
- /*error: unknown critical chunk (5th bit of first byte of chunk type is 0)*/
- if(!lodepng_chunk_ancillary(chunk)) CERROR_BREAK(state->error, 69);
-
- unknown = 1;
-#ifdef LODEPNG_COMPILE_ANCILLARY_CHUNKS
- if(state->decoder.remember_unknown_chunks)
- {
- state->error = lodepng_chunk_append(&state->info_png.unknown_chunks_data[critical_pos - 1],
- &state->info_png.unknown_chunks_size[critical_pos - 1], chunk);
- if(state->error) break;
- }
-#endif /*LODEPNG_COMPILE_ANCILLARY_CHUNKS*/
- }
-
- if(!state->decoder.ignore_crc && !unknown) /*check CRC if wanted, only on known chunk types*/
- {
- if(lodepng_chunk_check_crc(chunk)) CERROR_BREAK(state->error, 57); /*invalid CRC*/
- }
-
- if(!IEND) chunk = lodepng_chunk_next_const(chunk);
- }
-
- ucvector_init(&scanlines);
- /*predict output size, to allocate exact size for output buffer to avoid more dynamic allocation.
- If the decompressed size does not match the prediction, the image must be corrupt.*/
- if(state->info_png.interlace_method == 0)
- {
- /*The extra *h is added because this are the filter bytes every scanline starts with*/
- predict = lodepng_get_raw_size_idat(*w, *h, &state->info_png.color) + *h;
- }
- else
- {
- /*Adam-7 interlaced: predicted size is the sum of the 7 sub-images sizes*/
- const LodePNGColorMode* color = &state->info_png.color;
- predict = 0;
- predict += lodepng_get_raw_size_idat((*w + 7) >> 3, (*h + 7) >> 3, color) + ((*h + 7) >> 3);
- if(*w > 4) predict += lodepng_get_raw_size_idat((*w + 3) >> 3, (*h + 7) >> 3, color) + ((*h + 7) >> 3);
- predict += lodepng_get_raw_size_idat((*w + 3) >> 2, (*h + 3) >> 3, color) + ((*h + 3) >> 3);
- if(*w > 2) predict += lodepng_get_raw_size_idat((*w + 1) >> 2, (*h + 3) >> 2, color) + ((*h + 3) >> 2);
- predict += lodepng_get_raw_size_idat((*w + 1) >> 1, (*h + 1) >> 2, color) + ((*h + 1) >> 2);
- if(*w > 1) predict += lodepng_get_raw_size_idat((*w + 0) >> 1, (*h + 1) >> 1, color) + ((*h + 1) >> 1);
- predict += lodepng_get_raw_size_idat((*w + 0), (*h + 0) >> 1, color) + ((*h + 0) >> 1);
- }
- if(!state->error && !ucvector_reserve(&scanlines, predict)) state->error = 83; /*alloc fail*/
- if(!state->error)
- {
- state->error = zlib_decompress(&scanlines.data, &scanlines.size, idat.data,
- idat.size, &state->decoder.zlibsettings);
- if(!state->error && scanlines.size != predict) state->error = 91; /*decompressed size doesn't match prediction*/
- }
- ucvector_cleanup(&idat);
-
- if(!state->error)
- {
- outsize = lodepng_get_raw_size(*w, *h, &state->info_png.color);
- *out = (unsigned char*)lodepng_malloc(outsize);
- if(!*out) state->error = 83; /*alloc fail*/
- }
- if(!state->error)
- {
- for(i = 0; i < outsize; i++) (*out)[i] = 0;
- state->error = postProcessScanlines(*out, scanlines.data, *w, *h, &state->info_png);
- }
- ucvector_cleanup(&scanlines);
-}
-
-unsigned lodepng_decode(unsigned char** out, unsigned* w, unsigned* h,
- LodePNGState* state,
- const unsigned char* in, size_t insize)
-{
- *out = 0;
- decodeGeneric(out, w, h, state, in, insize);
- if(state->error) return state->error;
- if(!state->decoder.color_convert || lodepng_color_mode_equal(&state->info_raw, &state->info_png.color))
- {
- /*same color type, no copying or converting of data needed*/
- /*store the info_png color settings on the info_raw so that the info_raw still reflects what colortype
- the raw image has to the end user*/
- if(!state->decoder.color_convert)
- {
- state->error = lodepng_color_mode_copy(&state->info_raw, &state->info_png.color);
- if(state->error) return state->error;
- }
- }
- else
- {
- /*color conversion needed; sort of copy of the data*/
- unsigned char* data = *out;
- size_t outsize;
-
- /*TODO: check if this works according to the statement in the documentation: "The converter can convert
- from greyscale input color type, to 8-bit greyscale or greyscale with alpha"*/
- if(!(state->info_raw.colortype == LCT_RGB || state->info_raw.colortype == LCT_RGBA)
- && !(state->info_raw.bitdepth == 8))
- {
- return 56; /*unsupported color mode conversion*/
- }
-
- outsize = lodepng_get_raw_size(*w, *h, &state->info_raw);
- *out = (unsigned char*)lodepng_malloc(outsize);
- if(!(*out))
- {
- state->error = 83; /*alloc fail*/
- }
- else state->error = lodepng_convert(*out, data, &state->info_raw,
- &state->info_png.color, *w, *h);
- lodepng_free(data);
- }
- return state->error;
-}
-
-unsigned lodepng_decode_memory(unsigned char** out, unsigned* w, unsigned* h, const unsigned char* in,
- size_t insize, LodePNGColorType colortype, unsigned bitdepth)
-{
- unsigned error;
- LodePNGState state;
- lodepng_state_init(&state);
- state.info_raw.colortype = colortype;
- state.info_raw.bitdepth = bitdepth;
- error = lodepng_decode(out, w, h, &state, in, insize);
- lodepng_state_cleanup(&state);
- return error;
-}
-
-unsigned lodepng_decode32(unsigned char** out, unsigned* w, unsigned* h, const unsigned char* in, size_t insize)
-{
- return lodepng_decode_memory(out, w, h, in, insize, LCT_RGBA, 8);
-}
-
-unsigned lodepng_decode24(unsigned char** out, unsigned* w, unsigned* h, const unsigned char* in, size_t insize)
-{
- return lodepng_decode_memory(out, w, h, in, insize, LCT_RGB, 8);
-}
-
-#ifdef LODEPNG_COMPILE_DISK
-unsigned lodepng_decode_file(unsigned char** out, unsigned* w, unsigned* h, const char* filename,
- LodePNGColorType colortype, unsigned bitdepth)
-{
- unsigned char* buffer = 0;
- size_t buffersize;
- unsigned error;
- error = lodepng_load_file(&buffer, &buffersize, filename);
- if(!error) error = lodepng_decode_memory(out, w, h, buffer, buffersize, colortype, bitdepth);
- lodepng_free(buffer);
- return error;
-}
-
-unsigned lodepng_decode32_file(unsigned char** out, unsigned* w, unsigned* h, const char* filename)
-{
- return lodepng_decode_file(out, w, h, filename, LCT_RGBA, 8);
-}
-
-unsigned lodepng_decode24_file(unsigned char** out, unsigned* w, unsigned* h, const char* filename)
-{
- return lodepng_decode_file(out, w, h, filename, LCT_RGB, 8);
-}
-#endif /*LODEPNG_COMPILE_DISK*/
-
-void lodepng_decoder_settings_init(LodePNGDecoderSettings* settings)
-{
- settings->color_convert = 1;
-#ifdef LODEPNG_COMPILE_ANCILLARY_CHUNKS
- settings->read_text_chunks = 1;
- settings->remember_unknown_chunks = 0;
-#endif /*LODEPNG_COMPILE_ANCILLARY_CHUNKS*/
- settings->ignore_crc = 0;
- lodepng_decompress_settings_init(&settings->zlibsettings);
-}
-
-#endif /*LODEPNG_COMPILE_DECODER*/
-
-#if defined(LODEPNG_COMPILE_DECODER) || defined(LODEPNG_COMPILE_ENCODER)
-
-void lodepng_state_init(LodePNGState* state)
-{
-#ifdef LODEPNG_COMPILE_DECODER
- lodepng_decoder_settings_init(&state->decoder);
-#endif /*LODEPNG_COMPILE_DECODER*/
-#ifdef LODEPNG_COMPILE_ENCODER
- lodepng_encoder_settings_init(&state->encoder);
-#endif /*LODEPNG_COMPILE_ENCODER*/
- lodepng_color_mode_init(&state->info_raw);
- lodepng_info_init(&state->info_png);
- state->error = 1;
-}
-
-void lodepng_state_cleanup(LodePNGState* state)
-{
- lodepng_color_mode_cleanup(&state->info_raw);
- lodepng_info_cleanup(&state->info_png);
-}
-
-void lodepng_state_copy(LodePNGState* dest, const LodePNGState* source)
-{
- lodepng_state_cleanup(dest);
- *dest = *source;
- lodepng_color_mode_init(&dest->info_raw);
- lodepng_info_init(&dest->info_png);
- dest->error = lodepng_color_mode_copy(&dest->info_raw, &source->info_raw); if(dest->error) return;
- dest->error = lodepng_info_copy(&dest->info_png, &source->info_png); if(dest->error) return;
-}
-
-#endif /* defined(LODEPNG_COMPILE_DECODER) || defined(LODEPNG_COMPILE_ENCODER) */
-
-#ifdef LODEPNG_COMPILE_ENCODER
-
-/* ////////////////////////////////////////////////////////////////////////// */
-/* / PNG Encoder / */
-/* ////////////////////////////////////////////////////////////////////////// */
-
-/*chunkName must be string of 4 characters*/
-static unsigned addChunk(ucvector* out, const char* chunkName, const unsigned char* data, size_t length)
-{
- CERROR_TRY_RETURN(lodepng_chunk_create(&out->data, &out->size, (unsigned)length, chunkName, data));
- out->allocsize = out->size; /*fix the allocsize again*/
- return 0;
-}
-
-static void writeSignature(ucvector* out)
-{
- /*8 bytes PNG signature, aka the magic bytes*/
- ucvector_push_back(out, 137);
- ucvector_push_back(out, 80);
- ucvector_push_back(out, 78);
- ucvector_push_back(out, 71);
- ucvector_push_back(out, 13);
- ucvector_push_back(out, 10);
- ucvector_push_back(out, 26);
- ucvector_push_back(out, 10);
-}
-
-static unsigned addChunk_IHDR(ucvector* out, unsigned w, unsigned h,
- LodePNGColorType colortype, unsigned bitdepth, unsigned interlace_method)
-{
- unsigned error = 0;
- ucvector header;
- ucvector_init(&header);
-
- lodepng_add32bitInt(&header, w); /*width*/
- lodepng_add32bitInt(&header, h); /*height*/
- ucvector_push_back(&header, (unsigned char)bitdepth); /*bit depth*/
- ucvector_push_back(&header, (unsigned char)colortype); /*color type*/
- ucvector_push_back(&header, 0); /*compression method*/
- ucvector_push_back(&header, 0); /*filter method*/
- ucvector_push_back(&header, interlace_method); /*interlace method*/
-
- error = addChunk(out, "IHDR", header.data, header.size);
- ucvector_cleanup(&header);
-
- return error;
-}
-
-static unsigned addChunk_PLTE(ucvector* out, const LodePNGColorMode* info)
-{
- unsigned error = 0;
- size_t i;
- ucvector PLTE;
- ucvector_init(&PLTE);
- for(i = 0; i != info->palettesize * 4; ++i)
- {
- /*add all channels except alpha channel*/
- if(i % 4 != 3) ucvector_push_back(&PLTE, info->palette[i]);
- }
- error = addChunk(out, "PLTE", PLTE.data, PLTE.size);
- ucvector_cleanup(&PLTE);
-
- return error;
-}
-
-static unsigned addChunk_tRNS(ucvector* out, const LodePNGColorMode* info)
-{
- unsigned error = 0;
- size_t i;
- ucvector tRNS;
- ucvector_init(&tRNS);
- if(info->colortype == LCT_PALETTE)
- {
- size_t amount = info->palettesize;
- /*the tail of palette values that all have 255 as alpha, does not have to be encoded*/
- for(i = info->palettesize; i != 0; --i)
- {
- if(info->palette[4 * (i - 1) + 3] == 255) --amount;
- else break;
- }
- /*add only alpha channel*/
- for(i = 0; i != amount; ++i) ucvector_push_back(&tRNS, info->palette[4 * i + 3]);
- }
- else if(info->colortype == LCT_GREY)
- {
- if(info->key_defined)
- {
- ucvector_push_back(&tRNS, (unsigned char)(info->key_r >> 8));
- ucvector_push_back(&tRNS, (unsigned char)(info->key_r & 255));
- }
- }
- else if(info->colortype == LCT_RGB)
- {
- if(info->key_defined)
- {
- ucvector_push_back(&tRNS, (unsigned char)(info->key_r >> 8));
- ucvector_push_back(&tRNS, (unsigned char)(info->key_r & 255));
- ucvector_push_back(&tRNS, (unsigned char)(info->key_g >> 8));
- ucvector_push_back(&tRNS, (unsigned char)(info->key_g & 255));
- ucvector_push_back(&tRNS, (unsigned char)(info->key_b >> 8));
- ucvector_push_back(&tRNS, (unsigned char)(info->key_b & 255));
- }
- }
-
- error = addChunk(out, "tRNS", tRNS.data, tRNS.size);
- ucvector_cleanup(&tRNS);
-
- return error;
-}
-
-static unsigned addChunk_IDAT(ucvector* out, const unsigned char* data, size_t datasize,
- LodePNGCompressSettings* zlibsettings)
-{
- ucvector zlibdata;
- unsigned error = 0;
-
- /*compress with the Zlib compressor*/
- ucvector_init(&zlibdata);
- error = zlib_compress(&zlibdata.data, &zlibdata.size, data, datasize, zlibsettings);
- if(!error) error = addChunk(out, "IDAT", zlibdata.data, zlibdata.size);
- ucvector_cleanup(&zlibdata);
-
- return error;
-}
-
-static unsigned addChunk_IEND(ucvector* out)
-{
- unsigned error = 0;
- error = addChunk(out, "IEND", 0, 0);
- return error;
-}
-
-#ifdef LODEPNG_COMPILE_ANCILLARY_CHUNKS
-
-static unsigned addChunk_tEXt(ucvector* out, const char* keyword, const char* textstring)
-{
- unsigned error = 0;
- size_t i;
- ucvector text;
- ucvector_init(&text);
- for(i = 0; keyword[i] != 0; ++i) ucvector_push_back(&text, (unsigned char)keyword[i]);
- if(i < 1 || i > 79) return 89; /*error: invalid keyword size*/
- ucvector_push_back(&text, 0); /*0 termination char*/
- for(i = 0; textstring[i] != 0; ++i) ucvector_push_back(&text, (unsigned char)textstring[i]);
- error = addChunk(out, "tEXt", text.data, text.size);
- ucvector_cleanup(&text);
-
- return error;
-}
-
-static unsigned addChunk_zTXt(ucvector* out, const char* keyword, const char* textstring,
- LodePNGCompressSettings* zlibsettings)
-{
- unsigned error = 0;
- ucvector data, compressed;
- size_t i, textsize = strlen(textstring);
-
- ucvector_init(&data);
- ucvector_init(&compressed);
- for(i = 0; keyword[i] != 0; ++i) ucvector_push_back(&data, (unsigned char)keyword[i]);
- if(i < 1 || i > 79) return 89; /*error: invalid keyword size*/
- ucvector_push_back(&data, 0); /*0 termination char*/
- ucvector_push_back(&data, 0); /*compression method: 0*/
-
- error = zlib_compress(&compressed.data, &compressed.size,
- (unsigned char*)textstring, textsize, zlibsettings);
- if(!error)
- {
- for(i = 0; i != compressed.size; ++i) ucvector_push_back(&data, compressed.data[i]);
- error = addChunk(out, "zTXt", data.data, data.size);
- }
-
- ucvector_cleanup(&compressed);
- ucvector_cleanup(&data);
- return error;
-}
-
-static unsigned addChunk_iTXt(ucvector* out, unsigned compressed, const char* keyword, const char* langtag,
- const char* transkey, const char* textstring, LodePNGCompressSettings* zlibsettings)
-{
- unsigned error = 0;
- ucvector data;
- size_t i, textsize = strlen(textstring);
-
- ucvector_init(&data);
-
- for(i = 0; keyword[i] != 0; ++i) ucvector_push_back(&data, (unsigned char)keyword[i]);
- if(i < 1 || i > 79) return 89; /*error: invalid keyword size*/
- ucvector_push_back(&data, 0); /*null termination char*/
- ucvector_push_back(&data, compressed ? 1 : 0); /*compression flag*/
- ucvector_push_back(&data, 0); /*compression method*/
- for(i = 0; langtag[i] != 0; ++i) ucvector_push_back(&data, (unsigned char)langtag[i]);
- ucvector_push_back(&data, 0); /*null termination char*/
- for(i = 0; transkey[i] != 0; ++i) ucvector_push_back(&data, (unsigned char)transkey[i]);
- ucvector_push_back(&data, 0); /*null termination char*/
-
- if(compressed)
- {
- ucvector compressed_data;
- ucvector_init(&compressed_data);
- error = zlib_compress(&compressed_data.data, &compressed_data.size,
- (unsigned char*)textstring, textsize, zlibsettings);
- if(!error)
- {
- for(i = 0; i != compressed_data.size; ++i) ucvector_push_back(&data, compressed_data.data[i]);
- }
- ucvector_cleanup(&compressed_data);
- }
- else /*not compressed*/
- {
- for(i = 0; textstring[i] != 0; ++i) ucvector_push_back(&data, (unsigned char)textstring[i]);
- }
-
- if(!error) error = addChunk(out, "iTXt", data.data, data.size);
- ucvector_cleanup(&data);
- return error;
-}
-
-static unsigned addChunk_bKGD(ucvector* out, const LodePNGInfo* info)
-{
- unsigned error = 0;
- ucvector bKGD;
- ucvector_init(&bKGD);
- if(info->color.colortype == LCT_GREY || info->color.colortype == LCT_GREY_ALPHA)
- {
- ucvector_push_back(&bKGD, (unsigned char)(info->background_r >> 8));
- ucvector_push_back(&bKGD, (unsigned char)(info->background_r & 255));
- }
- else if(info->color.colortype == LCT_RGB || info->color.colortype == LCT_RGBA)
- {
- ucvector_push_back(&bKGD, (unsigned char)(info->background_r >> 8));
- ucvector_push_back(&bKGD, (unsigned char)(info->background_r & 255));
- ucvector_push_back(&bKGD, (unsigned char)(info->background_g >> 8));
- ucvector_push_back(&bKGD, (unsigned char)(info->background_g & 255));
- ucvector_push_back(&bKGD, (unsigned char)(info->background_b >> 8));
- ucvector_push_back(&bKGD, (unsigned char)(info->background_b & 255));
- }
- else if(info->color.colortype == LCT_PALETTE)
- {
- ucvector_push_back(&bKGD, (unsigned char)(info->background_r & 255)); /*palette index*/
- }
-
- error = addChunk(out, "bKGD", bKGD.data, bKGD.size);
- ucvector_cleanup(&bKGD);
-
- return error;
-}
-
-static unsigned addChunk_tIME(ucvector* out, const LodePNGTime* time)
-{
- unsigned error = 0;
- unsigned char* data = (unsigned char*)lodepng_malloc(7);
- if(!data) return 83; /*alloc fail*/
- data[0] = (unsigned char)(time->year >> 8);
- data[1] = (unsigned char)(time->year & 255);
- data[2] = (unsigned char)time->month;
- data[3] = (unsigned char)time->day;
- data[4] = (unsigned char)time->hour;
- data[5] = (unsigned char)time->minute;
- data[6] = (unsigned char)time->second;
- error = addChunk(out, "tIME", data, 7);
- lodepng_free(data);
- return error;
-}
-
-static unsigned addChunk_pHYs(ucvector* out, const LodePNGInfo* info)
-{
- unsigned error = 0;
- ucvector data;
- ucvector_init(&data);
-
- lodepng_add32bitInt(&data, info->phys_x);
- lodepng_add32bitInt(&data, info->phys_y);
- ucvector_push_back(&data, info->phys_unit);
-
- error = addChunk(out, "pHYs", data.data, data.size);
- ucvector_cleanup(&data);
-
- return error;
-}
-
-#endif /*LODEPNG_COMPILE_ANCILLARY_CHUNKS*/
-
-static void filterScanline(unsigned char* out, const unsigned char* scanline, const unsigned char* prevline,
- size_t length, size_t bytewidth, unsigned char filterType)
-{
- size_t i;
- switch(filterType)
- {
- case 0: /*None*/
- for(i = 0; i != length; ++i) out[i] = scanline[i];
- break;
- case 1: /*Sub*/
- for(i = 0; i != bytewidth; ++i) out[i] = scanline[i];
- for(i = bytewidth; i < length; ++i) out[i] = scanline[i] - scanline[i - bytewidth];
- break;
- case 2: /*Up*/
- if(prevline)
- {
- for(i = 0; i != length; ++i) out[i] = scanline[i] - prevline[i];
- }
- else
- {
- for(i = 0; i != length; ++i) out[i] = scanline[i];
- }
- break;
- case 3: /*Average*/
- if(prevline)
- {
- for(i = 0; i != bytewidth; ++i) out[i] = scanline[i] - (prevline[i] >> 1);
- for(i = bytewidth; i < length; ++i) out[i] = scanline[i] - ((scanline[i - bytewidth] + prevline[i]) >> 1);
- }
- else
- {
- for(i = 0; i != bytewidth; ++i) out[i] = scanline[i];
- for(i = bytewidth; i < length; ++i) out[i] = scanline[i] - (scanline[i - bytewidth] >> 1);
- }
- break;
- case 4: /*Paeth*/
- if(prevline)
- {
- /*paethPredictor(0, prevline[i], 0) is always prevline[i]*/
- for(i = 0; i != bytewidth; ++i) out[i] = (scanline[i] - prevline[i]);
- for(i = bytewidth; i < length; ++i)
- {
- out[i] = (scanline[i] - paethPredictor(scanline[i - bytewidth], prevline[i], prevline[i - bytewidth]));
- }
- }
- else
- {
- for(i = 0; i != bytewidth; ++i) out[i] = scanline[i];
- /*paethPredictor(scanline[i - bytewidth], 0, 0) is always scanline[i - bytewidth]*/
- for(i = bytewidth; i < length; ++i) out[i] = (scanline[i] - scanline[i - bytewidth]);
- }
- break;
- default: return; /*unexisting filter type given*/
- }
-}
-
-/* log2 approximation. A slight bit faster than std::log. */
-static float flog2(float f)
-{
- float result = 0;
- while(f > 32) { result += 4; f /= 16; }
- while(f > 2) { ++result; f /= 2; }
- return result + 1.442695f * (f * f * f / 3 - 3 * f * f / 2 + 3 * f - 1.83333f);
-}
-
-static unsigned filter(unsigned char* out, const unsigned char* in, unsigned w, unsigned h,
- const LodePNGColorMode* info, const LodePNGEncoderSettings* settings)
-{
- /*
- For PNG filter method 0
- out must be a buffer with as size: h + (w * h * bpp + 7) / 8, because there are
- the scanlines with 1 extra byte per scanline
- */
-
- unsigned bpp = lodepng_get_bpp(info);
- /*the width of a scanline in bytes, not including the filter type*/
- size_t linebytes = (w * bpp + 7) / 8;
- /*bytewidth is used for filtering, is 1 when bpp < 8, number of bytes per pixel otherwise*/
- size_t bytewidth = (bpp + 7) / 8;
- const unsigned char* prevline = 0;
- unsigned x, y;
- unsigned error = 0;
- LodePNGFilterStrategy strategy = settings->filter_strategy;
-
- /*
- There is a heuristic called the minimum sum of absolute differences heuristic, suggested by the PNG standard:
- * If the image type is Palette, or the bit depth is smaller than 8, then do not filter the image (i.e.
- use fixed filtering, with the filter None).
- * (The other case) If the image type is Grayscale or RGB (with or without Alpha), and the bit depth is
- not smaller than 8, then use adaptive filtering heuristic as follows: independently for each row, apply
- all five filters and select the filter that produces the smallest sum of absolute values per row.
- This heuristic is used if filter strategy is LFS_MINSUM and filter_palette_zero is true.
-
- If filter_palette_zero is true and filter_strategy is not LFS_MINSUM, the above heuristic is followed,
- but for "the other case", whatever strategy filter_strategy is set to instead of the minimum sum
- heuristic is used.
- */
- if(settings->filter_palette_zero &&
- (info->colortype == LCT_PALETTE || info->bitdepth < 8)) strategy = LFS_ZERO;
-
- if(bpp == 0) return 31; /*error: invalid color type*/
-
- if(strategy == LFS_ZERO)
- {
- for(y = 0; y != h; ++y)
- {
- size_t outindex = (1 + linebytes) * y; /*the extra filterbyte added to each row*/
- size_t inindex = linebytes * y;
- out[outindex] = 0; /*filter type byte*/
- filterScanline(&out[outindex + 1], &in[inindex], prevline, linebytes, bytewidth, 0);
- prevline = &in[inindex];
- }
- }
- else if(strategy == LFS_MINSUM)
- {
- /*adaptive filtering*/
- size_t sum[5];
- unsigned char* attempt[5]; /*five filtering attempts, one for each filter type*/
- size_t smallest = 0;
- unsigned char type, bestType = 0;
-
- for(type = 0; type != 5; ++type)
- {
- attempt[type] = (unsigned char*)lodepng_malloc(linebytes);
- if(!attempt[type]) return 83; /*alloc fail*/
- }
-
- if(!error)
- {
- for(y = 0; y != h; ++y)
- {
- /*try the 5 filter types*/
- for(type = 0; type != 5; ++type)
- {
- filterScanline(attempt[type], &in[y * linebytes], prevline, linebytes, bytewidth, type);
-
- /*calculate the sum of the result*/
- sum[type] = 0;
- if(type == 0)
- {
- for(x = 0; x != linebytes; ++x) sum[type] += (unsigned char)(attempt[type][x]);
- }
- else
- {
- for(x = 0; x != linebytes; ++x)
- {
- /*For differences, each byte should be treated as signed, values above 127 are negative
- (converted to signed char). Filtertype 0 isn't a difference though, so use unsigned there.
