commit 35b2a106a6a3ec3b8b0a57040e5d49ad38717659
parent 6d1f2ff2ed09a284c42511f4b5e4dbbe8d72c92e
Author: Michael Savage <mikejsavage@gmail.com>
Date: Tue, 28 May 2019 16:42:22 +0300
Start GLTF
Diffstat:
10 files changed, 5061 insertions(+), 2 deletions(-)
diff --git a/.gitignore b/.gitignore
@@ -13,6 +13,8 @@ launch
pp
bsp
sm
+gltf
+fullscreen
sound
srv
test_lockfree
diff --git a/RiggedSimple.glb b/RiggedSimple.glb
Binary files differ.
diff --git a/fullscreen.cc b/fullscreen.cc
@@ -0,0 +1,208 @@
+#include "game.h"
+#include "intrinsics.h"
+#include "linear_algebra.h"
+#include "gl.h"
+#include "renderer.h"
+#include "shaders.h"
+#include "immediate.h"
+#include "text_renderer.h"
+#include "log.h"
+#include "obj.h"
+
+static Mesh square;
+static FB shadow_fb;
+static FB gbuffer;
+static Mesh tree_mesh;
+
+static const u32 SHADOW_SIZE = 1024;
+
+static v3 light_pos( -0, -10, 15 );
+static v3 light_dir = v3_forward( -60, 90 );
+
+static void draw_scene( RenderState render_state, bool draw_light = false ) {
+ m4 I = m4_identity();
+ render_state.uniforms[ UNIFORMS_MODEL ] = renderer_uniforms( I );
+
+ immediate_sphere( v3( 0, 0, 2 ), 2, v4( 1, 0, 0, 1 ) );
+ immediate_sphere( v3( -3, 7, 2 ), 2, v4( 0, 1, 0, 1 ) );
+
+ immediate_aabb( v3( 3, 3, 0 ), v3( 5, 5, 2 ), v4( 0, 0, 1, 1 ) );
+ immediate_aabb( v3( 3, 0, 0 ), v3( 5, 2, 2 ), v4( 0, 0, 1, 1 ) );
+ immediate_aabb( v3( 3, -3, 0 ), v3( 5, -1, 2 ), v4( 0, 0, 1, 1 ) );
+ immediate_aabb( v3( 3, -6, 0 ), v3( 5, -4, 2 ), v4( 0, 0, 1, 1 ) );
+
+ if( draw_light ) {
+ immediate_sphere( light_pos, 0.1f, v4( 1, 1, 1, 1 ) );
+ immediate_arrow( light_pos, light_dir, 0.5f, v4( 1, 1, 1, 1 ) );
+ }
+
+ v3 tl( -50, 50, 0 );
+ v3 tr( 50, 50, 0 );
+ v3 bl( -50, -50, 0 );
+ v3 br( 50, -50, 0 );
+ immediate_triangle( tr, tl, bl, v4( 0.5, 0.5, 0.5, 1.0 ) );
+ immediate_triangle( bl, br, tr, v4( 0.5, 0.5, 0.5, 1.0 ) );
+
+ immediate_render( render_state );
+
+ m4 M = m4_translation( v3( -7, -2, 0 ) ) * m4_rotx( deg_to_rad( 90 ) );
+ render_state.uniforms[ UNIFORMS_MODEL ] = renderer_uniforms( M );
+ renderer_draw_mesh( tree_mesh, render_state );
+}
+
+GAME_INIT( game_init ) {
+ {
+ TextureConfig config;
+ config.width = SHADOW_SIZE;
+ config.height = SHADOW_SIZE;
+ config.format = TEXFMT_DEPTH;
+ config.wrap = TEXWRAP_BORDER;
+ config.border_colour = v4( 1, 1, 1, 1 );
+ shadow_fb = renderer_new_fb( config, FB_DEPTH );
+ }
+
+ {
+ v2u32 window_size = get_window_size();
+
+ TextureConfig texture_config;
+ texture_config.width = window_size.x;
+ texture_config.height = window_size.y;
+
+ FramebufferConfig fb_config;
+
+ texture_config.format = TEXFMT_RGB_U8;
+ fb_config.textures[ OUTPUT_ALBEDO ].config = texture_config;
+ fb_config.textures[ OUTPUT_ALBEDO ].attachment = FB_COLOUR;
+
+ texture_config.format = TEXFMT_RGB_HALF;
+ fb_config.textures[ OUTPUT_NORMAL ].config = texture_config;
+ fb_config.textures[ OUTPUT_NORMAL ].attachment = FB_NORMAL;
+
+ texture_config.format = TEXFMT_DEPTH;
+ fb_config.textures[ OUTPUT_DEPTH ].config = texture_config;
+ fb_config.textures[ OUTPUT_DEPTH ].attachment = FB_DEPTH;
+
+ gbuffer = renderer_new_fb( fb_config );
+ }
+
+ game->pos = v3( -10, -10, 5 );
+ game->pitch = 0;
+ game->yaw = 45;
+
+ {
+ float verts[] = {
+ -1.0f, -1.0f, 0.0f,
+ -0.8f, -1.0f, 0.0f,
+ -1.0f, -0.7f, 0.0f,
+ -0.8f, -0.7f, 0.0f,
+ };
+ MeshConfig config;
+ config.positions = renderer_new_vb( verts, sizeof( verts ) );
+ config.num_vertices = 4;
+ config.primitive_type = PRIMITIVETYPE_TRIANGLE_STRIP;
+ square = renderer_new_mesh( config );
+ }
+
+ tree_mesh = load_obj( "models/trees/PineTree.obj", &mem->persistent_arena );
+}
+
+GAME_FRAME( game_frame ) {
+ const float speed = 6.0f;
+ const float angular_speed = 100.0f;
+
+ float fb = float( input->keys[ KEY_W ] - input->keys[ KEY_S ] );
+ float lr = float( input->keys[ KEY_D ] - input->keys[ KEY_A ] );
+ float dz = float( input->keys[ KEY_SPACE ] - input->keys[ KEY_LEFTSHIFT ] );
+
+ float dpitch = float( input->keys[ KEY_DOWNARROW ] - input->keys[ KEY_UPARROW ] );
+ float dyaw = float( input->keys[ KEY_LEFTARROW ] - input->keys[ KEY_RIGHTARROW ] );
+
+ dpitch += input->keys[ KEY_K ] - input->keys[ KEY_I ];
+ dyaw += input->keys[ KEY_J ] - input->keys[ KEY_L ];
+
+ game->pitch += dpitch * dt * angular_speed;
+ game->yaw += dyaw * dt * angular_speed;
+
+ const v3 world_up = v3( 0, 0, 1 );
+ v3 forward = v3_forward( game->pitch, game->yaw );
+ v3 right = normalize( cross( forward, world_up ) );
+ v3 up = normalize( cross( right, forward ) );
+
+ game->pos += forward * dt * fb * speed;
+ game->pos += right * dt * lr * speed;
+ game->pos.z += dt * dz * speed;
+
+ const m4 P = m4_perspective( VERTICAL_FOV, get_aspect_ratio(), NEAR_PLANE_DEPTH, FAR_PLANE_DEPTH );
+ m4 V = m4_view( forward, right, up, game->pos );
+
+ light_pos = v3( float( cos( current_time ) * 10 ), float( sin( current_time ) * 10 ), 10 );
+
+ renderer_begin_frame();
+
+ UniformBinding light_view_uniforms;
+
+ {
+ m4 lightVP;
+ v3 target( 0, 0, 0 );
+ light_dir = normalize( target - light_pos );
+ const m4 lightP = m4_perspective( 90, 1, NEAR_PLANE_DEPTH, 500.0f );
+ m4 lightV = m4_lookat( light_pos, target, world_up );
+
+ light_view_uniforms = renderer_uniforms( lightP * lightV, light_pos );
+ }
+
+ // fill shadow map
+ {
+ renderer_begin_pass( shadow_fb, RENDERER_CLEAR_COLOUR_DONT, RENDERER_CLEAR_DEPTH_DO );
+
+ RenderState render_state;
+ render_state.shader = get_shader( SHADER_WRITE_SHADOW_MAP );
+ render_state.uniforms[ UNIFORMS_LIGHT_VIEW ] = light_view_uniforms;
+
+ draw_scene( render_state );
+
+ renderer_end_pass();
+ }
+
+ // fill gbuffers
+ {
+ renderer_begin_pass( gbuffer, RENDERER_CLEAR_COLOUR_DO, RENDERER_CLEAR_DEPTH_DO );
+
+ RenderState render_state;
+ render_state.shader = get_shader( SHADER_SHADOWED_VERTEX_COLOURS_TO_GBUFFER );
+ render_state.uniforms[ UNIFORMS_VIEW ] = renderer_uniforms( V, P, game->pos );
+ render_state.uniforms[ UNIFORMS_LIGHT_VIEW ] = light_view_uniforms;
+ render_state.textures[ 0 ] = shadow_fb.textures[ OUTPUT_DEPTH ];
+ render_state.textures[ 1 ] = renderer_blue_noise();
+
+ draw_scene( render_state, true );
+
+ renderer_end_pass();
+ }
+
+ // final pass
+ {
+ renderer_begin_pass( RENDERER_CLEAR_COLOUR_DONT, RENDERER_CLEAR_DEPTH_DONT );
+
+ RenderState render_state;
+ render_state.shader = get_shader( SHADER_GBUFFER );
+ render_state.depth_func = DEPTHFUNC_DISABLED;
+ render_state.textures[ 0 ] = gbuffer.textures[ OUTPUT_ALBEDO ];
+ render_state.textures[ 1 ] = gbuffer.textures[ OUTPUT_NORMAL ];
+ render_state.textures[ 2 ] = gbuffer.textures[ OUTPUT_DEPTH ];
+ render_state.textures[ 3 ] = renderer_blue_noise();
+
+ renderer_draw_fullscreen_triangle( render_state );
+
+ renderer_end_pass();
+ }
+
+ {
+ renderer_begin_pass( RENDERER_CLEAR_COLOUR_DONT, RENDERER_CLEAR_DEPTH_DONT );
+ const str< 128 > status( "Frame time: {.1}ms FPS: {.1}", dt * 1000.0f, 1.0f / dt );
+ draw_text( status.c_str(), 2, 2, 16 );
+ renderer_end_pass();
+ }
+
+ renderer_end_frame();
+}
diff --git a/gltf.cc b/gltf.cc
@@ -0,0 +1,327 @@
+#include "game.h"
+#include "intrinsics.h"
+#include "log.h"
+#include "linear_algebra.h"
+#include "gl.h"
+#include "renderer.h"
+#include "shaders.h"
+
+#define CGLTF_IMPLEMENTATION
+#include "libs/cgltf/cgltf.h"
+
+typedef quat Quaternion;
+typedef v3 Vec3;
+typedef m4 Mat4;
+
+#define Lerp lerp
+
+Quaternion NLerp( Quaternion a, float t, Quaternion b ) {
+ return Quaternion();
+ // return a * ( 1.0f - t ) + b * t;
+}
+
+struct SQT {
+ Quaternion rotation;
+ Vec3 translation;
+ float scale;
+};
+
+constexpr size_t MaxJoints = 256;
+
+struct Skeleton {
+ struct Joint {
+ Mat4 joint_to_bind;
+ u8 parent;
+ };
+
+ Joint joints[ 256 ];
+ u8 num_joints;
+};
+
+struct AnimationSample {
+ SQT * joint_poses;
+};
+
+struct AnimationClip {
+ const Skeleton * skeleton;
+
+ struct Sample {
+ SQT * joint_poses;
+ s64 time;
+ };
+
+ Sample * samples;
+};
+
+struct AnimationGlobalPose {
+ Mat4 * joint_transforms;
+};
+
+struct AnimatedModel {
+ // ...
+};
+
+static Mat4 SQTToMat4( const SQT & from ) {
+ return Mat4();
+}
+
+static void LerpAnimationSamples( const SQT * from, const SQT * to, u32 num_joints, float t, SQT * out ) {
+ for( u32 i = 0; i < num_joints; i++ ) {
+ out[ i ].rotation = NLerp( from[ i ].rotation, t, to[ i ].rotation );
+ out[ i ].translation = Lerp( from[ i ].translation, t, to[ i ].translation );
+ out[ i ].scale = Lerp( from[ i ].scale, t, to[ i ].scale );
+ }
+}
+
+/*
+void SampleAnimationClip( const AnimationClip & clip, float t, float start_time, AnimationSample * sample ) {
+ // TODO: t clamping/looping
+ float local_time = t - start_time;
+ float frac = local_time * clip.fps;
+
+ AnimationSample prev_sample = clip.samples[ u32( frac ) ];
+ AnimationSample next_sample = clip.samples[ u32( frac ) + 1 ];
+ float lerp_frac = frac - floorf( frac );
+
+ LerpAnimationSamples( prev_sample.joint_poses, next_sample.joint_poses, clip.skeleton->num_joints, lerp_frac, sample->joint_poses );
+}
+*/
+
+struct GLTFModel {
+ Mesh meshes[ 16 ];
+ u32 num_meshes;
+};
+
+// like cgltf_load_buffers, but doesn't try to load URIs
+static bool LoadBinaryBuffers( cgltf_data * data ) {
+ if( data->buffers_count && data->buffers[0].data == NULL && data->buffers[0].uri == NULL && data->bin ) {
+ if( data->bin_size < data->buffers[0].size )
+ return false;
+ data->buffers[0].data = const_cast< void * >( data->bin );
+ }
+
+ for( cgltf_size i = 0; i < data->buffers_count; i++ ) {
+ if( data->buffers[i].data == NULL )
+ return false;
+ }
+
+ return true;
+}
+
+static GLTFModel model;
+static Skeleton skeleton;
+
+static void LoadSkin( const cgltf_skin * skin ) {
+ printf( "skeleton %p\n", skin->skeleton );
+ for( size_t i = 0; i < skin->joints_count; i++ ) {
+ printf( "joint %zu: %p\n", i, skin->joints[ i ] );
+
+ for( size_t j = 0; j < skin->joints[ i ]->children_count; j++ ) {
+ ASSERT( skin->joints[ i ]->children[ j ] > skin->joints[ i ] );
+ }
+
+ if( i == 0 ) {
+ skeleton.joints[ i ].parent = 0;
+ }
+ else {
+ skeleton.joints[ i ].parent = checked_cast< u8 >( skin->joints[ i ]->parent - skin->joints[ 0 ] );
+ }
+ cgltf_bool ok = cgltf_accessor_read_float( skin->inverse_bind_matrices, i, &skeleton.joints[ i ].joint_to_bind.col0.x, 16 );
+ ASSERT( ok != 0 );
+ }
+
+ skeleton.num_joints = skin->joints_count;
+ for( u8 i = 0; i < skeleton.num_joints; i++ ) {
+ ggprint( "{}: {} {}\n", i, skeleton.joints[ i ].parent, skeleton.joints[ i ].joint_to_bind );
+ }
+}
+
+static void LoadAnimation( MemoryArena * arena, const cgltf_animation * animation ) {
+ ggprint( "LoadAnimation\n" );
+ for( size_t i = 0; i < animation->samplers_count; i++ ) {
+ ggprint( "{}\n", animation->samplers[ i ].interpolation );
+
+ const cgltf_accessor * input = animation->samplers[ i ].input;
+ for( size_t j = 0; j < input->count; j++ ) {
+ float t;
+ cgltf_accessor_read_float( input, j, &t, 1 );
+ ggprint( "{}: {}\n", j, t );
+ }
+ }
+}
+
+array< const u8 > AccessorToSpan( const cgltf_accessor * accessor ) {
+ cgltf_size offset = accessor->offset + accessor->buffer_view->offset;
+ return array< const u8 >( ( const u8 * ) accessor->buffer_view->buffer->data + offset, accessor->count * accessor->stride );
+}
+
+static void LoadNode( MemoryArena * arena, const cgltf_node * node, int depth ) {
+ MEMARENA_SCOPED_CHECKPOINT( arena );
+
+ Mat4 transform;
+ {
+ const Mat4 y_up_to_z_up = Mat4(
+ 1, 0, 0, 0,
+ 0, 0, 1, 0,
+ 0, 1, 0, 0,
+ 0, 0, 0, 1
+ );
+
+ cgltf_node_transform_local( node, &transform.col0.x );
+ // transform = y_up_to_z_up * transform;
+ }
+ for( int i = 0; i < depth; i++ ) {
+ printf( " " );
+ }
+ printf( "node %p ", node );
+ ggprint( "{}\n", transform );
+
+ if( node->mesh != NULL ) {
+ for( int i = 0; i < depth; i++ ) {
+ printf( " " );
+ }
+ printf( "- mesh\n" );
+
+ if( node->skin != NULL ) {
+ for( int i = 0; i < depth; i++ ) {
+ printf( " " );
+ }
+ printf( "- skin\n" );
+
+ LoadSkin( node->skin );
+ }
+
+ ASSERT( node->mesh->primitives_count == 1 );
+
+ const cgltf_primitive & prim = node->mesh->primitives[ 0 ];
+ ASSERT( prim.indices->component_type == cgltf_component_type_r_16u );
+
+ MeshConfig mesh_config;
+
+ for( size_t j = 0; j < prim.attributes_count; j++ ) {
+ const cgltf_attribute & attr = prim.attributes[ j ];
+
+ if( attr.type == cgltf_attribute_type_position ) {
+ mesh_config.positions = renderer_new_vb( AccessorToSpan( attr.data ) );
+
+ // XXX
+ array< v3 > colours = alloc_array< v3 >( arena, attr.data->count );
+ for( size_t k = 0; k < attr.data->count; k++ ) {
+ colours[ k ] = v3( 1, 1, 1 );
+ }
+ mesh_config.colours = renderer_new_vb( colours );
+ }
+
+ if( attr.type == cgltf_attribute_type_normal ) {
+ mesh_config.normals = renderer_new_vb( AccessorToSpan( attr.data ) );
+ }
+
+ if( attr.type == cgltf_attribute_type_texcoord ) {
+ mesh_config.tex_coords0 = renderer_new_vb( AccessorToSpan( attr.data ) );
+ }
+
+ if( attr.type == cgltf_attribute_type_color ) {
+ mesh_config.colours = renderer_new_vb( AccessorToSpan( attr.data ) );
+ }
+
+ if( attr.type == cgltf_attribute_type_joints ) {
+ mesh_config.joints = renderer_new_vb( AccessorToSpan( attr.data ) );
+ }
+
+ if( attr.type == cgltf_attribute_type_weights ) {
+ mesh_config.weights = renderer_new_vb( AccessorToSpan( attr.data ) );
+ }
+ }
+
+ mesh_config.indices = renderer_new_ib( AccessorToSpan( prim.indices ) );
+ mesh_config.indices_format = INDEXFMT_U16;
+ mesh_config.num_vertices = prim.indices->count;
+
+ model.meshes[ model.num_meshes ] = renderer_new_mesh( mesh_config );
+ model.num_meshes++;
+ }
+
+ for( size_t i = 0; i < node->children_count; i++ ) {
+ LoadNode( arena, node->children[ i ], depth + 1 );
+ }
+}
+
+GAME_INIT( game_init ) {
+ cgltf_options options = { };
+ options.type = cgltf_file_type_glb;
+
+ cgltf_data * data;
+ if( cgltf_parse_file( &options, "RiggedSimple.glb", &data ) != cgltf_result_success )
+ FATAL( "cgltf_parse_file" );
+ if( cgltf_load_buffers( &options, data, "./" ) != cgltf_result_success )
+ FATAL( "cgltf_load_buffers" );
+ if( !LoadBinaryBuffers( data ) )
+ FATAL( "LoadBinaryBuffers" );
+ if( cgltf_validate( data ) != cgltf_result_success )
+ FATAL( "cgltf_validate" );
+
+ model.num_meshes = 0;
+
+ for( size_t i = 0; i < data->scene->nodes_count; i++ ) {
+ LoadNode( &mem->persistent_arena, data->scene->nodes[ i ], 0 );
+ }
+
+ for( size_t i = 0; i < data->animations_count; i++ ) {
+ LoadAnimation( &mem->persistent_arena, &data->animations[ i ] );
+ }
+
+ cgltf_free( data );
+
+ game->pos = v3( -10, -10, 5 );
+ game->pitch = 0;
+ game->yaw = 45;
+}
+
+GAME_FRAME( game_frame ) {
+ const float speed = 6.0f;
+ const float angular_speed = 100.0f;
+
+ float fb = float( input->keys[ KEY_W ] - input->keys[ KEY_S ] );
+ float lr = float( input->keys[ KEY_D ] - input->keys[ KEY_A ] );
+ float dz = float( input->keys[ KEY_SPACE ] - input->keys[ KEY_LEFTSHIFT ] );
+
+ float dpitch = float( input->keys[ KEY_DOWNARROW ] - input->keys[ KEY_UPARROW ] );
+ float dyaw = float( input->keys[ KEY_LEFTARROW ] - input->keys[ KEY_RIGHTARROW ] );
+
+ dpitch += input->keys[ KEY_K ] - input->keys[ KEY_I ];
+ dyaw += input->keys[ KEY_J ] - input->keys[ KEY_L ];
+
+ game->pitch += dpitch * dt * angular_speed;
+ game->yaw += dyaw * dt * angular_speed;
+
+ const v3 world_up = v3( 0, 0, 1 );
+ v3 forward = v3_forward( game->pitch, game->yaw );
+ v3 right = normalize( cross( forward, world_up ) );
+ v3 up = normalize( cross( right, forward ) );
+
+ game->pos += forward * dt * fb * speed;
+ game->pos += right * dt * lr * speed;
+ game->pos.z += dt * dz * speed;
+
+ const m4 P = m4_perspective( VERTICAL_FOV, get_aspect_ratio(), NEAR_PLANE_DEPTH, FAR_PLANE_DEPTH );
+ m4 V = m4_view( forward, right, up, game->pos );
+
+ renderer_begin_frame();
+ renderer_begin_pass( RENDERER_CLEAR_COLOUR_DO, RENDERER_CLEAR_DEPTH_DO );
+
+ UniformBinding view_uniforms = renderer_uniforms( V, P, game->pos );
+
+ {
+ RenderState render_state;
+ render_state.shader = get_shader( SHADER_FLAT_VERTEX_COLOURS );
+ render_state.uniforms[ UNIFORMS_VIEW ] = view_uniforms;
+ render_state.textures[ 0 ] = renderer_blue_noise();
+
+ for( u32 i = 0; i < model.num_meshes; i++ ) {
+ renderer_draw_mesh( model.meshes[ i ], render_state );
+ }
+ }
+
+ renderer_end_pass();
+ renderer_end_frame();
+}
diff --git a/libs/cgltf/cgltf.cpp b/libs/cgltf/cgltf.cpp
@@ -0,0 +1,2 @@
+#define CGLTF_IMPLEMENTATION
+#include "cgltf.h"
diff --git a/libs/cgltf/cgltf.h b/libs/cgltf/cgltf.h
@@ -0,0 +1,4501 @@
+/**
+ * cgltf - a single-file glTF 2.0 parser written in C99.