- This means filtertype 0 is almost never chosen, but that is justified.*/
- unsigned char s = attempt[type][x];
- sum[type] += s < 128 ? s : (255U - s);
- }
- }
-
- /*check if this is smallest sum (or if type == 0 it's the first case so always store the values)*/
- if(type == 0 || sum[type] < smallest)
- {
- bestType = type;
- smallest = sum[type];
- }
- }
-
- prevline = &in[y * linebytes];
-
- /*now fill the out values*/
- out[y * (linebytes + 1)] = bestType; /*the first byte of a scanline will be the filter type*/
- for(x = 0; x != linebytes; ++x) out[y * (linebytes + 1) + 1 + x] = attempt[bestType][x];
- }
- }
-
- for(type = 0; type != 5; ++type) lodepng_free(attempt[type]);
- }
- else if(strategy == LFS_ENTROPY)
- {
- float sum[5];
- unsigned char* attempt[5]; /*five filtering attempts, one for each filter type*/
- float smallest = 0;
- unsigned type, bestType = 0;
- unsigned count[256];
-
- for(type = 0; type != 5; ++type)
- {
- attempt[type] = (unsigned char*)lodepng_malloc(linebytes);
- if(!attempt[type]) return 83; /*alloc fail*/
- }
-
- for(y = 0; y != h; ++y)
- {
- /*try the 5 filter types*/
- for(type = 0; type != 5; ++type)
- {
- filterScanline(attempt[type], &in[y * linebytes], prevline, linebytes, bytewidth, type);
- for(x = 0; x != 256; ++x) count[x] = 0;
- for(x = 0; x != linebytes; ++x) ++count[attempt[type][x]];
- ++count[type]; /*the filter type itself is part of the scanline*/
- sum[type] = 0;
- for(x = 0; x != 256; ++x)
- {
- float p = count[x] / (float)(linebytes + 1);
- sum[type] += count[x] == 0 ? 0 : flog2(1 / p) * p;
- }
- /*check if this is smallest sum (or if type == 0 it's the first case so always store the values)*/
- if(type == 0 || sum[type] < smallest)
- {
- bestType = type;
- smallest = sum[type];
- }
- }
-
- prevline = &in[y * linebytes];
-
- /*now fill the out values*/
- out[y * (linebytes + 1)] = bestType; /*the first byte of a scanline will be the filter type*/
- for(x = 0; x != linebytes; ++x) out[y * (linebytes + 1) + 1 + x] = attempt[bestType][x];
- }
-
- for(type = 0; type != 5; ++type) lodepng_free(attempt[type]);
- }
- else if(strategy == LFS_PREDEFINED)
- {
- for(y = 0; y != h; ++y)
- {
- size_t outindex = (1 + linebytes) * y; /*the extra filterbyte added to each row*/
- size_t inindex = linebytes * y;
- unsigned char type = settings->predefined_filters[y];
- out[outindex] = type; /*filter type byte*/
- filterScanline(&out[outindex + 1], &in[inindex], prevline, linebytes, bytewidth, type);
- prevline = &in[inindex];
- }
- }
- else if(strategy == LFS_BRUTE_FORCE)
- {
- /*brute force filter chooser.
- deflate the scanline after every filter attempt to see which one deflates best.
- This is very slow and gives only slightly smaller, sometimes even larger, result*/
- size_t size[5];
- unsigned char* attempt[5]; /*five filtering attempts, one for each filter type*/
- size_t smallest = 0;
- unsigned type = 0, bestType = 0;
- unsigned char* dummy;
- LodePNGCompressSettings zlibsettings = settings->zlibsettings;
- /*use fixed tree on the attempts so that the tree is not adapted to the filtertype on purpose,
- to simulate the true case where the tree is the same for the whole image. Sometimes it gives
- better result with dynamic tree anyway. Using the fixed tree sometimes gives worse, but in rare
- cases better compression. It does make this a bit less slow, so it's worth doing this.*/
- zlibsettings.btype = 1;
- /*a custom encoder likely doesn't read the btype setting and is optimized for complete PNG
- images only, so disable it*/
- zlibsettings.custom_zlib = 0;
- zlibsettings.custom_deflate = 0;
- for(type = 0; type != 5; ++type)
- {
- attempt[type] = (unsigned char*)lodepng_malloc(linebytes);
- if(!attempt[type]) return 83; /*alloc fail*/
- }
- for(y = 0; y != h; ++y) /*try the 5 filter types*/
- {
- for(type = 0; type != 5; ++type)
- {
- unsigned testsize = linebytes;
- /*if(testsize > 8) testsize /= 8;*/ /*it already works good enough by testing a part of the row*/
-
- filterScanline(attempt[type], &in[y * linebytes], prevline, linebytes, bytewidth, type);
- size[type] = 0;
- dummy = 0;
- zlib_compress(&dummy, &size[type], attempt[type], testsize, &zlibsettings);
- lodepng_free(dummy);
- /*check if this is smallest size (or if type == 0 it's the first case so always store the values)*/
- if(type == 0 || size[type] < smallest)
- {
- bestType = type;
- smallest = size[type];
- }
- }
- prevline = &in[y * linebytes];
- out[y * (linebytes + 1)] = bestType; /*the first byte of a scanline will be the filter type*/
- for(x = 0; x != linebytes; ++x) out[y * (linebytes + 1) + 1 + x] = attempt[bestType][x];
- }
- for(type = 0; type != 5; ++type) lodepng_free(attempt[type]);
- }
- else return 88; /* unknown filter strategy */
-
- return error;
-}
-
-static void addPaddingBits(unsigned char* out, const unsigned char* in,
- size_t olinebits, size_t ilinebits, unsigned h)
-{
- /*The opposite of the removePaddingBits function
- olinebits must be >= ilinebits*/
- unsigned y;
- size_t diff = olinebits - ilinebits;
- size_t obp = 0, ibp = 0; /*bit pointers*/
- for(y = 0; y != h; ++y)
- {
- size_t x;
- for(x = 0; x < ilinebits; ++x)
- {
- unsigned char bit = readBitFromReversedStream(&ibp, in);
- setBitOfReversedStream(&obp, out, bit);
- }
- /*obp += diff; --> no, fill in some value in the padding bits too, to avoid
- "Use of uninitialised value of size ###" warning from valgrind*/
- for(x = 0; x != diff; ++x) setBitOfReversedStream(&obp, out, 0);
- }
-}
-
-/*
-in: non-interlaced image with size w*h
-out: the same pixels, but re-ordered according to PNG's Adam7 interlacing, with
- no padding bits between scanlines, but between reduced images so that each
- reduced image starts at a byte.
-bpp: bits per pixel
-there are no padding bits, not between scanlines, not between reduced images
-in has the following size in bits: w * h * bpp.
-out is possibly bigger due to padding bits between reduced images
-NOTE: comments about padding bits are only relevant if bpp < 8
-*/
-static void Adam7_interlace(unsigned char* out, const unsigned char* in, unsigned w, unsigned h, unsigned bpp)
-{
- unsigned passw[7], passh[7];
- size_t filter_passstart[8], padded_passstart[8], passstart[8];
- unsigned i;
-
- Adam7_getpassvalues(passw, passh, filter_passstart, padded_passstart, passstart, w, h, bpp);
-
- if(bpp >= 8)
- {
- for(i = 0; i != 7; ++i)
- {
- unsigned x, y, b;
- size_t bytewidth = bpp / 8;
- for(y = 0; y < passh[i]; ++y)
- for(x = 0; x < passw[i]; ++x)
- {
- size_t pixelinstart = ((ADAM7_IY[i] + y * ADAM7_DY[i]) * w + ADAM7_IX[i] + x * ADAM7_DX[i]) * bytewidth;
- size_t pixeloutstart = passstart[i] + (y * passw[i] + x) * bytewidth;
- for(b = 0; b < bytewidth; ++b)
- {
- out[pixeloutstart + b] = in[pixelinstart + b];
- }
- }
- }
- }
- else /*bpp < 8: Adam7 with pixels < 8 bit is a bit trickier: with bit pointers*/
- {
- for(i = 0; i != 7; ++i)
- {
- unsigned x, y, b;
- unsigned ilinebits = bpp * passw[i];
- unsigned olinebits = bpp * w;
- size_t obp, ibp; /*bit pointers (for out and in buffer)*/
- for(y = 0; y < passh[i]; ++y)
- for(x = 0; x < passw[i]; ++x)
- {
- ibp = (ADAM7_IY[i] + y * ADAM7_DY[i]) * olinebits + (ADAM7_IX[i] + x * ADAM7_DX[i]) * bpp;
- obp = (8 * passstart[i]) + (y * ilinebits + x * bpp);
- for(b = 0; b < bpp; ++b)
- {
- unsigned char bit = readBitFromReversedStream(&ibp, in);
- setBitOfReversedStream(&obp, out, bit);
- }
- }
- }
- }
-}
-
-/*out must be buffer big enough to contain uncompressed IDAT chunk data, and in must contain the full image.
-return value is error**/
-static unsigned preProcessScanlines(unsigned char** out, size_t* outsize, const unsigned char* in,
- unsigned w, unsigned h,
- const LodePNGInfo* info_png, const LodePNGEncoderSettings* settings)
-{
- /*
- This function converts the pure 2D image with the PNG's colortype, into filtered-padded-interlaced data. Steps:
- *) if no Adam7: 1) add padding bits (= posible extra bits per scanline if bpp < 8) 2) filter
- *) if adam7: 1) Adam7_interlace 2) 7x add padding bits 3) 7x filter
- */
- unsigned bpp = lodepng_get_bpp(&info_png->color);
- unsigned error = 0;
-
- if(info_png->interlace_method == 0)
- {
- *outsize = h + (h * ((w * bpp + 7) / 8)); /*image size plus an extra byte per scanline + possible padding bits*/
- *out = (unsigned char*)lodepng_malloc(*outsize);
- if(!(*out) && (*outsize)) error = 83; /*alloc fail*/
-
- if(!error)
- {
- /*non multiple of 8 bits per scanline, padding bits needed per scanline*/
- if(bpp < 8 && w * bpp != ((w * bpp + 7) / 8) * 8)
- {
- unsigned char* padded = (unsigned char*)lodepng_malloc(h * ((w * bpp + 7) / 8));
- if(!padded) error = 83; /*alloc fail*/
- if(!error)
- {
- addPaddingBits(padded, in, ((w * bpp + 7) / 8) * 8, w * bpp, h);
- error = filter(*out, padded, w, h, &info_png->color, settings);
- }
- lodepng_free(padded);
- }
- else
- {
- /*we can immediately filter into the out buffer, no other steps needed*/
- error = filter(*out, in, w, h, &info_png->color, settings);
- }
- }
- }
- else /*interlace_method is 1 (Adam7)*/
- {
- unsigned passw[7], passh[7];
- size_t filter_passstart[8], padded_passstart[8], passstart[8];
- unsigned char* adam7;
-
- Adam7_getpassvalues(passw, passh, filter_passstart, padded_passstart, passstart, w, h, bpp);
-
- *outsize = filter_passstart[7]; /*image size plus an extra byte per scanline + possible padding bits*/
- *out = (unsigned char*)lodepng_malloc(*outsize);
- if(!(*out)) error = 83; /*alloc fail*/
-
- adam7 = (unsigned char*)lodepng_malloc(passstart[7]);
- if(!adam7 && passstart[7]) error = 83; /*alloc fail*/
-
- if(!error)
- {
- unsigned i;
-
- Adam7_interlace(adam7, in, w, h, bpp);
- for(i = 0; i != 7; ++i)
- {
- if(bpp < 8)
- {
- unsigned char* padded = (unsigned char*)lodepng_malloc(padded_passstart[i + 1] - padded_passstart[i]);
- if(!padded) ERROR_BREAK(83); /*alloc fail*/
- addPaddingBits(padded, &adam7[passstart[i]],
- ((passw[i] * bpp + 7) / 8) * 8, passw[i] * bpp, passh[i]);
- error = filter(&(*out)[filter_passstart[i]], padded,
- passw[i], passh[i], &info_png->color, settings);
- lodepng_free(padded);
- }
- else
- {
- error = filter(&(*out)[filter_passstart[i]], &adam7[padded_passstart[i]],
- passw[i], passh[i], &info_png->color, settings);
- }
-
- if(error) break;
- }
- }
-
- lodepng_free(adam7);
- }
-
- return error;
-}
-
-/*
-palette must have 4 * palettesize bytes allocated, and given in format RGBARGBARGBARGBA...
-returns 0 if the palette is opaque,
-returns 1 if the palette has a single color with alpha 0 ==> color key
-returns 2 if the palette is semi-translucent.
-*/
-static unsigned getPaletteTranslucency(const unsigned char* palette, size_t palettesize)
-{
- size_t i;
- unsigned key = 0;
- unsigned r = 0, g = 0, b = 0; /*the value of the color with alpha 0, so long as color keying is possible*/
- for(i = 0; i != palettesize; ++i)
- {
- if(!key && palette[4 * i + 3] == 0)
- {
- r = palette[4 * i + 0]; g = palette[4 * i + 1]; b = palette[4 * i + 2];
- key = 1;
- i = (size_t)(-1); /*restart from beginning, to detect earlier opaque colors with key's value*/
- }
- else if(palette[4 * i + 3] != 255) return 2;
- /*when key, no opaque RGB may have key's RGB*/
- else if(key && r == palette[i * 4 + 0] && g == palette[i * 4 + 1] && b == palette[i * 4 + 2]) return 2;
- }
- return key;
-}
-
-#ifdef LODEPNG_COMPILE_ANCILLARY_CHUNKS
-static unsigned addUnknownChunks(ucvector* out, unsigned char* data, size_t datasize)
-{
- unsigned char* inchunk = data;
- while((size_t)(inchunk - data) < datasize)
- {
- CERROR_TRY_RETURN(lodepng_chunk_append(&out->data, &out->size, inchunk));
- out->allocsize = out->size; /*fix the allocsize again*/
- inchunk = lodepng_chunk_next(inchunk);
- }
- return 0;
-}
-#endif /*LODEPNG_COMPILE_ANCILLARY_CHUNKS*/
-
-unsigned lodepng_encode(unsigned char** out, size_t* outsize,
- const unsigned char* image, unsigned w, unsigned h,
- LodePNGState* state)
-{
- LodePNGInfo info;
- ucvector outv;
- unsigned char* data = 0; /*uncompressed version of the IDAT chunk data*/
- size_t datasize = 0;
-
- /*provide some proper output values if error will happen*/
- *out = 0;
- *outsize = 0;
- state->error = 0;
-
- lodepng_info_init(&info);
- lodepng_info_copy(&info, &state->info_png);
-
- if((info.color.colortype == LCT_PALETTE || state->encoder.force_palette)
- && (info.color.palettesize == 0 || info.color.palettesize > 256))
- {
- state->error = 68; /*invalid palette size, it is only allowed to be 1-256*/
- return state->error;
- }
-
- if(state->encoder.auto_convert)
- {
- state->error = lodepng_auto_choose_color(&info.color, image, w, h, &state->info_raw);
- }
- if(state->error) return state->error;
-
- if(state->encoder.zlibsettings.btype > 2)
- {
- CERROR_RETURN_ERROR(state->error, 61); /*error: unexisting btype*/
- }
- if(state->info_png.interlace_method > 1)
- {
- CERROR_RETURN_ERROR(state->error, 71); /*error: unexisting interlace mode*/
- }
-
- state->error = checkColorValidity(info.color.colortype, info.color.bitdepth);
- if(state->error) return state->error; /*error: unexisting color type given*/
- state->error = checkColorValidity(state->info_raw.colortype, state->info_raw.bitdepth);
- if(state->error) return state->error; /*error: unexisting color type given*/
-
- if(!lodepng_color_mode_equal(&state->info_raw, &info.color))
- {
- unsigned char* converted;
- size_t size = (w * h * (size_t)lodepng_get_bpp(&info.color) + 7) / 8;
-
- converted = (unsigned char*)lodepng_malloc(size);
- if(!converted && size) state->error = 83; /*alloc fail*/
- if(!state->error)
- {
- state->error = lodepng_convert(converted, image, &info.color, &state->info_raw, w, h);
- }
- if(!state->error) preProcessScanlines(&data, &datasize, converted, w, h, &info, &state->encoder);
- lodepng_free(converted);
- }
- else preProcessScanlines(&data, &datasize, image, w, h, &info, &state->encoder);
-
- ucvector_init(&outv);
- while(!state->error) /*while only executed once, to break on error*/
- {
-#ifdef LODEPNG_COMPILE_ANCILLARY_CHUNKS
- size_t i;
-#endif /*LODEPNG_COMPILE_ANCILLARY_CHUNKS*/
- /*write signature and chunks*/
- writeSignature(&outv);
- /*IHDR*/
- addChunk_IHDR(&outv, w, h, info.color.colortype, info.color.bitdepth, info.interlace_method);
-#ifdef LODEPNG_COMPILE_ANCILLARY_CHUNKS
- /*unknown chunks between IHDR and PLTE*/
- if(info.unknown_chunks_data[0])
- {
- state->error = addUnknownChunks(&outv, info.unknown_chunks_data[0], info.unknown_chunks_size[0]);
- if(state->error) break;
- }
-#endif /*LODEPNG_COMPILE_ANCILLARY_CHUNKS*/
- /*PLTE*/
- if(info.color.colortype == LCT_PALETTE)
- {
- addChunk_PLTE(&outv, &info.color);
- }
- if(state->encoder.force_palette && (info.color.colortype == LCT_RGB || info.color.colortype == LCT_RGBA))
- {
- addChunk_PLTE(&outv, &info.color);
- }
- /*tRNS*/
- if(info.color.colortype == LCT_PALETTE && getPaletteTranslucency(info.color.palette, info.color.palettesize) != 0)
- {
- addChunk_tRNS(&outv, &info.color);
- }
- if((info.color.colortype == LCT_GREY || info.color.colortype == LCT_RGB) && info.color.key_defined)
- {
- addChunk_tRNS(&outv, &info.color);
- }
-#ifdef LODEPNG_COMPILE_ANCILLARY_CHUNKS
- /*bKGD (must come between PLTE and the IDAt chunks*/
- if(info.background_defined) addChunk_bKGD(&outv, &info);
- /*pHYs (must come before the IDAT chunks)*/
- if(info.phys_defined) addChunk_pHYs(&outv, &info);
-
- /*unknown chunks between PLTE and IDAT*/
- if(info.unknown_chunks_data[1])
- {
- state->error = addUnknownChunks(&outv, info.unknown_chunks_data[1], info.unknown_chunks_size[1]);
- if(state->error) break;
- }
-#endif /*LODEPNG_COMPILE_ANCILLARY_CHUNKS*/
- /*IDAT (multiple IDAT chunks must be consecutive)*/
- state->error = addChunk_IDAT(&outv, data, datasize, &state->encoder.zlibsettings);
- if(state->error) break;
-#ifdef LODEPNG_COMPILE_ANCILLARY_CHUNKS
- /*tIME*/
- if(info.time_defined) addChunk_tIME(&outv, &info.time);
- /*tEXt and/or zTXt*/
- for(i = 0; i != info.text_num; ++i)
- {
- if(strlen(info.text_keys[i]) > 79)
- {
- state->error = 66; /*text chunk too large*/
- break;
- }
- if(strlen(info.text_keys[i]) < 1)
- {
- state->error = 67; /*text chunk too small*/
- break;
- }
- if(state->encoder.text_compression)
- {
- addChunk_zTXt(&outv, info.text_keys[i], info.text_strings[i], &state->encoder.zlibsettings);
- }
- else
- {
- addChunk_tEXt(&outv, info.text_keys[i], info.text_strings[i]);
- }
- }
- /*LodePNG version id in text chunk*/
- if(state->encoder.add_id)
- {
- unsigned alread_added_id_text = 0;
- for(i = 0; i != info.text_num; ++i)
- {
- if(!strcmp(info.text_keys[i], "LodePNG"))
- {
- alread_added_id_text = 1;
- break;
- }
- }
- if(alread_added_id_text == 0)
- {
- addChunk_tEXt(&outv, "LodePNG", LODEPNG_VERSION_STRING); /*it's shorter as tEXt than as zTXt chunk*/
- }
- }
- /*iTXt*/
- for(i = 0; i != info.itext_num; ++i)
- {
- if(strlen(info.itext_keys[i]) > 79)
- {
- state->error = 66; /*text chunk too large*/
- break;
- }
- if(strlen(info.itext_keys[i]) < 1)
- {
- state->error = 67; /*text chunk too small*/
- break;
- }
- addChunk_iTXt(&outv, state->encoder.text_compression,
- info.itext_keys[i], info.itext_langtags[i], info.itext_transkeys[i], info.itext_strings[i],
- &state->encoder.zlibsettings);
- }
-
- /*unknown chunks between IDAT and IEND*/
- if(info.unknown_chunks_data[2])
- {
- state->error = addUnknownChunks(&outv, info.unknown_chunks_data[2], info.unknown_chunks_size[2]);
- if(state->error) break;
- }
-#endif /*LODEPNG_COMPILE_ANCILLARY_CHUNKS*/
- addChunk_IEND(&outv);
-
- break; /*this isn't really a while loop; no error happened so break out now!*/
- }
-
- lodepng_info_cleanup(&info);
- lodepng_free(data);
- /*instead of cleaning the vector up, give it to the output*/
- *out = outv.data;
- *outsize = outv.size;
-
- return state->error;
-}
-
-unsigned lodepng_encode_memory(unsigned char** out, size_t* outsize, const unsigned char* image,
- unsigned w, unsigned h, LodePNGColorType colortype, unsigned bitdepth)
-{
- unsigned error;
- LodePNGState state;
- lodepng_state_init(&state);
- state.info_raw.colortype = colortype;
- state.info_raw.bitdepth = bitdepth;
- state.info_png.color.colortype = colortype;
- state.info_png.color.bitdepth = bitdepth;
- lodepng_encode(out, outsize, image, w, h, &state);
- error = state.error;
- lodepng_state_cleanup(&state);
- return error;
-}
-
-unsigned lodepng_encode32(unsigned char** out, size_t* outsize, const unsigned char* image, unsigned w, unsigned h)
-{
- return lodepng_encode_memory(out, outsize, image, w, h, LCT_RGBA, 8);
-}
-
-unsigned lodepng_encode24(unsigned char** out, size_t* outsize, const unsigned char* image, unsigned w, unsigned h)
-{
- return lodepng_encode_memory(out, outsize, image, w, h, LCT_RGB, 8);
-}
-
-#ifdef LODEPNG_COMPILE_DISK
-unsigned lodepng_encode_file(const char* filename, const unsigned char* image, unsigned w, unsigned h,
- LodePNGColorType colortype, unsigned bitdepth)
-{
- unsigned char* buffer;
- size_t buffersize;
- unsigned error = lodepng_encode_memory(&buffer, &buffersize, image, w, h, colortype, bitdepth);
- if(!error) error = lodepng_save_file(buffer, buffersize, filename);
- lodepng_free(buffer);
- return error;
-}
-
-unsigned lodepng_encode32_file(const char* filename, const unsigned char* image, unsigned w, unsigned h)
-{
- return lodepng_encode_file(filename, image, w, h, LCT_RGBA, 8);
-}
-
-unsigned lodepng_encode24_file(const char* filename, const unsigned char* image, unsigned w, unsigned h)
-{
- return lodepng_encode_file(filename, image, w, h, LCT_RGB, 8);
-}
-#endif /*LODEPNG_COMPILE_DISK*/
-
-void lodepng_encoder_settings_init(LodePNGEncoderSettings* settings)
-{
- lodepng_compress_settings_init(&settings->zlibsettings);
- settings->filter_palette_zero = 1;
- settings->filter_strategy = LFS_MINSUM;
- settings->auto_convert = 1;
- settings->force_palette = 0;
- settings->predefined_filters = 0;
-#ifdef LODEPNG_COMPILE_ANCILLARY_CHUNKS
- settings->add_id = 0;
- settings->text_compression = 1;
-#endif /*LODEPNG_COMPILE_ANCILLARY_CHUNKS*/
-}
-
-#endif /*LODEPNG_COMPILE_ENCODER*/
-#endif /*LODEPNG_COMPILE_PNG*/
-
-#ifdef LODEPNG_COMPILE_ERROR_TEXT
-/*
-This returns the description of a numerical error code in English. This is also
-the documentation of all the error codes.
-*/
-const char* lodepng_error_text(unsigned code)
-{
- switch(code)
- {
- case 0: return "no error, everything went ok";
- case 1: return "nothing done yet"; /*the Encoder/Decoder has done nothing yet, error checking makes no sense yet*/
- case 10: return "end of input memory reached without huffman end code"; /*while huffman decoding*/
- case 11: return "error in code tree made it jump outside of huffman tree"; /*while huffman decoding*/
- case 13: return "problem while processing dynamic deflate block";
- case 14: return "problem while processing dynamic deflate block";
- case 15: return "problem while processing dynamic deflate block";
- case 16: return "unexisting code while processing dynamic deflate block";
- case 17: return "end of out buffer memory reached while inflating";
- case 18: return "invalid distance code while inflating";
- case 19: return "end of out buffer memory reached while inflating";
- case 20: return "invalid deflate block BTYPE encountered while decoding";
- case 21: return "NLEN is not ones complement of LEN in a deflate block";
- /*end of out buffer memory reached while inflating:
- This can happen if the inflated deflate data is longer than the amount of bytes required to fill up
- all the pixels of the image, given the color depth and image dimensions. Something that doesn't
- happen in a normal, well encoded, PNG image.*/
- case 22: return "end of out buffer memory reached while inflating";
- case 23: return "end of in buffer memory reached while inflating";
- case 24: return "invalid FCHECK in zlib header";
- case 25: return "invalid compression method in zlib header";
- case 26: return "FDICT encountered in zlib header while it's not used for PNG";
- case 27: return "PNG file is smaller than a PNG header";
- /*Checks the magic file header, the first 8 bytes of the PNG file*/
- case 28: return "incorrect PNG signature, it's no PNG or corrupted";
- case 29: return "first chunk is not the header chunk";
- case 30: return "chunk length too large, chunk broken off at end of file";
- case 31: return "illegal PNG color type or bpp";
- case 32: return "illegal PNG compression method";
- case 33: return "illegal PNG filter method";
- case 34: return "illegal PNG interlace method";
- case 35: return "chunk length of a chunk is too large or the chunk too small";
- case 36: return "illegal PNG filter type encountered";
- case 37: return "illegal bit depth for this color type given";
- case 38: return "the palette is too big"; /*more than 256 colors*/
- case 39: return "more palette alpha values given in tRNS chunk than there are colors in the palette";
- case 40: return "tRNS chunk has wrong size for greyscale image";
- case 41: return "tRNS chunk has wrong size for RGB image";
- case 42: return "tRNS chunk appeared while it was not allowed for this color type";
- case 43: return "bKGD chunk has wrong size for palette image";
- case 44: return "bKGD chunk has wrong size for greyscale image";
- case 45: return "bKGD chunk has wrong size for RGB image";
- case 48: return "empty input buffer given to decoder. Maybe caused by non-existing file?";
- case 49: return "jumped past memory while generating dynamic huffman tree";
- case 50: return "jumped past memory while generating dynamic huffman tree";
- case 51: return "jumped past memory while inflating huffman block";
- case 52: return "jumped past memory while inflating";
- case 53: return "size of zlib data too small";
- case 54: return "repeat symbol in tree while there was no value symbol yet";
- /*jumped past tree while generating huffman tree, this could be when the
- tree will have more leaves than symbols after generating it out of the
- given lenghts. They call this an oversubscribed dynamic bit lengths tree in zlib.*/
- case 55: return "jumped past tree while generating huffman tree";
- case 56: return "given output image colortype or bitdepth not supported for color conversion";
- case 57: return "invalid CRC encountered (checking CRC can be disabled)";
- case 58: return "invalid ADLER32 encountered (checking ADLER32 can be disabled)";
- case 59: return "requested color conversion not supported";
- case 60: return "invalid window size given in the settings of the encoder (must be 0-32768)";
- case 61: return "invalid BTYPE given in the settings of the encoder (only 0, 1 and 2 are allowed)";
- /*LodePNG leaves the choice of RGB to greyscale conversion formula to the user.*/
- case 62: return "conversion from color to greyscale not supported";
- case 63: return "length of a chunk too long, max allowed for PNG is 2147483647 bytes per chunk"; /*(2^31-1)*/
- /*this would result in the inability of a deflated block to ever contain an end code. It must be at least 1.*/
- case 64: return "the length of the END symbol 256 in the Huffman tree is 0";
- case 66: return "the length of a text chunk keyword given to the encoder is longer than the maximum of 79 bytes";
- case 67: return "the length of a text chunk keyword given to the encoder is smaller than the minimum of 1 byte";
- case 68: return "tried to encode a PLTE chunk with a palette that has less than 1 or more than 256 colors";
- case 69: return "unknown chunk type with 'critical' flag encountered by the decoder";
- case 71: return "unexisting interlace mode given to encoder (must be 0 or 1)";
- case 72: return "while decoding, unexisting compression method encountering in zTXt or iTXt chunk (it must be 0)";
- case 73: return "invalid tIME chunk size";
- case 74: return "invalid pHYs chunk size";
- /*length could be wrong, or data chopped off*/
- case 75: return "no null termination char found while decoding text chunk";
- case 76: return "iTXt chunk too short to contain required bytes";
- case 77: return "integer overflow in buffer size";
- case 78: return "failed to open file for reading"; /*file doesn't exist or couldn't be opened for reading*/
- case 79: return "failed to open file for writing";
- case 80: return "tried creating a tree of 0 symbols";
- case 81: return "lazy matching at pos 0 is impossible";
- case 82: return "color conversion to palette requested while a color isn't in palette";
- case 83: return "memory allocation failed";
- case 84: return "given image too small to contain all pixels to be encoded";
- case 86: return "impossible offset in lz77 encoding (internal bug)";
- case 87: return "must provide custom zlib function pointer if LODEPNG_COMPILE_ZLIB is not defined";
- case 88: return "invalid filter strategy given for LodePNGEncoderSettings.filter_strategy";
- case 89: return "text chunk keyword too short or long: must have size 1-79";
- /*the windowsize in the LodePNGCompressSettings. Requiring POT(==> & instead of %) makes encoding 12% faster.*/
- case 90: return "windowsize must be a power of two";
- case 91: return "invalid decompressed idat size";
- case 92: return "too many pixels, not supported";
- case 93: return "zero width or height is invalid";
- case 94: return "header chunk must have a size of 13 bytes";
- }
- return "unknown error code";
-}
-#endif /*LODEPNG_COMPILE_ERROR_TEXT*/
-
-/* ////////////////////////////////////////////////////////////////////////// */
-/* ////////////////////////////////////////////////////////////////////////// */
-/* // C++ Wrapper // */
-/* ////////////////////////////////////////////////////////////////////////// */
-/* ////////////////////////////////////////////////////////////////////////// */
-
-#ifdef LODEPNG_COMPILE_CPP
-namespace lodepng
-{
-
-#ifdef LODEPNG_COMPILE_DISK
-unsigned load_file(std::vector<unsigned char>& buffer, const std::string& filename)
-{
- long size = lodepng_filesize(filename.c_str());
- if(size < 0) return 78;
- buffer.resize((size_t)size);
- return size == 0 ? 0 : lodepng_buffer_file(&buffer[0], (size_t)size, filename.c_str());
-}
-
-/*write given buffer to the file, overwriting the file, it doesn't append to it.*/
-unsigned save_file(const std::vector<unsigned char>& buffer, const std::string& filename)
-{
- return lodepng_save_file(buffer.empty() ? 0 : &buffer[0], buffer.size(), filename.c_str());
-}
-#endif /* LODEPNG_COMPILE_DISK */
-
-#ifdef LODEPNG_COMPILE_ZLIB
-#ifdef LODEPNG_COMPILE_DECODER
-unsigned decompress(std::vector<unsigned char>& out, const unsigned char* in, size_t insize,
- const LodePNGDecompressSettings& settings)
-{
- unsigned char* buffer = 0;
- size_t buffersize = 0;
- unsigned error = zlib_decompress(&buffer, &buffersize, in, insize, &settings);
- if(buffer)
- {
- out.insert(out.end(), &buffer[0], &buffer[buffersize]);
- lodepng_free(buffer);
- }
- return error;
-}
-
-unsigned decompress(std::vector<unsigned char>& out, const std::vector<unsigned char>& in,
- const LodePNGDecompressSettings& settings)
-{
- return decompress(out, in.empty() ? 0 : &in[0], in.size(), settings);
-}
-#endif /* LODEPNG_COMPILE_DECODER */
-
-#ifdef LODEPNG_COMPILE_ENCODER
-unsigned compress(std::vector<unsigned char>& out, const unsigned char* in, size_t insize,
- const LodePNGCompressSettings& settings)
-{
- unsigned char* buffer = 0;
- size_t buffersize = 0;
- unsigned error = zlib_compress(&buffer, &buffersize, in, insize, &settings);
- if(buffer)
- {
- out.insert(out.end(), &buffer[0], &buffer[buffersize]);
- lodepng_free(buffer);
- }
- return error;
-}
-
-unsigned compress(std::vector<unsigned char>& out, const std::vector<unsigned char>& in,
- const LodePNGCompressSettings& settings)
-{
- return compress(out, in.empty() ? 0 : &in[0], in.size(), settings);
-}
-#endif /* LODEPNG_COMPILE_ENCODER */
-#endif /* LODEPNG_COMPILE_ZLIB */
-
-
-#ifdef LODEPNG_COMPILE_PNG
-
-State::State()
-{
- lodepng_state_init(this);
-}
-
-State::State(const State& other)
-{
- lodepng_state_init(this);
- lodepng_state_copy(this, &other);
-}
-
-State::~State()
-{
- lodepng_state_cleanup(this);
-}
-
-State& State::operator=(const State& other)
-{
- lodepng_state_copy(this, &other);
- return *this;
-}
-
-#ifdef LODEPNG_COMPILE_DECODER
-
-unsigned decode(std::vector<unsigned char>& out, unsigned& w, unsigned& h, const unsigned char* in,
- size_t insize, LodePNGColorType colortype, unsigned bitdepth)
-{
- unsigned char* buffer;
- unsigned error = lodepng_decode_memory(&buffer, &w, &h, in, insize, colortype, bitdepth);
- if(buffer && !error)
- {
- State state;
- state.info_raw.colortype = colortype;
- state.info_raw.bitdepth = bitdepth;
- size_t buffersize = lodepng_get_raw_size(w, h, &state.info_raw);
- out.insert(out.end(), &buffer[0], &buffer[buffersize]);
- lodepng_free(buffer);
- }
- return error;
-}
-
-unsigned decode(std::vector<unsigned char>& out, unsigned& w, unsigned& h,
- const std::vector<unsigned char>& in, LodePNGColorType colortype, unsigned bitdepth)
-{
- return decode(out, w, h, in.empty() ? 0 : &in[0], (unsigned)in.size(), colortype, bitdepth);
-}
-
-unsigned decode(std::vector<unsigned char>& out, unsigned& w, unsigned& h,
- State& state,
- const unsigned char* in, size_t insize)
-{
- unsigned char* buffer = NULL;
- unsigned error = lodepng_decode(&buffer, &w, &h, &state, in, insize);
- if(buffer && !error)
- {
- size_t buffersize = lodepng_get_raw_size(w, h, &state.info_raw);
- out.insert(out.end(), &buffer[0], &buffer[buffersize]);
- }
- lodepng_free(buffer);
- return error;
-}
-
-unsigned decode(std::vector<unsigned char>& out, unsigned& w, unsigned& h,
- State& state,
- const std::vector<unsigned char>& in)
-{
- return decode(out, w, h, state, in.empty() ? 0 : &in[0], in.size());
-}
-
-#ifdef LODEPNG_COMPILE_DISK
-unsigned decode(std::vector<unsigned char>& out, unsigned& w, unsigned& h, const std::string& filename,
- LodePNGColorType colortype, unsigned bitdepth)
-{
- std::vector<unsigned char> buffer;
- unsigned error = load_file(buffer, filename);
- if(error) return error;
- return decode(out, w, h, buffer, colortype, bitdepth);
-}
-#endif /* LODEPNG_COMPILE_DECODER */
-#endif /* LODEPNG_COMPILE_DISK */
-
-#ifdef LODEPNG_COMPILE_ENCODER
-unsigned encode(std::vector<unsigned char>& out, const unsigned char* in, unsigned w, unsigned h,
- LodePNGColorType colortype, unsigned bitdepth)
-{
- unsigned char* buffer;
- size_t buffersize;
- unsigned error = lodepng_encode_memory(&buffer, &buffersize, in, w, h, colortype, bitdepth);
- if(buffer)
- {
- out.insert(out.end(), &buffer[0], &buffer[buffersize]);
- lodepng_free(buffer);
- }
- return error;
-}
-
-unsigned encode(std::vector<unsigned char>& out,
- const std::vector<unsigned char>& in, unsigned w, unsigned h,
- LodePNGColorType colortype, unsigned bitdepth)
-{
- if(lodepng_get_raw_size_lct(w, h, colortype, bitdepth) > in.size()) return 84;
- return encode(out, in.empty() ? 0 : &in[0], w, h, colortype, bitdepth);
-}
-
-unsigned encode(std::vector<unsigned char>& out,
- const unsigned char* in, unsigned w, unsigned h,
- State& state)
-{
- unsigned char* buffer;
- size_t buffersize;
- unsigned error = lodepng_encode(&buffer, &buffersize, in, w, h, &state);
- if(buffer)
- {
- out.insert(out.end(), &buffer[0], &buffer[buffersize]);
- lodepng_free(buffer);
- }
- return error;
-}
-
-unsigned encode(std::vector<unsigned char>& out,
- const std::vector<unsigned char>& in, unsigned w, unsigned h,
- State& state)
-{
- if(lodepng_get_raw_size(w, h, &state.info_raw) > in.size()) return 84;
- return encode(out, in.empty() ? 0 : &in[0], w, h, state);
-}
-
-#ifdef LODEPNG_COMPILE_DISK
-unsigned encode(const std::string& filename,
- const unsigned char* in, unsigned w, unsigned h,
- LodePNGColorType colortype, unsigned bitdepth)
-{
- std::vector<unsigned char> buffer;
- unsigned error = encode(buffer, in, w, h, colortype, bitdepth);
- if(!error) error = save_file(buffer, filename);
- return error;
-}
-
-unsigned encode(const std::string& filename,
- const std::vector<unsigned char>& in, unsigned w, unsigned h,
- LodePNGColorType colortype, unsigned bitdepth)
-{
- if(lodepng_get_raw_size_lct(w, h, colortype, bitdepth) > in.size()) return 84;
- return encode(filename, in.empty() ? 0 : &in[0], w, h, colortype, bitdepth);
-}
-#endif /* LODEPNG_COMPILE_DISK */
-#endif /* LODEPNG_COMPILE_ENCODER */
-#endif /* LODEPNG_COMPILE_PNG */
-} /* namespace lodepng */
-#endif /*LODEPNG_COMPILE_CPP*/
diff --git a/libs/lodepng/lodepng.h b/libs/lodepng/lodepng.h
@@ -1,1761 +0,0 @@
-/*
-LodePNG version 20161127
-
-Copyright (c) 2005-2016 Lode Vandevenne
-
-This software is provided 'as-is', without any express or implied
-warranty. In no event will the authors be held liable for any damages
-arising from the use of this software.
-
-Permission is granted to anyone to use this software for any purpose,
-including commercial applications, and to alter it and redistribute it
-freely, subject to the following restrictions:
-
- 1. The origin of this software must not be misrepresented; you must not
- claim that you wrote the original software. If you use this software
- in a product, an acknowledgment in the product documentation would be
- appreciated but is not required.
-
- 2. Altered source versions must be plainly marked as such, and must not be
- misrepresented as being the original software.
-
- 3. This notice may not be removed or altered from any source
- distribution.
-*/
-
-#ifndef LODEPNG_H
-#define LODEPNG_H
-
-#include <string.h> /*for size_t*/
-
-extern const char* LODEPNG_VERSION_STRING;
-
-/*
-The following #defines are used to create code sections. They can be disabled
-to disable code sections, which can give faster compile time and smaller binary.
-The "NO_COMPILE" defines are designed to be used to pass as defines to the
-compiler command to disable them without modifying this header, e.g.
--DLODEPNG_NO_COMPILE_ZLIB for gcc.
-In addition to those below, you can also define LODEPNG_NO_COMPILE_CRC to
-allow implementing a custom lodepng_crc32.
-*/
-/*deflate & zlib. If disabled, you must specify alternative zlib functions in
-the custom_zlib field of the compress and decompress settings*/
-#ifndef LODEPNG_NO_COMPILE_ZLIB
-#define LODEPNG_COMPILE_ZLIB
-#endif
-/*png encoder and png decoder*/
-#ifndef LODEPNG_NO_COMPILE_PNG
-#define LODEPNG_COMPILE_PNG
-#endif
-/*deflate&zlib decoder and png decoder*/
-#ifndef LODEPNG_NO_COMPILE_DECODER
-#define LODEPNG_COMPILE_DECODER
-#endif
-/*deflate&zlib encoder and png encoder*/
-#ifndef LODEPNG_NO_COMPILE_ENCODER
-#define LODEPNG_COMPILE_ENCODER
-#endif
-/*the optional built in harddisk file loading and saving functions*/
-#ifndef LODEPNG_NO_COMPILE_DISK
-#define LODEPNG_COMPILE_DISK
-#endif
-/*support for chunks other than IHDR, IDAT, PLTE, tRNS, IEND: ancillary and unknown chunks*/
-#ifndef LODEPNG_NO_COMPILE_ANCILLARY_CHUNKS
-#define LODEPNG_COMPILE_ANCILLARY_CHUNKS
-#endif
-/*ability to convert error numerical codes to English text string*/
-#ifndef LODEPNG_NO_COMPILE_ERROR_TEXT
-#define LODEPNG_COMPILE_ERROR_TEXT
-#endif
-/*Compile the default allocators (C's free, malloc and realloc). If you disable this,
-you can define the functions lodepng_free, lodepng_malloc and lodepng_realloc in your
-source files with custom allocators.*/
-#ifndef LODEPNG_NO_COMPILE_ALLOCATORS
-#define LODEPNG_COMPILE_ALLOCATORS
-#endif
-/*compile the C++ version (you can disable the C++ wrapper here even when compiling for C++)*/
-#ifdef __cplusplus
-#ifndef LODEPNG_NO_COMPILE_CPP
-#define LODEPNG_COMPILE_CPP
-#endif
-#endif
-
-#ifdef LODEPNG_COMPILE_CPP
-#include <vector>
-#include <string>
-#endif /*LODEPNG_COMPILE_CPP*/
-
-#ifdef LODEPNG_COMPILE_PNG
-/*The PNG color types (also used for raw).*/
-typedef enum LodePNGColorType
-{
- LCT_GREY = 0, /*greyscale: 1,2,4,8,16 bit*/
- LCT_RGB = 2, /*RGB: 8,16 bit*/
- LCT_PALETTE = 3, /*palette: 1,2,4,8 bit*/
- LCT_GREY_ALPHA = 4, /*greyscale with alpha: 8,16 bit*/
- LCT_RGBA = 6 /*RGB with alpha: 8,16 bit*/
-} LodePNGColorType;
-
-#ifdef LODEPNG_COMPILE_DECODER
-/*
-Converts PNG data in memory to raw pixel data.
-out: Output parameter. Pointer to buffer that will contain the raw pixel data.
- After decoding, its size is w * h * (bytes per pixel) bytes larger than
- initially. Bytes per pixel depends on colortype and bitdepth.
- Must be freed after usage with free(*out).
- Note: for 16-bit per channel colors, uses big endian format like PNG does.
-w: Output parameter. Pointer to width of pixel data.
-h: Output parameter. Pointer to height of pixel data.
-in: Memory buffer with the PNG file.
-insize: size of the in buffer.
-colortype: the desired color type for the raw output image. See explanation on PNG color types.
-bitdepth: the desired bit depth for the raw output image. See explanation on PNG color types.
-Return value: LodePNG error code (0 means no error).
-*/
-unsigned lodepng_decode_memory(unsigned char** out, unsigned* w, unsigned* h,
- const unsigned char* in, size_t insize,
- LodePNGColorType colortype, unsigned bitdepth);
-
-/*Same as lodepng_decode_memory, but always decodes to 32-bit RGBA raw image*/
-unsigned lodepng_decode32(unsigned char** out, unsigned* w, unsigned* h,
- const unsigned char* in, size_t insize);
-
-/*Same as lodepng_decode_memory, but always decodes to 24-bit RGB raw image*/
-unsigned lodepng_decode24(unsigned char** out, unsigned* w, unsigned* h,
- const unsigned char* in, size_t insize);
-
-#ifdef LODEPNG_COMPILE_DISK
-/*
-Load PNG from disk, from file with given name.
-Same as the other decode functions, but instead takes a filename as input.
-*/
-unsigned lodepng_decode_file(unsigned char** out, unsigned* w, unsigned* h,
- const char* filename,
- LodePNGColorType colortype, unsigned bitdepth);
-
-/*Same as lodepng_decode_file, but always decodes to 32-bit RGBA raw image.*/
-unsigned lodepng_decode32_file(unsigned char** out, unsigned* w, unsigned* h,
- const char* filename);
-
-/*Same as lodepng_decode_file, but always decodes to 24-bit RGB raw image.*/
-unsigned lodepng_decode24_file(unsigned char** out, unsigned* w, unsigned* h,
- const char* filename);
-#endif /*LODEPNG_COMPILE_DISK*/
-#endif /*LODEPNG_COMPILE_DECODER*/
-
-
-#ifdef LODEPNG_COMPILE_ENCODER
-/*
-Converts raw pixel data into a PNG image in memory. The colortype and bitdepth
- of the output PNG image cannot be chosen, they are automatically determined
- by the colortype, bitdepth and content of the input pixel data.
- Note: for 16-bit per channel colors, needs big endian format like PNG does.
-out: Output parameter. Pointer to buffer that will contain the PNG image data.
- Must be freed after usage with free(*out).
-outsize: Output parameter. Pointer to the size in bytes of the out buffer.
-image: The raw pixel data to encode. The size of this buffer should be
- w * h * (bytes per pixel), bytes per pixel depends on colortype and bitdepth.
-w: width of the raw pixel data in pixels.
-h: height of the raw pixel data in pixels.
-colortype: the color type of the raw input image. See explanation on PNG color types.
-bitdepth: the bit depth of the raw input image. See explanation on PNG color types.
-Return value: LodePNG error code (0 means no error).
-*/
-unsigned lodepng_encode_memory(unsigned char** out, size_t* outsize,
- const unsigned char* image, unsigned w, unsigned h,
- LodePNGColorType colortype, unsigned bitdepth);
-
-/*Same as lodepng_encode_memory, but always encodes from 32-bit RGBA raw image.*/
-unsigned lodepng_encode32(unsigned char** out, size_t* outsize,
- const unsigned char* image, unsigned w, unsigned h);
-
-/*Same as lodepng_encode_memory, but always encodes from 24-bit RGB raw image.*/
-unsigned lodepng_encode24(unsigned char** out, size_t* outsize,
- const unsigned char* image, unsigned w, unsigned h);
-
-#ifdef LODEPNG_COMPILE_DISK
-/*
-Converts raw pixel data into a PNG file on disk.
-Same as the other encode functions, but instead takes a filename as output.
-NOTE: This overwrites existing files without warning!
-*/
-unsigned lodepng_encode_file(const char* filename,
- const unsigned char* image, unsigned w, unsigned h,
- LodePNGColorType colortype, unsigned bitdepth);
-
-/*Same as lodepng_encode_file, but always encodes from 32-bit RGBA raw image.*/
-unsigned lodepng_encode32_file(const char* filename,
- const unsigned char* image, unsigned w, unsigned h);
-
-/*Same as lodepng_encode_file, but always encodes from 24-bit RGB raw image.*/
-unsigned lodepng_encode24_file(const char* filename,
- const unsigned char* image, unsigned w, unsigned h);
-#endif /*LODEPNG_COMPILE_DISK*/
-#endif /*LODEPNG_COMPILE_ENCODER*/
-
-
-#ifdef LODEPNG_COMPILE_CPP
-namespace lodepng
-{
-#ifdef LODEPNG_COMPILE_DECODER
-/*Same as lodepng_decode_memory, but decodes to an std::vector. The colortype
-is the format to output the pixels to. Default is RGBA 8-bit per channel.*/
-unsigned decode(std::vector<unsigned char>& out, unsigned& w, unsigned& h,
- const unsigned char* in, size_t insize,
- LodePNGColorType colortype = LCT_RGBA, unsigned bitdepth = 8);
-unsigned decode(std::vector<unsigned char>& out, unsigned& w, unsigned& h,
- const std::vector<unsigned char>& in,
- LodePNGColorType colortype = LCT_RGBA, unsigned bitdepth = 8);
-#ifdef LODEPNG_COMPILE_DISK
-/*
-Converts PNG file from disk to raw pixel data in memory.
-Same as the other decode functions, but instead takes a filename as input.
-*/
-unsigned decode(std::vector<unsigned char>& out, unsigned& w, unsigned& h,
- const std::string& filename,
- LodePNGColorType colortype = LCT_RGBA, unsigned bitdepth = 8);
-#endif /* LODEPNG_COMPILE_DISK */
-#endif /* LODEPNG_COMPILE_DECODER */
-
-#ifdef LODEPNG_COMPILE_ENCODER
-/*Same as lodepng_encode_memory, but encodes to an std::vector. colortype
-is that of the raw input data. The output PNG color type will be auto chosen.*/
-unsigned encode(std::vector<unsigned char>& out,
- const unsigned char* in, unsigned w, unsigned h,
- LodePNGColorType colortype = LCT_RGBA, unsigned bitdepth = 8);
-unsigned encode(std::vector<unsigned char>& out,
- const std::vector<unsigned char>& in, unsigned w, unsigned h,
- LodePNGColorType colortype = LCT_RGBA, unsigned bitdepth = 8);
-#ifdef LODEPNG_COMPILE_DISK
-/*
-Converts 32-bit RGBA raw pixel data into a PNG file on disk.
-Same as the other encode functions, but instead takes a filename as output.
-NOTE: This overwrites existing files without warning!
-*/
-unsigned encode(const std::string& filename,
- const unsigned char* in, unsigned w, unsigned h,
- LodePNGColorType colortype = LCT_RGBA, unsigned bitdepth = 8);
-unsigned encode(const std::string& filename,
- const std::vector<unsigned char>& in, unsigned w, unsigned h,
- LodePNGColorType colortype = LCT_RGBA, unsigned bitdepth = 8);
-#endif /* LODEPNG_COMPILE_DISK */
-#endif /* LODEPNG_COMPILE_ENCODER */
-} /* namespace lodepng */
-#endif /*LODEPNG_COMPILE_CPP*/
-#endif /*LODEPNG_COMPILE_PNG*/
-
-#ifdef LODEPNG_COMPILE_ERROR_TEXT
-/*Returns an English description of the numerical error code.*/
-const char* lodepng_error_text(unsigned code);
-#endif /*LODEPNG_COMPILE_ERROR_TEXT*/
-
-#ifdef LODEPNG_COMPILE_DECODER
-/*Settings for zlib decompression*/
-typedef struct LodePNGDecompressSettings LodePNGDecompressSettings;
-struct LodePNGDecompressSettings
-{
- unsigned ignore_adler32; /*if 1, continue and don't give an error message if the Adler32 checksum is corrupted*/
-
- /*use custom zlib decoder instead of built in one (default: null)*/
- unsigned (*custom_zlib)(unsigned char**, size_t*,
- const unsigned char*, size_t,
- const LodePNGDecompressSettings*);
- /*use custom deflate decoder instead of built in one (default: null)
- if custom_zlib is used, custom_deflate is ignored since only the built in
- zlib function will call custom_deflate*/
- unsigned (*custom_inflate)(unsigned char**, size_t*,
- const unsigned char*, size_t,
- const LodePNGDecompressSettings*);
-
- const void* custom_context; /*optional custom settings for custom functions*/
-};
-
-extern const LodePNGDecompressSettings lodepng_default_decompress_settings;
-void lodepng_decompress_settings_init(LodePNGDecompressSettings* settings);
-#endif /*LODEPNG_COMPILE_DECODER*/
-
-#ifdef LODEPNG_COMPILE_ENCODER
-/*
-Settings for zlib compression. Tweaking these settings tweaks the balance
-between speed and compression ratio.
-*/
-typedef struct LodePNGCompressSettings LodePNGCompressSettings;
-struct LodePNGCompressSettings /*deflate = compress*/
-{
- /*LZ77 related settings*/
- unsigned btype; /*the block type for LZ (0, 1, 2 or 3, see zlib standard). Should be 2 for proper compression.*/
- unsigned use_lz77; /*whether or not to use LZ77. Should be 1 for proper compression.*/
- unsigned windowsize; /*must be a power of two <= 32768. higher compresses more but is slower. Default value: 2048.*/
- unsigned minmatch; /*mininum lz77 length. 3 is normally best, 6 can be better for some PNGs. Default: 0*/
- unsigned nicematch; /*stop searching if >= this length found. Set to 258 for best compression. Default: 128*/
- unsigned lazymatching; /*use lazy matching: better compression but a bit slower. Default: true*/
-
- /*use custom zlib encoder instead of built in one (default: null)*/
- unsigned (*custom_zlib)(unsigned char**, size_t*,
- const unsigned char*, size_t,
- const LodePNGCompressSettings*);
- /*use custom deflate encoder instead of built in one (default: null)
- if custom_zlib is used, custom_deflate is ignored since only the built in
- zlib function will call custom_deflate*/
- unsigned (*custom_deflate)(unsigned char**, size_t*,
- const unsigned char*, size_t,
- const LodePNGCompressSettings*);
-
- const void* custom_context; /*optional custom settings for custom functions*/
-};
-
-extern const LodePNGCompressSettings lodepng_default_compress_settings;
-void lodepng_compress_settings_init(LodePNGCompressSettings* settings);
-#endif /*LODEPNG_COMPILE_ENCODER*/
-
-#ifdef LODEPNG_COMPILE_PNG
-/*
-Color mode of an image. Contains all information required to decode the pixel
-bits to RGBA colors. This information is the same as used in the PNG file
-format, and is used both for PNG and raw image data in LodePNG.