+ *
+ * Version: 1.1
+ *
+ * Website: https://github.com/jkuhlmann/cgltf
+ *
+ * Distributed under the MIT License, see notice at the end of this file.
+ *
+ * Building:
+ * Include this file where you need the struct and function
+ * declarations. Have exactly one source file where you define
+ * `CGLTF_IMPLEMENTATION` before including this file to get the
+ * function definitions.
+ *
+ * Reference:
+ * `cgltf_result cgltf_parse(const cgltf_options*, const void*,
+ * cgltf_size, cgltf_data**)` parses both glTF and GLB data. If
+ * this function returns `cgltf_result_success`, you have to call
+ * `cgltf_free()` on the created `cgltf_data*` variable.
+ * Note that contents of external files for buffers and images are not
+ * automatically loaded. You'll need to read these files yourself using
+ * URIs in the `cgltf_data` structure.
+ *
+ * `cgltf_options` is the struct passed to `cgltf_parse()` to control
+ * parts of the parsing process. You can use it to force the file type
+ * and provide memory allocation callbacks. Should be zero-initialized
+ * to trigger default behavior.
+ *
+ * `cgltf_data` is the struct allocated and filled by `cgltf_parse()`.
+ * It generally mirrors the glTF format as described by the spec (see
+ * https://github.com/KhronosGroup/glTF/tree/master/specification/2.0).
+ *
+ * `void cgltf_free(cgltf_data*)` frees the allocated `cgltf_data`
+ * variable.
+ *
+ * `cgltf_result cgltf_load_buffers(const cgltf_options*, cgltf_data*,
+ * const char* gltf_path)` can be optionally called to open and read buffer
+ * files using the `FILE*` APIs. The `gltf_path` argument is the path to
+ * the original glTF file, which allows the parser to resolve the path to
+ * buffer files.
+ *
+ * `cgltf_result cgltf_load_buffer_base64(const cgltf_options* options,
+ * cgltf_size size, const char* base64, void** out_data)` decodes
+ * base64-encoded data content. Used internally by `cgltf_load_buffers()`
+ * and may be useful if you're not dealing with normal files.
+ *
+ * `cgltf_result cgltf_parse_file(const cgltf_options* options, const
+ * char* path, cgltf_data** out_data)` can be used to open the given
+ * file using `FILE*` APIs and parse the data using `cgltf_parse()`.
+ *
+ * `cgltf_result cgltf_validate(cgltf_data*)` can be used to do additional
+ * checks to make sure the parsed glTF data is valid.
+ *
+ * `cgltf_node_transform_local` converts the translation / rotation / scale properties of a node
+ * into a mat4.
+ *
+ * `cgltf_node_transform_world` calls `cgltf_node_transform_local` on every ancestor in order
+ * to compute the root-to-node transformation.
+ *
+ * `cgltf_accessor_read_float` reads a certain element from an accessor and converts it to
+ * floating point, assuming that `cgltf_load_buffers` has already been called. The passed-in element
+ * size is the number of floats in the output buffer, which should be in the range [1, 16]. Returns
+ * false if the passed-in element_size is too small, or if the accessor is sparse.
+ *
+ * `cgltf_accessor_read_index` is similar to its floating-point counterpart, but it returns size_t
+ * and only works with single-component data types.
+ */
+#ifndef CGLTF_H_INCLUDED__
+#define CGLTF_H_INCLUDED__
+
+#include <stddef.h>
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+typedef size_t cgltf_size;
+typedef float cgltf_float;
+typedef int cgltf_int;
+typedef int cgltf_bool;
+
+typedef enum cgltf_file_type
+{
+ cgltf_file_type_invalid,
+ cgltf_file_type_gltf,
+ cgltf_file_type_glb,
+} cgltf_file_type;
+
+typedef struct cgltf_options
+{
+ cgltf_file_type type; /* invalid == auto detect */
+ cgltf_size json_token_count; /* 0 == auto */
+ void* (*memory_alloc)(void* user, cgltf_size size);
+ void (*memory_free) (void* user, void* ptr);
+ void* memory_user_data;
+} cgltf_options;
+
+typedef enum cgltf_result
+{
+ cgltf_result_success,
+ cgltf_result_data_too_short,
+ cgltf_result_unknown_format,
+ cgltf_result_invalid_json,
+ cgltf_result_invalid_gltf,
+ cgltf_result_invalid_options,
+ cgltf_result_file_not_found,
+ cgltf_result_io_error,
+ cgltf_result_out_of_memory,
+} cgltf_result;
+
+typedef enum cgltf_buffer_view_type
+{
+ cgltf_buffer_view_type_invalid,
+ cgltf_buffer_view_type_indices,
+ cgltf_buffer_view_type_vertices,
+} cgltf_buffer_view_type;
+
+typedef enum cgltf_attribute_type
+{
+ cgltf_attribute_type_invalid,
+ cgltf_attribute_type_position,
+ cgltf_attribute_type_normal,
+ cgltf_attribute_type_tangent,
+ cgltf_attribute_type_texcoord,
+ cgltf_attribute_type_color,
+ cgltf_attribute_type_joints,
+ cgltf_attribute_type_weights,
+} cgltf_attribute_type;
+
+typedef enum cgltf_component_type
+{
+ cgltf_component_type_invalid,
+ cgltf_component_type_r_8, /* BYTE */
+ cgltf_component_type_r_8u, /* UNSIGNED_BYTE */
+ cgltf_component_type_r_16, /* SHORT */
+ cgltf_component_type_r_16u, /* UNSIGNED_SHORT */
+ cgltf_component_type_r_32u, /* UNSIGNED_INT */
+ cgltf_component_type_r_32f, /* FLOAT */
+} cgltf_component_type;
+
+typedef enum cgltf_type
+{
+ cgltf_type_invalid,
+ cgltf_type_scalar,
+ cgltf_type_vec2,
+ cgltf_type_vec3,
+ cgltf_type_vec4,
+ cgltf_type_mat2,
+ cgltf_type_mat3,
+ cgltf_type_mat4,
+} cgltf_type;
+
+typedef enum cgltf_primitive_type
+{
+ cgltf_primitive_type_points,
+ cgltf_primitive_type_lines,
+ cgltf_primitive_type_line_loop,
+ cgltf_primitive_type_line_strip,
+ cgltf_primitive_type_triangles,
+ cgltf_primitive_type_triangle_strip,
+ cgltf_primitive_type_triangle_fan,
+} cgltf_primitive_type;
+
+typedef enum cgltf_alpha_mode
+{
+ cgltf_alpha_mode_opaque,
+ cgltf_alpha_mode_mask,
+ cgltf_alpha_mode_blend,
+} cgltf_alpha_mode;
+
+typedef enum cgltf_animation_path_type {
+ cgltf_animation_path_type_invalid,
+ cgltf_animation_path_type_translation,
+ cgltf_animation_path_type_rotation,
+ cgltf_animation_path_type_scale,
+ cgltf_animation_path_type_weights,
+} cgltf_animation_path_type;
+
+typedef enum cgltf_interpolation_type {
+ cgltf_interpolation_type_linear,
+ cgltf_interpolation_type_step,
+ cgltf_interpolation_type_cubic_spline,
+} cgltf_interpolation_type;
+
+typedef enum cgltf_camera_type {
+ cgltf_camera_type_invalid,
+ cgltf_camera_type_perspective,
+ cgltf_camera_type_orthographic,
+} cgltf_camera_type;
+
+typedef enum cgltf_light_type {
+ cgltf_light_type_invalid,
+ cgltf_light_type_directional,
+ cgltf_light_type_point,
+ cgltf_light_type_spot,
+} cgltf_light_type;
+
+typedef struct cgltf_buffer
+{
+ cgltf_size size;
+ char* uri;
+ void* data; /* loaded by cgltf_load_buffers */
+} cgltf_buffer;
+
+typedef struct cgltf_buffer_view
+{
+ cgltf_buffer* buffer;
+ cgltf_size offset;
+ cgltf_size size;
+ cgltf_size stride; /* 0 == automatically determined by accessor */
+ cgltf_buffer_view_type type;
+} cgltf_buffer_view;
+
+typedef struct cgltf_accessor_sparse
+{
+ cgltf_size count;
+ cgltf_buffer_view* indices_buffer_view;
+ cgltf_size indices_byte_offset;
+ cgltf_component_type indices_component_type;
+ cgltf_buffer_view* values_buffer_view;
+ cgltf_size values_byte_offset;
+} cgltf_accessor_sparse;
+
+typedef struct cgltf_accessor
+{
+ cgltf_component_type component_type;
+ cgltf_bool normalized;
+ cgltf_type type;
+ cgltf_size offset;
+ cgltf_size count;
+ cgltf_size stride;
+ cgltf_buffer_view* buffer_view;
+ cgltf_bool has_min;
+ cgltf_float min[16];
+ cgltf_bool has_max;
+ cgltf_float max[16];
+ cgltf_bool is_sparse;
+ cgltf_accessor_sparse sparse;
+} cgltf_accessor;
+
+typedef struct cgltf_attribute
+{
+ char* name;
+ cgltf_attribute_type type;
+ cgltf_int index;
+ cgltf_accessor* data;
+} cgltf_attribute;
+
+typedef struct cgltf_image
+{
+ char* name;
+ char* uri;
+ cgltf_buffer_view* buffer_view;
+ char* mime_type;
+} cgltf_image;
+
+typedef struct cgltf_sampler
+{
+ cgltf_int mag_filter;
+ cgltf_int min_filter;
+ cgltf_int wrap_s;
+ cgltf_int wrap_t;
+} cgltf_sampler;
+
+typedef struct cgltf_texture
+{
+ char* name;
+ cgltf_image* image;
+ cgltf_sampler* sampler;
+} cgltf_texture;
+
+typedef struct cgltf_texture_transform
+{
+ cgltf_float offset[2];
+ cgltf_float rotation;
+ cgltf_float scale[2];
+ cgltf_int texcoord;
+} cgltf_texture_transform;
+
+typedef struct cgltf_texture_view
+{
+ cgltf_texture* texture;
+ cgltf_int texcoord;
+ cgltf_float scale; /* equivalent to strength for occlusion_texture */
+ cgltf_bool has_transform;
+ cgltf_texture_transform transform;
+} cgltf_texture_view;
+
+typedef struct cgltf_pbr_metallic_roughness
+{
+ cgltf_texture_view base_color_texture;
+ cgltf_texture_view metallic_roughness_texture;
+
+ cgltf_float base_color_factor[4];
+ cgltf_float metallic_factor;
+ cgltf_float roughness_factor;
+} cgltf_pbr_metallic_roughness;
+
+typedef struct cgltf_pbr_specular_glossiness
+{
+ cgltf_texture_view diffuse_texture;
+ cgltf_texture_view specular_glossiness_texture;
+
+ cgltf_float diffuse_factor[4];
+ cgltf_float specular_factor[3];
+ cgltf_float glossiness_factor;
+} cgltf_pbr_specular_glossiness;
+
+typedef struct cgltf_material
+{
+ char* name;
+ cgltf_bool has_pbr_metallic_roughness;
+ cgltf_bool has_pbr_specular_glossiness;
+ cgltf_pbr_metallic_roughness pbr_metallic_roughness;
+ cgltf_pbr_specular_glossiness pbr_specular_glossiness;
+ cgltf_texture_view normal_texture;
+ cgltf_texture_view occlusion_texture;
+ cgltf_texture_view emissive_texture;
+ cgltf_float emissive_factor[3];
+ cgltf_alpha_mode alpha_mode;
+ cgltf_float alpha_cutoff;
+ cgltf_bool double_sided;
+ cgltf_bool unlit;
+} cgltf_material;
+
+typedef struct cgltf_morph_target {
+ cgltf_attribute* attributes;
+ cgltf_size attributes_count;
+} cgltf_morph_target;
+
+typedef struct cgltf_primitive {
+ cgltf_primitive_type type;
+ cgltf_accessor* indices;
+ cgltf_material* material;
+ cgltf_attribute* attributes;
+ cgltf_size attributes_count;
+ cgltf_morph_target* targets;
+ cgltf_size targets_count;
+} cgltf_primitive;
+
+typedef struct cgltf_mesh {
+ char* name;
+ cgltf_primitive* primitives;
+ cgltf_size primitives_count;
+ cgltf_float* weights;
+ cgltf_size weights_count;
+} cgltf_mesh;
+
+typedef struct cgltf_node cgltf_node;
+
+typedef struct cgltf_skin {
+ char* name;
+ cgltf_node** joints;
+ cgltf_size joints_count;
+ cgltf_node* skeleton;
+ cgltf_accessor* inverse_bind_matrices;
+} cgltf_skin;
+
+typedef struct cgltf_camera_perspective {
+ cgltf_float aspect_ratio;
+ cgltf_float yfov;
+ cgltf_float zfar;
+ cgltf_float znear;
+} cgltf_camera_perspective;
+
+typedef struct cgltf_camera_orthographic {
+ cgltf_float xmag;
+ cgltf_float ymag;
+ cgltf_float zfar;
+ cgltf_float znear;
+} cgltf_camera_orthographic;
+
+typedef struct cgltf_camera {
+ char* name;
+ cgltf_camera_type type;
+ union {
+ cgltf_camera_perspective perspective;
+ cgltf_camera_orthographic orthographic;
+ };
+} cgltf_camera;
+
+typedef struct cgltf_light {
+ char* name;
+ cgltf_float color[3];
+ cgltf_float intensity;
+ cgltf_light_type type;
+ cgltf_float range;
+ cgltf_float spot_inner_cone_angle;
+ cgltf_float spot_outer_cone_angle;
+} cgltf_light;
+
+typedef struct cgltf_node {
+ char* name;
+ cgltf_node* parent;
+ cgltf_node** children;
+ cgltf_size children_count;
+ cgltf_skin* skin;
+ cgltf_mesh* mesh;
+ cgltf_camera* camera;
+ cgltf_light* light;
+ cgltf_float* weights;
+ cgltf_size weights_count;
+ cgltf_bool has_translation;
+ cgltf_bool has_rotation;
+ cgltf_bool has_scale;
+ cgltf_bool has_matrix;
+ cgltf_float translation[3];
+ cgltf_float rotation[4];
+ cgltf_float scale[3];
+ cgltf_float matrix[16];
+} cgltf_node;
+
+typedef struct cgltf_scene {
+ char* name;
+ cgltf_node** nodes;
+ cgltf_size nodes_count;
+} cgltf_scene;
+
+typedef struct cgltf_animation_sampler {
+ cgltf_accessor* input;
+ cgltf_accessor* output;
+ cgltf_interpolation_type interpolation;
+} cgltf_animation_sampler;
+
+typedef struct cgltf_animation_channel {
+ cgltf_animation_sampler* sampler;
+ cgltf_node* target_node;
+ cgltf_animation_path_type target_path;
+} cgltf_animation_channel;
+
+typedef struct cgltf_animation {
+ char* name;
+ cgltf_animation_sampler* samplers;
+ cgltf_size samplers_count;
+ cgltf_animation_channel* channels;
+ cgltf_size channels_count;
+} cgltf_animation;
+
+typedef struct cgltf_asset {
+ char* copyright;
+ char* generator;
+ char* version;
+ char* min_version;
+} cgltf_asset;
+
+typedef struct cgltf_data
+{
+ cgltf_file_type file_type;
+ void* file_data;
+
+ cgltf_asset asset;
+
+ cgltf_mesh* meshes;
+ cgltf_size meshes_count;
+
+ cgltf_material* materials;
+ cgltf_size materials_count;
+
+ cgltf_accessor* accessors;
+ cgltf_size accessors_count;
+
+ cgltf_buffer_view* buffer_views;
+ cgltf_size buffer_views_count;
+
+ cgltf_buffer* buffers;
+ cgltf_size buffers_count;
+
+ cgltf_image* images;
+ cgltf_size images_count;
+
+ cgltf_texture* textures;
+ cgltf_size textures_count;
+
+ cgltf_sampler* samplers;
+ cgltf_size samplers_count;
+
+ cgltf_skin* skins;
+ cgltf_size skins_count;
+
+ cgltf_camera* cameras;
+ cgltf_size cameras_count;
+
+ cgltf_light* lights;
+ cgltf_size lights_count;
+
+ cgltf_node* nodes;
+ cgltf_size nodes_count;
+
+ cgltf_scene* scenes;
+ cgltf_size scenes_count;
+
+ cgltf_scene* scene;
+
+ cgltf_animation* animations;
+ cgltf_size animations_count;
+
+ const void* bin;
+ cgltf_size bin_size;
+
+ void (*memory_free) (void* user, void* ptr);
+ void* memory_user_data;
+} cgltf_data;
+
+cgltf_result cgltf_parse(
+ const cgltf_options* options,
+ const void* data,
+ cgltf_size size,
+ cgltf_data** out_data);
+
+cgltf_result cgltf_parse_file(
+ const cgltf_options* options,
+ const char* path,
+ cgltf_data** out_data);
+
+cgltf_result cgltf_load_buffers(
+ const cgltf_options* options,
+ cgltf_data* data,
+ const char* gltf_path);
+
+
+cgltf_result cgltf_load_buffer_base64(const cgltf_options* options, cgltf_size size, const char* base64, void** out_data);
+
+cgltf_result cgltf_validate(
+ cgltf_data* data);
+
+void cgltf_free(cgltf_data* data);
+
+void cgltf_node_transform_local(const cgltf_node* node, cgltf_float* out_matrix);
+void cgltf_node_transform_world(const cgltf_node* node, cgltf_float* out_matrix);
+
+cgltf_bool cgltf_accessor_read_float(const cgltf_accessor* accessor, cgltf_size index, cgltf_float* out, cgltf_size element_size);
+cgltf_size cgltf_accessor_read_index(const cgltf_accessor* accessor, cgltf_size index);
+
+#ifdef __cplusplus
+}
+#endif
+
+#endif /* #ifndef CGLTF_H_INCLUDED__ */
+
+/*
+ *
+ * Stop now, if you are only interested in the API.
+ * Below, you find the implementation.
+ *
+ */
+
+#ifdef __INTELLISENSE__
+/* This makes MSVC intellisense work. */
+#define CGLTF_IMPLEMENTATION
+#endif
+
+#ifdef CGLTF_IMPLEMENTATION
+
+#include <stdint.h> /* For uint8_t, uint32_t */
+#include <string.h> /* For strncpy */
+#include <stdlib.h> /* For malloc, free */
+#include <stdio.h> /* For fopen */
+#include <limits.h> /* For UINT_MAX etc */
+
+/*
+ * -- jsmn.h start --
+ * Source: https://github.com/zserge/jsmn
+ * License: MIT
+ */
+typedef enum {
+ JSMN_UNDEFINED = 0,
+ JSMN_OBJECT = 1,
+ JSMN_ARRAY = 2,
+ JSMN_STRING = 3,
+ JSMN_PRIMITIVE = 4
+} jsmntype_t;
+enum jsmnerr {
+ /* Not enough tokens were provided */
+ JSMN_ERROR_NOMEM = -1,
+ /* Invalid character inside JSON string */
+ JSMN_ERROR_INVAL = -2,
+ /* The string is not a full JSON packet, more bytes expected */
+ JSMN_ERROR_PART = -3
+};
+typedef struct {
+ jsmntype_t type;
+ int start;
+ int end;
+ int size;
+#ifdef JSMN_PARENT_LINKS
+ int parent;
+#endif
+} jsmntok_t;
+typedef struct {
+ unsigned int pos; /* offset in the JSON string */
+ unsigned int toknext; /* next token to allocate */
+ int toksuper; /* superior token node, e.g parent object or array */
+} jsmn_parser;
+static void jsmn_init(jsmn_parser *parser);
+static int jsmn_parse(jsmn_parser *parser, const char *js, size_t len, jsmntok_t *tokens, size_t num_tokens);
+/*
+ * -- jsmn.h end --
+ */
+
+
+static const cgltf_size GlbHeaderSize = 12;
+static const cgltf_size GlbChunkHeaderSize = 8;
+static const uint32_t GlbVersion = 2;
+static const uint32_t GlbMagic = 0x46546C67;
+static const uint32_t GlbMagicJsonChunk = 0x4E4F534A;
+static const uint32_t GlbMagicBinChunk = 0x004E4942;
+
+static void* cgltf_default_alloc(void* user, cgltf_size size)
+{
+ return malloc(size);
+}
+
+static void cgltf_default_free(void* user, void* ptr)
+{
+ free(ptr);
+}
+
+static void* cgltf_calloc(cgltf_options* options, size_t element_size, cgltf_size count)
+{
+ if (SIZE_MAX / element_size < count)
+ {
+ return NULL;
+ }
+ void* result = options->memory_alloc(options->memory_user_data, element_size * count);
+ if (!result)
+ {
+ return NULL;
+ }
+ memset(result, 0, element_size * count);
+ return result;
+}
+
+static cgltf_result cgltf_parse_json(cgltf_options* options, const uint8_t* json_chunk, cgltf_size size, cgltf_data** out_data);
+
+cgltf_result cgltf_parse(const cgltf_options* options, const void* data, cgltf_size size, cgltf_data** out_data)
+{
+ if (size < GlbHeaderSize)
+ {
+ return cgltf_result_data_too_short;
+ }
+
+ if (options == NULL)
+ {
+ return cgltf_result_invalid_options;
+ }
+
+ cgltf_options fixed_options = *options;
+ if (fixed_options.memory_alloc == NULL)
+ {
+ fixed_options.memory_alloc = &cgltf_default_alloc;
+ }
+ if (fixed_options.memory_free == NULL)
+ {
+ fixed_options.memory_free = &cgltf_default_free;
+ }
+
+ uint32_t tmp;
+ // Magic
+ memcpy(&tmp, data, 4);
+ if (tmp != GlbMagic)
+ {
+ if (fixed_options.type == cgltf_file_type_invalid)
+ {
+ fixed_options.type = cgltf_file_type_gltf;
+ }
+ else if (fixed_options.type == cgltf_file_type_glb)
+ {
+ return cgltf_result_unknown_format;
+ }
+ }
+
+ if (fixed_options.type == cgltf_file_type_gltf)
+ {
+ cgltf_result json_result = cgltf_parse_json(&fixed_options, (const uint8_t*)data, size, out_data);
+ if (json_result != cgltf_result_success)
+ {
+ return json_result;
+ }
+
+ (*out_data)->file_type = cgltf_file_type_gltf;
+
+ return cgltf_result_success;
+ }
+
+ const uint8_t* ptr = (const uint8_t*)data;
+ // Version
+ memcpy(&tmp, ptr + 4, 4);
+ uint32_t version = tmp;
+ if (version != GlbVersion)
+ {
+ return cgltf_result_unknown_format;
+ }
+
+ // Total length
+ memcpy(&tmp, ptr + 8, 4);
+ if (tmp > size)
+ {
+ return cgltf_result_data_too_short;
+ }
+
+ const uint8_t* json_chunk = ptr + GlbHeaderSize;
+
+ if (GlbHeaderSize + GlbChunkHeaderSize > size)
+ {
+ return cgltf_result_data_too_short;
+ }
+
+ // JSON chunk: length
+ uint32_t json_length;
+ memcpy(&json_length, json_chunk, 4);
+ if (GlbHeaderSize + GlbChunkHeaderSize + json_length > size)
+ {
+ return cgltf_result_data_too_short;
+ }
+
+ // JSON chunk: magic
+ memcpy(&tmp, json_chunk + 4, 4);
+ if (tmp != GlbMagicJsonChunk)
+ {
+ return cgltf_result_unknown_format;
+ }
+
+ json_chunk += GlbChunkHeaderSize;
+
+ const void* bin = 0;
+ cgltf_size bin_size = 0;
+
+ if (GlbHeaderSize + GlbChunkHeaderSize + json_length + GlbChunkHeaderSize <= size)
+ {
+ // We can read another chunk
+ const uint8_t* bin_chunk = json_chunk + json_length;
+
+ // Bin chunk: length
+ uint32_t bin_length;
+ memcpy(&bin_length, bin_chunk, 4);
+ if (GlbHeaderSize + GlbChunkHeaderSize + json_length + GlbChunkHeaderSize + bin_length > size)
+ {
+ return cgltf_result_data_too_short;
+ }
+
+ // Bin chunk: magic
+ memcpy(&tmp, bin_chunk + 4, 4);
+ if (tmp != GlbMagicBinChunk)
+ {
+ return cgltf_result_unknown_format;
+ }
+
+ bin_chunk += GlbChunkHeaderSize;
+
+ bin = bin_chunk;
+ bin_size = bin_length;
+ }
+
+ cgltf_result json_result = cgltf_parse_json(&fixed_options, json_chunk, json_length, out_data);
+ if (json_result != cgltf_result_success)
+ {
+ return json_result;
+ }
+
+ (*out_data)->file_type = cgltf_file_type_glb;
+ (*out_data)->bin = bin;
+ (*out_data)->bin_size = bin_size;
+
+ return cgltf_result_success;
+}
+
+cgltf_result cgltf_parse_file(const cgltf_options* options, const char* path, cgltf_data** out_data)
+{
+ if (options == NULL)
+ {
+ return cgltf_result_invalid_options;
+ }
+
+ void* (*memory_alloc)(void*, cgltf_size) = options->memory_alloc ? options->memory_alloc : &cgltf_default_alloc;
+ void (*memory_free)(void*, void*) = options->memory_free ? options->memory_free : &cgltf_default_free;
+
+ FILE* file = fopen(path, "rb");
+ if (!file)
+ {
+ return cgltf_result_file_not_found;
+ }
+
+ fseek(file, 0, SEEK_END);
+
+ long length = ftell(file);
+ if (length < 0)
+ {
+ fclose(file);
+ return cgltf_result_io_error;
+ }
+
+ fseek(file, 0, SEEK_SET);
+
+ char* file_data = (char*)memory_alloc(options->memory_user_data, length);
+ if (!file_data)
+ {
+ fclose(file);
+ return cgltf_result_out_of_memory;
+ }
+
+ cgltf_size file_size = (cgltf_size)length;
+ cgltf_size read_size = fread(file_data, 1, file_size, file);
+
+ fclose(file);
+
+ if (read_size != file_size)
+ {
+ memory_free(options->memory_user_data, file_data);
+ return cgltf_result_io_error;
+ }
+
+ cgltf_result result = cgltf_parse(options, file_data, file_size, out_data);
+
+ if (result != cgltf_result_success)
+ {
+ memory_free(options->memory_user_data, file_data);
+ return result;
+ }
+
+ (*out_data)->file_data = file_data;
+
+ return cgltf_result_success;
+}
+
+static void cgltf_combine_paths(char* path, const char* base, const char* uri)
+{
+ const char* s0 = strrchr(base, '/');
+ const char* s1 = strrchr(base, '\\');
+ const char* slash = s0 ? (s1 && s1 > s0 ? s1 : s0) : s1;
+
+ if (slash)
+ {
+ size_t prefix = slash - base + 1;
+
+ strncpy(path, base, prefix);
+ strcpy(path + prefix, uri);
+ }
+ else
+ {
+ strcpy(path, base);
+ }
+}
+
+static cgltf_result cgltf_load_buffer_file(const cgltf_options* options, cgltf_size size, const char* uri, const char* gltf_path, void** out_data)
+{
+ void* (*memory_alloc)(void*, cgltf_size) = options->memory_alloc ? options->memory_alloc : &cgltf_default_alloc;
+ void (*memory_free)(void*, void*) = options->memory_free ? options->memory_free : &cgltf_default_free;
+
+ char* path = (char*)memory_alloc(options->memory_user_data, strlen(uri) + strlen(gltf_path) + 1);
+ if (!path)
+ {
+ return cgltf_result_out_of_memory;
+ }
+
+ cgltf_combine_paths(path, gltf_path, uri);
+
+ FILE* file = fopen(path, "rb");
+
+ memory_free(options->memory_user_data, path);
+
+ if (!file)
+ {
+ return cgltf_result_file_not_found;
+ }
+
+ char* file_data = (char*)memory_alloc(options->memory_user_data, size);
+ if (!file_data)
+ {
+ fclose(file);
+ return cgltf_result_out_of_memory;
+ }
+
+ cgltf_size read_size = fread(file_data, 1, size, file);
+
+ fclose(file);
+
+ if (read_size != size)
+ {
+ memory_free(options->memory_user_data, file_data);
+ return cgltf_result_io_error;
+ }
+
+ *out_data = file_data;
+
+ return cgltf_result_success;
+}
+
+cgltf_result cgltf_load_buffer_base64(const cgltf_options* options, cgltf_size size, const char* base64, void** out_data)
+{
+ void* (*memory_alloc)(void*, cgltf_size) = options->memory_alloc ? options->memory_alloc : &cgltf_default_alloc;
+ void (*memory_free)(void*, void*) = options->memory_free ? options->memory_free : &cgltf_default_free;
+
+ unsigned char* data = (unsigned char*)memory_alloc(options->memory_user_data, size);
+ if (!data)
+ {
+ return cgltf_result_out_of_memory;
+ }
+
+ unsigned int buffer = 0;
+ unsigned int buffer_bits = 0;
+
+ for (cgltf_size i = 0; i < size; ++i)
+ {
+ while (buffer_bits < 8)
+ {
+ char ch = *base64++;
+
+ int index =
+ (unsigned)(ch - 'A') < 26 ? (ch - 'A') :
+ (unsigned)(ch - 'a') < 26 ? (ch - 'a') + 26 :
+ (unsigned)(ch - '0') < 10 ? (ch - '0') + 52 :
+ ch == '+' ? 62 :
+ ch == '/' ? 63 :
+ -1;
+
+ if (index < 0)
+ {
+ memory_free(options->memory_user_data, data);
+ return cgltf_result_io_error;
+ }
+
+ buffer = (buffer << 6) | index;
+ buffer_bits += 6;
+ }
+
+ data[i] = (unsigned char)(buffer >> (buffer_bits - 8));
+ buffer_bits -= 8;
+ }
+
+ *out_data = data;
+
+ return cgltf_result_success;
+}
+
+cgltf_result cgltf_load_buffers(const cgltf_options* options, cgltf_data* data, const char* gltf_path)
+{
+ if (options == NULL)
+ {
+ return cgltf_result_invalid_options;
+ }
+
+ if (data->buffers_count && data->buffers[0].data == NULL && data->buffers[0].uri == NULL && data->bin)
+ {
+ if (data->bin_size < data->buffers[0].size)
+ {
+ return cgltf_result_data_too_short;
+ }
+
+ data->buffers[0].data = (void*)data->bin;
+ }
+
+ for (cgltf_size i = 0; i < data->buffers_count; ++i)
+ {
+ if (data->buffers[i].data)
+ {
+ continue;
+ }
+
+ const char* uri = data->buffers[i].uri;
+
+ if (uri == NULL)
+ {
+ continue;
+ }
+
+ if (strncmp(uri, "data:", 5) == 0)
+ {
+ const char* comma = strchr(uri, ',');
+
+ if (comma && comma - uri >= 7 && strncmp(comma - 7, ";base64", 7) == 0)
+ {
+ cgltf_result res = cgltf_load_buffer_base64(options, data->buffers[i].size, comma + 1, &data->buffers[i].data);
+
+ if (res != cgltf_result_success)
+ {
+ return res;
+ }
+ }
+ else
+ {
+ return cgltf_result_unknown_format;
+ }
+ }
+ else if (strstr(uri, "://") == NULL)
+ {
+ cgltf_result res = cgltf_load_buffer_file(options, data->buffers[i].size, uri, gltf_path, &data->buffers[i].data);
+
+ if (res != cgltf_result_success)
+ {
+ return res;
+ }
+ }
+ else
+ {
+ return cgltf_result_unknown_format;
+ }
+ }
+
+ return cgltf_result_success;
+}
+
+static cgltf_size cgltf_calc_size(cgltf_type type, cgltf_component_type component_type);
+
+static cgltf_size cgltf_calc_index_bound(cgltf_buffer_view* buffer_view, cgltf_size offset, cgltf_component_type component_type, cgltf_size count)
+{
+ char* data = (char*)buffer_view->buffer->data + offset + buffer_view->offset;
+ cgltf_size bound = 0;
+
+ switch (component_type)
+ {
+ case cgltf_component_type_r_8u:
+ for (size_t i = 0; i < count; ++i)
+ {
+ cgltf_size v = ((unsigned char*)data)[i];
+ bound = bound > v ? bound : v;
+ }
+ break;
+
+ case cgltf_component_type_r_16u:
+ for (size_t i = 0; i < count; ++i)
+ {
+ cgltf_size v = ((unsigned short*)data)[i];
+ bound = bound > v ? bound : v;
+ }
+ break;
+
+ case cgltf_component_type_r_32u:
+ for (size_t i = 0; i < count; ++i)
+ {
+ cgltf_size v = ((unsigned int*)data)[i];
+ bound = bound > v ? bound : v;
+ }
+ break;
+
+ default:
+ ;
+ }
+
+ return bound;
+}
+
+cgltf_result cgltf_validate(cgltf_data* data)
+{
+ for (cgltf_size i = 0; i < data->accessors_count; ++i)
+ {
+ cgltf_accessor* accessor = &data->accessors[i];
+
+ cgltf_size element_size = cgltf_calc_size(accessor->type, accessor->component_type);
+
+ if (accessor->buffer_view)
+ {
+ cgltf_size req_size = accessor->offset + accessor->stride * (accessor->count - 1) + element_size;
+
+ if (accessor->buffer_view->size < req_size)
+ {
+ return cgltf_result_data_too_short;
+ }
+ }
+
+ if (accessor->is_sparse)
+ {
+ cgltf_accessor_sparse* sparse = &accessor->sparse;
+
+ cgltf_size indices_component_size = cgltf_calc_size(cgltf_type_scalar, sparse->indices_component_type);
+ cgltf_size indices_req_size = sparse->indices_byte_offset + indices_component_size * sparse->count;
+ cgltf_size values_req_size = sparse->values_byte_offset + element_size * sparse->count;
+
+ if (sparse->indices_buffer_view->size < indices_req_size ||
+ sparse->values_buffer_view->size < values_req_size)
+ {
+ return cgltf_result_data_too_short;
+ }
+
+ if (sparse->indices_component_type != cgltf_component_type_r_8u &&
+ sparse->indices_component_type != cgltf_component_type_r_16u &&
+ sparse->indices_component_type != cgltf_component_type_r_32u)
+ {
+ return cgltf_result_invalid_gltf;
+ }
+
+ if (sparse->indices_buffer_view->buffer->data)
+ {
+ cgltf_size index_bound = cgltf_calc_index_bound(sparse->indices_buffer_view, sparse->indices_byte_offset, sparse->indices_component_type, sparse->count);
+
+ if (index_bound >= accessor->count)
+ {
+ return cgltf_result_data_too_short;
+ }
+ }
+ }
+ }
+
+ for (cgltf_size i = 0; i < data->buffer_views_count; ++i)
+ {
+ cgltf_size req_size = data->buffer_views[i].offset + data->buffer_views[i].size;
+
+ if (data->buffer_views[i].buffer && data->buffer_views[i].buffer->size < req_size)
+ {
+ return cgltf_result_data_too_short;
+ }
+ }
+
+ for (cgltf_size i = 0; i < data->meshes_count; ++i)
+ {
+ if (data->meshes[i].weights)
+ {
+ if (data->meshes[i].primitives_count && data->meshes[i].primitives[0].targets_count != data->meshes[i].weights_count)
+ {
+ return cgltf_result_invalid_gltf;
+ }
+ }
+
+ for (cgltf_size j = 0; j < data->meshes[i].primitives_count; ++j)
+ {
+ if (data->meshes[i].primitives[j].targets_count != data->meshes[i].primitives[0].targets_count)
+ {
+ return cgltf_result_invalid_gltf;
+ }
+
+ if (data->meshes[i].primitives[j].attributes_count)
+ {
+ cgltf_accessor* first = data->meshes[i].primitives[j].attributes[0].data;
+
+ for (cgltf_size k = 0; k < data->meshes[i].primitives[j].attributes_count; ++k)
+ {
+ if (data->meshes[i].primitives[j].attributes[k].data->count != first->count)
+ {
+ return cgltf_result_invalid_gltf;