-*/
-typedef struct LodePNGColorMode
-{
- /*header (IHDR)*/
- LodePNGColorType colortype; /*color type, see PNG standard or documentation further in this header file*/
- unsigned bitdepth; /*bits per sample, see PNG standard or documentation further in this header file*/
-
- /*
- palette (PLTE and tRNS)
-
- Dynamically allocated with the colors of the palette, including alpha.
- When encoding a PNG, to store your colors in the palette of the LodePNGColorMode, first use
- lodepng_palette_clear, then for each color use lodepng_palette_add.
- If you encode an image without alpha with palette, don't forget to put value 255 in each A byte of the palette.
-
- When decoding, by default you can ignore this palette, since LodePNG already
- fills the palette colors in the pixels of the raw RGBA output.
-
- The palette is only supported for color type 3.
- */
- unsigned char* palette; /*palette in RGBARGBA... order. When allocated, must be either 0, or have size 1024*/
- size_t palettesize; /*palette size in number of colors (amount of bytes is 4 * palettesize)*/
-
- /*
- transparent color key (tRNS)
-
- This color uses the same bit depth as the bitdepth value in this struct, which can be 1-bit to 16-bit.
- For greyscale PNGs, r, g and b will all 3 be set to the same.
-
- When decoding, by default you can ignore this information, since LodePNG sets
- pixels with this key to transparent already in the raw RGBA output.
-
- The color key is only supported for color types 0 and 2.
- */
- unsigned key_defined; /*is a transparent color key given? 0 = false, 1 = true*/
- unsigned key_r; /*red/greyscale component of color key*/
- unsigned key_g; /*green component of color key*/
- unsigned key_b; /*blue component of color key*/
-} LodePNGColorMode;
-
-/*init, cleanup and copy functions to use with this struct*/
-void lodepng_color_mode_init(LodePNGColorMode* info);
-void lodepng_color_mode_cleanup(LodePNGColorMode* info);
-/*return value is error code (0 means no error)*/
-unsigned lodepng_color_mode_copy(LodePNGColorMode* dest, const LodePNGColorMode* source);
-
-void lodepng_palette_clear(LodePNGColorMode* info);
-/*add 1 color to the palette*/
-unsigned lodepng_palette_add(LodePNGColorMode* info,
- unsigned char r, unsigned char g, unsigned char b, unsigned char a);
-
-/*get the total amount of bits per pixel, based on colortype and bitdepth in the struct*/
-unsigned lodepng_get_bpp(const LodePNGColorMode* info);
-/*get the amount of color channels used, based on colortype in the struct.
-If a palette is used, it counts as 1 channel.*/
-unsigned lodepng_get_channels(const LodePNGColorMode* info);
-/*is it a greyscale type? (only colortype 0 or 4)*/
-unsigned lodepng_is_greyscale_type(const LodePNGColorMode* info);
-/*has it got an alpha channel? (only colortype 2 or 6)*/
-unsigned lodepng_is_alpha_type(const LodePNGColorMode* info);
-/*has it got a palette? (only colortype 3)*/
-unsigned lodepng_is_palette_type(const LodePNGColorMode* info);
-/*only returns true if there is a palette and there is a value in the palette with alpha < 255.
-Loops through the palette to check this.*/
-unsigned lodepng_has_palette_alpha(const LodePNGColorMode* info);
-/*
-Check if the given color info indicates the possibility of having non-opaque pixels in the PNG image.
-Returns true if the image can have translucent or invisible pixels (it still be opaque if it doesn't use such pixels).
-Returns false if the image can only have opaque pixels.
-In detail, it returns true only if it's a color type with alpha, or has a palette with non-opaque values,
-or if "key_defined" is true.
-*/
-unsigned lodepng_can_have_alpha(const LodePNGColorMode* info);
-/*Returns the byte size of a raw image buffer with given width, height and color mode*/
-size_t lodepng_get_raw_size(unsigned w, unsigned h, const LodePNGColorMode* color);
-
-#ifdef LODEPNG_COMPILE_ANCILLARY_CHUNKS
-/*The information of a Time chunk in PNG.*/
-typedef struct LodePNGTime
-{
- unsigned year; /*2 bytes used (0-65535)*/
- unsigned month; /*1-12*/
- unsigned day; /*1-31*/
- unsigned hour; /*0-23*/
- unsigned minute; /*0-59*/
- unsigned second; /*0-60 (to allow for leap seconds)*/
-} LodePNGTime;
-#endif /*LODEPNG_COMPILE_ANCILLARY_CHUNKS*/
-
-/*Information about the PNG image, except pixels, width and height.*/
-typedef struct LodePNGInfo
-{
- /*header (IHDR), palette (PLTE) and transparency (tRNS) chunks*/
- unsigned compression_method;/*compression method of the original file. Always 0.*/
- unsigned filter_method; /*filter method of the original file*/
- unsigned interlace_method; /*interlace method of the original file*/
- LodePNGColorMode color; /*color type and bits, palette and transparency of the PNG file*/
-
-#ifdef LODEPNG_COMPILE_ANCILLARY_CHUNKS
- /*
- suggested background color chunk (bKGD)
- This color uses the same color mode as the PNG (except alpha channel), which can be 1-bit to 16-bit.
-
- For greyscale PNGs, r, g and b will all 3 be set to the same. When encoding
- the encoder writes the red one. For palette PNGs: When decoding, the RGB value
- will be stored, not a palette index. But when encoding, specify the index of
- the palette in background_r, the other two are then ignored.
-
- The decoder does not use this background color to edit the color of pixels.
- */
- unsigned background_defined; /*is a suggested background color given?*/
- unsigned background_r; /*red component of suggested background color*/
- unsigned background_g; /*green component of suggested background color*/
- unsigned background_b; /*blue component of suggested background color*/
-
- /*
- non-international text chunks (tEXt and zTXt)
-
- The char** arrays each contain num strings. The actual messages are in
- text_strings, while text_keys are keywords that give a short description what
- the actual text represents, e.g. Title, Author, Description, or anything else.
-
- A keyword is minimum 1 character and maximum 79 characters long. It's
- discouraged to use a single line length longer than 79 characters for texts.
-
- Don't allocate these text buffers yourself. Use the init/cleanup functions
- correctly and use lodepng_add_text and lodepng_clear_text.
- */
- size_t text_num; /*the amount of texts in these char** buffers (there may be more texts in itext)*/
- char** text_keys; /*the keyword of a text chunk (e.g. "Comment")*/
- char** text_strings; /*the actual text*/
-
- /*
- international text chunks (iTXt)
- Similar to the non-international text chunks, but with additional strings
- "langtags" and "transkeys".
- */
- size_t itext_num; /*the amount of international texts in this PNG*/
- char** itext_keys; /*the English keyword of the text chunk (e.g. "Comment")*/
- char** itext_langtags; /*language tag for this text's language, ISO/IEC 646 string, e.g. ISO 639 language tag*/
- char** itext_transkeys; /*keyword translated to the international language - UTF-8 string*/
- char** itext_strings; /*the actual international text - UTF-8 string*/
-
- /*time chunk (tIME)*/
- unsigned time_defined; /*set to 1 to make the encoder generate a tIME chunk*/
- LodePNGTime time;
-
- /*phys chunk (pHYs)*/
- unsigned phys_defined; /*if 0, there is no pHYs chunk and the values below are undefined, if 1 else there is one*/
- unsigned phys_x; /*pixels per unit in x direction*/
- unsigned phys_y; /*pixels per unit in y direction*/
- unsigned phys_unit; /*may be 0 (unknown unit) or 1 (metre)*/
-
- /*
- unknown chunks
- There are 3 buffers, one for each position in the PNG where unknown chunks can appear
- each buffer contains all unknown chunks for that position consecutively
- The 3 buffers are the unknown chunks between certain critical chunks:
- 0: IHDR-PLTE, 1: PLTE-IDAT, 2: IDAT-IEND
- Do not allocate or traverse this data yourself. Use the chunk traversing functions declared
- later, such as lodepng_chunk_next and lodepng_chunk_append, to read/write this struct.
- */
- unsigned char* unknown_chunks_data[3];
- size_t unknown_chunks_size[3]; /*size in bytes of the unknown chunks, given for protection*/
-#endif /*LODEPNG_COMPILE_ANCILLARY_CHUNKS*/
-} LodePNGInfo;
-
-/*init, cleanup and copy functions to use with this struct*/
-void lodepng_info_init(LodePNGInfo* info);
-void lodepng_info_cleanup(LodePNGInfo* info);
-/*return value is error code (0 means no error)*/
-unsigned lodepng_info_copy(LodePNGInfo* dest, const LodePNGInfo* source);
-
-#ifdef LODEPNG_COMPILE_ANCILLARY_CHUNKS
-void lodepng_clear_text(LodePNGInfo* info); /*use this to clear the texts again after you filled them in*/
-unsigned lodepng_add_text(LodePNGInfo* info, const char* key, const char* str); /*push back both texts at once*/
-
-void lodepng_clear_itext(LodePNGInfo* info); /*use this to clear the itexts again after you filled them in*/
-unsigned lodepng_add_itext(LodePNGInfo* info, const char* key, const char* langtag,
- const char* transkey, const char* str); /*push back the 4 texts of 1 chunk at once*/
-#endif /*LODEPNG_COMPILE_ANCILLARY_CHUNKS*/
-
-/*
-Converts raw buffer from one color type to another color type, based on
-LodePNGColorMode structs to describe the input and output color type.
-See the reference manual at the end of this header file to see which color conversions are supported.
-return value = LodePNG error code (0 if all went ok, an error if the conversion isn't supported)
-The out buffer must have size (w * h * bpp + 7) / 8, where bpp is the bits per pixel
-of the output color type (lodepng_get_bpp).
-For < 8 bpp images, there should not be padding bits at the end of scanlines.
-For 16-bit per channel colors, uses big endian format like PNG does.
-Return value is LodePNG error code
-*/
-unsigned lodepng_convert(unsigned char* out, const unsigned char* in,
- const LodePNGColorMode* mode_out, const LodePNGColorMode* mode_in,
- unsigned w, unsigned h);
-
-#ifdef LODEPNG_COMPILE_DECODER
-/*
-Settings for the decoder. This contains settings for the PNG and the Zlib
-decoder, but not the Info settings from the Info structs.
-*/
-typedef struct LodePNGDecoderSettings
-{
- LodePNGDecompressSettings zlibsettings; /*in here is the setting to ignore Adler32 checksums*/
-
- unsigned ignore_crc; /*ignore CRC checksums*/
-
- unsigned color_convert; /*whether to convert the PNG to the color type you want. Default: yes*/
-
-#ifdef LODEPNG_COMPILE_ANCILLARY_CHUNKS
- unsigned read_text_chunks; /*if false but remember_unknown_chunks is true, they're stored in the unknown chunks*/
- /*store all bytes from unknown chunks in the LodePNGInfo (off by default, useful for a png editor)*/
- unsigned remember_unknown_chunks;
-#endif /*LODEPNG_COMPILE_ANCILLARY_CHUNKS*/
-} LodePNGDecoderSettings;
-
-void lodepng_decoder_settings_init(LodePNGDecoderSettings* settings);
-#endif /*LODEPNG_COMPILE_DECODER*/
-
-#ifdef LODEPNG_COMPILE_ENCODER
-/*automatically use color type with less bits per pixel if losslessly possible. Default: AUTO*/
-typedef enum LodePNGFilterStrategy
-{
- /*every filter at zero*/
- LFS_ZERO,
- /*Use filter that gives minimum sum, as described in the official PNG filter heuristic.*/
- LFS_MINSUM,
- /*Use the filter type that gives smallest Shannon entropy for this scanline. Depending
- on the image, this is better or worse than minsum.*/
- LFS_ENTROPY,
- /*
- Brute-force-search PNG filters by compressing each filter for each scanline.
- Experimental, very slow, and only rarely gives better compression than MINSUM.
- */
- LFS_BRUTE_FORCE,
- /*use predefined_filters buffer: you specify the filter type for each scanline*/
- LFS_PREDEFINED
-} LodePNGFilterStrategy;
-
-/*Gives characteristics about the colors of the image, which helps decide which color model to use for encoding.
-Used internally by default if "auto_convert" is enabled. Public because it's useful for custom algorithms.*/
-typedef struct LodePNGColorProfile
-{
- unsigned colored; /*not greyscale*/
- unsigned key; /*image is not opaque and color key is possible instead of full alpha*/
- unsigned short key_r; /*key values, always as 16-bit, in 8-bit case the byte is duplicated, e.g. 65535 means 255*/
- unsigned short key_g;
- unsigned short key_b;
- unsigned alpha; /*image is not opaque and alpha channel or alpha palette required*/
- unsigned numcolors; /*amount of colors, up to 257. Not valid if bits == 16.*/
- unsigned char palette[1024]; /*Remembers up to the first 256 RGBA colors, in no particular order*/
- unsigned bits; /*bits per channel (not for palette). 1,2 or 4 for greyscale only. 16 if 16-bit per channel required.*/
-} LodePNGColorProfile;
-
-void lodepng_color_profile_init(LodePNGColorProfile* profile);
-
-/*Get a LodePNGColorProfile of the image.*/
-unsigned lodepng_get_color_profile(LodePNGColorProfile* profile,
- const unsigned char* image, unsigned w, unsigned h,
- const LodePNGColorMode* mode_in);
-/*The function LodePNG uses internally to decide the PNG color with auto_convert.
-Chooses an optimal color model, e.g. grey if only grey pixels, palette if < 256 colors, ...*/
-unsigned lodepng_auto_choose_color(LodePNGColorMode* mode_out,
- const unsigned char* image, unsigned w, unsigned h,
- const LodePNGColorMode* mode_in);
-
-/*Settings for the encoder.*/
-typedef struct LodePNGEncoderSettings
-{
- LodePNGCompressSettings zlibsettings; /*settings for the zlib encoder, such as window size, ...*/
-
- unsigned auto_convert; /*automatically choose output PNG color type. Default: true*/
-
- /*If true, follows the official PNG heuristic: if the PNG uses a palette or lower than
- 8 bit depth, set all filters to zero. Otherwise use the filter_strategy. Note that to
- completely follow the official PNG heuristic, filter_palette_zero must be true and
- filter_strategy must be LFS_MINSUM*/
- unsigned filter_palette_zero;
- /*Which filter strategy to use when not using zeroes due to filter_palette_zero.
- Set filter_palette_zero to 0 to ensure always using your chosen strategy. Default: LFS_MINSUM*/
- LodePNGFilterStrategy filter_strategy;
- /*used if filter_strategy is LFS_PREDEFINED. In that case, this must point to a buffer with
- the same length as the amount of scanlines in the image, and each value must <= 5. You
- have to cleanup this buffer, LodePNG will never free it. Don't forget that filter_palette_zero
- must be set to 0 to ensure this is also used on palette or low bitdepth images.*/
- const unsigned char* predefined_filters;
-
- /*force creating a PLTE chunk if colortype is 2 or 6 (= a suggested palette).
- If colortype is 3, PLTE is _always_ created.*/
- unsigned force_palette;
-#ifdef LODEPNG_COMPILE_ANCILLARY_CHUNKS
- /*add LodePNG identifier and version as a text chunk, for debugging*/
- unsigned add_id;
- /*encode text chunks as zTXt chunks instead of tEXt chunks, and use compression in iTXt chunks*/
- unsigned text_compression;
-#endif /*LODEPNG_COMPILE_ANCILLARY_CHUNKS*/
-} LodePNGEncoderSettings;
-
-void lodepng_encoder_settings_init(LodePNGEncoderSettings* settings);
-#endif /*LODEPNG_COMPILE_ENCODER*/
-
-
-#if defined(LODEPNG_COMPILE_DECODER) || defined(LODEPNG_COMPILE_ENCODER)
-/*The settings, state and information for extended encoding and decoding.*/
-typedef struct LodePNGState
-{
-#ifdef LODEPNG_COMPILE_DECODER
- LodePNGDecoderSettings decoder; /*the decoding settings*/
-#endif /*LODEPNG_COMPILE_DECODER*/
-#ifdef LODEPNG_COMPILE_ENCODER
- LodePNGEncoderSettings encoder; /*the encoding settings*/
-#endif /*LODEPNG_COMPILE_ENCODER*/
- LodePNGColorMode info_raw; /*specifies the format in which you would like to get the raw pixel buffer*/
- LodePNGInfo info_png; /*info of the PNG image obtained after decoding*/
- unsigned error;
-#ifdef LODEPNG_COMPILE_CPP
- /* For the lodepng::State subclass. */
- virtual ~LodePNGState(){}
-#endif
-} LodePNGState;
-
-/*init, cleanup and copy functions to use with this struct*/
-void lodepng_state_init(LodePNGState* state);
-void lodepng_state_cleanup(LodePNGState* state);
-void lodepng_state_copy(LodePNGState* dest, const LodePNGState* source);
-#endif /* defined(LODEPNG_COMPILE_DECODER) || defined(LODEPNG_COMPILE_ENCODER) */
-
-#ifdef LODEPNG_COMPILE_DECODER
-/*
-Same as lodepng_decode_memory, but uses a LodePNGState to allow custom settings and
-getting much more information about the PNG image and color mode.
-*/
-unsigned lodepng_decode(unsigned char** out, unsigned* w, unsigned* h,
- LodePNGState* state,
- const unsigned char* in, size_t insize);
-
-/*
-Read the PNG header, but not the actual data. This returns only the information
-that is in the header chunk of the PNG, such as width, height and color type. The
-information is placed in the info_png field of the LodePNGState.
-*/
-unsigned lodepng_inspect(unsigned* w, unsigned* h,
- LodePNGState* state,
- const unsigned char* in, size_t insize);
-#endif /*LODEPNG_COMPILE_DECODER*/
-
-
-#ifdef LODEPNG_COMPILE_ENCODER
-/*This function allocates the out buffer with standard malloc and stores the size in *outsize.*/
-unsigned lodepng_encode(unsigned char** out, size_t* outsize,
- const unsigned char* image, unsigned w, unsigned h,
- LodePNGState* state);
-#endif /*LODEPNG_COMPILE_ENCODER*/
-
-/*
-The lodepng_chunk functions are normally not needed, except to traverse the
-unknown chunks stored in the LodePNGInfo struct, or add new ones to it.
-It also allows traversing the chunks of an encoded PNG file yourself.
-
-PNG standard chunk naming conventions:
-First byte: uppercase = critical, lowercase = ancillary
-Second byte: uppercase = public, lowercase = private
-Third byte: must be uppercase
-Fourth byte: uppercase = unsafe to copy, lowercase = safe to copy
-*/
-
-/*
-Gets the length of the data of the chunk. Total chunk length has 12 bytes more.
-There must be at least 4 bytes to read from. If the result value is too large,
-it may be corrupt data.
-*/
-unsigned lodepng_chunk_length(const unsigned char* chunk);
-
-/*puts the 4-byte type in null terminated string*/
-void lodepng_chunk_type(char type[5], const unsigned char* chunk);
-
-/*check if the type is the given type*/
-unsigned char lodepng_chunk_type_equals(const unsigned char* chunk, const char* type);
-
-/*0: it's one of the critical chunk types, 1: it's an ancillary chunk (see PNG standard)*/
-unsigned char lodepng_chunk_ancillary(const unsigned char* chunk);
-
-/*0: public, 1: private (see PNG standard)*/
-unsigned char lodepng_chunk_private(const unsigned char* chunk);
-
-/*0: the chunk is unsafe to copy, 1: the chunk is safe to copy (see PNG standard)*/
-unsigned char lodepng_chunk_safetocopy(const unsigned char* chunk);
-
-/*get pointer to the data of the chunk, where the input points to the header of the chunk*/
-unsigned char* lodepng_chunk_data(unsigned char* chunk);
-const unsigned char* lodepng_chunk_data_const(const unsigned char* chunk);
-
-/*returns 0 if the crc is correct, 1 if it's incorrect (0 for OK as usual!)*/
-unsigned lodepng_chunk_check_crc(const unsigned char* chunk);
-
-/*generates the correct CRC from the data and puts it in the last 4 bytes of the chunk*/
-void lodepng_chunk_generate_crc(unsigned char* chunk);
-
-/*iterate to next chunks. don't use on IEND chunk, as there is no next chunk then*/
-unsigned char* lodepng_chunk_next(unsigned char* chunk);
-const unsigned char* lodepng_chunk_next_const(const unsigned char* chunk);
-
-/*
-Appends chunk to the data in out. The given chunk should already have its chunk header.
-The out variable and outlength are updated to reflect the new reallocated buffer.
-Returns error code (0 if it went ok)
-*/
-unsigned lodepng_chunk_append(unsigned char** out, size_t* outlength, const unsigned char* chunk);
-
-/*
-Appends new chunk to out. The chunk to append is given by giving its length, type
-and data separately. The type is a 4-letter string.
-The out variable and outlength are updated to reflect the new reallocated buffer.
-Returne error code (0 if it went ok)
-*/
-unsigned lodepng_chunk_create(unsigned char** out, size_t* outlength, unsigned length,
- const char* type, const unsigned char* data);
-
-
-/*Calculate CRC32 of buffer*/
-unsigned lodepng_crc32(const unsigned char* buf, size_t len);
-#endif /*LODEPNG_COMPILE_PNG*/
-
-
-#ifdef LODEPNG_COMPILE_ZLIB
-/*
-This zlib part can be used independently to zlib compress and decompress a
-buffer. It cannot be used to create gzip files however, and it only supports the
-part of zlib that is required for PNG, it does not support dictionaries.
-*/
-
-#ifdef LODEPNG_COMPILE_DECODER
-/*Inflate a buffer. Inflate is the decompression step of deflate. Out buffer must be freed after use.*/
-unsigned lodepng_inflate(unsigned char** out, size_t* outsize,
- const unsigned char* in, size_t insize,
- const LodePNGDecompressSettings* settings);
-
-/*
-Decompresses Zlib data. Reallocates the out buffer and appends the data. The
-data must be according to the zlib specification.
-Either, *out must be NULL and *outsize must be 0, or, *out must be a valid
-buffer and *outsize its size in bytes. out must be freed by user after usage.
-*/
-unsigned lodepng_zlib_decompress(unsigned char** out, size_t* outsize,
- const unsigned char* in, size_t insize,
- const LodePNGDecompressSettings* settings);
-#endif /*LODEPNG_COMPILE_DECODER*/
-
-#ifdef LODEPNG_COMPILE_ENCODER
-/*
-Compresses data with Zlib. Reallocates the out buffer and appends the data.
-Zlib adds a small header and trailer around the deflate data.
-The data is output in the format of the zlib specification.
-Either, *out must be NULL and *outsize must be 0, or, *out must be a valid
-buffer and *outsize its size in bytes. out must be freed by user after usage.
-*/
-unsigned lodepng_zlib_compress(unsigned char** out, size_t* outsize,
- const unsigned char* in, size_t insize,
- const LodePNGCompressSettings* settings);
-
-/*
-Find length-limited Huffman code for given frequencies. This function is in the
-public interface only for tests, it's used internally by lodepng_deflate.
-*/
-unsigned lodepng_huffman_code_lengths(unsigned* lengths, const unsigned* frequencies,
- size_t numcodes, unsigned maxbitlen);
-
-/*Compress a buffer with deflate. See RFC 1951. Out buffer must be freed after use.*/
-unsigned lodepng_deflate(unsigned char** out, size_t* outsize,
- const unsigned char* in, size_t insize,
- const LodePNGCompressSettings* settings);
-
-#endif /*LODEPNG_COMPILE_ENCODER*/
-#endif /*LODEPNG_COMPILE_ZLIB*/
-
-#ifdef LODEPNG_COMPILE_DISK
-/*
-Load a file from disk into buffer. The function allocates the out buffer, and
-after usage you should free it.
-out: output parameter, contains pointer to loaded buffer.
-outsize: output parameter, size of the allocated out buffer
-filename: the path to the file to load
-return value: error code (0 means ok)
-*/
-unsigned lodepng_load_file(unsigned char** out, size_t* outsize, const char* filename);
-
-/*
-Save a file from buffer to disk. Warning, if it exists, this function overwrites
-the file without warning!
-buffer: the buffer to write
-buffersize: size of the buffer to write
-filename: the path to the file to save to
-return value: error code (0 means ok)
-*/
-unsigned lodepng_save_file(const unsigned char* buffer, size_t buffersize, const char* filename);
-#endif /*LODEPNG_COMPILE_DISK*/
-
-#ifdef LODEPNG_COMPILE_CPP
-/* The LodePNG C++ wrapper uses std::vectors instead of manually allocated memory buffers. */
-namespace lodepng
-{
-#ifdef LODEPNG_COMPILE_PNG
-class State : public LodePNGState
-{
- public:
- State();
- State(const State& other);
- virtual ~State();
- State& operator=(const State& other);
-};
-
-#ifdef LODEPNG_COMPILE_DECODER
-/* Same as other lodepng::decode, but using a State for more settings and information. */
-unsigned decode(std::vector<unsigned char>& out, unsigned& w, unsigned& h,
- State& state,
- const unsigned char* in, size_t insize);
-unsigned decode(std::vector<unsigned char>& out, unsigned& w, unsigned& h,
- State& state,
- const std::vector<unsigned char>& in);
-#endif /*LODEPNG_COMPILE_DECODER*/
-
-#ifdef LODEPNG_COMPILE_ENCODER
-/* Same as other lodepng::encode, but using a State for more settings and information. */
-unsigned encode(std::vector<unsigned char>& out,
- const unsigned char* in, unsigned w, unsigned h,
- State& state);
-unsigned encode(std::vector<unsigned char>& out,
- const std::vector<unsigned char>& in, unsigned w, unsigned h,
- State& state);
-#endif /*LODEPNG_COMPILE_ENCODER*/
-
-#ifdef LODEPNG_COMPILE_DISK
-/*
-Load a file from disk into an std::vector.
-return value: error code (0 means ok)
-*/
-unsigned load_file(std::vector<unsigned char>& buffer, const std::string& filename);
-
-/*
-Save the binary data in an std::vector to a file on disk. The file is overwritten
-without warning.