+ }
+ }
+
+ for (cgltf_size k = 0; k < data->meshes[i].primitives[j].targets_count; ++k)
+ {
+ for (cgltf_size m = 0; m < data->meshes[i].primitives[j].targets[k].attributes_count; ++m)
+ {
+ if (data->meshes[i].primitives[j].targets[k].attributes[m].data->count != first->count)
+ {
+ return cgltf_result_invalid_gltf;
+ }
+ }
+ }
+
+ cgltf_accessor* indices = data->meshes[i].primitives[j].indices;
+
+ if (indices &&
+ indices->component_type != cgltf_component_type_r_8u &&
+ indices->component_type != cgltf_component_type_r_16u &&
+ indices->component_type != cgltf_component_type_r_32u)
+ {
+ return cgltf_result_invalid_gltf;
+ }
+
+ if (indices && indices->buffer_view && indices->buffer_view->buffer->data)
+ {
+ cgltf_size index_bound = cgltf_calc_index_bound(indices->buffer_view, indices->offset, indices->component_type, indices->count);
+
+ if (index_bound >= first->count)
+ {
+ return cgltf_result_data_too_short;
+ }
+ }
+ }
+ }
+ }
+
+ for (cgltf_size i = 0; i < data->nodes_count; ++i)
+ {
+ if (data->nodes[i].weights && data->nodes[i].mesh)
+ {
+ if (data->nodes[i].mesh->primitives_count && data->nodes[i].mesh->primitives[0].targets_count != data->nodes[i].weights_count)
+ {
+ return cgltf_result_invalid_gltf;
+ }
+ }
+ }
+
+ return cgltf_result_success;
+}
+
+void cgltf_free(cgltf_data* data)
+{
+ if (!data)
+ {
+ return;
+ }
+
+ data->memory_free(data->memory_user_data, data->asset.copyright);
+ data->memory_free(data->memory_user_data, data->asset.generator);
+ data->memory_free(data->memory_user_data, data->asset.version);
+ data->memory_free(data->memory_user_data, data->asset.min_version);
+
+ data->memory_free(data->memory_user_data, data->accessors);
+ data->memory_free(data->memory_user_data, data->buffer_views);
+
+ for (cgltf_size i = 0; i < data->buffers_count; ++i)
+ {
+ if (data->buffers[i].data != data->bin)
+ {
+ data->memory_free(data->memory_user_data, data->buffers[i].data);
+ }
+
+ data->memory_free(data->memory_user_data, data->buffers[i].uri);
+ }
+
+ data->memory_free(data->memory_user_data, data->buffers);
+
+ for (cgltf_size i = 0; i < data->meshes_count; ++i)
+ {
+ data->memory_free(data->memory_user_data, data->meshes[i].name);
+
+ for (cgltf_size j = 0; j < data->meshes[i].primitives_count; ++j)
+ {
+ for (cgltf_size k = 0; k < data->meshes[i].primitives[j].attributes_count; ++k)
+ {
+ data->memory_free(data->memory_user_data, data->meshes[i].primitives[j].attributes[k].name);
+ }
+
+ data->memory_free(data->memory_user_data, data->meshes[i].primitives[j].attributes);
+
+ for (cgltf_size k = 0; k < data->meshes[i].primitives[j].targets_count; ++k)
+ {
+ for (cgltf_size m = 0; m < data->meshes[i].primitives[j].targets[k].attributes_count; ++m)
+ {
+ data->memory_free(data->memory_user_data, data->meshes[i].primitives[j].targets[k].attributes[m].name);
+ }
+
+ data->memory_free(data->memory_user_data, data->meshes[i].primitives[j].targets[k].attributes);
+ }
+
+ data->memory_free(data->memory_user_data, data->meshes[i].primitives[j].targets);
+ }
+
+ data->memory_free(data->memory_user_data, data->meshes[i].primitives);
+ data->memory_free(data->memory_user_data, data->meshes[i].weights);
+ }
+
+ data->memory_free(data->memory_user_data, data->meshes);
+
+ for (cgltf_size i = 0; i < data->materials_count; ++i)
+ {
+ data->memory_free(data->memory_user_data, data->materials[i].name);
+ }
+
+ data->memory_free(data->memory_user_data, data->materials);
+
+ for (cgltf_size i = 0; i < data->images_count; ++i)
+ {
+ data->memory_free(data->memory_user_data, data->images[i].name);
+ data->memory_free(data->memory_user_data, data->images[i].uri);
+ data->memory_free(data->memory_user_data, data->images[i].mime_type);
+ }
+
+ data->memory_free(data->memory_user_data, data->images);
+
+ for (cgltf_size i = 0; i < data->textures_count; ++i)
+ {
+ data->memory_free(data->memory_user_data, data->textures[i].name);
+ }
+
+ data->memory_free(data->memory_user_data, data->textures);
+
+ data->memory_free(data->memory_user_data, data->samplers);
+
+ for (cgltf_size i = 0; i < data->skins_count; ++i)
+ {
+ data->memory_free(data->memory_user_data, data->skins[i].name);
+ data->memory_free(data->memory_user_data, data->skins[i].joints);
+ }
+
+ data->memory_free(data->memory_user_data, data->skins);
+
+ for (cgltf_size i = 0; i < data->cameras_count; ++i)
+ {
+ data->memory_free(data->memory_user_data, data->cameras[i].name);
+ }
+
+ data->memory_free(data->memory_user_data, data->cameras);
+
+ for (cgltf_size i = 0; i < data->lights_count; ++i)
+ {
+ data->memory_free(data->memory_user_data, data->lights[i].name);
+ }
+
+ data->memory_free(data->memory_user_data, data->lights);
+
+ for (cgltf_size i = 0; i < data->nodes_count; ++i)
+ {
+ data->memory_free(data->memory_user_data, data->nodes[i].name);
+ data->memory_free(data->memory_user_data, data->nodes[i].children);
+ data->memory_free(data->memory_user_data, data->nodes[i].weights);
+ }
+
+ data->memory_free(data->memory_user_data, data->nodes);
+
+ for (cgltf_size i = 0; i < data->scenes_count; ++i)
+ {
+ data->memory_free(data->memory_user_data, data->scenes[i].name);
+ data->memory_free(data->memory_user_data, data->scenes[i].nodes);
+ }
+
+ data->memory_free(data->memory_user_data, data->scenes);
+
+ for (cgltf_size i = 0; i < data->animations_count; ++i)
+ {
+ data->memory_free(data->memory_user_data, data->animations[i].name);
+ data->memory_free(data->memory_user_data, data->animations[i].samplers);
+ data->memory_free(data->memory_user_data, data->animations[i].channels);
+ }
+
+ data->memory_free(data->memory_user_data, data->animations);
+
+ data->memory_free(data->memory_user_data, data->file_data);
+
+ data->memory_free(data->memory_user_data, data);
+}
+
+void cgltf_node_transform_local(const cgltf_node* node, cgltf_float* out_matrix)
+{
+ cgltf_float* lm = out_matrix;
+
+ if (node->has_matrix)
+ {
+ memcpy(lm, node->matrix, sizeof(float) * 16);
+ }
+ else
+ {
+ float tx = node->translation[0];
+ float ty = node->translation[1];
+ float tz = node->translation[2];
+
+ float qx = node->rotation[0];
+ float qy = node->rotation[1];
+ float qz = node->rotation[2];
+ float qw = node->rotation[3];
+
+ float sx = node->scale[0];
+ float sy = node->scale[1];
+ float sz = node->scale[2];
+
+ lm[0] = (1 - 2 * qy*qy - 2 * qz*qz) * sx;
+ lm[1] = (2 * qx*qy + 2 * qz*qw) * sy;
+ lm[2] = (2 * qx*qz - 2 * qy*qw) * sz;
+ lm[3] = 0.f;
+
+ lm[4] = (2 * qx*qy - 2 * qz*qw) * sx;
+ lm[5] = (1 - 2 * qx*qx - 2 * qz*qz) * sy;
+ lm[6] = (2 * qy*qz + 2 * qx*qw) * sz;
+ lm[7] = 0.f;
+
+ lm[8] = (2 * qx*qz + 2 * qy*qw) * sx;
+ lm[9] = (2 * qy*qz - 2 * qx*qw) * sy;
+ lm[10] = (1 - 2 * qx*qx - 2 * qy*qy) * sz;
+ lm[11] = 0.f;
+
+ lm[12] = tx;
+ lm[13] = ty;
+ lm[14] = tz;
+ lm[15] = 1.f;
+ }
+}
+
+void cgltf_node_transform_world(const cgltf_node* node, cgltf_float* out_matrix)
+{
+ cgltf_float* lm = out_matrix;
+ cgltf_node_transform_local(node, lm);
+
+ const cgltf_node* parent = node->parent;
+
+ while (parent)
+ {
+ float pm[16];
+ cgltf_node_transform_local(parent, pm);
+
+ for (int i = 0; i < 4; ++i)
+ {
+ float l0 = lm[i * 4 + 0];
+ float l1 = lm[i * 4 + 1];
+ float l2 = lm[i * 4 + 2];
+
+ float r0 = l0 * pm[0] + l1 * pm[4] + l2 * pm[8];
+ float r1 = l0 * pm[1] + l1 * pm[5] + l2 * pm[9];
+ float r2 = l0 * pm[2] + l1 * pm[6] + l2 * pm[10];
+
+ lm[i * 4 + 0] = r0;
+ lm[i * 4 + 1] = r1;
+ lm[i * 4 + 2] = r2;
+ }
+
+ lm[12] += pm[12];
+ lm[13] += pm[13];
+ lm[14] += pm[14];
+
+ parent = parent->parent;
+ }
+}
+
+static cgltf_size cgltf_component_read_index(const void* in, cgltf_component_type component_type)
+{
+ switch (component_type)
+ {
+ case cgltf_component_type_r_16:
+ return *((const int16_t*) in);
+ case cgltf_component_type_r_16u:
+ return *((const uint16_t*) in);
+ case cgltf_component_type_r_32u:
+ return *((const uint32_t*) in);
+ case cgltf_component_type_r_32f:
+ return *((const float*) in);
+ case cgltf_component_type_r_8:
+ return *((const int8_t*) in);
+ case cgltf_component_type_r_8u:
+ case cgltf_component_type_invalid:
+ default:
+ return *((const uint8_t*) in);
+ }
+}
+
+static cgltf_float cgltf_component_read_float(const void* in, cgltf_component_type component_type, cgltf_bool normalized)
+{
+ if (component_type == cgltf_component_type_r_32f)
+ {
+ return *((const float*) in);
+ }
+
+ if (normalized)
+ {
+ switch (component_type)
+ {
+ case cgltf_component_type_r_32u:
+ return *((const uint32_t*) in) / (float) UINT_MAX;
+ case cgltf_component_type_r_16:
+ return *((const int16_t*) in) / (float) SHRT_MAX;
+ case cgltf_component_type_r_16u:
+ return *((const uint16_t*) in) / (float) USHRT_MAX;
+ case cgltf_component_type_r_8:
+ return *((const int8_t*) in) / (float) SCHAR_MAX;
+ case cgltf_component_type_r_8u:
+ case cgltf_component_type_invalid:
+ default:
+ return *((const uint8_t*) in) / (float) CHAR_MAX;
+ }
+ }
+
+ return cgltf_component_read_index(in, component_type);
+}
+
+static cgltf_size cgltf_num_components(cgltf_type type);
+static cgltf_size cgltf_component_size(cgltf_component_type component_type);
+
+static cgltf_bool cgltf_element_read_float(const uint8_t* element, cgltf_type type, cgltf_component_type component_type, cgltf_bool normalized, cgltf_float* out, cgltf_size element_size)
+{
+ cgltf_size num_components = cgltf_num_components(type);
+
+ if (element_size < num_components) {
+ return 0;
+ }
+
+ // There are three special cases for component extraction, see #data-alignment in the 2.0 spec.
+
+ cgltf_size component_size = cgltf_component_size(component_type);
+
+ if (type == cgltf_type_mat2 && component_size == 1)
+ {
+ out[0] = cgltf_component_read_float(element, component_type, normalized);
+ out[1] = cgltf_component_read_float(element + 1, component_type, normalized);
+ out[2] = cgltf_component_read_float(element + 4, component_type, normalized);
+ out[3] = cgltf_component_read_float(element + 5, component_type, normalized);
+ return 1;
+ }
+
+ if (type == cgltf_type_mat3 && component_size == 1)
+ {
+ out[0] = cgltf_component_read_float(element, component_type, normalized);
+ out[1] = cgltf_component_read_float(element + 1, component_type, normalized);
+ out[2] = cgltf_component_read_float(element + 2, component_type, normalized);
+ out[3] = cgltf_component_read_float(element + 4, component_type, normalized);
+ out[4] = cgltf_component_read_float(element + 5, component_type, normalized);
+ out[5] = cgltf_component_read_float(element + 6, component_type, normalized);
+ out[6] = cgltf_component_read_float(element + 8, component_type, normalized);
+ out[7] = cgltf_component_read_float(element + 9, component_type, normalized);
+ out[8] = cgltf_component_read_float(element + 10, component_type, normalized);
+ return 1;
+ }
+
+ if (type == cgltf_type_mat3 && component_size == 2)
+ {
+ out[0] = cgltf_component_read_float(element, component_type, normalized);
+ out[1] = cgltf_component_read_float(element + 2, component_type, normalized);
+ out[2] = cgltf_component_read_float(element + 4, component_type, normalized);
+ out[3] = cgltf_component_read_float(element + 8, component_type, normalized);
+ out[4] = cgltf_component_read_float(element + 10, component_type, normalized);
+ out[5] = cgltf_component_read_float(element + 12, component_type, normalized);
+ out[6] = cgltf_component_read_float(element + 16, component_type, normalized);
+ out[7] = cgltf_component_read_float(element + 18, component_type, normalized);
+ out[8] = cgltf_component_read_float(element + 20, component_type, normalized);
+ return 1;
+ }
+
+ for (cgltf_size i = 0; i < num_components; ++i)
+ {
+ out[i] = cgltf_component_read_float(element + component_size * i, component_type, normalized);
+ }
+ return 1;
+}
+
+
+cgltf_bool cgltf_accessor_read_float(const cgltf_accessor* accessor, cgltf_size index, cgltf_float* out, cgltf_size element_size)
+{
+ if (accessor->is_sparse || accessor->buffer_view == NULL)
+ {
+ return 0;
+ }
+
+ cgltf_size offset = accessor->offset + accessor->buffer_view->offset;
+ const uint8_t* element = (const uint8_t*) accessor->buffer_view->buffer->data;
+ element += offset + accessor->stride * index;
+ return cgltf_element_read_float(element, accessor->type, accessor->component_type, accessor->normalized, out, element_size);
+}
+
+cgltf_size cgltf_accessor_read_index(const cgltf_accessor* accessor, cgltf_size index)
+{
+ if (accessor->buffer_view)
+ {
+ cgltf_size offset = accessor->offset + accessor->buffer_view->offset;
+ const uint8_t* element = (const uint8_t*) accessor->buffer_view->buffer->data;
+ element += offset + accessor->stride * index;
+ return cgltf_component_read_index(element, accessor->component_type);
+ }
+
+ return 0;
+}
+
+#define CGLTF_ERROR_JSON -1
+#define CGLTF_ERROR_NOMEM -2
+
+#define CGLTF_CHECK_TOKTYPE(tok_, type_) if ((tok_).type != (type_)) { return CGLTF_ERROR_JSON; }
+#define CGLTF_CHECK_KEY(tok_) if ((tok_).type != JSMN_STRING || (tok_).size == 0) { return CGLTF_ERROR_JSON; } /* checking size for 0 verifies that a value follows the key */
+
+#define CGLTF_PTRINDEX(type, idx) (type*)(cgltf_size)(idx + 1)
+#define CGLTF_PTRFIXUP(var, data, size) if (var) { if ((cgltf_size)var > size) { return CGLTF_ERROR_JSON; } var = &data[(cgltf_size)var-1]; }
+#define CGLTF_PTRFIXUP_REQ(var, data, size) if (!var || (cgltf_size)var > size) { return CGLTF_ERROR_JSON; } var = &data[(cgltf_size)var-1];
+
+static int cgltf_json_strcmp(jsmntok_t const* tok, const uint8_t* json_chunk, const char* str)
+{
+ CGLTF_CHECK_TOKTYPE(*tok, JSMN_STRING);
+ size_t const str_len = strlen(str);
+ size_t const name_length = tok->end - tok->start;
+ return (str_len == name_length) ? strncmp((const char*)json_chunk + tok->start, str, str_len) : 128;
+}
+
+static int cgltf_json_to_int(jsmntok_t const* tok, const uint8_t* json_chunk)
+{
+ CGLTF_CHECK_TOKTYPE(*tok, JSMN_PRIMITIVE);
+ char tmp[128];
+ int size = (cgltf_size)(tok->end - tok->start) < sizeof(tmp) ? tok->end - tok->start : sizeof(tmp) - 1;
+ strncpy(tmp, (const char*)json_chunk + tok->start, size);
+ tmp[size] = 0;
+ return atoi(tmp);
+}
+
+static cgltf_float cgltf_json_to_float(jsmntok_t const* tok, const uint8_t* json_chunk)
+{
+ CGLTF_CHECK_TOKTYPE(*tok, JSMN_PRIMITIVE);
+ char tmp[128];
+ int size = (cgltf_size)(tok->end - tok->start) < sizeof(tmp) ? tok->end - tok->start : sizeof(tmp) - 1;
+ strncpy(tmp, (const char*)json_chunk + tok->start, size);
+ tmp[size] = 0;
+ return (cgltf_float)atof(tmp);
+}
+
+static cgltf_bool cgltf_json_to_bool(jsmntok_t const* tok, const uint8_t* json_chunk)
+{
+ int size = tok->end - tok->start;
+ return size == 4 && memcmp(json_chunk + tok->start, "true", 4) == 0;
+}
+
+static int cgltf_skip_json(jsmntok_t const* tokens, int i)
+{
+ if (tokens[i].type == JSMN_ARRAY)
+ {
+ int size = tokens[i].size;
+ ++i;
+ for (int j = 0; j < size; ++j)
+ {
+ i = cgltf_skip_json(tokens, i);
+ if (i < 0)
+ {
+ return i;
+ }
+ }
+ }
+ else if (tokens[i].type == JSMN_OBJECT)
+ {
+ int size = tokens[i].size;
+ ++i;
+ for (int j = 0; j < size; ++j)
+ {
+ CGLTF_CHECK_KEY(tokens[i]);
+ ++i;
+ i = cgltf_skip_json(tokens, i);
+ if (i < 0)
+ {
+ return i;
+ }
+ }
+ }
+ else if (tokens[i].type == JSMN_PRIMITIVE
+ || tokens[i].type == JSMN_STRING)
+ {
+ return i + 1;
+ }
+ return i;
+}
+
+static void cgltf_fill_float_array(float* out_array, int size, float value)
+{
+ for (int j = 0; j < size; ++j)
+ {
+ out_array[j] = value;
+ }
+}
+
+static int cgltf_parse_json_float_array(jsmntok_t const* tokens, int i, const uint8_t* json_chunk, float* out_array, int size)
+{
+ CGLTF_CHECK_TOKTYPE(tokens[i], JSMN_ARRAY);
+ if (tokens[i].size != size)
+ {
+ return CGLTF_ERROR_JSON;
+ }
+ ++i;
+ for (int j = 0; j < size; ++j)
+ {
+ CGLTF_CHECK_TOKTYPE(tokens[i], JSMN_PRIMITIVE);
+ out_array[j] = cgltf_json_to_float(tokens + i, json_chunk);
+ ++i;
+ }
+ return i;
+}
+
+static int cgltf_parse_json_string(cgltf_options* options, jsmntok_t const* tokens, int i, const uint8_t* json_chunk, char** out_string)
+{
+ CGLTF_CHECK_TOKTYPE(tokens[i], JSMN_STRING);
+ if (*out_string)
+ {
+ return CGLTF_ERROR_JSON;
+ }
+ int size = tokens[i].end - tokens[i].start;
+ char* result = (char*)options->memory_alloc(options->memory_user_data, size + 1);
+ if (!result)
+ {
+ return CGLTF_ERROR_NOMEM;
+ }
+ strncpy(result, (const char*)json_chunk + tokens[i].start, size);
+ result[size] = 0;
+ *out_string = result;
+ return i + 1;
+}
+
+static int cgltf_parse_json_array(cgltf_options* options, jsmntok_t const* tokens, int i, const uint8_t* json_chunk, size_t element_size, void** out_array, cgltf_size* out_size)
+{
+ CGLTF_CHECK_TOKTYPE(tokens[i], JSMN_ARRAY);
+ if (*out_array)
+ {
+ return CGLTF_ERROR_JSON;
+ }
+ int size = tokens[i].size;
+ void* result = cgltf_calloc(options, element_size, size);
+ if (!result)
+ {
+ return CGLTF_ERROR_NOMEM;
+ }
+ *out_array = result;
+ *out_size = size;
+ return i + 1;
+}
+
+static void cgltf_parse_attribute_type(const char* name, cgltf_attribute_type* out_type, int* out_index)
+{
+ const char* us = strchr(name, '_');
+ size_t len = us ? us - name : strlen(name);
+
+ if (len == 8 && strncmp(name, "POSITION", 8) == 0)
+ {
+ *out_type = cgltf_attribute_type_position;
+ }
+ else if (len == 6 && strncmp(name, "NORMAL", 6) == 0)
+ {
+ *out_type = cgltf_attribute_type_normal;
+ }
+ else if (len == 7 && strncmp(name, "TANGENT", 7) == 0)
+ {
+ *out_type = cgltf_attribute_type_tangent;
+ }
+ else if (len == 8 && strncmp(name, "TEXCOORD", 8) == 0)
+ {
+ *out_type = cgltf_attribute_type_texcoord;
+ }
+ else if (len == 5 && strncmp(name, "COLOR", 5) == 0)
+ {
+ *out_type = cgltf_attribute_type_color;
+ }
+ else if (len == 6 && strncmp(name, "JOINTS", 6) == 0)
+ {
+ *out_type = cgltf_attribute_type_joints;
+ }
+ else if (len == 7 && strncmp(name, "WEIGHTS", 7) == 0)
+ {
+ *out_type = cgltf_attribute_type_weights;
+ }
+ else
+ {
+ *out_type = cgltf_attribute_type_invalid;
+ }
+
+ if (us && *out_type != cgltf_attribute_type_invalid)
+ {
+ *out_index = atoi(us + 1);
+ }
+}
+
+static int cgltf_parse_json_attribute_list(cgltf_options* options, jsmntok_t const* tokens, int i, const uint8_t* json_chunk, cgltf_attribute** out_attributes, cgltf_size* out_attributes_count)
+{
+ CGLTF_CHECK_TOKTYPE(tokens[i], JSMN_OBJECT);
+
+ if (*out_attributes)
+ {
+ return CGLTF_ERROR_JSON;
+ }
+
+ *out_attributes_count = tokens[i].size;
+ *out_attributes = (cgltf_attribute*)cgltf_calloc(options, sizeof(cgltf_attribute), *out_attributes_count);
+ ++i;
+
+ if (!*out_attributes)
+ {
+ return CGLTF_ERROR_NOMEM;
+ }
+
+ for (cgltf_size j = 0; j < *out_attributes_count; ++j)
+ {
+ CGLTF_CHECK_KEY(tokens[i]);
+
+ i = cgltf_parse_json_string(options, tokens, i, json_chunk, &(*out_attributes)[j].name);
+ if (i < 0)
+ {
+ return CGLTF_ERROR_JSON;
+ }
+
+ cgltf_parse_attribute_type((*out_attributes)[j].name, &(*out_attributes)[j].type, &(*out_attributes)[j].index);
+
+ (*out_attributes)[j].data = CGLTF_PTRINDEX(cgltf_accessor, cgltf_json_to_int(tokens + i, json_chunk));
+ ++i;
+ }
+
+ return i;
+}
+
+static int cgltf_parse_json_primitive(cgltf_options* options, jsmntok_t const* tokens, int i, const uint8_t* json_chunk, cgltf_primitive* out_prim)
+{
+ CGLTF_CHECK_TOKTYPE(tokens[i], JSMN_OBJECT);
+
+ out_prim->type = cgltf_primitive_type_triangles;
+
+ int size = tokens[i].size;
+ ++i;
+
+ for (int j = 0; j < size; ++j)
+ {
+ CGLTF_CHECK_KEY(tokens[i]);
+
+ if (cgltf_json_strcmp(tokens+i, json_chunk, "mode") == 0)
+ {
+ ++i;
+ out_prim->type
+ = (cgltf_primitive_type)
+ cgltf_json_to_int(tokens+i, json_chunk);
+ ++i;
+ }
+ else if (cgltf_json_strcmp(tokens+i, json_chunk, "indices") == 0)
+ {
+ ++i;
+ out_prim->indices = CGLTF_PTRINDEX(cgltf_accessor, cgltf_json_to_int(tokens + i, json_chunk));
+ ++i;
+ }
+ else if (cgltf_json_strcmp(tokens+i, json_chunk, "material") == 0)
+ {
+ ++i;
+ out_prim->material = CGLTF_PTRINDEX(cgltf_material, cgltf_json_to_int(tokens + i, json_chunk));
+ ++i;
+ }
+ else if (cgltf_json_strcmp(tokens+i, json_chunk, "attributes") == 0)
+ {
+ i = cgltf_parse_json_attribute_list(options, tokens, i + 1, json_chunk, &out_prim->attributes, &out_prim->attributes_count);
+ }
+ else if (cgltf_json_strcmp(tokens+i, json_chunk, "targets") == 0)
+ {
+ i = cgltf_parse_json_array(options, tokens, i + 1, json_chunk, sizeof(cgltf_morph_target), (void**)&out_prim->targets, &out_prim->targets_count);
+ if (i < 0)
+ {
+ return i;
+ }
+
+ for (cgltf_size k = 0; k < out_prim->targets_count; ++k)
+ {
+ i = cgltf_parse_json_attribute_list(options, tokens, i, json_chunk, &out_prim->targets[k].attributes, &out_prim->targets[k].attributes_count);
+ if (i < 0)
+ {
+ return i;
+ }
+ }
+ }
+ else
+ {
+ i = cgltf_skip_json(tokens, i+1);
+ }
+
+ if (i < 0)
+ {
+ return i;
+ }
+ }
+
+ return i;
+}
+
+static int cgltf_parse_json_mesh(cgltf_options* options, jsmntok_t const* tokens, int i, const uint8_t* json_chunk, cgltf_mesh* out_mesh)
+{
+ CGLTF_CHECK_TOKTYPE(tokens[i], JSMN_OBJECT);
+
+ int size = tokens[i].size;
+ ++i;
+
+ for (int j = 0; j < size; ++j)
+ {
+ CGLTF_CHECK_KEY(tokens[i]);
+
+ if (cgltf_json_strcmp(tokens+i, json_chunk, "name") == 0)
+ {
+ i = cgltf_parse_json_string(options, tokens, i + 1, json_chunk, &out_mesh->name);
+ }
+ else if (cgltf_json_strcmp(tokens+i, json_chunk, "primitives") == 0)
+ {
+ i = cgltf_parse_json_array(options, tokens, i + 1, json_chunk, sizeof(cgltf_primitive), (void**)&out_mesh->primitives, &out_mesh->primitives_count);
+ if (i < 0)
+ {
+ return i;
+ }
+
+ for (cgltf_size prim_index = 0; prim_index < out_mesh->primitives_count; ++prim_index)
+ {
+ i = cgltf_parse_json_primitive(options, tokens, i, json_chunk, &out_mesh->primitives[prim_index]);
+ if (i < 0)
+ {
+ return i;
+ }
+ }
+ }
+ else if (cgltf_json_strcmp(tokens + i, json_chunk, "weights") == 0)
+ {
+ i = cgltf_parse_json_array(options, tokens, i + 1, json_chunk, sizeof(cgltf_float), (void**)&out_mesh->weights, &out_mesh->weights_count);
+ if (i < 0)
+ {
+ return i;
+ }
+
+ i = cgltf_parse_json_float_array(tokens, i - 1, json_chunk, out_mesh->weights, (int)out_mesh->weights_count);
+ }
+ else
+ {
+ i = cgltf_skip_json(tokens, i+1);
+ }
+
+ if (i < 0)
+ {
+ return i;
+ }
+ }
+
+ return i;
+}
+
+static int cgltf_parse_json_meshes(cgltf_options* options, jsmntok_t const* tokens, int i, const uint8_t* json_chunk, cgltf_data* out_data)
+{
+ i = cgltf_parse_json_array(options, tokens, i, json_chunk, sizeof(cgltf_mesh), (void**)&out_data->meshes, &out_data->meshes_count);
+ if (i < 0)
+ {
+ return i;
+ }
+
+ for (cgltf_size j = 0; j < out_data->meshes_count; ++j)
+ {
+ i = cgltf_parse_json_mesh(options, tokens, i, json_chunk, &out_data->meshes[j]);
+ if (i < 0)
+ {
+ return i;
+ }
+ }
+ return i;
+}
+
+static cgltf_component_type cgltf_json_to_component_type(jsmntok_t const* tok, const uint8_t* json_chunk)
+{
+ int type = cgltf_json_to_int(tok, json_chunk);
+
+ switch (type)
+ {
+ case 5120:
+ return cgltf_component_type_r_8;
+ case 5121:
+ return cgltf_component_type_r_8u;
+ case 5122:
+ return cgltf_component_type_r_16;
+ case 5123:
+ return cgltf_component_type_r_16u;
+ case 5125:
+ return cgltf_component_type_r_32u;
+ case 5126:
+ return cgltf_component_type_r_32f;
+ default:
+ return cgltf_component_type_invalid;
+ }
+}
+
+static int cgltf_parse_json_accessor_sparse(jsmntok_t const* tokens, int i, const uint8_t* json_chunk, cgltf_accessor_sparse* out_sparse)
+{
+ CGLTF_CHECK_TOKTYPE(tokens[i], JSMN_OBJECT);
+
+ int size = tokens[i].size;
+ ++i;
+
+ for (int j = 0; j < size; ++j)
+ {
+ CGLTF_CHECK_KEY(tokens[i]);
+
+ if (cgltf_json_strcmp(tokens+i, json_chunk, "count") == 0)
+ {
+ ++i;
+ out_sparse->count = cgltf_json_to_int(tokens + i, json_chunk);
+ ++i;
+ }
+ else if (cgltf_json_strcmp(tokens+i, json_chunk, "indices") == 0)
+ {
+ ++i;
+ CGLTF_CHECK_TOKTYPE(tokens[i], JSMN_OBJECT);
+
+ int indices_size = tokens[i].size;
+ ++i;
+
+ for (int k = 0; k < indices_size; ++k)
+ {
+ CGLTF_CHECK_KEY(tokens[i]);
+
+ if (cgltf_json_strcmp(tokens+i, json_chunk, "bufferView") == 0)
+ {
+ ++i;
+ out_sparse->indices_buffer_view = CGLTF_PTRINDEX(cgltf_buffer_view, cgltf_json_to_int(tokens + i, json_chunk));
+ ++i;
+ }
+ else if (cgltf_json_strcmp(tokens+i, json_chunk, "byteOffset") == 0)
+ {
+ ++i;
+ out_sparse->indices_byte_offset = cgltf_json_to_int(tokens + i, json_chunk);
+ ++i;
+ }
+ else if (cgltf_json_strcmp(tokens+i, json_chunk, "componentType") == 0)
+ {
+ ++i;
+ out_sparse->indices_component_type = cgltf_json_to_component_type(tokens + i, json_chunk);
+ ++i;
+ }
+ else
+ {
+ i = cgltf_skip_json(tokens, i+1);
+ }
+
+ if (i < 0)
+ {
+ return i;
+ }
+ }
+ }
+ else if (cgltf_json_strcmp(tokens+i, json_chunk, "values") == 0)
+ {
+ ++i;
+ CGLTF_CHECK_TOKTYPE(tokens[i], JSMN_OBJECT);
+
+ int values_size = tokens[i].size;
+ ++i;
+
+ for (int k = 0; k < values_size; ++k)
+ {
+ CGLTF_CHECK_KEY(tokens[i]);
+
+ if (cgltf_json_strcmp(tokens+i, json_chunk, "bufferView") == 0)
+ {
+ ++i;
+ out_sparse->values_buffer_view = CGLTF_PTRINDEX(cgltf_buffer_view, cgltf_json_to_int(tokens + i, json_chunk));
+ ++i;
+ }
+ else if (cgltf_json_strcmp(tokens+i, json_chunk, "byteOffset") == 0)
+ {
+ ++i;
+ out_sparse->values_byte_offset = cgltf_json_to_int(tokens + i, json_chunk);
+ ++i;
+ }
+ else
+ {
+ i = cgltf_skip_json(tokens, i+1);
+ }
+
+ if (i < 0)
+ {
+ return i;
+ }
+ }
+ }
+ else
+ {
+ i = cgltf_skip_json(tokens, i+1);
+ }
+
+ if (i < 0)
+ {
+ return i;
+ }
+ }
+
+ return i;
+}
+
+static int cgltf_parse_json_accessor(jsmntok_t const* tokens, int i, const uint8_t* json_chunk, cgltf_accessor* out_accessor)
+{
+ CGLTF_CHECK_TOKTYPE(tokens[i], JSMN_OBJECT);
+
+ int size = tokens[i].size;
+ ++i;
+
+ for (int j = 0; j < size; ++j)
+ {
+ CGLTF_CHECK_KEY(tokens[i]);
+
+ if (cgltf_json_strcmp(tokens+i, json_chunk, "bufferView") == 0)
+ {
+ ++i;
+ out_accessor->buffer_view = CGLTF_PTRINDEX(cgltf_buffer_view, cgltf_json_to_int(tokens + i, json_chunk));
+ ++i;
+ }
+ else if (cgltf_json_strcmp(tokens+i, json_chunk, "byteOffset") == 0)
+ {
+ ++i;
+ out_accessor->offset =
+ cgltf_json_to_int(tokens+i, json_chunk);
+ ++i;
+ }
+ else if (cgltf_json_strcmp(tokens+i, json_chunk, "componentType") == 0)
+ {
+ ++i;
+ out_accessor->component_type = cgltf_json_to_component_type(tokens + i, json_chunk);
+ ++i;
+ }
+ else if (cgltf_json_strcmp(tokens+i, json_chunk, "normalized") == 0)
+ {
+ ++i;
+ out_accessor->normalized = cgltf_json_to_bool(tokens+i, json_chunk);
+ ++i;
+ }
+ else if (cgltf_json_strcmp(tokens+i, json_chunk, "count") == 0)
+ {
+ ++i;
+ out_accessor->count =
+ cgltf_json_to_int(tokens+i, json_chunk);
+ ++i;
+ }
+ else if (cgltf_json_strcmp(tokens+i, json_chunk, "type") == 0)
+ {
+ ++i;
+ if (cgltf_json_strcmp(tokens+i, json_chunk, "SCALAR") == 0)
+ {
+ out_accessor->type = cgltf_type_scalar;
+ }
+ else if (cgltf_json_strcmp(tokens+i, json_chunk, "VEC2") == 0)
+ {
+ out_accessor->type = cgltf_type_vec2;
+ }
+ else if (cgltf_json_strcmp(tokens+i, json_chunk, "VEC3") == 0)
+ {
+ out_accessor->type = cgltf_type_vec3;
+ }
+ else if (cgltf_json_strcmp(tokens+i, json_chunk, "VEC4") == 0)
+ {
+ out_accessor->type = cgltf_type_vec4;
+ }
+ else if (cgltf_json_strcmp(tokens+i, json_chunk, "MAT2") == 0)
+ {
+ out_accessor->type = cgltf_type_mat2;
+ }
+ else if (cgltf_json_strcmp(tokens+i, json_chunk, "MAT3") == 0)
+ {
+ out_accessor->type = cgltf_type_mat3;
+ }
+ else if (cgltf_json_strcmp(tokens+i, json_chunk, "MAT4") == 0)
+ {
+ out_accessor->type = cgltf_type_mat4;
+ }
+ ++i;
+ }
+ else if (cgltf_json_strcmp(tokens + i, json_chunk, "min") == 0)
+ {
+ ++i;
+ out_accessor->has_min = 1;
+ // note: we can't parse the precise number of elements since type may not have been computed yet
+ int min_size = tokens[i].size > 16 ? 16 : tokens[i].size;
+ i = cgltf_parse_json_float_array(tokens, i, json_chunk, out_accessor->min, min_size);
+ }
+ else if (cgltf_json_strcmp(tokens + i, json_chunk, "max") == 0)
+ {
+ ++i;
+ out_accessor->has_max = 1;
+ // note: we can't parse the precise number of elements since type may not have been computed yet
+ int max_size = tokens[i].size > 16 ? 16 : tokens[i].size;
+ i = cgltf_parse_json_float_array(tokens, i, json_chunk, out_accessor->max, max_size);
+ }
+ else if (cgltf_json_strcmp(tokens + i, json_chunk, "sparse") == 0)
+ {
+ out_accessor->is_sparse = 1;
+ i = cgltf_parse_json_accessor_sparse(tokens, i + 1, json_chunk, &out_accessor->sparse);
+ }
+ else
+ {
+ i = cgltf_skip_json(tokens, i+1);
+ }
+
+ if (i < 0)
+ {
+ return i;
+ }
+ }
+
+ return i;
+}
+
+static int cgltf_parse_json_texture_transform(jsmntok_t const* tokens, int i, const uint8_t* json_chunk, cgltf_texture_transform* out_texture_transform)