-*/
-unsigned save_file(const std::vector<unsigned char>& buffer, const std::string& filename);
-#endif /* LODEPNG_COMPILE_DISK */
-#endif /* LODEPNG_COMPILE_PNG */
-
-#ifdef LODEPNG_COMPILE_ZLIB
-#ifdef LODEPNG_COMPILE_DECODER
-/* Zlib-decompress an unsigned char buffer */
-unsigned decompress(std::vector<unsigned char>& out, const unsigned char* in, size_t insize,
- const LodePNGDecompressSettings& settings = lodepng_default_decompress_settings);
-
-/* Zlib-decompress an std::vector */
-unsigned decompress(std::vector<unsigned char>& out, const std::vector<unsigned char>& in,
- const LodePNGDecompressSettings& settings = lodepng_default_decompress_settings);
-#endif /* LODEPNG_COMPILE_DECODER */
-
-#ifdef LODEPNG_COMPILE_ENCODER
-/* Zlib-compress an unsigned char buffer */
-unsigned compress(std::vector<unsigned char>& out, const unsigned char* in, size_t insize,
- const LodePNGCompressSettings& settings = lodepng_default_compress_settings);
-
-/* Zlib-compress an std::vector */
-unsigned compress(std::vector<unsigned char>& out, const std::vector<unsigned char>& in,
- const LodePNGCompressSettings& settings = lodepng_default_compress_settings);
-#endif /* LODEPNG_COMPILE_ENCODER */
-#endif /* LODEPNG_COMPILE_ZLIB */
-} /* namespace lodepng */
-#endif /*LODEPNG_COMPILE_CPP*/
-
-/*
-TODO:
-[.] test if there are no memory leaks or security exploits - done a lot but needs to be checked often
-[.] check compatibility with various compilers - done but needs to be redone for every newer version
-[X] converting color to 16-bit per channel types
-[ ] read all public PNG chunk types (but never let the color profile and gamma ones touch RGB values)
-[ ] make sure encoder generates no chunks with size > (2^31)-1
-[ ] partial decoding (stream processing)
-[X] let the "isFullyOpaque" function check color keys and transparent palettes too
-[X] better name for the variables "codes", "codesD", "codelengthcodes", "clcl" and "lldl"
-[ ] don't stop decoding on errors like 69, 57, 58 (make warnings)
-[ ] make warnings like: oob palette, checksum fail, data after iend, wrong/unknown crit chunk, no null terminator in text, ...
-[ ] let the C++ wrapper catch exceptions coming from the standard library and return LodePNG error codes
-[ ] allow user to provide custom color conversion functions, e.g. for premultiplied alpha, padding bits or not, ...
-[ ] allow user to give data (void*) to custom allocator
-*/
-
-#endif /*LODEPNG_H inclusion guard*/
-
-/*
-LodePNG Documentation
----------------------
-
-0. table of contents
---------------------
-
- 1. about
- 1.1. supported features
- 1.2. features not supported
- 2. C and C++ version
- 3. security
- 4. decoding
- 5. encoding
- 6. color conversions
- 6.1. PNG color types
- 6.2. color conversions
- 6.3. padding bits
- 6.4. A note about 16-bits per channel and endianness
- 7. error values
- 8. chunks and PNG editing
- 9. compiler support
- 10. examples
- 10.1. decoder C++ example
- 10.2. decoder C example
- 11. state settings reference
- 12. changes
- 13. contact information
-
-
-1. about
---------
-
-PNG is a file format to store raster images losslessly with good compression,
-supporting different color types and alpha channel.
-
-LodePNG is a PNG codec according to the Portable Network Graphics (PNG)
-Specification (Second Edition) - W3C Recommendation 10 November 2003.
-
-The specifications used are:
-
-*) Portable Network Graphics (PNG) Specification (Second Edition):
- http://www.w3.org/TR/2003/REC-PNG-20031110
-*) RFC 1950 ZLIB Compressed Data Format version 3.3:
- http://www.gzip.org/zlib/rfc-zlib.html
-*) RFC 1951 DEFLATE Compressed Data Format Specification ver 1.3:
- http://www.gzip.org/zlib/rfc-deflate.html
-
-The most recent version of LodePNG can currently be found at
-http://lodev.org/lodepng/
-
-LodePNG works both in C (ISO C90) and C++, with a C++ wrapper that adds
-extra functionality.
-
-LodePNG exists out of two files:
--lodepng.h: the header file for both C and C++
--lodepng.c(pp): give it the name lodepng.c or lodepng.cpp (or .cc) depending on your usage
-
-If you want to start using LodePNG right away without reading this doc, get the
-examples from the LodePNG website to see how to use it in code, or check the
-smaller examples in chapter 13 here.
-
-LodePNG is simple but only supports the basic requirements. To achieve
-simplicity, the following design choices were made: There are no dependencies
-on any external library. There are functions to decode and encode a PNG with
-a single function call, and extended versions of these functions taking a
-LodePNGState struct allowing to specify or get more information. By default
-the colors of the raw image are always RGB or RGBA, no matter what color type
-the PNG file uses. To read and write files, there are simple functions to
-convert the files to/from buffers in memory.
-
-This all makes LodePNG suitable for loading textures in games, demos and small
-programs, ... It's less suitable for full fledged image editors, loading PNGs
-over network (it requires all the image data to be available before decoding can
-begin), life-critical systems, ...
-
-1.1. supported features
------------------------
-
-The following features are supported by the decoder:
-
-*) decoding of PNGs with any color type, bit depth and interlace mode, to a 24- or 32-bit color raw image,
- or the same color type as the PNG
-*) encoding of PNGs, from any raw image to 24- or 32-bit color, or the same color type as the raw image
-*) Adam7 interlace and deinterlace for any color type
-*) loading the image from harddisk or decoding it from a buffer from other sources than harddisk
-*) support for alpha channels, including RGBA color model, translucent palettes and color keying
-*) zlib decompression (inflate)
-*) zlib compression (deflate)
-*) CRC32 and ADLER32 checksums
-*) handling of unknown chunks, allowing making a PNG editor that stores custom and unknown chunks.
-*) the following chunks are supported (generated/interpreted) by both encoder and decoder:
- IHDR: header information
- PLTE: color palette
- IDAT: pixel data
- IEND: the final chunk
- tRNS: transparency for palettized images
- tEXt: textual information
- zTXt: compressed textual information
- iTXt: international textual information
- bKGD: suggested background color
- pHYs: physical dimensions
- tIME: modification time
-
-1.2. features not supported
----------------------------
-
-The following features are _not_ supported:
-
-*) some features needed to make a conformant PNG-Editor might be still missing.
-*) partial loading/stream processing. All data must be available and is processed in one call.
-*) The following public chunks are not supported but treated as unknown chunks by LodePNG
- cHRM, gAMA, iCCP, sRGB, sBIT, hIST, sPLT
- Some of these are not supported on purpose: LodePNG wants to provide the RGB values
- stored in the pixels, not values modified by system dependent gamma or color models.
-
-
-2. C and C++ version
---------------------
-
-The C version uses buffers allocated with alloc that you need to free()
-yourself. You need to use init and cleanup functions for each struct whenever
-using a struct from the C version to avoid exploits and memory leaks.
-
-The C++ version has extra functions with std::vectors in the interface and the
-lodepng::State class which is a LodePNGState with constructor and destructor.
-
-These files work without modification for both C and C++ compilers because all
-the additional C++ code is in "#ifdef __cplusplus" blocks that make C-compilers
-ignore it, and the C code is made to compile both with strict ISO C90 and C++.
-
-To use the C++ version, you need to rename the source file to lodepng.cpp
-(instead of lodepng.c), and compile it with a C++ compiler.
-
-To use the C version, you need to rename the source file to lodepng.c (instead
-of lodepng.cpp), and compile it with a C compiler.
-
-
-3. Security
------------
-
-Even if carefully designed, it's always possible that LodePNG contains possible
-exploits. If you discover one, please let me know, and it will be fixed.
-
-When using LodePNG, care has to be taken with the C version of LodePNG, as well
-as the C-style structs when working with C++. The following conventions are used
-for all C-style structs:
-
--if a struct has a corresponding init function, always call the init function when making a new one
--if a struct has a corresponding cleanup function, call it before the struct disappears to avoid memory leaks
--if a struct has a corresponding copy function, use the copy function instead of "=".
- The destination must also be inited already.
-
-
-4. Decoding
------------
-
-Decoding converts a PNG compressed image to a raw pixel buffer.
-
-Most documentation on using the decoder is at its declarations in the header
-above. For C, simple decoding can be done with functions such as
-lodepng_decode32, and more advanced decoding can be done with the struct
-LodePNGState and lodepng_decode. For C++, all decoding can be done with the
-various lodepng::decode functions, and lodepng::State can be used for advanced
-features.
-
-When using the LodePNGState, it uses the following fields for decoding:
-*) LodePNGInfo info_png: it stores extra information about the PNG (the input) in here
-*) LodePNGColorMode info_raw: here you can say what color mode of the raw image (the output) you want to get
-*) LodePNGDecoderSettings decoder: you can specify a few extra settings for the decoder to use
-
-LodePNGInfo info_png
---------------------
-
-After decoding, this contains extra information of the PNG image, except the actual
-pixels, width and height because these are already gotten directly from the decoder
-functions.
-
-It contains for example the original color type of the PNG image, text comments,
-suggested background color, etc... More details about the LodePNGInfo struct are
-at its declaration documentation.
-
-LodePNGColorMode info_raw
--------------------------
-
-When decoding, here you can specify which color type you want
-the resulting raw image to be. If this is different from the colortype of the
-PNG, then the decoder will automatically convert the result. This conversion
-always works, except if you want it to convert a color PNG to greyscale or to
-a palette with missing colors.
-
-By default, 32-bit color is used for the result.
-
-LodePNGDecoderSettings decoder
-------------------------------
-
-The settings can be used to ignore the errors created by invalid CRC and Adler32
-chunks, and to disable the decoding of tEXt chunks.
-
-There's also a setting color_convert, true by default. If false, no conversion
-is done, the resulting data will be as it was in the PNG (after decompression)
-and you'll have to puzzle the colors of the pixels together yourself using the
-color type information in the LodePNGInfo.
-
-
-5. Encoding
------------
-
-Encoding converts a raw pixel buffer to a PNG compressed image.
-
-Most documentation on using the encoder is at its declarations in the header
-above. For C, simple encoding can be done with functions such as
-lodepng_encode32, and more advanced decoding can be done with the struct
-LodePNGState and lodepng_encode. For C++, all encoding can be done with the
-various lodepng::encode functions, and lodepng::State can be used for advanced
-features.
-
-Like the decoder, the encoder can also give errors. However it gives less errors
-since the encoder input is trusted, the decoder input (a PNG image that could
-be forged by anyone) is not trusted.
-
-When using the LodePNGState, it uses the following fields for encoding:
-*) LodePNGInfo info_png: here you specify how you want the PNG (the output) to be.
-*) LodePNGColorMode info_raw: here you say what color type of the raw image (the input) has
-*) LodePNGEncoderSettings encoder: you can specify a few settings for the encoder to use
-
-LodePNGInfo info_png
---------------------
-
-When encoding, you use this the opposite way as when decoding: for encoding,
-you fill in the values you want the PNG to have before encoding. By default it's
-not needed to specify a color type for the PNG since it's automatically chosen,
-but it's possible to choose it yourself given the right settings.
-
-The encoder will not always exactly match the LodePNGInfo struct you give,
-it tries as close as possible. Some things are ignored by the encoder. The
-encoder uses, for example, the following settings from it when applicable:
-colortype and bitdepth, text chunks, time chunk, the color key, the palette, the
-background color, the interlace method, unknown chunks, ...
-
-When encoding to a PNG with colortype 3, the encoder will generate a PLTE chunk.
-If the palette contains any colors for which the alpha channel is not 255 (so
-there are translucent colors in the palette), it'll add a tRNS chunk.
-
-LodePNGColorMode info_raw
--------------------------
-
-You specify the color type of the raw image that you give to the input here,
-including a possible transparent color key and palette you happen to be using in
-your raw image data.
-
-By default, 32-bit color is assumed, meaning your input has to be in RGBA
-format with 4 bytes (unsigned chars) per pixel.
-
-LodePNGEncoderSettings encoder
-------------------------------
-
-The following settings are supported (some are in sub-structs):
-*) auto_convert: when this option is enabled, the encoder will
-automatically choose the smallest possible color mode (including color key) that
-can encode the colors of all pixels without information loss.
-*) btype: the block type for LZ77. 0 = uncompressed, 1 = fixed huffman tree,
- 2 = dynamic huffman tree (best compression). Should be 2 for proper
- compression.
-*) use_lz77: whether or not to use LZ77 for compressed block types. Should be
- true for proper compression.
-*) windowsize: the window size used by the LZ77 encoder (1 - 32768). Has value
- 2048 by default, but can be set to 32768 for better, but slow, compression.
-*) force_palette: if colortype is 2 or 6, you can make the encoder write a PLTE
- chunk if force_palette is true. This can used as suggested palette to convert
- to by viewers that don't support more than 256 colors (if those still exist)
-*) add_id: add text chunk "Encoder: LodePNG <version>" to the image.
-*) text_compression: default 1. If 1, it'll store texts as zTXt instead of tEXt chunks.
- zTXt chunks use zlib compression on the text. This gives a smaller result on
- large texts but a larger result on small texts (such as a single program name).
- It's all tEXt or all zTXt though, there's no separate setting per text yet.
-
-
-6. color conversions
---------------------
-
-An important thing to note about LodePNG, is that the color type of the PNG, and
-the color type of the raw image, are completely independent. By default, when
-you decode a PNG, you get the result as a raw image in the color type you want,
-no matter whether the PNG was encoded with a palette, greyscale or RGBA color.
-And if you encode an image, by default LodePNG will automatically choose the PNG
-color type that gives good compression based on the values of colors and amount
-of colors in the image. It can be configured to let you control it instead as
-well, though.
-
-To be able to do this, LodePNG does conversions from one color mode to another.
-It can convert from almost any color type to any other color type, except the
-following conversions: RGB to greyscale is not supported, and converting to a
-palette when the palette doesn't have a required color is not supported. This is
-not supported on purpose: this is information loss which requires a color
-reduction algorithm that is beyong the scope of a PNG encoder (yes, RGB to grey
-is easy, but there are multiple ways if you want to give some channels more
-weight).
-
-By default, when decoding, you get the raw image in 32-bit RGBA or 24-bit RGB
-color, no matter what color type the PNG has. And by default when encoding,
-LodePNG automatically picks the best color model for the output PNG, and expects
-the input image to be 32-bit RGBA or 24-bit RGB. So, unless you want to control
-the color format of the images yourself, you can skip this chapter.
-
-6.1. PNG color types
---------------------
-
-A PNG image can have many color types, ranging from 1-bit color to 64-bit color,
-as well as palettized color modes. After the zlib decompression and unfiltering
-in the PNG image is done, the raw pixel data will have that color type and thus
-a certain amount of bits per pixel. If you want the output raw image after
-decoding to have another color type, a conversion is done by LodePNG.
-
-The PNG specification gives the following color types:
-
-0: greyscale, bit depths 1, 2, 4, 8, 16
-2: RGB, bit depths 8 and 16
-3: palette, bit depths 1, 2, 4 and 8
-4: greyscale with alpha, bit depths 8 and 16
-6: RGBA, bit depths 8 and 16
-
-Bit depth is the amount of bits per pixel per color channel. So the total amount
-of bits per pixel is: amount of channels * bitdepth.
-
-6.2. color conversions
-----------------------
-
-As explained in the sections about the encoder and decoder, you can specify
-color types and bit depths in info_png and info_raw to change the default
-behaviour.
-
-If, when decoding, you want the raw image to be something else than the default,
-you need to set the color type and bit depth you want in the LodePNGColorMode,
-or the parameters colortype and bitdepth of the simple decoding function.
-
-If, when encoding, you use another color type than the default in the raw input
-image, you need to specify its color type and bit depth in the LodePNGColorMode
-of the raw image, or use the parameters colortype and bitdepth of the simple
-encoding function.
-
-If, when encoding, you don't want LodePNG to choose the output PNG color type
-but control it yourself, you need to set auto_convert in the encoder settings
-to false, and specify the color type you want in the LodePNGInfo of the
-encoder (including palette: it can generate a palette if auto_convert is true,
-otherwise not).
-
-If the input and output color type differ (whether user chosen or auto chosen),
-LodePNG will do a color conversion, which follows the rules below, and may
-sometimes result in an error.
-
-To avoid some confusion:
--the decoder converts from PNG to raw image
--the encoder converts from raw image to PNG
--the colortype and bitdepth in LodePNGColorMode info_raw, are those of the raw image
--the colortype and bitdepth in the color field of LodePNGInfo info_png, are those of the PNG
--when encoding, the color type in LodePNGInfo is ignored if auto_convert
- is enabled, it is automatically generated instead
--when decoding, the color type in LodePNGInfo is set by the decoder to that of the original
- PNG image, but it can be ignored since the raw image has the color type you requested instead
--if the color type of the LodePNGColorMode and PNG image aren't the same, a conversion
- between the color types is done if the color types are supported. If it is not
- supported, an error is returned. If the types are the same, no conversion is done.
--even though some conversions aren't supported, LodePNG supports loading PNGs from any
- colortype and saving PNGs to any colortype, sometimes it just requires preparing
- the raw image correctly before encoding.
--both encoder and decoder use the same color converter.
-
-Non supported color conversions:
--color to greyscale: no error is thrown, but the result will look ugly because
-only the red channel is taken
--anything to palette when that palette does not have that color in it: in this
-case an error is thrown
-
-Supported color conversions:
--anything to 8-bit RGB, 8-bit RGBA, 16-bit RGB, 16-bit RGBA
--any grey or grey+alpha, to grey or grey+alpha
--anything to a palette, as long as the palette has the requested colors in it
--removing alpha channel
--higher to smaller bitdepth, and vice versa
-
-If you want no color conversion to be done (e.g. for speed or control):
--In the encoder, you can make it save a PNG with any color type by giving the
-raw color mode and LodePNGInfo the same color mode, and setting auto_convert to
-false.
--In the decoder, you can make it store the pixel data in the same color type
-as the PNG has, by setting the color_convert setting to false. Settings in
-info_raw are then ignored.
-
-The function lodepng_convert does the color conversion. It is available in the
-interface but normally isn't needed since the encoder and decoder already call
-it.
-
-6.3. padding bits
------------------
-
-In the PNG file format, if a less than 8-bit per pixel color type is used and the scanlines
-have a bit amount that isn't a multiple of 8, then padding bits are used so that each
-scanline starts at a fresh byte. But that is NOT true for the LodePNG raw input and output.
-The raw input image you give to the encoder, and the raw output image you get from the decoder
-will NOT have these padding bits, e.g. in the case of a 1-bit image with a width
-of 7 pixels, the first pixel of the second scanline will the the 8th bit of the first byte,
-not the first bit of a new byte.
-
-6.4. A note about 16-bits per channel and endianness
-----------------------------------------------------
-
-LodePNG uses unsigned char arrays for 16-bit per channel colors too, just like
-for any other color format. The 16-bit values are stored in big endian (most
-significant byte first) in these arrays. This is the opposite order of the
-little endian used by x86 CPU's.
-
-LodePNG always uses big endian because the PNG file format does so internally.
-Conversions to other formats than PNG uses internally are not supported by
-LodePNG on purpose, there are myriads of formats, including endianness of 16-bit
-colors, the order in which you store R, G, B and A, and so on. Supporting and
-converting to/from all that is outside the scope of LodePNG.
-
-This may mean that, depending on your use case, you may want to convert the big
-endian output of LodePNG to little endian with a for loop. This is certainly not
-always needed, many applications and libraries support big endian 16-bit colors
-anyway, but it means you cannot simply cast the unsigned char* buffer to an
-unsigned short* buffer on x86 CPUs.
-
-
-7. error values
----------------
-
-All functions in LodePNG that return an error code, return 0 if everything went
-OK, or a non-zero code if there was an error.
-
-The meaning of the LodePNG error values can be retrieved with the function
-lodepng_error_text: given the numerical error code, it returns a description
-of the error in English as a string.
-
-Check the implementation of lodepng_error_text to see the meaning of each code.
-
-
-8. chunks and PNG editing
--------------------------
-
-If you want to add extra chunks to a PNG you encode, or use LodePNG for a PNG
-editor that should follow the rules about handling of unknown chunks, or if your
-program is able to read other types of chunks than the ones handled by LodePNG,
-then that's possible with the chunk functions of LodePNG.
-
-A PNG chunk has the following layout:
-
-4 bytes length
-4 bytes type name
-length bytes data
-4 bytes CRC
-
-8.1. iterating through chunks
------------------------------
-
-If you have a buffer containing the PNG image data, then the first chunk (the
-IHDR chunk) starts at byte number 8 of that buffer. The first 8 bytes are the
-signature of the PNG and are not part of a chunk. But if you start at byte 8
-then you have a chunk, and can check the following things of it.
-
-NOTE: none of these functions check for memory buffer boundaries. To avoid
-exploits, always make sure the buffer contains all the data of the chunks.
-When using lodepng_chunk_next, make sure the returned value is within the
-allocated memory.
-
-unsigned lodepng_chunk_length(const unsigned char* chunk):
-
-Get the length of the chunk's data. The total chunk length is this length + 12.
-
-void lodepng_chunk_type(char type[5], const unsigned char* chunk):
-unsigned char lodepng_chunk_type_equals(const unsigned char* chunk, const char* type):
-
-Get the type of the chunk or compare if it's a certain type
-
-unsigned char lodepng_chunk_critical(const unsigned char* chunk):
-unsigned char lodepng_chunk_private(const unsigned char* chunk):
-unsigned char lodepng_chunk_safetocopy(const unsigned char* chunk):
-
-Check if the chunk is critical in the PNG standard (only IHDR, PLTE, IDAT and IEND are).
-Check if the chunk is private (public chunks are part of the standard, private ones not).
-Check if the chunk is safe to copy. If it's not, then, when modifying data in a critical
-chunk, unsafe to copy chunks of the old image may NOT be saved in the new one if your
-program doesn't handle that type of unknown chunk.
-
-unsigned char* lodepng_chunk_data(unsigned char* chunk):
-const unsigned char* lodepng_chunk_data_const(const unsigned char* chunk):
-
-Get a pointer to the start of the data of the chunk.
-
-unsigned lodepng_chunk_check_crc(const unsigned char* chunk):
-void lodepng_chunk_generate_crc(unsigned char* chunk):
-
-Check if the crc is correct or generate a correct one.
-
-unsigned char* lodepng_chunk_next(unsigned char* chunk):
-const unsigned char* lodepng_chunk_next_const(const unsigned char* chunk):
-
-Iterate to the next chunk. This works if you have a buffer with consecutive chunks. Note that these
-functions do no boundary checking of the allocated data whatsoever, so make sure there is enough
-data available in the buffer to be able to go to the next chunk.
-
-unsigned lodepng_chunk_append(unsigned char** out, size_t* outlength, const unsigned char* chunk):
-unsigned lodepng_chunk_create(unsigned char** out, size_t* outlength, unsigned length,
- const char* type, const unsigned char* data):
-
-These functions are used to create new chunks that are appended to the data in *out that has
-length *outlength. The append function appends an existing chunk to the new data. The create
-function creates a new chunk with the given parameters and appends it. Type is the 4-letter
-name of the chunk.
-
-8.2. chunks in info_png
------------------------
-
-The LodePNGInfo struct contains fields with the unknown chunk in it. It has 3
-buffers (each with size) to contain 3 types of unknown chunks:
-the ones that come before the PLTE chunk, the ones that come between the PLTE
-and the IDAT chunks, and the ones that come after the IDAT chunks.
-It's necessary to make the distionction between these 3 cases because the PNG
-standard forces to keep the ordering of unknown chunks compared to the critical
-chunks, but does not force any other ordering rules.
-
-info_png.unknown_chunks_data[0] is the chunks before PLTE
-info_png.unknown_chunks_data[1] is the chunks after PLTE, before IDAT
-info_png.unknown_chunks_data[2] is the chunks after IDAT
-
-The chunks in these 3 buffers can be iterated through and read by using the same
-way described in the previous subchapter.
-
-When using the decoder to decode a PNG, you can make it store all unknown chunks
-if you set the option settings.remember_unknown_chunks to 1. By default, this
-option is off (0).
-
-The encoder will always encode unknown chunks that are stored in the info_png.
-If you need it to add a particular chunk that isn't known by LodePNG, you can
-use lodepng_chunk_append or lodepng_chunk_create to the chunk data in
-info_png.unknown_chunks_data[x].
-
-Chunks that are known by LodePNG should not be added in that way. E.g. to make
-LodePNG add a bKGD chunk, set background_defined to true and add the correct
-parameters there instead.
-
-
-9. compiler support
--------------------
-
-No libraries other than the current standard C library are needed to compile
-LodePNG. For the C++ version, only the standard C++ library is needed on top.
-Add the files lodepng.c(pp) and lodepng.h to your project, include
-lodepng.h where needed, and your program can read/write PNG files.
-
-It is compatible with C90 and up, and C++03 and up.
-
-If performance is important, use optimization when compiling! For both the
-encoder and decoder, this makes a large difference.
-
-Make sure that LodePNG is compiled with the same compiler of the same version
-and with the same settings as the rest of the program, or the interfaces with
-std::vectors and std::strings in C++ can be incompatible.
-
-CHAR_BITS must be 8 or higher, because LodePNG uses unsigned chars for octets.
-
-*) gcc and g++
-
-LodePNG is developed in gcc so this compiler is natively supported. It gives no
-warnings with compiler options "-Wall -Wextra -pedantic -ansi", with gcc and g++
-version 4.7.1 on Linux, 32-bit and 64-bit.
-
-*) Clang
-
-Fully supported and warning-free.
-
-*) Mingw
-
-The Mingw compiler (a port of gcc for Windows) should be fully supported by
-LodePNG.
-
-*) Visual Studio and Visual C++ Express Edition
-
-LodePNG should be warning-free with warning level W4. Two warnings were disabled
-with pragmas though: warning 4244 about implicit conversions, and warning 4996
-where it wants to use a non-standard function fopen_s instead of the standard C
-fopen.
-
-Visual Studio may want "stdafx.h" files to be included in each source file and
-give an error "unexpected end of file while looking for precompiled header".
-This is not standard C++ and will not be added to the stock LodePNG. You can
-disable it for lodepng.cpp only by right clicking it, Properties, C/C++,
-Precompiled Headers, and set it to Not Using Precompiled Headers there.
-
-NOTE: Modern versions of VS should be fully supported, but old versions, e.g.
-VS6, are not guaranteed to work.
-
-*) Compilers on Macintosh
-
-LodePNG has been reported to work both with gcc and LLVM for Macintosh, both for
-C and C++.
-
-*) Other Compilers
-
-If you encounter problems on any compilers, feel free to let me know and I may
-try to fix it if the compiler is modern and standards complient.
-
-
-10. examples
-------------
-
-This decoder example shows the most basic usage of LodePNG. More complex
-examples can be found on the LodePNG website.
-
-10.1. decoder C++ example
--------------------------
-
-#include "lodepng.h"
-#include <iostream>
-
-int main(int argc, char *argv[])
-{
- const char* filename = argc > 1 ? argv[1] : "test.png";
-
- //load and decode
- std::vector<unsigned char> image;
- unsigned width, height;
- unsigned error = lodepng::decode(image, width, height, filename);
-
- //if there's an error, display it
- if(error) std::cout << "decoder error " << error << ": " << lodepng_error_text(error) << std::endl;
-
- //the pixels are now in the vector "image", 4 bytes per pixel, ordered RGBARGBA..., use it as texture, draw it, ...