+{
+ CGLTF_CHECK_TOKTYPE(tokens[i], JSMN_OBJECT);
+
+ int size = tokens[i].size;
+ ++i;
+
+ for (int j = 0; j < size; ++j)
+ {
+ CGLTF_CHECK_KEY(tokens[i]);
+
+ if (cgltf_json_strcmp(tokens + i, json_chunk, "offset") == 0)
+ {
+ i = cgltf_parse_json_float_array(tokens, i + 1, json_chunk, out_texture_transform->offset, 2);
+ }
+ else if (cgltf_json_strcmp(tokens + i, json_chunk, "rotation") == 0)
+ {
+ ++i;
+ out_texture_transform->rotation = cgltf_json_to_float(tokens + i, json_chunk);
+ ++i;
+ }
+ else if (cgltf_json_strcmp(tokens + i, json_chunk, "scale") == 0)
+ {
+ i = cgltf_parse_json_float_array(tokens, i + 1, json_chunk, out_texture_transform->scale, 2);
+ }
+ else if (cgltf_json_strcmp(tokens + i, json_chunk, "texCoord") == 0)
+ {
+ ++i;
+ out_texture_transform->texcoord = cgltf_json_to_int(tokens + i, json_chunk);
+ ++i;
+ }
+ else
+ {
+ i = cgltf_skip_json(tokens, i + 1);
+ }
+
+ if (i < 0)
+ {
+ return i;
+ }
+ }
+
+ return i;
+}
+
+static int cgltf_parse_json_texture_view(jsmntok_t const* tokens, int i, const uint8_t* json_chunk, cgltf_texture_view* out_texture_view)
+{
+ CGLTF_CHECK_TOKTYPE(tokens[i], JSMN_OBJECT);
+
+ out_texture_view->scale = 1.0f;
+ cgltf_fill_float_array(out_texture_view->transform.scale, 2, 1.0f);
+
+ int size = tokens[i].size;
+ ++i;
+
+ for (int j = 0; j < size; ++j)
+ {
+ CGLTF_CHECK_KEY(tokens[i]);
+
+ if (cgltf_json_strcmp(tokens + i, json_chunk, "index") == 0)
+ {
+ ++i;
+ out_texture_view->texture = CGLTF_PTRINDEX(cgltf_texture, cgltf_json_to_int(tokens + i, json_chunk));
+ ++i;
+ }
+ else if (cgltf_json_strcmp(tokens + i, json_chunk, "texCoord") == 0)
+ {
+ ++i;
+ out_texture_view->texcoord = cgltf_json_to_int(tokens + i, json_chunk);
+ ++i;
+ }
+ else if (cgltf_json_strcmp(tokens + i, json_chunk, "scale") == 0)
+ {
+ ++i;
+ out_texture_view->scale = cgltf_json_to_float(tokens + i, json_chunk);
+ ++i;
+ }
+ else if (cgltf_json_strcmp(tokens + i, json_chunk, "strength") == 0)
+ {
+ ++i;
+ out_texture_view->scale = cgltf_json_to_float(tokens + i, json_chunk);
+ ++i;
+ }
+ else if (cgltf_json_strcmp(tokens + i, json_chunk, "extensions") == 0)
+ {
+ ++i;
+
+ CGLTF_CHECK_TOKTYPE(tokens[i], JSMN_OBJECT);
+
+ int extensions_size = tokens[i].size;
+ ++i;
+
+ for (int k = 0; k < extensions_size; ++k)
+ {
+ if (cgltf_json_strcmp(tokens+i, json_chunk, "KHR_texture_transform") == 0)
+ {
+ out_texture_view->has_transform = 1;
+ i = cgltf_parse_json_texture_transform(tokens, i + 1, json_chunk, &out_texture_view->transform);
+ }
+ else
+ {
+ i = cgltf_skip_json(tokens, i+1);
+ }
+ }
+ }
+ else
+ {
+ i = cgltf_skip_json(tokens, i + 1);
+ }
+
+ if (i < 0)
+ {
+ return i;
+ }
+ }
+
+ return i;
+}
+
+static int cgltf_parse_json_pbr_metallic_roughness(jsmntok_t const* tokens, int i, const uint8_t* json_chunk, cgltf_pbr_metallic_roughness* out_pbr)
+{
+ CGLTF_CHECK_TOKTYPE(tokens[i], JSMN_OBJECT);
+
+ int size = tokens[i].size;
+ ++i;
+
+ for (int j = 0; j < size; ++j)
+ {
+ CGLTF_CHECK_KEY(tokens[i]);
+
+ if (cgltf_json_strcmp(tokens+i, json_chunk, "metallicFactor") == 0)
+ {
+ ++i;
+ out_pbr->metallic_factor =
+ cgltf_json_to_float(tokens + i, json_chunk);
+ ++i;
+ }
+ else if (cgltf_json_strcmp(tokens+i, json_chunk, "roughnessFactor") == 0)
+ {
+ ++i;
+ out_pbr->roughness_factor =
+ cgltf_json_to_float(tokens+i, json_chunk);
+ ++i;
+ }
+ else if (cgltf_json_strcmp(tokens+i, json_chunk, "baseColorFactor") == 0)
+ {
+ i = cgltf_parse_json_float_array(tokens, i + 1, json_chunk, out_pbr->base_color_factor, 4);
+ }
+ else if (cgltf_json_strcmp(tokens+i, json_chunk, "baseColorTexture") == 0)
+ {
+ i = cgltf_parse_json_texture_view(tokens, i + 1, json_chunk,
+ &out_pbr->base_color_texture);
+ }
+ else if (cgltf_json_strcmp(tokens + i, json_chunk, "metallicRoughnessTexture") == 0)
+ {
+ i = cgltf_parse_json_texture_view(tokens, i + 1, json_chunk,
+ &out_pbr->metallic_roughness_texture);
+ }
+ else
+ {
+ i = cgltf_skip_json(tokens, i+1);
+ }
+
+ if (i < 0)
+ {
+ return i;
+ }
+ }
+
+ return i;
+}
+
+static int cgltf_parse_json_pbr_specular_glossiness(jsmntok_t const* tokens, int i, const uint8_t* json_chunk, cgltf_pbr_specular_glossiness* out_pbr)
+{
+ CGLTF_CHECK_TOKTYPE(tokens[i], JSMN_OBJECT);
+ int size = tokens[i].size;
+ ++i;
+
+ for (int j = 0; j < size; ++j)
+ {
+ CGLTF_CHECK_KEY(tokens[i]);
+
+ if (cgltf_json_strcmp(tokens+i, json_chunk, "diffuseFactor") == 0)
+ {
+ i = cgltf_parse_json_float_array(tokens, i + 1, json_chunk, out_pbr->diffuse_factor, 4);
+ if (i < 0)
+ {
+ return i;
+ }
+ }
+ else if (cgltf_json_strcmp(tokens+i, json_chunk, "specularFactor") == 0)
+ {
+ i = cgltf_parse_json_float_array(tokens, i + 1, json_chunk, out_pbr->specular_factor, 3);
+ if (i < 0)
+ {
+ return i;
+ }
+ }
+ else if (cgltf_json_strcmp(tokens+i, json_chunk, "glossinessFactor") == 0)
+ {
+ ++i;
+ out_pbr->glossiness_factor = cgltf_json_to_float(tokens + i, json_chunk);
+ ++i;
+ }
+ else if (cgltf_json_strcmp(tokens+i, json_chunk, "diffuseTexture") == 0)
+ {
+ i = cgltf_parse_json_texture_view(tokens, i + 1, json_chunk, &out_pbr->diffuse_texture);
+ if (i < 0)
+ {
+ return i;
+ }
+ }
+ else if (cgltf_json_strcmp(tokens+i, json_chunk, "specularGlossinessTexture") == 0)
+ {
+ i = cgltf_parse_json_texture_view(tokens, i + 1, json_chunk, &out_pbr->specular_glossiness_texture);
+ if (i < 0)
+ {
+ return i;
+ }
+ }
+ else
+ {
+ i = cgltf_skip_json(tokens, i+1);
+ }
+
+ if (i < 0)
+ {
+ return i;
+ }
+
+ }
+
+ return i;
+}
+
+static int cgltf_parse_json_image(cgltf_options* options, jsmntok_t const* tokens, int i, const uint8_t* json_chunk, cgltf_image* out_image)
+{
+ CGLTF_CHECK_TOKTYPE(tokens[i], JSMN_OBJECT);
+
+ int size = tokens[i].size;
+ ++i;
+
+ for (int j = 0; j < size; ++j)
+ {
+ CGLTF_CHECK_KEY(tokens[i]);
+
+ if (cgltf_json_strcmp(tokens + i, json_chunk, "uri") == 0)
+ {
+ i = cgltf_parse_json_string(options, tokens, i + 1, json_chunk, &out_image->uri);
+ }
+ else if (cgltf_json_strcmp(tokens+i, json_chunk, "bufferView") == 0)
+ {
+ ++i;
+ out_image->buffer_view = CGLTF_PTRINDEX(cgltf_buffer_view, cgltf_json_to_int(tokens + i, json_chunk));
+ ++i;
+ }
+ else if (cgltf_json_strcmp(tokens + i, json_chunk, "mimeType") == 0)
+ {
+ i = cgltf_parse_json_string(options, tokens, i + 1, json_chunk, &out_image->mime_type);
+ }
+ else if (cgltf_json_strcmp(tokens + i, json_chunk, "name") == 0)
+ {
+ i = cgltf_parse_json_string(options, tokens, i + 1, json_chunk, &out_image->name);
+ }
+ else
+ {
+ i = cgltf_skip_json(tokens, i + 1);
+ }
+
+ if (i < 0)
+ {
+ return i;
+ }
+ }
+
+ return i;
+}
+
+static int cgltf_parse_json_sampler(cgltf_options* options, jsmntok_t const* tokens, int i, const uint8_t* json_chunk, cgltf_sampler* out_sampler)
+{
+ CGLTF_CHECK_TOKTYPE(tokens[i], JSMN_OBJECT);
+
+ out_sampler->wrap_s = 10497;
+ out_sampler->wrap_t = 10497;
+
+ int size = tokens[i].size;
+ ++i;
+
+ for (int j = 0; j < size; ++j)
+ {
+ CGLTF_CHECK_KEY(tokens[i]);
+
+ if (cgltf_json_strcmp(tokens + i, json_chunk, "magFilter") == 0)
+ {
+ ++i;
+ out_sampler->mag_filter
+ = cgltf_json_to_int(tokens + i, json_chunk);
+ ++i;
+ }
+ else if (cgltf_json_strcmp(tokens + i, json_chunk, "minFilter") == 0)
+ {
+ ++i;
+ out_sampler->min_filter
+ = cgltf_json_to_int(tokens + i, json_chunk);
+ ++i;
+ }
+ else if (cgltf_json_strcmp(tokens + i, json_chunk, "wrapS") == 0)
+ {
+ ++i;
+ out_sampler->wrap_s
+ = cgltf_json_to_int(tokens + i, json_chunk);
+ ++i;
+ }
+ else if (cgltf_json_strcmp(tokens + i, json_chunk, "wrapT") == 0)
+ {
+ ++i;
+ out_sampler->wrap_t
+ = cgltf_json_to_int(tokens + i, json_chunk);
+ ++i;
+ }
+ else
+ {
+ i = cgltf_skip_json(tokens, i + 1);
+ }
+
+ if (i < 0)
+ {
+ return i;
+ }
+ }
+
+ return i;
+}
+
+
+static int cgltf_parse_json_texture(cgltf_options* options, jsmntok_t const* tokens, int i, const uint8_t* json_chunk, cgltf_texture* out_texture)
+{
+ CGLTF_CHECK_TOKTYPE(tokens[i], JSMN_OBJECT);
+
+ int size = tokens[i].size;
+ ++i;
+
+ for (int j = 0; j < size; ++j)
+ {
+ CGLTF_CHECK_KEY(tokens[i]);
+
+ if (cgltf_json_strcmp(tokens+i, json_chunk, "name") == 0)
+ {
+ i = cgltf_parse_json_string(options, tokens, i + 1, json_chunk, &out_texture->name);
+ }
+ else if (cgltf_json_strcmp(tokens + i, json_chunk, "sampler") == 0)
+ {
+ ++i;
+ out_texture->sampler = CGLTF_PTRINDEX(cgltf_sampler, cgltf_json_to_int(tokens + i, json_chunk));
+ ++i;
+ }
+ else if (cgltf_json_strcmp(tokens + i, json_chunk, "source") == 0)
+ {
+ ++i;
+ out_texture->image = CGLTF_PTRINDEX(cgltf_image, cgltf_json_to_int(tokens + i, json_chunk));
+ ++i;
+ }
+ else
+ {
+ i = cgltf_skip_json(tokens, i + 1);
+ }
+
+ if (i < 0)
+ {
+ return i;
+ }
+ }
+
+ return i;
+}
+
+static int cgltf_parse_json_material(cgltf_options* options, jsmntok_t const* tokens, int i, const uint8_t* json_chunk, cgltf_material* out_material)
+{
+ CGLTF_CHECK_TOKTYPE(tokens[i], JSMN_OBJECT);
+
+ cgltf_fill_float_array(out_material->pbr_metallic_roughness.base_color_factor, 4, 1.0f);
+ out_material->pbr_metallic_roughness.metallic_factor = 1.0f;
+ out_material->pbr_metallic_roughness.roughness_factor = 1.0f;
+
+ cgltf_fill_float_array(out_material->pbr_specular_glossiness.diffuse_factor, 4, 1.0f);
+ cgltf_fill_float_array(out_material->pbr_specular_glossiness.specular_factor, 3, 1.0f);
+ out_material->pbr_specular_glossiness.glossiness_factor = 1.0f;
+
+ out_material->alpha_cutoff = 0.5f;
+
+ int size = tokens[i].size;
+ ++i;
+
+ for (int j = 0; j < size; ++j)
+ {
+ CGLTF_CHECK_KEY(tokens[i]);
+
+ if (cgltf_json_strcmp(tokens+i, json_chunk, "name") == 0)
+ {
+ i = cgltf_parse_json_string(options, tokens, i + 1, json_chunk, &out_material->name);
+ }
+ else if (cgltf_json_strcmp(tokens+i, json_chunk, "pbrMetallicRoughness") == 0)
+ {
+ out_material->has_pbr_metallic_roughness = 1;
+ i = cgltf_parse_json_pbr_metallic_roughness(tokens, i + 1, json_chunk, &out_material->pbr_metallic_roughness);
+ }
+ else if (cgltf_json_strcmp(tokens+i, json_chunk, "emissiveFactor") == 0)
+ {
+ i = cgltf_parse_json_float_array(tokens, i + 1, json_chunk, out_material->emissive_factor, 3);
+ }
+ else if (cgltf_json_strcmp(tokens + i, json_chunk, "normalTexture") == 0)
+ {
+ i = cgltf_parse_json_texture_view(tokens, i + 1, json_chunk,
+ &out_material->normal_texture);
+ }
+ else if (cgltf_json_strcmp(tokens + i, json_chunk, "occlusionTexture") == 0)
+ {
+ i = cgltf_parse_json_texture_view(tokens, i + 1, json_chunk,
+ &out_material->occlusion_texture);
+ }
+ else if (cgltf_json_strcmp(tokens + i, json_chunk, "emissiveTexture") == 0)
+ {
+ i = cgltf_parse_json_texture_view(tokens, i + 1, json_chunk,
+ &out_material->emissive_texture);
+ }
+ else if (cgltf_json_strcmp(tokens + i, json_chunk, "alphaMode") == 0)
+ {
+ ++i;
+ if (cgltf_json_strcmp(tokens + i, json_chunk, "OPAQUE") == 0)
+ {
+ out_material->alpha_mode = cgltf_alpha_mode_opaque;
+ }
+ else if (cgltf_json_strcmp(tokens + i, json_chunk, "MASK") == 0)
+ {
+ out_material->alpha_mode = cgltf_alpha_mode_mask;
+ }
+ else if (cgltf_json_strcmp(tokens + i, json_chunk, "BLEND") == 0)
+ {
+ out_material->alpha_mode = cgltf_alpha_mode_blend;
+ }
+ ++i;
+ }
+ else if (cgltf_json_strcmp(tokens + i, json_chunk, "alphaCutoff") == 0)
+ {
+ ++i;
+ out_material->alpha_cutoff = cgltf_json_to_float(tokens + i, json_chunk);
+ ++i;
+ }
+ else if (cgltf_json_strcmp(tokens + i, json_chunk, "doubleSided") == 0)
+ {
+ ++i;
+ out_material->double_sided =
+ cgltf_json_to_bool(tokens + i, json_chunk);
+ ++i;
+ }
+ else if (cgltf_json_strcmp(tokens + i, json_chunk, "extensions") == 0)
+ {
+ ++i;
+
+ CGLTF_CHECK_TOKTYPE(tokens[i], JSMN_OBJECT);
+
+ int extensions_size = tokens[i].size;
+ ++i;
+
+ for (int k = 0; k < extensions_size; ++k)
+ {
+ CGLTF_CHECK_KEY(tokens[i]);
+
+ if (cgltf_json_strcmp(tokens+i, json_chunk, "KHR_materials_pbrSpecularGlossiness") == 0)
+ {
+ out_material->has_pbr_specular_glossiness = 1;
+ i = cgltf_parse_json_pbr_specular_glossiness(tokens, i + 1, json_chunk, &out_material->pbr_specular_glossiness);
+ }
+ else if (cgltf_json_strcmp(tokens+i, json_chunk, "KHR_materials_unlit") == 0)
+ {
+ out_material->unlit = 1;
+ i = cgltf_skip_json(tokens, i+1);
+ }
+ else
+ {
+ i = cgltf_skip_json(tokens, i+1);
+ }
+
+ if (i < 0)
+ {
+ return i;
+ }
+ }
+ }
+ else
+ {
+ i = cgltf_skip_json(tokens, i+1);
+ }
+
+ if (i < 0)
+ {
+ return i;
+ }
+ }
+
+ return i;
+}
+
+static int cgltf_parse_json_accessors(cgltf_options* options, jsmntok_t const* tokens, int i, const uint8_t* json_chunk, cgltf_data* out_data)
+{
+ i = cgltf_parse_json_array(options, tokens, i, json_chunk, sizeof(cgltf_accessor), (void**)&out_data->accessors, &out_data->accessors_count);
+ if (i < 0)
+ {
+ return i;
+ }
+
+ for (cgltf_size j = 0; j < out_data->accessors_count; ++j)
+ {
+ i = cgltf_parse_json_accessor(tokens, i, json_chunk, &out_data->accessors[j]);
+ if (i < 0)
+ {
+ return i;
+ }
+ }
+ return i;
+}
+
+static int cgltf_parse_json_materials(cgltf_options* options, jsmntok_t const* tokens, int i, const uint8_t* json_chunk, cgltf_data* out_data)
+{
+ i = cgltf_parse_json_array(options, tokens, i, json_chunk, sizeof(cgltf_material), (void**)&out_data->materials, &out_data->materials_count);
+ if (i < 0)
+ {
+ return i;
+ }
+
+ for (cgltf_size j = 0; j < out_data->materials_count; ++j)
+ {
+ i = cgltf_parse_json_material(options, tokens, i, json_chunk, &out_data->materials[j]);
+ if (i < 0)
+ {
+ return i;
+ }
+ }
+ return i;
+}
+
+static int cgltf_parse_json_images(cgltf_options* options, jsmntok_t const* tokens, int i, const uint8_t* json_chunk, cgltf_data* out_data)
+{
+ i = cgltf_parse_json_array(options, tokens, i, json_chunk, sizeof(cgltf_image), (void**)&out_data->images, &out_data->images_count);
+ if (i < 0)
+ {
+ return i;
+ }
+
+ for (cgltf_size j = 0; j < out_data->images_count; ++j)
+ {
+ i = cgltf_parse_json_image(options, tokens, i, json_chunk, &out_data->images[j]);
+ if (i < 0)
+ {
+ return i;
+ }
+ }
+ return i;
+}
+
+static int cgltf_parse_json_textures(cgltf_options* options, jsmntok_t const* tokens, int i, const uint8_t* json_chunk, cgltf_data* out_data)
+{
+ i = cgltf_parse_json_array(options, tokens, i, json_chunk, sizeof(cgltf_texture), (void**)&out_data->textures, &out_data->textures_count);
+ if (i < 0)
+ {
+ return i;
+ }
+
+ for (cgltf_size j = 0; j < out_data->textures_count; ++j)
+ {
+ i = cgltf_parse_json_texture(options, tokens, i, json_chunk, &out_data->textures[j]);
+ if (i < 0)
+ {
+ return i;
+ }
+ }
+ return i;
+}
+
+static int cgltf_parse_json_samplers(cgltf_options* options, jsmntok_t const* tokens, int i, const uint8_t* json_chunk, cgltf_data* out_data)
+{
+ i = cgltf_parse_json_array(options, tokens, i, json_chunk, sizeof(cgltf_sampler), (void**)&out_data->samplers, &out_data->samplers_count);
+ if (i < 0)
+ {
+ return i;
+ }
+
+ for (cgltf_size j = 0; j < out_data->samplers_count; ++j)
+ {
+ i = cgltf_parse_json_sampler(options, tokens, i, json_chunk, &out_data->samplers[j]);
+ if (i < 0)
+ {
+ return i;
+ }
+ }
+ return i;
+}
+
+static int cgltf_parse_json_buffer_view(jsmntok_t const* tokens, int i, const uint8_t* json_chunk, cgltf_buffer_view* out_buffer_view)
+{
+ CGLTF_CHECK_TOKTYPE(tokens[i], JSMN_OBJECT);
+
+ int size = tokens[i].size;
+ ++i;
+
+ for (int j = 0; j < size; ++j)
+ {
+ CGLTF_CHECK_KEY(tokens[i]);
+
+ if (cgltf_json_strcmp(tokens+i, json_chunk, "buffer") == 0)
+ {
+ ++i;
+ out_buffer_view->buffer = CGLTF_PTRINDEX(cgltf_buffer, cgltf_json_to_int(tokens + i, json_chunk));
+ ++i;
+ }
+ else if (cgltf_json_strcmp(tokens+i, json_chunk, "byteOffset") == 0)
+ {
+ ++i;
+ out_buffer_view->offset =
+ cgltf_json_to_int(tokens+i, json_chunk);
+ ++i;
+ }
+ else if (cgltf_json_strcmp(tokens+i, json_chunk, "byteLength") == 0)
+ {
+ ++i;
+ out_buffer_view->size =
+ cgltf_json_to_int(tokens+i, json_chunk);
+ ++i;
+ }
+ else if (cgltf_json_strcmp(tokens+i, json_chunk, "byteStride") == 0)
+ {
+ ++i;
+ out_buffer_view->stride =
+ cgltf_json_to_int(tokens+i, json_chunk);
+ ++i;
+ }
+ else if (cgltf_json_strcmp(tokens+i, json_chunk, "target") == 0)
+ {
+ ++i;
+ int type = cgltf_json_to_int(tokens+i, json_chunk);
+ switch (type)
+ {
+ case 34962:
+ type = cgltf_buffer_view_type_vertices;
+ break;
+ case 34963:
+ type = cgltf_buffer_view_type_indices;
+ break;
+ default:
+ type = cgltf_buffer_view_type_invalid;
+ break;
+ }
+ out_buffer_view->type = (cgltf_buffer_view_type)type;
+ ++i;
+ }
+ else
+ {
+ i = cgltf_skip_json(tokens, i+1);
+ }
+
+ if (i < 0)
+ {
+ return i;
+ }
+ }
+
+ return i;
+}
+
+static int cgltf_parse_json_buffer_views(cgltf_options* options, jsmntok_t const* tokens, int i, const uint8_t* json_chunk, cgltf_data* out_data)
+{
+ i = cgltf_parse_json_array(options, tokens, i, json_chunk, sizeof(cgltf_buffer_view), (void**)&out_data->buffer_views, &out_data->buffer_views_count);
+ if (i < 0)
+ {
+ return i;
+ }
+
+ for (cgltf_size j = 0; j < out_data->buffer_views_count; ++j)
+ {
+ i = cgltf_parse_json_buffer_view(tokens, i, json_chunk, &out_data->buffer_views[j]);
+ if (i < 0)
+ {
+ return i;
+ }
+ }
+ return i;
+}
+
+static int cgltf_parse_json_buffer(cgltf_options* options, jsmntok_t const* tokens, int i, const uint8_t* json_chunk, cgltf_buffer* out_buffer)
+{
+ CGLTF_CHECK_TOKTYPE(tokens[i], JSMN_OBJECT);
+
+ int size = tokens[i].size;
+ ++i;
+
+ for (int j = 0; j < size; ++j)
+ {
+ CGLTF_CHECK_KEY(tokens[i]);
+
+ if (cgltf_json_strcmp(tokens+i, json_chunk, "byteLength") == 0)
+ {
+ ++i;
+ out_buffer->size =
+ cgltf_json_to_int(tokens+i, json_chunk);
+ ++i;
+ }
+ else if (cgltf_json_strcmp(tokens+i, json_chunk, "uri") == 0)
+ {
+ i = cgltf_parse_json_string(options, tokens, i + 1, json_chunk, &out_buffer->uri);
+ }
+ else
+ {
+ i = cgltf_skip_json(tokens, i+1);
+ }
+
+ if (i < 0)
+ {
+ return i;
+ }
+ }
+
+ return i;
+}
+
+static int cgltf_parse_json_buffers(cgltf_options* options, jsmntok_t const* tokens, int i, const uint8_t* json_chunk, cgltf_data* out_data)
+{
+ i = cgltf_parse_json_array(options, tokens, i, json_chunk, sizeof(cgltf_buffer), (void**)&out_data->buffers, &out_data->buffers_count);
+ if (i < 0)
+ {
+ return i;
+ }
+
+ for (cgltf_size j = 0; j < out_data->buffers_count; ++j)
+ {
+ i = cgltf_parse_json_buffer(options, tokens, i, json_chunk, &out_data->buffers[j]);
+ if (i < 0)
+ {
+ return i;
+ }
+ }
+ return i;
+}
+
+static int cgltf_parse_json_skin(cgltf_options* options, jsmntok_t const* tokens, int i, const uint8_t* json_chunk, cgltf_skin* out_skin)
+{
+ CGLTF_CHECK_TOKTYPE(tokens[i], JSMN_OBJECT);
+
+ int size = tokens[i].size;
+ ++i;
+
+ for (int j = 0; j < size; ++j)
+ {
+ CGLTF_CHECK_KEY(tokens[i]);
+
+ if (cgltf_json_strcmp(tokens+i, json_chunk, "name") == 0)
+ {
+ i = cgltf_parse_json_string(options, tokens, i + 1, json_chunk, &out_skin->name);
+ }
+ else if (cgltf_json_strcmp(tokens+i, json_chunk, "joints") == 0)
+ {
+ i = cgltf_parse_json_array(options, tokens, i + 1, json_chunk, sizeof(cgltf_node*), (void**)&out_skin->joints, &out_skin->joints_count);
+ if (i < 0)
+ {
+ return i;
+ }
+
+ for (cgltf_size k = 0; k < out_skin->joints_count; ++k)
+ {
+ out_skin->joints[k] = CGLTF_PTRINDEX(cgltf_node, cgltf_json_to_int(tokens + i, json_chunk));
+ ++i;
+ }
+ }
+ else if (cgltf_json_strcmp(tokens+i, json_chunk, "skeleton") == 0)
+ {
+ ++i;
+ CGLTF_CHECK_TOKTYPE(tokens[i], JSMN_PRIMITIVE);
+ out_skin->skeleton = CGLTF_PTRINDEX(cgltf_node, cgltf_json_to_int(tokens + i, json_chunk));
+ ++i;
+ }
+ else if (cgltf_json_strcmp(tokens+i, json_chunk, "inverseBindMatrices") == 0)
+ {
+ ++i;
+ CGLTF_CHECK_TOKTYPE(tokens[i], JSMN_PRIMITIVE);
+ out_skin->inverse_bind_matrices = CGLTF_PTRINDEX(cgltf_accessor, cgltf_json_to_int(tokens + i, json_chunk));
+ ++i;
+ }
+ else
+ {
+ i = cgltf_skip_json(tokens, i+1);
+ }
+
+ if (i < 0)
+ {
+ return i;
+ }
+ }
+
+ return i;
+}
+
+static int cgltf_parse_json_skins(cgltf_options* options, jsmntok_t const* tokens, int i, const uint8_t* json_chunk, cgltf_data* out_data)
+{
+ i = cgltf_parse_json_array(options, tokens, i, json_chunk, sizeof(cgltf_skin), (void**)&out_data->skins, &out_data->skins_count);
+ if (i < 0)
+ {
+ return i;
+ }
+
+ for (cgltf_size j = 0; j < out_data->skins_count; ++j)
+ {
+ i = cgltf_parse_json_skin(options, tokens, i, json_chunk, &out_data->skins[j]);
+ if (i < 0)
+ {
+ return i;
+ }
+ }
+ return i;
+}
+
+static int cgltf_parse_json_camera(cgltf_options* options, jsmntok_t const* tokens, int i, const uint8_t* json_chunk, cgltf_camera* out_camera)
+{
+ CGLTF_CHECK_TOKTYPE(tokens[i], JSMN_OBJECT);
+
+ int size = tokens[i].size;
+ ++i;
+
+ for (int j = 0; j < size; ++j)
+ {
+ CGLTF_CHECK_KEY(tokens[i]);
+
+ if (cgltf_json_strcmp(tokens+i, json_chunk, "name") == 0)
+ {
+ i = cgltf_parse_json_string(options, tokens, i + 1, json_chunk, &out_camera->name);
+ }
+ else if (cgltf_json_strcmp(tokens+i, json_chunk, "type") == 0)
+ {
+ ++i;
+ if (cgltf_json_strcmp(tokens + i, json_chunk, "perspective") == 0)
+ {
+ out_camera->type = cgltf_camera_type_perspective;
+ }
+ else if (cgltf_json_strcmp(tokens + i, json_chunk, "orthographic") == 0)
+ {
+ out_camera->type = cgltf_camera_type_orthographic;
+ }
+ ++i;
+ }
+ else if (cgltf_json_strcmp(tokens+i, json_chunk, "perspective") == 0)
+ {
+ ++i;
+
+ CGLTF_CHECK_TOKTYPE(tokens[i], JSMN_OBJECT);
+
+ int data_size = tokens[i].size;
+ ++i;
+
+ out_camera->type = cgltf_camera_type_perspective;
+
+ for (int k = 0; k < data_size; ++k)
+ {
+ CGLTF_CHECK_KEY(tokens[i]);
+
+ if (cgltf_json_strcmp(tokens+i, json_chunk, "aspectRatio") == 0)
+ {
+ ++i;
+ out_camera->perspective.aspect_ratio = cgltf_json_to_float(tokens + i, json_chunk);
+ ++i;
+ }
+ else if (cgltf_json_strcmp(tokens+i, json_chunk, "yfov") == 0)
+ {
+ ++i;
+ out_camera->perspective.yfov = cgltf_json_to_float(tokens + i, json_chunk);
+ ++i;
+ }
+ else if (cgltf_json_strcmp(tokens+i, json_chunk, "zfar") == 0)
+ {
+ ++i;
+ out_camera->perspective.zfar = cgltf_json_to_float(tokens + i, json_chunk);
+ ++i;
+ }
+ else if (cgltf_json_strcmp(tokens+i, json_chunk, "znear") == 0)
+ {
+ ++i;
+ out_camera->perspective.znear = cgltf_json_to_float(tokens + i, json_chunk);
+ ++i;
+ }
+ else
+ {
+ i = cgltf_skip_json(tokens, i+1);
+ }
+
+ if (i < 0)
+ {
+ return i;
+ }
+ }
+ }
+ else if (cgltf_json_strcmp(tokens+i, json_chunk, "orthographic") == 0)
+ {
+ ++i;
+
+ CGLTF_CHECK_TOKTYPE(tokens[i], JSMN_OBJECT);
+
+ int data_size = tokens[i].size;
+ ++i;
+
+ out_camera->type = cgltf_camera_type_orthographic;
+
+ for (int k = 0; k < data_size; ++k)
+ {
+ CGLTF_CHECK_KEY(tokens[i]);
+
+ if (cgltf_json_strcmp(tokens+i, json_chunk, "xmag") == 0)
+ {
+ ++i;
+ out_camera->orthographic.xmag = cgltf_json_to_float(tokens + i, json_chunk);
+ ++i;
+ }
+ else if (cgltf_json_strcmp(tokens+i, json_chunk, "ymag") == 0)
+ {
+ ++i;
+ out_camera->orthographic.ymag = cgltf_json_to_float(tokens + i, json_chunk);
+ ++i;
+ }
+ else if (cgltf_json_strcmp(tokens+i, json_chunk, "zfar") == 0)
+ {
+ ++i;
+ out_camera->orthographic.zfar = cgltf_json_to_float(tokens + i, json_chunk);
+ ++i;
+ }
+ else if (cgltf_json_strcmp(tokens+i, json_chunk, "znear") == 0)
+ {
+ ++i;
+ out_camera->orthographic.znear = cgltf_json_to_float(tokens + i, json_chunk);
+ ++i;
+ }
+ else
+ {
+ i = cgltf_skip_json(tokens, i+1);
+ }
+
+ if (i < 0)
+ {
+ return i;
+ }
+ }
+ }
+ else
+ {
+ i = cgltf_skip_json(tokens, i+1);
+ }
+
+ if (i < 0)
+ {
+ return i;
+ }
+ }
+
+ return i;
+}
+
+static int cgltf_parse_json_cameras(cgltf_options* options, jsmntok_t const* tokens, int i, const uint8_t* json_chunk, cgltf_data* out_data)
+{
+ i = cgltf_parse_json_array(options, tokens, i, json_chunk, sizeof(cgltf_camera), (void**)&out_data->cameras, &out_data->cameras_count);
+ if (i < 0)
+ {
+ return i;
+ }
+
+ for (cgltf_size j = 0; j < out_data->cameras_count; ++j)
+ {
+ i = cgltf_parse_json_camera(options, tokens, i, json_chunk, &out_data->cameras[j]);
+ if (i < 0)
+ {
+ return i;
+ }
+ }
+ return i;
+}
+
+static int cgltf_parse_json_light(cgltf_options* options, jsmntok_t const* tokens, int i, const uint8_t* json_chunk, cgltf_light* out_light)
+{
+ CGLTF_CHECK_TOKTYPE(tokens[i], JSMN_OBJECT);
+
+ int size = tokens[i].size;
+ ++i;
+
+ for (int j = 0; j < size; ++j)
+ {
+ CGLTF_CHECK_KEY(tokens[i]);
+
+ if (cgltf_json_strcmp(tokens+i, json_chunk, "name") == 0)
+ {
+ i = cgltf_parse_json_string(options, tokens, i + 1, json_chunk, &out_light->name);
+ }
+ else if (cgltf_json_strcmp(tokens + i, json_chunk, "color") == 0)
+ {
+ i = cgltf_parse_json_float_array(tokens, i + 1, json_chunk, out_light->color, 3);
+ }
+ else if (cgltf_json_strcmp(tokens + i, json_chunk, "intensity") == 0)
+ {
+ ++i;
+ out_light->intensity = cgltf_json_to_float(tokens + i, json_chunk);
+ ++i;
+ }
+ else if (cgltf_json_strcmp(tokens+i, json_chunk, "type") == 0)
+ {
+ ++i;
+ if (cgltf_json_strcmp(tokens + i, json_chunk, "directional") == 0)
+ {
+ out_light->type = cgltf_light_type_directional;
+ }
+ else if (cgltf_json_strcmp(tokens + i, json_chunk, "point") == 0)
+ {
+ out_light->type = cgltf_light_type_point;
+ }
+ else if (cgltf_json_strcmp(tokens + i, json_chunk, "spot") == 0)
+ {
+ out_light->type = cgltf_light_type_spot;
+ }
+ ++i;
+ }
+ else if (cgltf_json_strcmp(tokens + i, json_chunk, "range") == 0)
+ {
+ ++i;
+ out_light->range = cgltf_json_to_float(tokens + i, json_chunk);
+ ++i;
+ }
+ else if (cgltf_json_strcmp(tokens+i, json_chunk, "spot") == 0)
+ {
+ ++i;
+
+ CGLTF_CHECK_TOKTYPE(tokens[i], JSMN_OBJECT);
+
+ int data_size = tokens[i].size;
+ ++i;
+
+ for (int k = 0; k < data_size; ++k)
+ {
+ CGLTF_CHECK_KEY(tokens[i]);
+
+ if (cgltf_json_strcmp(tokens+i, json_chunk, "innerConeAngle") == 0)
+ {
+ ++i;
+ out_light->spot_inner_cone_angle = cgltf_json_to_float(tokens + i, json_chunk);
+ ++i;
+ }
+ else if (cgltf_json_strcmp(tokens+i, json_chunk, "outerConeAngle") == 0)
+ {
+ ++i;
+ out_light->spot_outer_cone_angle = cgltf_json_to_float(tokens + i, json_chunk);
+ ++i;
+ }
+ else
+ {
+ i = cgltf_skip_json(tokens, i+1);
+ }
+
+ if (i < 0)
+ {
+ return i;
+ }
+ }
+ }
+ else
+ {
+ i = cgltf_skip_json(tokens, i+1);
+ }
+
+ if (i < 0)
+ {
+ return i;
+ }
+ }
+
+ return i;
+}
+
+static int cgltf_parse_json_lights(cgltf_options* options, jsmntok_t const* tokens, int i, const uint8_t* json_chunk, cgltf_data* out_data)
+{
+ i = cgltf_parse_json_array(options, tokens, i, json_chunk, sizeof(cgltf_light), (void**)&out_data->lights, &out_data->lights_count);
+ if (i < 0)
+ {
+ return i;
+ }
+
+ for (cgltf_size j = 0; j < out_data->lights_count; ++j)
+ {
+ i = cgltf_parse_json_light(options, tokens, i, json_chunk, &out_data->lights[j]);
+ if (i < 0)
+ {
+ return i;
+ }
+ }
+ return i;
+}
+
+static int cgltf_parse_json_node(cgltf_options* options, jsmntok_t const* tokens, int i, const uint8_t* json_chunk, cgltf_node* out_node)
+{
+ CGLTF_CHECK_TOKTYPE(tokens[i], JSMN_OBJECT);
+
+ out_node->rotation[3] = 1.0f;
+ out_node->scale[0] = 1.0f;
+ out_node->scale[1] = 1.0f;
+ out_node->scale[2] = 1.0f;
+ out_node->matrix[0] = 1.0f;
+ out_node->matrix[5] = 1.0f;
+ out_node->matrix[10] = 1.0f;
+ out_node->matrix[15] = 1.0f;
+
+ int size = tokens[i].size;
+ ++i;
+
+ for (int j = 0; j < size; ++j)
+ {
+ CGLTF_CHECK_KEY(tokens[i]);
+
+ if (cgltf_json_strcmp(tokens+i, json_chunk, "name") == 0)
+ {
+ i = cgltf_parse_json_string(options, tokens, i + 1, json_chunk, &out_node->name);
+ }
+ else if (cgltf_json_strcmp(tokens+i, json_chunk, "children") == 0)
+ {
+ i = cgltf_parse_json_array(options, tokens, i + 1, json_chunk, sizeof(cgltf_node*), (void**)&out_node->children, &out_node->children_count);
+ if (i < 0)
+ {
+ return i;
+ }
+
+ for (cgltf_size k = 0; k < out_node->children_count; ++k)
+ {
+ out_node->children[k] = CGLTF_PTRINDEX(cgltf_node, cgltf_json_to_int(tokens + i, json_chunk));
+ ++i;
+ }
+ }
+ else if (cgltf_json_strcmp(tokens+i, json_chunk, "mesh") == 0)
+ {
+ ++i;
+ CGLTF_CHECK_TOKTYPE(tokens[i], JSMN_PRIMITIVE);
+ out_node->mesh = CGLTF_PTRINDEX(cgltf_mesh, cgltf_json_to_int(tokens + i, json_chunk));
+ ++i;
+ }
+ else if (cgltf_json_strcmp(tokens+i, json_chunk, "skin") == 0)
+ {
+ ++i;
+ CGLTF_CHECK_TOKTYPE(tokens[i], JSMN_PRIMITIVE);
+ out_node->skin = CGLTF_PTRINDEX(cgltf_skin, cgltf_json_to_int(tokens + i, json_chunk));
+ ++i;
+ }
+ else if (cgltf_json_strcmp(tokens+i, json_chunk, "camera") == 0)
+ {
+ ++i;
+ CGLTF_CHECK_TOKTYPE(tokens[i], JSMN_PRIMITIVE);
+ out_node->camera = CGLTF_PTRINDEX(cgltf_camera, cgltf_json_to_int(tokens + i, json_chunk));
+ ++i;
+ }
+ else if (cgltf_json_strcmp(tokens+i, json_chunk, "translation") == 0)
+ {
+ out_node->has_translation = 1;
+ i = cgltf_parse_json_float_array(tokens, i + 1, json_chunk, out_node->translation, 3);
+ }
+ else if (cgltf_json_strcmp(tokens+i, json_chunk, "rotation") == 0)
+ {
+ out_node->has_rotation = 1;