-}
-
-10.2. decoder C example
------------------------
-
-#include "lodepng.h"
-
-int main(int argc, char *argv[])
-{
- unsigned error;
- unsigned char* image;
- size_t width, height;
- const char* filename = argc > 1 ? argv[1] : "test.png";
-
- error = lodepng_decode32_file(&image, &width, &height, filename);
-
- if(error) printf("decoder error %u: %s\n", error, lodepng_error_text(error));
-
- / * use image here * /
-
- free(image);
- return 0;
-}
-
-11. state settings reference
-----------------------------
-
-A quick reference of some settings to set on the LodePNGState
-
-For decoding:
-
-state.decoder.zlibsettings.ignore_adler32: ignore ADLER32 checksums
-state.decoder.zlibsettings.custom_...: use custom inflate function
-state.decoder.ignore_crc: ignore CRC checksums
-state.decoder.color_convert: convert internal PNG color to chosen one
-state.decoder.read_text_chunks: whether to read in text metadata chunks
-state.decoder.remember_unknown_chunks: whether to read in unknown chunks
-state.info_raw.colortype: desired color type for decoded image
-state.info_raw.bitdepth: desired bit depth for decoded image
-state.info_raw....: more color settings, see struct LodePNGColorMode
-state.info_png....: no settings for decoder but ouput, see struct LodePNGInfo
-
-For encoding:
-
-state.encoder.zlibsettings.btype: disable compression by setting it to 0
-state.encoder.zlibsettings.use_lz77: use LZ77 in compression
-state.encoder.zlibsettings.windowsize: tweak LZ77 windowsize
-state.encoder.zlibsettings.minmatch: tweak min LZ77 length to match
-state.encoder.zlibsettings.nicematch: tweak LZ77 match where to stop searching
-state.encoder.zlibsettings.lazymatching: try one more LZ77 matching
-state.encoder.zlibsettings.custom_...: use custom deflate function
-state.encoder.auto_convert: choose optimal PNG color type, if 0 uses info_png
-state.encoder.filter_palette_zero: PNG filter strategy for palette
-state.encoder.filter_strategy: PNG filter strategy to encode with
-state.encoder.force_palette: add palette even if not encoding to one
-state.encoder.add_id: add LodePNG identifier and version as a text chunk
-state.encoder.text_compression: use compressed text chunks for metadata
-state.info_raw.colortype: color type of raw input image you provide
-state.info_raw.bitdepth: bit depth of raw input image you provide
-state.info_raw: more color settings, see struct LodePNGColorMode
-state.info_png.color.colortype: desired color type if auto_convert is false
-state.info_png.color.bitdepth: desired bit depth if auto_convert is false
-state.info_png.color....: more color settings, see struct LodePNGColorMode
-state.info_png....: more PNG related settings, see struct LodePNGInfo
-
-
-12. changes
------------
-
-The version number of LodePNG is the date of the change given in the format
-yyyymmdd.
-
-Some changes aren't backwards compatible. Those are indicated with a (!)
-symbol.
-
-*) 27 nov 2016: grey+alpha auto color model detection bugfix
-*) 18 apr 2016: Changed qsort to custom stable sort (for platforms w/o qsort).
-*) 09 apr 2016: Fixed colorkey usage detection, and better file loading (within
- the limits of pure C90).
-*) 08 dec 2015: Made load_file function return error if file can't be opened.
-*) 24 okt 2015: Bugfix with decoding to palette output.
-*) 18 apr 2015: Boundary PM instead of just package-merge for faster encoding.
-*) 23 aug 2014: Reduced needless memory usage of decoder.
-*) 28 jun 2014: Removed fix_png setting, always support palette OOB for
- simplicity. Made ColorProfile public.
-*) 09 jun 2014: Faster encoder by fixing hash bug and more zeros optimization.
-*) 22 dec 2013: Power of two windowsize required for optimization.
-*) 15 apr 2013: Fixed bug with LAC_ALPHA and color key.
-*) 25 mar 2013: Added an optional feature to ignore some PNG errors (fix_png).
-*) 11 mar 2013 (!): Bugfix with custom free. Changed from "my" to "lodepng_"
- prefix for the custom allocators and made it possible with a new #define to
- use custom ones in your project without needing to change lodepng's code.
-*) 28 jan 2013: Bugfix with color key.
-*) 27 okt 2012: Tweaks in text chunk keyword length error handling.
-*) 8 okt 2012 (!): Added new filter strategy (entropy) and new auto color mode.
- (no palette). Better deflate tree encoding. New compression tweak settings.
- Faster color conversions while decoding. Some internal cleanups.
-*) 23 sep 2012: Reduced warnings in Visual Studio a little bit.
-*) 1 sep 2012 (!): Removed #define's for giving custom (de)compression functions
- and made it work with function pointers instead.
-*) 23 jun 2012: Added more filter strategies. Made it easier to use custom alloc
- and free functions and toggle #defines from compiler flags. Small fixes.
-*) 6 may 2012 (!): Made plugging in custom zlib/deflate functions more flexible.
-*) 22 apr 2012 (!): Made interface more consistent, renaming a lot. Removed
- redundant C++ codec classes. Reduced amount of structs. Everything changed,
- but it is cleaner now imho and functionality remains the same. Also fixed
- several bugs and shrunk the implementation code. Made new samples.
-*) 6 nov 2011 (!): By default, the encoder now automatically chooses the best
- PNG color model and bit depth, based on the amount and type of colors of the
- raw image. For this, autoLeaveOutAlphaChannel replaced by auto_choose_color.
-*) 9 okt 2011: simpler hash chain implementation for the encoder.
-*) 8 sep 2011: lz77 encoder lazy matching instead of greedy matching.
-*) 23 aug 2011: tweaked the zlib compression parameters after benchmarking.
- A bug with the PNG filtertype heuristic was fixed, so that it chooses much
- better ones (it's quite significant). A setting to do an experimental, slow,
- brute force search for PNG filter types is added.
-*) 17 aug 2011 (!): changed some C zlib related function names.
-*) 16 aug 2011: made the code less wide (max 120 characters per line).
-*) 17 apr 2011: code cleanup. Bugfixes. Convert low to 16-bit per sample colors.
-*) 21 feb 2011: fixed compiling for C90. Fixed compiling with sections disabled.
-*) 11 dec 2010: encoding is made faster, based on suggestion by Peter Eastman
- to optimize long sequences of zeros.
-*) 13 nov 2010: added LodePNG_InfoColor_hasPaletteAlpha and
- LodePNG_InfoColor_canHaveAlpha functions for convenience.
-*) 7 nov 2010: added LodePNG_error_text function to get error code description.
-*) 30 okt 2010: made decoding slightly faster
-*) 26 okt 2010: (!) changed some C function and struct names (more consistent).
- Reorganized the documentation and the declaration order in the header.
-*) 08 aug 2010: only changed some comments and external samples.
-*) 05 jul 2010: fixed bug thanks to warnings in the new gcc version.
-*) 14 mar 2010: fixed bug where too much memory was allocated for char buffers.
-*) 02 sep 2008: fixed bug where it could create empty tree that linux apps could
- read by ignoring the problem but windows apps couldn't.
-*) 06 jun 2008: added more error checks for out of memory cases.
-*) 26 apr 2008: added a few more checks here and there to ensure more safety.
-*) 06 mar 2008: crash with encoding of strings fixed
-*) 02 feb 2008: support for international text chunks added (iTXt)
-*) 23 jan 2008: small cleanups, and #defines to divide code in sections
-*) 20 jan 2008: support for unknown chunks allowing using LodePNG for an editor.
-*) 18 jan 2008: support for tIME and pHYs chunks added to encoder and decoder.
-*) 17 jan 2008: ability to encode and decode compressed zTXt chunks added
- Also various fixes, such as in the deflate and the padding bits code.
-*) 13 jan 2008: Added ability to encode Adam7-interlaced images. Improved
- filtering code of encoder.
-*) 07 jan 2008: (!) changed LodePNG to use ISO C90 instead of C++. A
- C++ wrapper around this provides an interface almost identical to before.
- Having LodePNG be pure ISO C90 makes it more portable. The C and C++ code
- are together in these files but it works both for C and C++ compilers.
-*) 29 dec 2007: (!) changed most integer types to unsigned int + other tweaks
-*) 30 aug 2007: bug fixed which makes this Borland C++ compatible
-*) 09 aug 2007: some VS2005 warnings removed again
-*) 21 jul 2007: deflate code placed in new namespace separate from zlib code
-*) 08 jun 2007: fixed bug with 2- and 4-bit color, and small interlaced images
-*) 04 jun 2007: improved support for Visual Studio 2005: crash with accessing
- invalid std::vector element [0] fixed, and level 3 and 4 warnings removed
-*) 02 jun 2007: made the encoder add a tag with version by default
-*) 27 may 2007: zlib and png code separated (but still in the same file),
- simple encoder/decoder functions added for more simple usage cases
-*) 19 may 2007: minor fixes, some code cleaning, new error added (error 69),
- moved some examples from here to lodepng_examples.cpp
-*) 12 may 2007: palette decoding bug fixed
-*) 24 apr 2007: changed the license from BSD to the zlib license
-*) 11 mar 2007: very simple addition: ability to encode bKGD chunks.
-*) 04 mar 2007: (!) tEXt chunk related fixes, and support for encoding
- palettized PNG images. Plus little interface change with palette and texts.
-*) 03 mar 2007: Made it encode dynamic Huffman shorter with repeat codes.
- Fixed a bug where the end code of a block had length 0 in the Huffman tree.
-*) 26 feb 2007: Huffman compression with dynamic trees (BTYPE 2) now implemented
- and supported by the encoder, resulting in smaller PNGs at the output.
-*) 27 jan 2007: Made the Adler-32 test faster so that a timewaste is gone.
-*) 24 jan 2007: gave encoder an error interface. Added color conversion from any
- greyscale type to 8-bit greyscale with or without alpha.
-*) 21 jan 2007: (!) Totally changed the interface. It allows more color types
- to convert to and is more uniform. See the manual for how it works now.
-*) 07 jan 2007: Some cleanup & fixes, and a few changes over the last days:
- encode/decode custom tEXt chunks, separate classes for zlib & deflate, and
- at last made the decoder give errors for incorrect Adler32 or Crc.
-*) 01 jan 2007: Fixed bug with encoding PNGs with less than 8 bits per channel.
-*) 29 dec 2006: Added support for encoding images without alpha channel, and
- cleaned out code as well as making certain parts faster.
-*) 28 dec 2006: Added "Settings" to the encoder.
-*) 26 dec 2006: The encoder now does LZ77 encoding and produces much smaller files now.
- Removed some code duplication in the decoder. Fixed little bug in an example.
-*) 09 dec 2006: (!) Placed output parameters of public functions as first parameter.
- Fixed a bug of the decoder with 16-bit per color.
-*) 15 okt 2006: Changed documentation structure
-*) 09 okt 2006: Encoder class added. It encodes a valid PNG image from the
- given image buffer, however for now it's not compressed.
-*) 08 sep 2006: (!) Changed to interface with a Decoder class
-*) 30 jul 2006: (!) LodePNG_InfoPng , width and height are now retrieved in different
- way. Renamed decodePNG to decodePNGGeneric.
-*) 29 jul 2006: (!) Changed the interface: image info is now returned as a
- struct of type LodePNG::LodePNG_Info, instead of a vector, which was a bit clumsy.
-*) 28 jul 2006: Cleaned the code and added new error checks.
- Corrected terminology "deflate" into "inflate".
-*) 23 jun 2006: Added SDL example in the documentation in the header, this
- example allows easy debugging by displaying the PNG and its transparency.
-*) 22 jun 2006: (!) Changed way to obtain error value. Added
- loadFile function for convenience. Made decodePNG32 faster.
-*) 21 jun 2006: (!) Changed type of info vector to unsigned.
- Changed position of palette in info vector. Fixed an important bug that
- happened on PNGs with an uncompressed block.
-*) 16 jun 2006: Internally changed unsigned into unsigned where
- needed, and performed some optimizations.
-*) 07 jun 2006: (!) Renamed functions to decodePNG and placed them
- in LodePNG namespace. Changed the order of the parameters. Rewrote the
- documentation in the header. Renamed files to lodepng.cpp and lodepng.h
-*) 22 apr 2006: Optimized and improved some code
-*) 07 sep 2005: (!) Changed to std::vector interface
-*) 12 aug 2005: Initial release (C++, decoder only)
-
-
-13. contact information
------------------------
-
-Feel free to contact me with suggestions, problems, comments, ... concerning
-LodePNG. If you encounter a PNG image that doesn't work properly with this
-decoder, feel free to send it and I'll use it to find and fix the problem.
-
-My email address is (puzzle the account and domain together with an @ symbol):
-Domain: gmail dot com.
-Account: lode dot vandevenne.
-
-
-Copyright (c) 2005-2016 Lode Vandevenne
-*/
diff --git a/make.lua b/make.lua
@@ -18,8 +18,8 @@ if OS == "macos" then
game_ldflags = "-framework Cocoa -framework CoreVideo -framework IOKit"
end
-bin( "medfall", { "main", "hm", "heightmap", "terrain_manager", "btt", "gpubtt", "decompress_bc", "skybox", "http", "platform_network", game_objs }, { "lz4", game_libs } )
-msvc_bin_ldflags( "medfall", "opengl32.lib gdi32.lib Ws2_32.lib" )
+bin( "medfall", { "main", "clipmap", "heightmap", "skybox", "decompress_bc", "platform_network", game_objs }, { "lz4", game_libs } )
+msvc_bin_ldflags( "medfall", "opengl32.lib gdi32.lib" )
gcc_bin_ldflags( "medfall", game_ldflags )
bin( "launch", { "launcher/main", "http", "sha2", "platform_network", game_objs }, { "imgui", "monocypher", "whereami", game_libs } )
@@ -33,7 +33,6 @@ end
require( "libs/imgui" )
require( "libs/glfw" )
-require( "libs/lodepng" )
require( "libs/lz4" )
require( "libs/monocypher" )
require( "libs/stb" )
@@ -49,14 +48,11 @@ require( "libs/squish" )
bin( "bsp", { "main", "bsp", "bsp_renderer", game_objs }, { game_libs } )
bin( "sm", { "main", "shadow_map", game_objs }, { game_libs } )
-bin( "clipmap", { "main", "clipmap", "heightmap", "skybox", "decompress_bc", "platform_network", game_objs }, { "lz4", game_libs } )
msvc_bin_ldflags( "bsp", "opengl32.lib gdi32.lib" )
gcc_bin_ldflags( "bsp", game_ldflags )
msvc_bin_ldflags( "sm", "opengl32.lib gdi32.lib" )
gcc_bin_ldflags( "sm", game_ldflags )
-msvc_bin_ldflags( "clipmap", "opengl32.lib gdi32.lib" )
-gcc_bin_ldflags( "clipmap", game_ldflags )
bin( "sound", { "audio", "mixer", "wave", "platform_audio_output", common_objs } )
msvc_bin_ldflags( "sound", "ole32.lib" )
@@ -64,13 +60,9 @@ if OS == "macos" then
bin_ldflags( "sound", "-framework AudioUnit" )
end
--- bin( "pp", { "pp", "heightmap", common_objs }, { "lodepng", "lz4", "squish", "stb_image", "stb_image_write" } )
--- gcc_obj_cxxflags( "pp", "-O2" )
--- msvc_obj_cxxflags( "pp", "/O2" )
-
-bin( "pp2", { "pp2", "decompress_bc", common_objs }, { "lz4", "squish", "stb_image", "stb_image_write" } )
-gcc_obj_cxxflags( "pp2", "-O2" )
-msvc_obj_cxxflags( "pp2", "/O2" )
+bin( "pp", { "pp", "decompress_bc", common_objs }, { "lz4", "squish", "stb_image", "stb_image_write" } )
+gcc_obj_cxxflags( "pp", "-O2" )
+msvc_obj_cxxflags( "pp", "/O2" )
if OS == "linux" then
bin( "utils/genkeys/genkeys", { "utils/genkeys/genkeys", common_objs }, { "monocypher" } )
diff --git a/pp.cc b/pp.cc
@@ -1,28 +1,22 @@
-// TODO: to make iterating on huge worlds slightly quicker:
-// 1. do the heighmap/horizon/normal computations separately so we don't have
-// all 3 in memory at once
-// 2. parallelise horizon/normal computations
-#include <string>
-
#include "intrinsics.h"
-#include "int_conversions.h"
-#include "memory_arena.h"
#include "array.h"
-#include "str.h"
-#include "heightmap.h"
-#include "platform_io.h"
+#include "memory_arena.h"
#include "linear_algebra.h"
-#include "renderer.h"
+#include "aabb.h"
+#include "dynstr.h"
+#include "int_conversions.h"
+#include "heightmap.h"
+#include "decompress_bc.h"
#include "autogdb.h"
-#include "rng/well512.h"
-
-#define LODEPNG_NO_COMPILE_CPP
-#include "libs/lodepng/lodepng.h"
-
#include "libs/lz4/lz4.h"
#include "libs/lz4/lz4hc.h"
+#include "libs/squish/squish.h"
+
+#include "libs/stb/stb_image.h"
+#include "libs/stb/stb_image_write.h"
+
static float tan_theta( v2 a, v2 b ) {
v2 d = a - b;
return -d.y / d.x;
@@ -66,253 +60,139 @@ static void compute_horizons(
}
}
-static void compute_normals( const array2d< u16 > heightmap, array2d< v3 > normals ) {
- // TODO: sobel operator?
- // estimate the gradient at each point by doing central differences on
- // each axis, then cross the tangent and bitangent to find the normal
- for( size_t y = 0; y < heightmap.h; y++ ) {
- for( size_t x = 0; x < heightmap.w; x++ ) {
- size_t x_plus_one = x + 1;
- size_t x_minus_one = x - 1;
- size_t y_plus_one = y + 1;
- size_t y_minus_one = y - 1;
-
- if( x == 0 ) x_minus_one = x;
- if( x == heightmap.w - 1 ) x_plus_one = x;
- if( y == 0 ) y_minus_one = y;
- if( y == heightmap.h - 1 ) y_plus_one = y;
-
- v3 tangent(
- checked_cast< float >( x_plus_one - x_minus_one ),
- 0,
- heightmap( x_plus_one, y ) / 256.0f - heightmap( x_minus_one, y ) / 256.0f );
- v3 bitangent(
- 0,
- checked_cast< float >( y_plus_one - y_minus_one ),
- heightmap( x, y_plus_one ) / 256.0f - heightmap( x, y_minus_one ) / 256.0f );
-
- normals( x, y ) = normalize( cross( tangent, bitangent ) );
- }
- }
-}
-
-static void hammersley( size_t n, array< v2 > points ) {
- for( size_t i = 0; i < n; i++ ) {
- float u = 0;
- float v = ( i + 0.5f ) / n;
- float p = 0.5;
-
- size_t x = i;
- while( x > 0 ) {
- if( x % 2 == 1 ) u += p;
- p /= 2;
- x /= 2;
- }
-
- points[ i ] = v2( u, v );
- }
+static v3 simple_normal( const array2d< u16 > heightmap, size_t x, size_t y ) {
+ size_t x_plus_one = x + 1;
+ size_t x_minus_one = x - 1;
+ size_t y_plus_one = y + 1;
+ size_t y_minus_one = y - 1;
+
+ if( x == 0 ) x_minus_one = x;
+ if( x == heightmap.w - 1 ) x_plus_one = x;
+ if( y == 0 ) y_minus_one = y;
+ if( y == heightmap.h - 1 ) y_plus_one = y;
+
+ v3 tangent(
+ checked_cast< float >( x_plus_one - x_minus_one ),
+ 0,
+ heightmap( x_plus_one, y ) / 256.0f - heightmap( x_minus_one, y ) / 256.0f );
+ v3 bitangent(
+ 0,
+ checked_cast< float >( y_plus_one - y_minus_one ),
+ heightmap( x, y_plus_one ) / 256.0f - heightmap( x, y_minus_one ) / 256.0f );
+
+ return normalize( cross( tangent, bitangent ) );
}
-const int TILE_SIZE = 512;
-const int OUT_SIZE = TILE_SIZE + 1;
-const size_t MAX_TREES = 262144 / 4;
-
-static bool ok_tree_position( RNGWell512 * rng, const array2d< u16 > heightmap, const array2d< v3 > normals, v2 pos, v3 * tree ) {
- u16 height = bilerp01( heightmap, pos.x, pos.y );
- double p = 1;
- if( height <= 5 * 256 ) return false;
- if( height > 235 * 256 ) return false;
- if( height >= 200 * 256 ) {
- p *= double( 235 * 256 - height ) / double( 235 * 256 - 200 * 256 );
+static v3 compute_normal( const array2d< u16 > heightmap, size_t x, size_t y ) {
+ if( x == 0 || x == heightmap.w - 1 || y == 0 || y == heightmap.h - 1 ) {
+ return simple_normal( heightmap, x, y );
}
- v3 normal = normalize( bilerp01( normals, pos.x, pos.y ) );
- if( normal.z < 0.3 ) return false;
+ float mm = heightmap( x - 1, y - 1 ) / 256.0f;
+ float me = heightmap( x - 1, y + 0 ) / 256.0f;
+ float mp = heightmap( x - 1, y + 1 ) / 256.0f;
+ float em = heightmap( x + 0, y - 1 ) / 256.0f;
+ // float ee = heightmap( x + 0, y + 0 ) / 256.0f;
+ float ep = heightmap( x + 0, y + 1 ) / 256.0f;
+ float pm = heightmap( x + 1, y - 1 ) / 256.0f;
+ float pe = heightmap( x + 1, y + 0 ) / 256.0f;
+ float pp = heightmap( x + 1, y + 1 ) / 256.0f;
- p *= ( normal.z - 0.3 ) / 0.7;
+ float grad_y = -( mm + 2.0f * em + pm - ( mp + 2.0f * ep + pp ) ) / 8.0f;
+ float grad_x = -( mm + 2.0f * me + mp - ( pm + 2.0f * pe + pp ) ) / 8.0f;
- if( !rng_p( rng, p ) ) return false;
+ v3 tangent = v3( 1, 0, grad_x );
+ v3 bitangent = v3( 0, 1, grad_y );
- *tree = v3( pos.x * heightmap.w, pos.y * heightmap.h, height / 256 );
- return true;
+ return normalize( cross( tangent, bitangent ) );
}
-static size_t place_trees( MemoryArena * arena, const array2d< u16 > heightmap, const array2d< v3 > normals, array< v3 > trees ) {
- MEMARENA_SCOPED_CHECKPOINT( arena );
-
- array< v2 > points = memarena_push_array( arena, v2, trees.n );
- hammersley( MAX_TREES, points );
-
- RNGWell512 rng;
- rng_well512_init( &rng );
-
- size_t placed = 0;
- for( v2 point : points ) {
- v3 pos;
- if( ok_tree_position( &rng, heightmap, normals, point, &pos ) ) {
- trees[ placed ] = pos;
- placed++;
+static void compute_normals( const array2d< u16 > heightmap, array2d< v3 > normals ) {
+ for( size_t y = 0; y < heightmap.h; y++ ) {
+ for( size_t x = 0; x < heightmap.w; x++ ) {
+ normals( x, y ) = compute_normal( heightmap, x, y );
}
}
-
- return placed;
}
-template< typename... Rest >
-static void write_file( const void * data, size_t len, const char * fmt, Rest... rest ) {
- str< 2048 > path( fmt, rest... );
-
- // write
- FILE * file = fopen( path.c_str(), "wb" );
- ASSERT( file != NULL );
- fwrite( data, 1, len, file );
- ASSERT( ferror( file ) == 0 );
- fclose( file );
+static size_t quadtree_max_nodes( size_t w, size_t h ) {
+ // with a power of 2 + 1 sized quadtree with a 2x2 bottom level it
+ // should be exactly 1/3 (1/4 + 1/16 + ...)
+ return ( ( w - 1 ) * ( h - 1 ) ) / 3;
}
-template< typename... Rest >
-static void write_compressed_file( MemoryArena * arena, const void * data, size_t len, const char * fmt, Rest... rest ) {
- MEMARENA_SCOPED_CHECKPOINT( arena );
-
- str< 2048 > path( fmt, rest... );
-
- // compress
- const int COMPRESSION_LEVEL = 6;
- char * compressed = memarena_push_many( arena, char, LZ4_compressBound( len ) );
- size_t compressed_len = LZ4_compress_HC( ( const char * ) data, compressed,
- len, LZ4_compressBound( len ), COMPRESSION_LEVEL );
-
- ggprint( "compressed {} to {} ({.2}%)\n", len, compressed_len, 100.0f * compressed_len / len );
-
- // write
- FILE * file = fopen( path.c_str(), "wb" );
- ASSERT( file != NULL );
- fwrite( compressed, 1, compressed_len, file );
- ASSERT( ferror( file ) == 0 );
- fclose( file );
+static size_t child_idx( size_t node_idx, size_t quadrant ) {
+ return node_idx * 4 + quadrant + 1;
}
-template< typename T >
-static array2d< T > get_tile(
- MemoryArena * arena, const array2d< T > data, T border,
- int tx, int ty
-) {
- array2d< T > tile = memarena_push_array2d( arena, T, OUT_SIZE, OUT_SIZE );
-
- const u32 left = tx * TILE_SIZE;
- const u32 top = ty * TILE_SIZE;
-
- for( int local_y = 0; local_y < OUT_SIZE; local_y++ ) {
- for( int local_x = 0; local_x < OUT_SIZE; local_x++ ) {
- int global_x = left + local_x;
- int global_y = top + local_y;
+static void build_quadtree_node( const array2d< u16 > heightmap, array< QuadTreeNode > & nodes, size_t node_idx, MinMaxu32 aabb ) {
+ nodes[ node_idx ].min_z = U16_MAX;
+ nodes[ node_idx ].max_z = 0;
- tile( local_x, local_y ) = data.try_get( global_x, global_y, border );
+ if( aabb.maxs.x - aabb.mins.x == 2 || aabb.maxs.y - aabb.mins.y == 2 ) {
+ for( size_t y = aabb.mins.y; y <= aabb.maxs.y; y++ ) {
+ for( size_t x = aabb.mins.x; x <= aabb.maxs.x; x++ ) {
+ u16 h = heightmap( x, y );
+ nodes[ node_idx ].min_z = min( h, nodes[ node_idx ].min_z );
+ nodes[ node_idx ].max_z = max( h, nodes[ node_idx ].max_z );
+ }
}
- }
- return tile;
-}
-
-template< typename T >
-static void write_tile(
- MemoryArena * arena, const std::string & dir, const std::string & extension,
- const array2d< T > data, T border, int tx, int ty
-) {
- MEMARENA_SCOPED_CHECKPOINT( arena );
- array2d< T > tile = memarena_push_array2d( arena, T, OUT_SIZE, OUT_SIZE );
-
- const u32 left = tx * TILE_SIZE;
- const u32 top = ty * TILE_SIZE;
-
- for( int local_y = 0; local_y < OUT_SIZE; local_y++ ) {
- for( int local_x = 0; local_x < OUT_SIZE; local_x++ ) {
- int global_x = left + local_x;
- int global_y = top + local_y;
+ return;
+ }
- tile( local_x, local_y ) = data.try_get( global_x, global_y, border );
- }
+ u16 lo = U16_MAX;
+ u16 hi = 0;
+ for( int i = 0; i < 4; i++ ) {
+ build_quadtree_node( heightmap, nodes, child_idx( node_idx, i ), aabb.quadrant( i ) );
+ lo = min( lo, nodes[ child_idx( node_idx, i ) ].min_z );
+ hi = max( hi, nodes[ child_idx( node_idx, i ) ].max_z );
}
- ggprint( "writing {}_{}{}... ", tx, ty, extension.c_str() );
- write_compressed_file( arena, tile.ptr(), tile.num_bytes(),
- "{}/{}_{}{}", dir.c_str(), tx, ty, extension.c_str() );
+ nodes[ node_idx ].min_z = lo;
+ nodes[ node_idx ].max_z = hi;
}
-static void write_normal_border(
- MemoryArena * arena, const std::string & dir,
- const array2d< v3 > normals, int tx, int ty
-) {
- MEMARENA_SCOPED_CHECKPOINT( arena );
-
- size_t border_size = OUT_SIZE * 4 - 4;
- array< v3 > border = memarena_push_array( arena, v3, border_size );
+static void build_quadtree( const array2d< u16 > heightmap, array< QuadTreeNode > & nodes ) {
+ ASSERT( nodes.n >= quadtree_max_nodes( heightmap.w, heightmap.h ) );
+ ASSERT( heightmap.w == heightmap.h );
- const u32 left = tx * TILE_SIZE;
- const u32 top = ty * TILE_SIZE;
-
- v3 up = v3( 0, 0, 1 );
-
- size_t n = 0;
- for( size_t x = 0; x < OUT_SIZE; x++ ) {
- border[ n++ ] = normals.try_get( left + x, top, up );
- }
- for( size_t x = 0; x < OUT_SIZE; x++ ) {
- border[ n++ ] = normals.try_get( left + x, top + OUT_SIZE - 1, up );
- }
- for( size_t y = 1; y < OUT_SIZE - 1; y++ ) {
- border[ n++ ] = normals.try_get( left, top + y, up );
- }
- for( size_t y = 1; y < OUT_SIZE - 1; y++ ) {
- border[ n++ ] = normals.try_get( left + OUT_SIZE - 1, top + y, up );
- }
-
- ASSERT( n == border.n );
-
- ggprint( "writing {}_{}_normals.lz4... ", tx, ty );
- write_compressed_file( arena, border.ptr(), border.num_bytes(),
- "{}/{}_{}_normals.lz4", dir.c_str(), tx, ty );
+ size_t dim = heightmap.w - 1;
+ MinMaxu32 aabb( v3u32( 0, 0, 0 ), v3u32( dim, dim, U16_MAX ) );
+ build_quadtree_node( heightmap, nodes, 0, aabb );
}
-static void write_quadtree(
- MemoryArena * arena, const std::string & dir,
- const array2d< u16 > heightmap, int tx, int ty
-) {
+static void write_compressed_file( MemoryArena * arena, const DynamicString & path, const void * data, size_t len ) {
MEMARENA_SCOPED_CHECKPOINT( arena );
- array2d< u16 > tile_heightmap = memarena_push_array2d( arena, u16, OUT_SIZE, OUT_SIZE );
- const u32 left = tx * TILE_SIZE;
- const u32 top = ty * TILE_SIZE;
+ const int COMPRESSION_LEVEL = 6;
+ int lz4_bound = LZ4_compressBound( len );
+ char * lz4 = memarena_push_many( arena, char, lz4_bound );
+ int lz4_size = LZ4_compress_HC( ( const char * ) data, lz4, len, lz4_bound, COMPRESSION_LEVEL );
- for( int local_y = 0; local_y < OUT_SIZE; local_y++ ) {
- for( int local_x = 0; local_x < OUT_SIZE; local_x++ ) {
- int global_x = left + local_x;
- int global_y = top + local_y;
+ FILE * file = fopen( path.c_str(), "wb" );
+ ASSERT( file != NULL );
+ fwrite( lz4, 1, lz4_size, file );
+ ASSERT( ferror( file ) == 0 );
+ fclose( file );
+}
- tile_heightmap( local_x, local_y ) = heightmap.try_get( global_x, global_y, 0 );
- }
- }
+struct RGBA { u8 r, g, b, a; };
- Heightmap hm;
- heightmap_init( &hm, tile_heightmap.ptr(), OUT_SIZE, OUT_SIZE );
+static u8 * write_compressed_texture( MemoryArena * arena, const DynamicString & path, const array2d< RGBA > data, int squish_flags ) {
+ int w = checked_cast< int >( data.w );
+ int h = checked_cast< int >( data.h );
- size_t num_nodes = heightmap_quadtree_max_nodes( &hm );
- array< HeightmapQuadTreeNode > nodes = memarena_push_array( arena, HeightmapQuadTreeNode, num_nodes );
- HeightmapQuadTree qt = heightmap_build_quadtree( &hm, nodes );
+ int dxt_size = squish::GetStorageRequirements( w, h, squish_flags );
+ u8 * dxt = memarena_push_many( arena, u8, dxt_size );
+ squish::CompressImage( ( const u8 * ) data.ptr(), w, h, dxt, squish_flags );
- ggprint( "writing {}_{}_quadtree.lz4... ", tx, ty );
- write_compressed_file( arena, qt.nodes.ptr(), qt.nodes.num_bytes(),
- "{}/{}_{}_quadtree.lz4", dir.c_str(), tx, ty );
-}
+ write_compressed_file( arena, path, dxt, dxt_size );
-static u16 bswap16( u16 x ) {
- return ( x >> 8 ) | ( x << 8 );
-}
+ // DynamicString png_path( "{}.png", path );
+ // stbi_write_png( png_path.c_str(), data.w, data.h, 4, data.ptr(), 0 );
-static void bswap16s( u16 * xs, size_t n ) {
- for( size_t i = 0; i < n; i++ ) {
- xs[ i ] = bswap16( xs[ i ] );
- }
+ return dxt;
}
int main( int argc, char ** argv ) {
@@ -322,102 +202,114 @@ int main( int argc, char ** argv ) {
MemoryArena arena;
memarena_init( &arena, arena_memory, ARRAY_COUNT( arena_memory ) );
- const std::string path = argc == 2 ? argv[ 1 ] : "terrains/gta16.png";
- printf( "decoding\n" );
- u32 w, h;
- u16 * heightmap_memory;
- u32 ok = lodepng_decode_file( ( u8 ** ) &heightmap_memory, &w, &h, path.c_str(), LCT_GREY, 16 );
- ASSERT( ok == 0 );
+ DynamicString input_path( "terrains/gta16.png" );
+ DynamicString output_path( "{}.parts", input_path );
- bswap16s( heightmap_memory, w * h );
+ printf( "decoding\n" );
+ int w, h;
+ u16 * png = ( u16 * ) stbi_load_16( input_path.c_str(), &w, &h, NULL, 1 );
+ ASSERT( png != NULL );
- const std::string dir = path + ".parts";
+ array2d< u16 > heightmap( png, w, h );
+ u8 * bc5_heightmap;
- mkdir( dir.c_str(), 0755 );
+ {
+ printf( "computing heightmaps\n" );
- FILE * dims = fopen( ( dir + "/dims.txt" ).c_str(), "w" );
- fprintf( dims, "%d %d", w, h );
- ASSERT( ferror( dims ) == 0 );
- fclose( dims );
+ array2d< RGBA > heightmap_split = alloc_array2d< RGBA >( &arena, w, h );
- const array2d< u16 > heightmap( heightmap_memory, w, h );
+ for( int y = 0; y < h; y++ ) {
+ for( int x = 0; x < w; x++ ) {
+ heightmap_split( x, y ).r = heightmap( x, y ) / 256;
+ heightmap_split( x, y ).g = heightmap( x, y ) % 256;
+ heightmap_split( x, y ).b = 0;
+ heightmap_split( x, y ).a = 255;
+ }
+ }
- int xtiles = ( w + TILE_SIZE - 2 ) / TILE_SIZE;
- int ytiles = ( h + TILE_SIZE - 2 ) / TILE_SIZE;
+ printf( "compressing\n" );
+ DynamicString heightmap_path( "{}/heightmap.bc5.lz4", output_path );
+ bc5_heightmap = write_compressed_texture( &arena, heightmap_path, heightmap_split, squish::kBc5 );
+ }
{
- for( int ty = 0; ty < ytiles; ty++ ) {
- for( int tx = 0; tx < xtiles; tx++ ) {
- write_tile( &arena, dir, "_heightmap.lz4", heightmap, u16( 0 ), tx, ty );
+ MEMARENA_SCOPED_CHECKPOINT( &arena );
+ printf( "computing normalmap\n" );
+
+ array2d< v3 > normalmap_v3 = alloc_array2d< v3 >( &arena, w, h );
+ array2d< RGBA > normalmap = alloc_array2d< RGBA >( &arena, w, h );
+
+ compute_normals( heightmap, normalmap_v3 );
+ for( int y = 0; y < h; y++ ) {
+ for( int x = 0; x < w; x++ ) {
+ normalmap( x, y ).r = quantize01( ( normalmap_v3( x, y ).x + 1.0f ) / 2.0f, 8 );
+ normalmap( x, y ).g = quantize01( ( normalmap_v3( x, y ).y + 1.0f ) / 2.0f, 8 );
+ normalmap( x, y ).b = 0;
+ normalmap( x, y ).a = 255;
}
}
+
+ printf( "compressing\n" );
+ DynamicString normalmap_path( "{}/normalmap.bc5.lz4", output_path );
+ write_compressed_texture( &arena, normalmap_path, normalmap, squish::kBc5 );
}
- printf( "generating horizons\n" );
{
MEMARENA_SCOPED_CHECKPOINT( &arena );
- array2d< float > horizons = memarena_push_array2d( &arena, float, w, h );
-
- // TODO: quantize horizons. maybe we only need to store the convex hull too
- compute_horizons( &arena, heightmap, horizons );
-
- for( int ty = 0; ty < ytiles; ty++ ) {
- for( int tx = 0; tx < xtiles; tx++ ) {
- array2d< float > tile = get_tile( &arena, horizons, 0.0f, tx, ty );
- // align4 is because opengl insists texture rows are aligned to 4 bytes
- array2d< u8 > png = memarena_push_array2d( &arena, u8, align4( OUT_SIZE ), OUT_SIZE );
- memset( png.ptr(), 0, png.num_bytes() );
-
- for( size_t y = 0; y < tile.h; y++ ) {
- for( size_t x = 0; x < tile.w; x++ ) {
- float theta01 = atanf( tile( x, y ) ) * 2.0f / PI;
- u8 q = checked_cast< u8 >( quantize01( theta01, 8 ) );
- png( x, y ) = q;
- }
- }
-
- const str< 256 > png_path( "{}/{}_{}_horizons.png", dir.c_str(), tx, ty );
- ggprint( "writing {}_{}_horizons.png...\n", tx, ty );
- unsigned encode_ok = lodepng_encode_file( png_path.c_str(), ( const u8 * ) png.ptr(), png.w, png.h, LCT_GREY, 8 );
- ASSERT( encode_ok == 0 );
+ printf( "computing horizonmap\n" );
+
+ array2d< float > horizonmap_float = alloc_array2d< float >( &arena, w, h );
+ array2d< RGBA > horizonmap = alloc_array2d< RGBA >( &arena, w, h );
+
+ compute_horizons( &arena, heightmap, horizonmap_float );
+ for( int y = 0; y < h; y++ ) {
+ for( int x = 0; x < w; x++ ) {
+ float theta01 = atanf( horizonmap_float( x, y ) ) * 2.0f / PI;
+ horizonmap( x, y ).r = quantize01( theta01, 8 );
+ horizonmap( x, y ).g = 0;
+ horizonmap( x, y ).b = 0;
+ horizonmap( x, y ).a = 255;
}
}
+
+ printf( "compressing\n" );
+ DynamicString horizonmap_path( "{}/horizonmap.bc4.lz4", output_path );
+ write_compressed_texture( &arena, horizonmap_path, horizonmap, squish::kBc4 );
}
- printf( "generating normals\n" );
{
MEMARENA_SCOPED_CHECKPOINT( &arena );
- array2d< v3 > normals = memarena_push_array2d( &arena, v3, w, h );
+ printf( "computing quadtree\n" );
- compute_normals( heightmap, normals );
+ array2d< u16 > heightmap1 = alloc_array2d< u16 >( &arena, heightmap.w + 1, heightmap.h + 1 );
- for( int ty = 0; ty < ytiles; ty++ ) {
- for( int tx = 0; tx < xtiles; tx++ ) {
- write_normal_border( &arena, dir, normals, tx, ty );
+ // TODO: this should just use bc5_to_heightmap once the Heightmap stuff is cleaned up
+ {
+ MEMARENA_SCOPED_CHECKPOINT( &arena );
+ array2d< v2 > rg = alloc_array2d< v2 >( &arena, heightmap.w, heightmap.h );
+ decompress_bc5( rg, bc5_heightmap );
+
+ v2 zero( 0, 0 );
+ for( u32 y = 0; y < heightmap1.h; y++ ) {
+ for( u32 x = 0; x < heightmap1.w; x++ ) {
+ float r = rg.try_get( x, y, zero ).x;
+ float g = rg.try_get( x, y, zero ).y;
+ heightmap1( x, y ) = u16( ( r * 256.0f + g ) * 255.0f );
+ }
}
}
- printf( "placing trees\n" );
- {
- v3 * trees_memory = new v3[ MAX_TREES ];
- array< v3 > trees( trees_memory, MAX_TREES );
- size_t num_trees = place_trees( &arena, heightmap, normals, trees );
+ size_t num_nodes = quadtree_max_nodes( heightmap1.w, heightmap1.h );
+ array< QuadTreeNode > nodes = alloc_array< QuadTreeNode >( &arena, num_nodes );
- printf( "writing trees\n" );
- write_compressed_file( &arena, trees_memory, num_trees * sizeof( v3 ), "{}/trees.lz4", dir.c_str() );
- }
- }
+ build_quadtree( heightmap1, nodes );
- printf( "generating collision quadtrees\n" );
- {
- for( int ty = 0; ty < ytiles; ty++ ) {
- for( int tx = 0; tx < xtiles; tx++ ) {
- write_quadtree( &arena, dir, heightmap, tx, ty );
- }
- }
+ printf( "compressing\n" );
+ DynamicString quadtree_path( "{}/quadtree.lz4", output_path );
+ write_compressed_file( &arena, quadtree_path, nodes.ptr(), nodes.num_bytes() );
}
- free( heightmap_memory );
+ stbi_image_free( png );
return 0;
}
diff --git a/pp2.cc b/pp2.cc
@@ -1,315 +0,0 @@
-#include "intrinsics.h"
-#include "array.h"
-#include "memory_arena.h"
-#include "linear_algebra.h"
-#include "aabb.h"
-#include "dynstr.h"
-#include "int_conversions.h"
-#include "heightmap.h"
-#include "decompress_bc.h"
-#include "autogdb.h"
-
-#include "libs/lz4/lz4.h"
-#include "libs/lz4/lz4hc.h"
-
-#include "libs/squish/squish.h"
-
-#include "libs/stb/stb_image.h"
-#include "libs/stb/stb_image_write.h"
-
-static float tan_theta( v2 a, v2 b ) {
- v2 d = a - b;
- return -d.y / d.x;
-}
-
-static void compute_row_of_horizons(
- MemoryArena * arena,
- const array2d< u16 > heightmap, array2d< float > horizons,
- size_t y
-) {
- MEMARENA_SCOPED_CHECKPOINT( arena );
-
- array< v2 > hull = memarena_push_array( arena, v2, heightmap.w );
- hull[ 0 ] = v2( 0, heightmap( 0, y ) / 256.0f );
- horizons( 0, y ) = 0.0f;
-
- size_t hull_size = 1;
-
- for( size_t x = 1; x < heightmap.w; x++ ) {
- v2 p( checked_cast< float >( x ), heightmap( x, y ) / 256.0f );
-
- while( hull_size > 1 && tan_theta( p, hull[ hull_size - 1 ] ) <= tan_theta( hull[ hull_size - 1 ], hull[ hull_size - 2 ] ) ) {
- hull_size--;
- }
-
- horizons( x, y ) = max( 0.0f, tan_theta( p, hull[ hull_size - 1 ] ) );
-
- hull[ hull_size ] = p;
- hull_size++;
- }
-}
-
-static void compute_horizons(
- MemoryArena * arena,
- const array2d< u16 > heightmap, array2d< float > horizons
-) {
- ASSERT( heightmap.w == horizons.w && heightmap.h == horizons.h );
-
- for( size_t y = 0; y < heightmap.h; y++ ) {
- compute_row_of_horizons( arena, heightmap, horizons, y );
- }
-}
-
-static v3 simple_normal( const array2d< u16 > heightmap, size_t x, size_t y ) {
- size_t x_plus_one = x + 1;
- size_t x_minus_one = x - 1;
- size_t y_plus_one = y + 1;
- size_t y_minus_one = y - 1;
-
- if( x == 0 ) x_minus_one = x;
- if( x == heightmap.w - 1 ) x_plus_one = x;
- if( y == 0 ) y_minus_one = y;
- if( y == heightmap.h - 1 ) y_plus_one = y;
-
- v3 tangent(
- checked_cast< float >( x_plus_one - x_minus_one ),
- 0,
- heightmap( x_plus_one, y ) / 256.0f - heightmap( x_minus_one, y ) / 256.0f );
- v3 bitangent(
- 0,
- checked_cast< float >( y_plus_one - y_minus_one ),
- heightmap( x, y_plus_one ) / 256.0f - heightmap( x, y_minus_one ) / 256.0f );
-
- return normalize( cross( tangent, bitangent ) );
-}
-
-static v3 compute_normal( const array2d< u16 > heightmap, size_t x, size_t y ) {
- if( x == 0 || x == heightmap.w - 1 || y == 0 || y == heightmap.h - 1 ) {
- return simple_normal( heightmap, x, y );
- }
-
- float mm = heightmap( x - 1, y - 1 ) / 256.0f;
- float me = heightmap( x - 1, y + 0 ) / 256.0f;
- float mp = heightmap( x - 1, y + 1 ) / 256.0f;
- float em = heightmap( x + 0, y - 1 ) / 256.0f;
- // float ee = heightmap( x + 0, y + 0 ) / 256.0f;
- float ep = heightmap( x + 0, y + 1 ) / 256.0f;
- float pm = heightmap( x + 1, y - 1 ) / 256.0f;
- float pe = heightmap( x + 1, y + 0 ) / 256.0f;
- float pp = heightmap( x + 1, y + 1 ) / 256.0f;
-
- float grad_y = -( mm + 2.0f * em + pm - ( mp + 2.0f * ep + pp ) ) / 8.0f;
- float grad_x = -( mm + 2.0f * me + mp - ( pm + 2.0f * pe + pp ) ) / 8.0f;
-
- v3 tangent = v3( 1, 0, grad_x );
- v3 bitangent = v3( 0, 1, grad_y );
-
- return normalize( cross( tangent, bitangent ) );
-}
-
-static void compute_normals( const array2d< u16 > heightmap, array2d< v3 > normals ) {
- for( size_t y = 0; y < heightmap.h; y++ ) {
- for( size_t x = 0; x < heightmap.w; x++ ) {
- normals( x, y ) = compute_normal( heightmap, x, y );
- }
- }
-}
-
-static size_t quadtree_max_nodes( size_t w, size_t h ) {
- // with a power of 2 + 1 sized quadtree with a 2x2 bottom level it
- // should be exactly 1/3 (1/4 + 1/16 + ...)
- return ( ( w - 1 ) * ( h - 1 ) ) / 3;
-}
-
-static size_t child_idx( size_t node_idx, size_t quadrant ) {
- return node_idx * 4 + quadrant + 1;
-}
-
-static void build_quadtree_node( const array2d< u16 > heightmap, array< QuadTreeNode > & nodes, size_t node_idx, MinMaxu32 aabb ) {
- nodes[ node_idx ].min_z = U16_MAX;
- nodes[ node_idx ].max_z = 0;
-
- if( aabb.maxs.x - aabb.mins.x == 2 || aabb.maxs.y - aabb.mins.y == 2 ) {
- for( size_t y = aabb.mins.y; y <= aabb.maxs.y; y++ ) {
- for( size_t x = aabb.mins.x; x <= aabb.maxs.x; x++ ) {
- u16 h = heightmap( x, y );
- nodes[ node_idx ].min_z = min( h, nodes[ node_idx ].min_z );
- nodes[ node_idx ].max_z = max( h, nodes[ node_idx ].max_z );
- }
- }
-
- return;
- }
-
- u16 lo = U16_MAX;
- u16 hi = 0;
- for( int i = 0; i < 4; i++ ) {
- build_quadtree_node( heightmap, nodes, child_idx( node_idx, i ), aabb.quadrant( i ) );
- lo = min( lo, nodes[ child_idx( node_idx, i ) ].min_z );
- hi = max( hi, nodes[ child_idx( node_idx, i ) ].max_z );
- }
-
- nodes[ node_idx ].min_z = lo;
- nodes[ node_idx ].max_z = hi;
-}
-
-static void build_quadtree( const array2d< u16 > heightmap, array< QuadTreeNode > & nodes ) {
- ASSERT( nodes.n >= quadtree_max_nodes( heightmap.w, heightmap.h ) );
- ASSERT( heightmap.w == heightmap.h );
-
- size_t dim = heightmap.w - 1;
- MinMaxu32 aabb( v3u32( 0, 0, 0 ), v3u32( dim, dim, U16_MAX ) );
- build_quadtree_node( heightmap, nodes, 0, aabb );
-}
-
-static void write_compressed_file( MemoryArena * arena, const DynamicString & path, const void * data, size_t len ) {
- MEMARENA_SCOPED_CHECKPOINT( arena );
-
- const int COMPRESSION_LEVEL = 6;
- int lz4_bound = LZ4_compressBound( len );
- char * lz4 = memarena_push_many( arena, char, lz4_bound );
- int lz4_size = LZ4_compress_HC( ( const char * ) data, lz4, len, lz4_bound, COMPRESSION_LEVEL );
-
- FILE * file = fopen( path.c_str(), "wb" );
- ASSERT( file != NULL );
- fwrite( lz4, 1, lz4_size, file );
- ASSERT( ferror( file ) == 0 );
- fclose( file );
-}
-
-struct RGBA { u8 r, g, b, a; };
-
-static u8 * write_compressed_texture( MemoryArena * arena, const DynamicString & path, const array2d< RGBA > data, int squish_flags ) {
- int w = checked_cast< int >( data.w );
- int h = checked_cast< int >( data.h );
-
- int dxt_size = squish::GetStorageRequirements( w, h, squish_flags );
- u8 * dxt = memarena_push_many( arena, u8, dxt_size );
- squish::CompressImage( ( const u8 * ) data.ptr(), w, h, dxt, squish_flags );
-
- write_compressed_file( arena, path, dxt, dxt_size );
-
- // DynamicString png_path( "{}.png", path );
- // stbi_write_png( png_path.c_str(), data.w, data.h, 4, data.ptr(), 0 );
-
- return dxt;
-}
-
-int main( int argc, char ** argv ) {
- install_debug_signal_handlers( true );
-
- static u8 arena_memory[ megabytes( 512 ) ];
- MemoryArena arena;
- memarena_init( &arena, arena_memory, ARRAY_COUNT( arena_memory ) );
-
- DynamicString input_path( "terrains/gta16.png" );
- DynamicString output_path( "{}.parts", input_path );
-
- printf( "decoding\n" );
- int w, h;
- u16 * png = ( u16 * ) stbi_load_16( input_path.c_str(), &w, &h, NULL, 1 );
- ASSERT( png != NULL );
-
- array2d< u16 > heightmap( png, w, h );
- u8 * bc5_heightmap;
-
- {
- printf( "computing heightmaps\n" );
-
- array2d< RGBA > heightmap_split = alloc_array2d< RGBA >( &arena, w, h );
-
- for( int y = 0; y < h; y++ ) {
- for( int x = 0; x < w; x++ ) {
- heightmap_split( x, y ).r = heightmap( x, y ) / 256;
- heightmap_split( x, y ).g = heightmap( x, y ) % 256;
- heightmap_split( x, y ).b = 0;
- heightmap_split( x, y ).a = 255;
- }
- }
-
- printf( "compressing\n" );
- DynamicString heightmap_path( "{}/heightmap.bc5.lz4", output_path );
- bc5_heightmap = write_compressed_texture( &arena, heightmap_path, heightmap_split, squish::kBc5 );
- }
-
- {
- MEMARENA_SCOPED_CHECKPOINT( &arena );
- printf( "computing normalmap\n" );
-
- array2d< v3 > normalmap_v3 = alloc_array2d< v3 >( &arena, w, h );
- array2d< RGBA > normalmap = alloc_array2d< RGBA >( &arena, w, h );
-
- compute_normals( heightmap, normalmap_v3 );
- for( int y = 0; y < h; y++ ) {
- for( int x = 0; x < w; x++ ) {
- normalmap( x, y ).r = quantize01( ( normalmap_v3( x, y ).x + 1.0f ) / 2.0f, 8 );
- normalmap( x, y ).g = quantize01( ( normalmap_v3( x, y ).y + 1.0f ) / 2.0f, 8 );
- normalmap( x, y ).b = 0;
- normalmap( x, y ).a = 255;
- }
- }
-
- printf( "compressing\n" );
- DynamicString normalmap_path( "{}/normalmap.bc5.lz4", output_path );
- write_compressed_texture( &arena, normalmap_path, normalmap, squish::kBc5 );
- }
-
- {
- MEMARENA_SCOPED_CHECKPOINT( &arena );
- printf( "computing horizonmap\n" );
-
- array2d< float > horizonmap_float = alloc_array2d< float >( &arena, w, h );
- array2d< RGBA > horizonmap = alloc_array2d< RGBA >( &arena, w, h );
-
- compute_horizons( &arena, heightmap, horizonmap_float );
- for( int y = 0; y < h; y++ ) {
- for( int x = 0; x < w; x++ ) {
- float theta01 = atanf( horizonmap_float( x, y ) ) * 2.0f / PI;
- horizonmap( x, y ).r = quantize01( theta01, 8 );
- horizonmap( x, y ).g = 0;
- horizonmap( x, y ).b = 0;
- horizonmap( x, y ).a = 255;
- }
- }
-
- printf( "compressing\n" );
- DynamicString horizonmap_path( "{}/horizonmap.bc4.lz4", output_path );
- write_compressed_texture( &arena, horizonmap_path, horizonmap, squish::kBc4 );
- }
-
- {
- MEMARENA_SCOPED_CHECKPOINT( &arena );
- printf( "computing quadtree\n" );
-
- array2d< u16 > heightmap1 = alloc_array2d< u16 >( &arena, heightmap.w + 1, heightmap.h + 1 );
-
- // TODO: this should just use bc5_to_heightmap once the Heightmap stuff is cleaned up
- {
- MEMARENA_SCOPED_CHECKPOINT( &arena );
- array2d< v2 > rg = alloc_array2d< v2 >( &arena, heightmap.w, heightmap.h );
- decompress_bc5( rg, bc5_heightmap );
-
- v2 zero( 0, 0 );
- for( u32 y = 0; y < heightmap1.h; y++ ) {
- for( u32 x = 0; x < heightmap1.w; x++ ) {
- float r = rg.try_get( x, y, zero ).x;
- float g = rg.try_get( x, y, zero ).y;
- heightmap1( x, y ) = u16( ( r * 256.0f + g ) * 255.0f );
- }
- }
- }
-
- size_t num_nodes = quadtree_max_nodes( heightmap1.w, heightmap1.h );
- array< QuadTreeNode > nodes = alloc_array< QuadTreeNode >( &arena, num_nodes );
-
- build_quadtree( heightmap1, nodes );
-
- printf( "compressing\n" );
- DynamicString quadtree_path( "{}/quadtree.lz4", output_path );
- write_compressed_file( &arena, quadtree_path, nodes.ptr(), nodes.num_bytes() );
- }
-
- stbi_image_free( png );
-
- return 0;
-}
diff --git a/shaders.cc b/shaders.cc
@@ -52,13 +52,6 @@ void shaders_init() {
shaders[ SHADER_TREE ].path = "shaders/tree.glsl";
shaders[ SHADER_TREE ].texture_uniform_names[ 0 ] = "blue_noise";
- shaders[ SHADER_TERRAIN ].path = "shaders/terrain.glsl";
- shaders[ SHADER_TERRAIN ].texture_uniform_names[ 0 ] = "normals";
- shaders[ SHADER_TERRAIN ].texture_uniform_names[ 1 ] = "horizons";
- shaders[ SHADER_TERRAIN ].texture_uniform_names[ 2 ] = "blue_noise";
- shaders[ SHADER_TERRAIN ].texture_buffer_uniform_names[ 0 ] = "point_light_origins";
- shaders[ SHADER_TERRAIN ].texture_buffer_uniform_names[ 1 ] = "point_light_colours";
-
shaders[ SHADER_WRITE_SHADOW_MAP ].path = "shaders/write_shadow_map.glsl";
shaders[ SHADER_DEBUG_RENDER_SHADOW_MAP ].path = "shaders/debug_render_shadow_map.glsl";
diff --git a/shaders.h b/shaders.h
@@ -9,7 +9,6 @@ enum ShaderID {
SHADER_FLAT_TEXTURED,
SHADER_UI,
SHADER_TREE,
- SHADER_TERRAIN,
SHADER_WRITE_SHADOW_MAP,
SHADER_DEBUG_RENDER_SHADOW_MAP,
SHADER_SHADOWED_VERTEX_COLOURS,
diff --git a/shaders/terrain.glsl b/shaders/terrain.glsl
@@ -1,96 +0,0 @@
-struct VSOut {
- vec4 view_position;
- vec3 world_position;
-};
-
-#ifdef VERTEX_SHADER
-
-in vec3 position;
-out VSOut v2f;
-
-layout( std140 ) uniform view {
- mat4 V;
- mat4 P;
-};
-
-void main() {
- v2f.world_position = position;
- v2f.view_position = V * vec4( position, 1.0 );
- gl_Position = P * v2f.view_position;
-}
-
-#else
-
-in VSOut v2f;
-out vec4 colour;
-
-layout( std140 ) uniform sun {
- vec3 sun_dir;
- float sun_angle;
-};
-
-uniform sampler2D normals;
-uniform sampler2D horizons;
-uniform sampler2D blue_noise;
-
-// uniform usamplerBuffer point_light_counts_and_offsets;
-// uniform usamplerBuffer point_light_indices;
-uniform samplerBuffer point_light_origins;
-uniform samplerBuffer point_light_colours;
-
-void main() {
- vec2 world_pos = mod( v2f.world_position.xy, textureSize( normals, 0 ) - ivec2( 1, 1 ) );
-
- vec3 normal = normalize( texture( normals, world_pos / textureSize( normals, 0 ) ).xyz );
- float horizon_angle = texture( horizons, world_pos / textureSize( horizons, 0 ) ).r;
-
- // ground colour
- vec3 ground;
- if( v2f.world_position.z > 175 ) {
- // snow/rocks
- if( normal.z > 0.5 ) {
- ground = vec3( 0.8, 0.8, 0.8 );
- }
- else {
- ground = vec3( 0.6, 0.6, 0.6 );
- }
- }
- else if( v2f.world_position.z < 5 ) {
- ground = vec3( 0.0, 0.25, 1.0 );
- }
- else {
- if( normal.z > 0.8 ) {
- ground = vec3( 0.4, 1.0, 0.4 );
- }
- else {
- ground = vec3( 0.7, 0.7, 0.5 );
- }
- }
-
- // sunlight + sky ambient lighting
- // area of a chord is somewhat similar to smoothstep
- float sun_visible_fraction = smoothstep( -0.2, 0.2, sun_angle - horizon_angle );
- float sunlight_lambert = max( 0, dot( normal, sun_dir ) );
- vec3 sunlight = sun_visible_fraction * sunlight_lambert * vec3( 0.9, 0.9, 0.5 );
- vec3 ambient = vec3( 0.05, 0.05, 0.15 );
-
- vec3 c = ( sunlight + ambient ) * ground;
-
- // lights
- for( int i = 0; i < 5; i++ ) {
- vec3 light_position = texelFetch( point_light_origins, i ).xyz;
- vec3 light_colour = texelFetch( point_light_colours, i ).rgb;
- float light_sqdistance = dot( light_position - v2f.world_position, light_position - v2f.world_position );
- vec3 light_direction = normalize( light_position - v2f.world_position );
- float lambert_scale = dot( light_direction, normal );
- float distance_scale = 1.0 / light_sqdistance;
- c += vec3( light_colour * lambert_scale * distance_scale ) * ground;
- }
-
- // fog
- c = apply_fog( c, length( v2f.view_position ) );
-
- colour = vec4( linear_to_srgb( c + get_dither_noise( blue_noise ) ), 1.0 );
-}
-
-#endif
diff --git a/terrain_manager.cc b/terrain_manager.cc
@@ -1,430 +0,0 @@
-#include <stdio.h>
-#include <float.h>
-
-#include "intrinsics.h"
-#include "log.h"
-#include "array.h"
-#include "heightmap.h"
-#include "terrain_manager.h"
-#include "memory_arena.h"
-#include "work_queue.h"
-#include "btt.h"
-#include "gpubtt.h"
-#include "linear_algebra.h"
-#include "str.h"
-#include "mpsc.h"
-#include "profiler.h"
-#include "renderer.h"
-#include "shaders.h"
-#include "obj.h"
-
-#include "libs/lz4/lz4.h"
-
-#include "libs/stb/stb_image.h"
-
-struct AsyncLoadTile {
- TerrainManager * tm;
- s32 tx, ty;
-};
-
-static size_t quadtree_max_nodes( size_t w, size_t h ) {
- // with a power of 2 + 1 sized quadtree with a 2x2 bottom level it
- // should be exactly 1/3 (1/4 + 1/16 + ...)
- return ( ( w - 1 ) * ( h - 1 ) ) / 3;
-}
-
-static WORK_QUEUE_CALLBACK( async_load_tile ) {
- AsyncLoadTile * alt = ( AsyncLoadTile * ) data;
- TerrainManager * tm = alt->tm;
- s32 tx = alt->tx;
- s32 ty = alt->ty;
- free( alt );
-
- const CompressedTile & ct = tm->compressed_tiles[ tx ][ ty ];
- DecompressedTile & dt = tm->decompressed_tiles[ tx ][ ty ];
-
- size_t num_points = ( TILE_SIZE + 1 ) * ( TILE_SIZE + 1 );
-
- // heightmap
- dt.heightmap = array2d< u16 >( malloc_array< u16 >( num_points ), TILE_SIZE + 1, TILE_SIZE + 1 );
- ASSERT( dt.heightmap.ptr() != NULL );
- int ok_heightmap = LZ4_decompress_safe(
- ct.heightmap.ptr(),
- ( char * ) dt.heightmap.ptr(),
- ct.heightmap.num_bytes(), dt.heightmap.num_bytes() );
- ASSERT( ok_heightmap > 0 );
-
- // normalmap
- size_t decompressed_normalmap_size = num_points * sizeof( v3 );
- v3 * decompressed_normalmap = ( v3 * ) malloc( decompressed_normalmap_size );
- ASSERT( decompressed_normalmap != NULL );
-
- array2d< v3 > normals( decompressed_normalmap, dt.heightmap.w, dt.heightmap.h );
-
- // compute centre region
- for( size_t y = 1; y < normals.h - 1; y++ ) {
- for( size_t x = 1; x < normals.w - 1; x++ ) {
- v3 tangent(
- 2.0f,
- 0,
- heightmap_height( dt.heightmap, x + 1, y ) - heightmap_height( dt.heightmap, x - 1, y ) );
- v3 bitangent(
- 0,
- 2.0f,
- heightmap_height( dt.heightmap, x, y + 1 ) - heightmap_height( dt.heightmap, x, y - 1 ) );
-
- normals( x, y ) = normalize( cross( tangent, bitangent ) );
- }
- }
-
- // load border
- array< v3 > normals_border = memarena_push_array( arena, v3, ( TILE_SIZE + 1 ) * 4 - 4 );
- int ok_normalmap = LZ4_decompress_safe(
- ct.normalmap.ptr(),
- ( char * ) normals_border.ptr(),
- ct.normalmap.num_bytes(), normals_border.num_bytes() );
- ASSERT( ok_normalmap > 0 );
-
- {
- size_t n = 0;
- for( size_t x = 0; x < normals.w; x++ ) {
- normals( x, 0 ) = normals_border[ n++ ];
- }
- for( size_t x = 0; x < normals.w; x++ ) {
- normals( x, normals.h - 1 ) = normals_border[ n++ ];
- }
- for( size_t y = 1; y < normals.h - 1; y++ ) {
- normals( 0, y ) = normals_border[ n++ ];
- }
- for( size_t y = 1; y < normals.h - 1; y++ ) {
- normals( normals.w - 1, y ) = normals_border[ n++ ];
- }
- }
-
- dt.normalmap = decompressed_normalmap;
-
- // horizonmap
- int w, h;
- u8 * decompressed_horizonmap = stbi_load_from_memory( ct.horizonmap.ptr(), checked_cast< int >( ct.horizonmap.n ), &w, &h, NULL, 1 );
- size_t decompressed_horizonmap_size = align4( TILE_SIZE + 1 ) * ( TILE_SIZE + 1 ) * sizeof( u8 );
- ASSERT( decompressed_horizonmap != NULL );
-
- // quadtree
- size_t num_nodes = quadtree_max_nodes( dt.heightmap.w, dt.heightmap.h );
- dt.quadtree.nodes = array< QuadTreeNode >( malloc_array< QuadTreeNode >( num_nodes ), num_nodes );
- ASSERT( dt.quadtree.nodes.ptr() != NULL );
- int ok_quadtree = LZ4_decompress_safe(
- ct.quadtree.ptr(),
- ( char * ) dt.quadtree.nodes.ptr(),
- ct.quadtree.num_bytes(), dt.quadtree.nodes.num_bytes() );
- ASSERT( ok_quadtree > 0 );
-
- dt.quadtree.heightmap = dt.heightmap;
-
- // generate btt
- // TODO: should generate a triangle mesh here instead of in gpubtt_init
- MemoryArena btt_arena;
- void * btt_memory = malloc( megabytes( 16 ) );
- memarena_init( &btt_arena, ( u8 * ) btt_memory, megabytes( 16 ) );
- GPUTileData gpu_tile_data;
- BTTs btt = btt_from_heightmap( dt.heightmap, &btt_arena );
-
- gpu_tile_data.btt = btt;
- gpu_tile_data.btt_memory = btt_memory;
- gpu_tile_data.horizonmap = decompressed_horizonmap;
- gpu_tile_data.horizonmap_size = decompressed_horizonmap_size;
- tm->gpu_tiles[ tx ][ ty ] = gpu_tile_data;
-
- // mark as ready to upload
- ReadyTile ready_tile = { tx, ty };
- tm->ready_tiles.enqueue_spin( ready_tile );
-}
-
-static bool terrain_tile_inside_world( const TerrainManager * tm, s32 tx, s32 ty ) {
- if( tx < 0 || ty < 0 ) return false;
- if( ( u32 ) tx * TILE_SIZE >= tm->width ) return false;
- if( ( u32 ) ty * TILE_SIZE >= tm->height ) return false;
- return true;
-}
-
-static void terrain_load_tile( TerrainManager * tm, s32 tx, s32 ty ) {
- if( !terrain_tile_inside_world( tm, tx, ty ) ) return;
-
- if( tm->tile_states[ tx ][ ty ] != TILE_EMPTY ) {
- return;
- }
-
- AsyncLoadTile * alt = ( AsyncLoadTile * ) malloc( sizeof( AsyncLoadTile ) );
- if( alt == NULL ) return;
-
- tm->tile_states[ tx ][ ty ] = TILE_LOADING;
-
- alt->tm = tm;
- alt->tx = tx;
- alt->ty = ty;
- workqueue_enqueue( tm->background_tasks, async_load_tile, alt );
-}
-
-static void terrain_unload_tile( TerrainManager * tm, s32 tx, s32 ty ) {
- if( !terrain_tile_inside_world( tm, tx, ty ) ) return;
-
- if( tm->tile_states[ tx ][ ty ] != TILE_LOADED ) {
- return;
- }
-
- free( tm->decompressed_tiles[ tx ][ ty ].heightmap.ptr() );
- free( tm->decompressed_tiles[ tx ][ ty ].normalmap );
- free( tm->decompressed_tiles[ tx ][ ty ].quadtree.nodes.ptr() );
- gpubtt_destroy( &tm->gpubtts[ tx ][ ty ] );
-
- tm->tile_states[ tx ][ ty ] = TILE_EMPTY;
-}
-
-void terrain_init(
- TerrainManager * tm, const char * tiles_dir,
- MemoryArena * arena, WorkQueue * background_tasks
-) {
- tm->arena = arena;
- tm->background_tasks = background_tasks;
-
- str< 512 > dims_path( "{}/dims.txt", tiles_dir );
-
- FILE * dims = fopen( dims_path.c_str(), "r" );
- ASSERT( dims != NULL );
- fscanf( dims, "%d %d", &tm->width, &tm->height );
- fclose( dims );
-
- for( u32 ty = 0; ty < tm->height / TILE_SIZE; ty++ ) {
- for( u32 tx = 0; tx < tm->width / TILE_SIZE; tx++ ) {
- str< 512 > heightmap_path( "{}/{}_{}_heightmap.lz4", tiles_dir, tx, ty );
- str< 512 > normalmap_path( "{}/{}_{}_normals.lz4", tiles_dir, tx, ty );
- str< 512 > horizonmap_path( "{}/{}_{}_horizons.png", tiles_dir, tx, ty );
- str< 512 > quadtree_path( "{}/{}_{}_quadtree.lz4", tiles_dir, tx, ty );
-
- CompressedTile & ct = tm->compressed_tiles[ tx ][ ty ];
- ct.heightmap = file_get_array< char >( heightmap_path.c_str() );
- ct.normalmap = file_get_array< char >( normalmap_path.c_str() );
- ct.horizonmap = file_get_array< u8 >( horizonmap_path.c_str() );
- ct.quadtree = file_get_array< char >( quadtree_path.c_str() );
-
- tm->tile_states[ tx ][ ty ] = TILE_EMPTY;
- }
- }
-
- tm->point_light_origins = renderer_new_tb( TEXFMT_RGB_FLOAT );
- tm->point_light_colours = renderer_new_tb( TEXFMT_RGB_FLOAT );
-
- tm->first_teleport = true;
-}
-
-void terrain_teleport( TerrainManager * tm, v3 position ) {
- ASSERT( tm->first_teleport );
-
- tm->first_teleport = false;
-
- s32 player_tile_x = s32( position.x / TILE_SIZE );
- s32 player_tile_y = s32( position.y / TILE_SIZE );
-
- tm->tile_x = player_tile_x;
- tm->tile_y = player_tile_y;
-
- for( u32 vy = 0; vy < VIEW_SIZE; vy++ ) {
- for( u32 vx = 0; vx < VIEW_SIZE; vx++ ) {
- terrain_load_tile( tm,
- vx + player_tile_x - VIEW_HALF,
- vy + player_tile_y - VIEW_HALF );
- }
- }
-}
-
-void terrain_update( TerrainManager * tm, v3 position ) {
- s32 player_tile_x = s32( position.x / TILE_SIZE );
- s32 player_tile_y = s32( position.y / TILE_SIZE );
-
- if( player_tile_x != tm->tile_x ) {
- if( player_tile_x > tm->tile_x ) {
- // +x boundary
- for( u32 vy = 0; vy < VIEW_SIZE; vy++ ) {
- terrain_unload_tile( tm,
- tm->tile_x - VIEW_HALF,
- tm->tile_y + vy - VIEW_HALF );
- // TODO: this should enqueue a tile load because this can fail now
- terrain_load_tile( tm,
- tm->tile_x + VIEW_HALF + 1,
- tm->tile_y + vy - VIEW_HALF );
- }
- tm->tile_x++;
- }
- else {
- // -x boundary
- for( u32 vy = 0; vy < VIEW_SIZE; vy++ ) {
- terrain_unload_tile( tm,
- tm->tile_x + VIEW_HALF,
- tm->tile_y + vy - VIEW_HALF );
- terrain_load_tile( tm,
- tm->tile_x - VIEW_HALF - 1,
- tm->tile_y + vy - VIEW_HALF );
- }
- tm->tile_x--;
-
- }
- }
-
- if( player_tile_y != tm->tile_y ) {
- if( player_tile_y > tm->tile_y ) {
- // +y boundary
- for( u32 vx = 0; vx < VIEW_SIZE; vx++ ) {
- terrain_unload_tile( tm,
- tm->tile_x + vx - VIEW_HALF,
- tm->tile_y - VIEW_HALF );
- terrain_load_tile( tm,
- tm->tile_x + vx - VIEW_HALF,
- tm->tile_y + VIEW_HALF + 1 );
- }
- tm->tile_y++;
- }
- else {
- // -y boundary
- for( u32 vx = 0; vx < VIEW_SIZE; vx++ ) {
- terrain_unload_tile( tm,
- tm->tile_x + vx - VIEW_HALF,
- tm->tile_y + VIEW_HALF );
- terrain_load_tile( tm,
- tm->tile_x + vx - VIEW_HALF,
- tm->tile_y - VIEW_HALF - 1 );
- }
- tm->tile_y--;
- }
- }
-}
-
-void terrain_render( TerrainManager * tm, const m4 & V, const m4 & P, float sun_angle, v3 sun_dir, double current_time ) {
- PROFILE_FUNCTION();
-
- ReadyTile ready_tile;
- if( tm->ready_tiles.dequeue( &ready_tile ) ) {
- s32 tx = ready_tile.tx;
- s32 ty = ready_tile.ty;
-
- const GPUTileData & gpu_tile_data = tm->gpu_tiles[ tx ][ ty ];
- const array2d< u16 > hm = tm->decompressed_tiles[ tx ][ ty ].heightmap;
- v2u32 offset( tx * TILE_SIZE, ty * TILE_SIZE );
- gpubtt_init(
- tm->arena,
- &tm->gpubtts[ tx ][ ty ],
- gpu_tile_data.btt,
- hm, offset,
- tm->decompressed_tiles[ tx ][ ty ].normalmap,
- gpu_tile_data.horizonmap
- );
- free( gpu_tile_data.btt_memory );
- free( gpu_tile_data.horizonmap );
-
- tm->tile_states[ tx ][ ty ] = TILE_LOADED;
- }
-
- /* start lighting */
- float tbo1[ 15 ] = {
- 500, float( 1500 + 500 * sin( current_time + 3.14 * 1 / 5 ) ), 15,
- 600, float( 1500 + 500 * sin( current_time + 3.14 * 2 / 5 ) ), 15,
- 700, float( 1500 + 500 * sin( current_time + 3.14 * 3 / 5 ) ), 15,
- 800, float( 1500 + 500 * sin( current_time + 3.14 * 4 / 5 ) ), 15,
- 900, float( 1500 + 500 * sin( current_time + 3.14 * 5 / 5 ) ), 15,
- };
- renderer_tb_data( tm->point_light_origins, tbo1, sizeof( tbo1 ) );
-
- float tbo2[ 15 ] = {
- 15, 0, 0,
- 15, 15, 0,
- 0, 15, 0,
- 0, 15, 15,
- 0, 0, 15,
- };
- renderer_tb_data( tm->point_light_colours, tbo2, sizeof( tbo2 ) );
- /* end lighting */
-
- RenderState render_state;
- render_state.shader = get_shader( SHADER_TERRAIN );
- render_state.textures[ 2 ] = renderer_blue_noise();
- render_state.uniforms[ UNIFORMS_VIEW ] = renderer_uniforms( V, P );
- render_state.uniforms[ UNIFORMS_SUN ] = renderer_uniforms( sun_dir, sun_angle );
- render_state.tbs[ 0 ] = tm->point_light_origins;
- render_state.tbs[ 1 ] = tm->point_light_colours;
-
- for( u16 vy = 0; vy < VIEW_SIZE; vy++ ) {
- for( u16 vx = 0; vx < VIEW_SIZE; vx++ ) {
- s32 tx = vx + tm->tile_x - VIEW_HALF;
- s32 ty = vy + tm->tile_y - VIEW_HALF;
-
- if( tx < 0 || ty < 0 ) continue;
-
- if( tm->tile_states[ tx ][ ty ] == TILE_LOADED ) {
- gpubtt_render( &tm->gpubtts[ tx ][ ty ], render_state );
- }
- }
- }
-}
-
-v3 terrain_normal( const TerrainManager * tm, v3 position ) {
- ASSERT( position.x >= 0 );
- ASSERT( position.y >= 0 );
- ASSERT( position.x < tm->width );
- ASSERT( position.y < tm->height );
-
- s32 tx = s32( position.x / TILE_SIZE );
- s32 ty = s32( position.y / TILE_SIZE );
-
- if( tm->tile_states[ tx ][ ty ] != TILE_LOADED ) {
- return v3( 0.0f, 0.0f, 1.0f );
- }
-
- const array2d< v3 > normalmap( tm->decompressed_tiles[ tx ][ ty ].normalmap, TILE_SIZE + 1, TILE_SIZE + 1 );
-
- float local_x = position.x - tx * TILE_SIZE;
- float local_y = position.y - ty * TILE_SIZE;
-
- // TODO: the values we read from normalmap are totally hosed
- return normalize( bilerp( normalmap, local_x, local_y ) );
-}
-
-bool segment_vs_terrain( const TerrainManager * tm, v3 seg_origin, v3 seg_end, float * t, v3 * xnormal ) {
- PROFILE_FUNCTION();
-
- float dont_care_t;
- v3 dont_care_xnormal = v3( 0, 0, 0 );
- if( t == NULL ) t = &dont_care_t;
- if( xnormal == NULL ) xnormal = &dont_care_xnormal;
-
- float segment_length = length( seg_end - seg_origin );
- Ray3 ray( seg_origin, normalize( seg_end - seg_origin ) );
-
- *t = 1.0f;
-
- // TODO: bresenhams vs top level
- for( u16 vy = 0; vy < VIEW_SIZE; vy++ ) {
- for( u16 vx = 0; vx < VIEW_SIZE; vx++ ) {
- s32 tx = vx + tm->tile_x - VIEW_HALF;
- s32 ty = vy + tm->tile_y - VIEW_HALF;
-
- if( tx < 0 || ty < 0 ) continue;
-
- if( tm->tile_states[ tx ][ ty ] != TILE_LOADED ) {
- continue;
- }
-
- v3 local_seg_origin = seg_origin - v3( checked_cast< float >( tx * TILE_SIZE ), checked_cast< float >( ty * TILE_SIZE ), 0 );
- ray.origin = local_seg_origin;
-
- const QuadTree * qt = &tm->decompressed_tiles[ tx ][ ty ].quadtree;
- // TODO: convert from tile t to global t
- float tile_t;
- bool tile_hit = ray_vs_quadtree( *qt, ray, &tile_t, xnormal );
-
- if( tile_hit && tile_t <= segment_length && tile_t < *t ) {
- *t = tile_t;
- }
- }
- }
-
- return *t < 1.0f;
-}
diff --git a/terrain_manager.h b/terrain_manager.h
@@ -1,80 +0,0 @@
-#pragma once
-
-#include "intrinsics.h"
-#include "array.h"
-#include "memory_arena.h"
-#include "heightmap.h"
-#include "gpubtt.h"
-#include "work_queue.h"
-#include "linear_algebra.h"
-#include "mpsc.h"
-
-static const u16 TILE_SIZE = 512;
-static const u16 WORLD_SIZE = 64;
-
-static const u16 VIEW_SIZE = 11;
-static const u16 VIEW_HALF = VIEW_SIZE / 2;
-
-struct CompressedTile {
- array< char > heightmap;
- array< char > normalmap;
- array< u8 > horizonmap;
- array< char > quadtree;
-};
-
-struct GPUTileData {
- BTTs btt;
- void * btt_memory;
- u8 * horizonmap;
- size_t horizonmap_size;
-};
-
-struct DecompressedTile {
- array2d< u16 > heightmap;
- v3 * normalmap;
- QuadTree quadtree;
-};
-
-enum TileState {
- TILE_EMPTY,
- TILE_LOADING,
- TILE_LOADED,
-};
-
-struct ReadyTile {
- s32 tx, ty;
-};
-
-struct TerrainManager {
- MemoryArena * arena;
- WorkQueue * background_tasks;
-
- u32 width, height;
-
- TB point_light_origins;
- TB point_light_colours;
-
- bool first_teleport;
- // tile_x and tile_y are the coordinates of the tile we are centered on
- s32 tile_x, tile_y;
-
- CompressedTile compressed_tiles[ WORLD_SIZE ][ WORLD_SIZE ];
- DecompressedTile decompressed_tiles[ WORLD_SIZE ][ WORLD_SIZE ];
- TileState tile_states[ WORLD_SIZE ][ WORLD_SIZE ];
-
- // holds tile data that needs to be moved to the gpu
- GPUTileData gpu_tiles[ WORLD_SIZE ][ WORLD_SIZE ];
-
- // opengl handles
- GPUBTT gpubtts[ WORLD_SIZE ][ WORLD_SIZE ];
-
- FixedMPSC< ReadyTile, 32 > ready_tiles;
-};
-
-void terrain_init( TerrainManager * tm, const char * tiles_dir, MemoryArena * arena, WorkQueue * background_tasks );
-void terrain_teleport( TerrainManager * tm, v3 position );
-void terrain_update( TerrainManager * tm, v3 position );
-void terrain_render( TerrainManager * tm, const m4 & V, const m4 & P, float sun_angle, v3 sun_dir, double current_time );
-v3 terrain_normal( const TerrainManager * tm, v3 position );
-
-bool segment_vs_terrain( const TerrainManager * tm, v3 seg_origin, v3 seg_end, float * t, v3 * xnormal );