+ i = cgltf_parse_json_float_array(tokens, i + 1, json_chunk, out_node->rotation, 4);
+ }
+ else if (cgltf_json_strcmp(tokens+i, json_chunk, "scale") == 0)
+ {
+ out_node->has_scale = 1;
+ i = cgltf_parse_json_float_array(tokens, i + 1, json_chunk, out_node->scale, 3);
+ }
+ else if (cgltf_json_strcmp(tokens+i, json_chunk, "matrix") == 0)
+ {
+ out_node->has_matrix = 1;
+ i = cgltf_parse_json_float_array(tokens, i + 1, json_chunk, out_node->matrix, 16);
+ }
+ else if (cgltf_json_strcmp(tokens + i, json_chunk, "weights") == 0)
+ {
+ i = cgltf_parse_json_array(options, tokens, i + 1, json_chunk, sizeof(cgltf_float), (void**)&out_node->weights, &out_node->weights_count);
+ if (i < 0)
+ {
+ return i;
+ }
+
+ i = cgltf_parse_json_float_array(tokens, i - 1, json_chunk, out_node->weights, (int)out_node->weights_count);
+ }
+ else if (cgltf_json_strcmp(tokens + i, json_chunk, "extensions") == 0)
+ {
+ ++i;
+
+ CGLTF_CHECK_TOKTYPE(tokens[i], JSMN_OBJECT);
+
+ int extensions_size = tokens[i].size;
+ ++i;
+
+ for (int k = 0; k < extensions_size; ++k)
+ {
+ CGLTF_CHECK_KEY(tokens[i]);
+
+ if (cgltf_json_strcmp(tokens+i, json_chunk, "KHR_lights_punctual") == 0)
+ {
+ ++i;
+
+ CGLTF_CHECK_TOKTYPE(tokens[i], JSMN_OBJECT);
+
+ int data_size = tokens[i].size;
+ ++i;
+
+ for (int m = 0; m < data_size; ++m)
+ {
+ CGLTF_CHECK_KEY(tokens[i]);
+
+ if (cgltf_json_strcmp(tokens + i, json_chunk, "light") == 0)
+ {
+ ++i;
+ CGLTF_CHECK_TOKTYPE(tokens[i], JSMN_PRIMITIVE);
+ out_node->light = CGLTF_PTRINDEX(cgltf_light, cgltf_json_to_int(tokens + i, json_chunk));
+ ++i;
+ }
+ else
+ {
+ i = cgltf_skip_json(tokens, i + 1);
+ }
+
+ if (i < 0)
+ {
+ return i;
+ }
+ }
+ }
+ else
+ {
+ i = cgltf_skip_json(tokens, i+1);
+ }
+
+ if (i < 0)
+ {
+ return i;
+ }
+ }
+ }
+ else
+ {
+ i = cgltf_skip_json(tokens, i+1);
+ }
+
+ if (i < 0)
+ {
+ return i;
+ }
+ }
+
+ return i;
+}
+
+static int cgltf_parse_json_nodes(cgltf_options* options, jsmntok_t const* tokens, int i, const uint8_t* json_chunk, cgltf_data* out_data)
+{
+ i = cgltf_parse_json_array(options, tokens, i, json_chunk, sizeof(cgltf_node), (void**)&out_data->nodes, &out_data->nodes_count);
+ if (i < 0)
+ {
+ return i;
+ }
+
+ for (cgltf_size j = 0; j < out_data->nodes_count; ++j)
+ {
+ i = cgltf_parse_json_node(options, tokens, i, json_chunk, &out_data->nodes[j]);
+ if (i < 0)
+ {
+ return i;
+ }
+ }
+ return i;
+}
+
+static int cgltf_parse_json_scene(cgltf_options* options, jsmntok_t const* tokens, int i, const uint8_t* json_chunk, cgltf_scene* out_scene)
+{
+ CGLTF_CHECK_TOKTYPE(tokens[i], JSMN_OBJECT);
+
+ int size = tokens[i].size;
+ ++i;
+
+ for (int j = 0; j < size; ++j)
+ {
+ CGLTF_CHECK_KEY(tokens[i]);
+
+ if (cgltf_json_strcmp(tokens+i, json_chunk, "name") == 0)
+ {
+ i = cgltf_parse_json_string(options, tokens, i + 1, json_chunk, &out_scene->name);
+ }
+ else if (cgltf_json_strcmp(tokens+i, json_chunk, "nodes") == 0)
+ {
+ i = cgltf_parse_json_array(options, tokens, i + 1, json_chunk, sizeof(cgltf_node*), (void**)&out_scene->nodes, &out_scene->nodes_count);
+ if (i < 0)
+ {
+ return i;
+ }
+
+ for (cgltf_size k = 0; k < out_scene->nodes_count; ++k)
+ {
+ out_scene->nodes[k] = CGLTF_PTRINDEX(cgltf_node, cgltf_json_to_int(tokens + i, json_chunk));
+ ++i;
+ }
+ }
+ else
+ {
+ i = cgltf_skip_json(tokens, i+1);
+ }
+
+ if (i < 0)
+ {
+ return i;
+ }
+ }
+
+ return i;
+}
+
+static int cgltf_parse_json_scenes(cgltf_options* options, jsmntok_t const* tokens, int i, const uint8_t* json_chunk, cgltf_data* out_data)
+{
+ i = cgltf_parse_json_array(options, tokens, i, json_chunk, sizeof(cgltf_scene), (void**)&out_data->scenes, &out_data->scenes_count);
+ if (i < 0)
+ {
+ return i;
+ }
+
+ for (cgltf_size j = 0; j < out_data->scenes_count; ++j)
+ {
+ i = cgltf_parse_json_scene(options, tokens, i, json_chunk, &out_data->scenes[j]);
+ if (i < 0)
+ {
+ return i;
+ }
+ }
+ return i;
+}
+
+static int cgltf_parse_json_animation_sampler(cgltf_options* options, jsmntok_t const* tokens, int i, const uint8_t* json_chunk, cgltf_animation_sampler* out_sampler)
+{
+ CGLTF_CHECK_TOKTYPE(tokens[i], JSMN_OBJECT);
+
+ int size = tokens[i].size;
+ ++i;
+
+ for (int j = 0; j < size; ++j)
+ {
+ CGLTF_CHECK_KEY(tokens[i]);
+
+ if (cgltf_json_strcmp(tokens+i, json_chunk, "input") == 0)
+ {
+ ++i;
+ out_sampler->input = CGLTF_PTRINDEX(cgltf_accessor, cgltf_json_to_int(tokens + i, json_chunk));
+ ++i;
+ }
+ else if (cgltf_json_strcmp(tokens+i, json_chunk, "output") == 0)
+ {
+ ++i;
+ out_sampler->output = CGLTF_PTRINDEX(cgltf_accessor, cgltf_json_to_int(tokens + i, json_chunk));
+ ++i;
+ }
+ else if (cgltf_json_strcmp(tokens+i, json_chunk, "interpolation") == 0)
+ {
+ ++i;
+ if (cgltf_json_strcmp(tokens + i, json_chunk, "LINEAR") == 0)
+ {
+ out_sampler->interpolation = cgltf_interpolation_type_linear;
+ }
+ else if (cgltf_json_strcmp(tokens + i, json_chunk, "STEP") == 0)
+ {
+ out_sampler->interpolation = cgltf_interpolation_type_step;
+ }
+ else if (cgltf_json_strcmp(tokens + i, json_chunk, "CUBICSPLINE") == 0)
+ {
+ out_sampler->interpolation = cgltf_interpolation_type_cubic_spline;
+ }
+ ++i;
+ }
+ else
+ {
+ i = cgltf_skip_json(tokens, i+1);
+ }
+
+ if (i < 0)
+ {
+ return i;
+ }
+ }
+
+ return i;
+}
+
+static int cgltf_parse_json_animation_channel(cgltf_options* options, jsmntok_t const* tokens, int i, const uint8_t* json_chunk, cgltf_animation_channel* out_channel)
+{
+ CGLTF_CHECK_TOKTYPE(tokens[i], JSMN_OBJECT);
+
+ int size = tokens[i].size;
+ ++i;
+
+ for (int j = 0; j < size; ++j)
+ {
+ CGLTF_CHECK_KEY(tokens[i]);
+
+ if (cgltf_json_strcmp(tokens+i, json_chunk, "sampler") == 0)
+ {
+ ++i;
+ out_channel->sampler = CGLTF_PTRINDEX(cgltf_animation_sampler, cgltf_json_to_int(tokens + i, json_chunk));
+ ++i;
+ }
+ else if (cgltf_json_strcmp(tokens+i, json_chunk, "target") == 0)
+ {
+ ++i;
+
+ CGLTF_CHECK_TOKTYPE(tokens[i], JSMN_OBJECT);
+
+ int target_size = tokens[i].size;
+ ++i;
+
+ for (int k = 0; k < target_size; ++k)
+ {
+ CGLTF_CHECK_KEY(tokens[i]);
+
+ if (cgltf_json_strcmp(tokens+i, json_chunk, "node") == 0)
+ {
+ ++i;
+ out_channel->target_node = CGLTF_PTRINDEX(cgltf_node, cgltf_json_to_int(tokens + i, json_chunk));
+ ++i;
+ }
+ else if (cgltf_json_strcmp(tokens+i, json_chunk, "path") == 0)
+ {
+ ++i;
+ if (cgltf_json_strcmp(tokens+i, json_chunk, "translation") == 0)
+ {
+ out_channel->target_path = cgltf_animation_path_type_translation;
+ }
+ else if (cgltf_json_strcmp(tokens+i, json_chunk, "rotation") == 0)
+ {
+ out_channel->target_path = cgltf_animation_path_type_rotation;
+ }
+ else if (cgltf_json_strcmp(tokens+i, json_chunk, "scale") == 0)
+ {
+ out_channel->target_path = cgltf_animation_path_type_scale;
+ }
+ else if (cgltf_json_strcmp(tokens+i, json_chunk, "weights") == 0)
+ {
+ out_channel->target_path = cgltf_animation_path_type_weights;
+ }
+ ++i;
+ }
+ else
+ {
+ i = cgltf_skip_json(tokens, i+1);
+ }
+
+ if (i < 0)
+ {
+ return i;
+ }
+ }
+ }
+ else
+ {
+ i = cgltf_skip_json(tokens, i+1);
+ }
+
+ if (i < 0)
+ {
+ return i;
+ }
+ }
+
+ return i;
+}
+
+static int cgltf_parse_json_animation(cgltf_options* options, jsmntok_t const* tokens, int i, const uint8_t* json_chunk, cgltf_animation* out_animation)
+{
+ CGLTF_CHECK_TOKTYPE(tokens[i], JSMN_OBJECT);
+
+ int size = tokens[i].size;
+ ++i;
+
+ for (int j = 0; j < size; ++j)
+ {
+ CGLTF_CHECK_KEY(tokens[i]);
+
+ if (cgltf_json_strcmp(tokens+i, json_chunk, "name") == 0)
+ {
+ i = cgltf_parse_json_string(options, tokens, i + 1, json_chunk, &out_animation->name);
+ }
+ else if (cgltf_json_strcmp(tokens+i, json_chunk, "samplers") == 0)
+ {
+ i = cgltf_parse_json_array(options, tokens, i + 1, json_chunk, sizeof(cgltf_animation_sampler), (void**)&out_animation->samplers, &out_animation->samplers_count);
+ if (i < 0)
+ {
+ return i;
+ }
+
+ for (cgltf_size k = 0; k < out_animation->samplers_count; ++k)
+ {
+ i = cgltf_parse_json_animation_sampler(options, tokens, i, json_chunk, &out_animation->samplers[k]);
+ if (i < 0)
+ {
+ return i;
+ }
+ }
+ }
+ else if (cgltf_json_strcmp(tokens+i, json_chunk, "channels") == 0)
+ {
+ i = cgltf_parse_json_array(options, tokens, i + 1, json_chunk, sizeof(cgltf_animation_channel), (void**)&out_animation->channels, &out_animation->channels_count);
+ if (i < 0)
+ {
+ return i;
+ }
+
+ for (cgltf_size k = 0; k < out_animation->channels_count; ++k)
+ {
+ i = cgltf_parse_json_animation_channel(options, tokens, i, json_chunk, &out_animation->channels[k]);
+ if (i < 0)
+ {
+ return i;
+ }
+ }
+ }
+ else
+ {
+ i = cgltf_skip_json(tokens, i+1);
+ }
+
+ if (i < 0)
+ {
+ return i;
+ }
+ }
+
+ return i;
+}
+
+static int cgltf_parse_json_animations(cgltf_options* options, jsmntok_t const* tokens, int i, const uint8_t* json_chunk, cgltf_data* out_data)
+{
+ i = cgltf_parse_json_array(options, tokens, i, json_chunk, sizeof(cgltf_animation), (void**)&out_data->animations, &out_data->animations_count);
+ if (i < 0)
+ {
+ return i;
+ }
+
+ for (cgltf_size j = 0; j < out_data->animations_count; ++j)
+ {
+ i = cgltf_parse_json_animation(options, tokens, i, json_chunk, &out_data->animations[j]);
+ if (i < 0)
+ {
+ return i;
+ }
+ }
+ return i;
+}
+
+static int cgltf_parse_json_asset(cgltf_options* options, jsmntok_t const* tokens, int i, const uint8_t* json_chunk, cgltf_asset* out_asset)
+{
+ CGLTF_CHECK_TOKTYPE(tokens[i], JSMN_OBJECT);
+
+ int size = tokens[i].size;
+ ++i;
+
+ for (int j = 0; j < size; ++j)
+ {
+ CGLTF_CHECK_KEY(tokens[i]);
+
+ if (cgltf_json_strcmp(tokens+i, json_chunk, "copyright") == 0)
+ {
+ i = cgltf_parse_json_string(options, tokens, i + 1, json_chunk, &out_asset->copyright);
+ }
+ else if (cgltf_json_strcmp(tokens+i, json_chunk, "generator") == 0)
+ {
+ i = cgltf_parse_json_string(options, tokens, i + 1, json_chunk, &out_asset->generator);
+ }
+ else if (cgltf_json_strcmp(tokens+i, json_chunk, "version") == 0)
+ {
+ i = cgltf_parse_json_string(options, tokens, i + 1, json_chunk, &out_asset->version);
+ }
+ else if (cgltf_json_strcmp(tokens+i, json_chunk, "minVersion") == 0)
+ {
+ i = cgltf_parse_json_string(options, tokens, i + 1, json_chunk, &out_asset->min_version);
+ }
+ else
+ {
+ i = cgltf_skip_json(tokens, i+1);
+ }
+
+ if (i < 0)
+ {
+ return i;
+ }
+ }
+
+ return i;
+}
+
+static cgltf_size cgltf_num_components(cgltf_type type) {
+ switch (type)
+ {
+ case cgltf_type_vec2:
+ return 2;
+ case cgltf_type_vec3:
+ return 3;
+ case cgltf_type_vec4:
+ return 4;
+ case cgltf_type_mat2:
+ return 4;
+ case cgltf_type_mat3:
+ return 9;
+ case cgltf_type_mat4:
+ return 16;
+ case cgltf_type_invalid:
+ case cgltf_type_scalar:
+ default:
+ return 1;
+ }
+}
+
+static cgltf_size cgltf_component_size(cgltf_component_type component_type) {
+ switch (component_type)
+ {
+ case cgltf_component_type_r_8:
+ case cgltf_component_type_r_8u:
+ return 1;
+ case cgltf_component_type_r_16:
+ case cgltf_component_type_r_16u:
+ return 2;
+ case cgltf_component_type_r_32u:
+ case cgltf_component_type_r_32f:
+ return 4;
+ case cgltf_component_type_invalid:
+ default:
+ return 0;
+ }
+}
+
+static cgltf_size cgltf_calc_size(cgltf_type type, cgltf_component_type component_type)
+{
+ cgltf_size component_size = cgltf_component_size(component_type);
+ if (type == cgltf_type_mat2 && component_size == 1)
+ {
+ return 8 * component_size;
+ }
+ else if (type == cgltf_type_mat3 && (component_size == 1 || component_size == 2))
+ {
+ return 12 * component_size;
+ }
+ return component_size * cgltf_num_components(type);
+}
+
+static int cgltf_fixup_pointers(cgltf_data* out_data);
+
+static int cgltf_parse_json_root(cgltf_options* options, jsmntok_t const* tokens, int i, const uint8_t* json_chunk, cgltf_data* out_data)
+{
+ CGLTF_CHECK_TOKTYPE(tokens[i], JSMN_OBJECT);
+
+ int size = tokens[i].size;
+ ++i;
+
+ for (int j = 0; j < size; ++j)
+ {
+ CGLTF_CHECK_KEY(tokens[i]);
+
+ if (cgltf_json_strcmp(tokens + i, json_chunk, "asset") == 0)
+ {
+ i = cgltf_parse_json_asset(options, tokens, i + 1, json_chunk, &out_data->asset);
+ }
+ else if (cgltf_json_strcmp(tokens + i, json_chunk, "meshes") == 0)
+ {
+ i = cgltf_parse_json_meshes(options, tokens, i + 1, json_chunk, out_data);
+ }
+ else if (cgltf_json_strcmp(tokens + i, json_chunk, "accessors") == 0)
+ {
+ i = cgltf_parse_json_accessors(options, tokens, i + 1, json_chunk, out_data);
+ }
+ else if (cgltf_json_strcmp(tokens + i, json_chunk, "bufferViews") == 0)
+ {
+ i = cgltf_parse_json_buffer_views(options, tokens, i + 1, json_chunk, out_data);
+ }
+ else if (cgltf_json_strcmp(tokens + i, json_chunk, "buffers") == 0)
+ {
+ i = cgltf_parse_json_buffers(options, tokens, i + 1, json_chunk, out_data);
+ }
+ else if (cgltf_json_strcmp(tokens + i, json_chunk, "materials") == 0)
+ {
+ i = cgltf_parse_json_materials(options, tokens, i + 1, json_chunk, out_data);
+ }
+ else if (cgltf_json_strcmp(tokens + i, json_chunk, "images") == 0)
+ {
+ i = cgltf_parse_json_images(options, tokens, i + 1, json_chunk, out_data);
+ }
+ else if (cgltf_json_strcmp(tokens + i, json_chunk, "textures") == 0)
+ {
+ i = cgltf_parse_json_textures(options, tokens, i + 1, json_chunk, out_data);
+ }
+ else if (cgltf_json_strcmp(tokens + i, json_chunk, "samplers") == 0)
+ {
+ i = cgltf_parse_json_samplers(options, tokens, i + 1, json_chunk, out_data);
+ }
+ else if (cgltf_json_strcmp(tokens + i, json_chunk, "skins") == 0)
+ {
+ i = cgltf_parse_json_skins(options, tokens, i + 1, json_chunk, out_data);
+ }
+ else if (cgltf_json_strcmp(tokens + i, json_chunk, "cameras") == 0)
+ {
+ i = cgltf_parse_json_cameras(options, tokens, i + 1, json_chunk, out_data);
+ }
+ else if (cgltf_json_strcmp(tokens + i, json_chunk, "nodes") == 0)
+ {
+ i = cgltf_parse_json_nodes(options, tokens, i + 1, json_chunk, out_data);
+ }
+ else if (cgltf_json_strcmp(tokens + i, json_chunk, "scenes") == 0)
+ {
+ i = cgltf_parse_json_scenes(options, tokens, i + 1, json_chunk, out_data);
+ }
+ else if (cgltf_json_strcmp(tokens + i, json_chunk, "scene") == 0)
+ {
+ ++i;
+ out_data->scene = CGLTF_PTRINDEX(cgltf_scene, cgltf_json_to_int(tokens + i, json_chunk));
+ ++i;
+ }
+ else if (cgltf_json_strcmp(tokens + i, json_chunk, "animations") == 0)
+ {
+ i = cgltf_parse_json_animations(options, tokens, i + 1, json_chunk, out_data);
+ }
+ else if (cgltf_json_strcmp(tokens + i, json_chunk, "extensions") == 0)
+ {
+ ++i;
+
+ CGLTF_CHECK_TOKTYPE(tokens[i], JSMN_OBJECT);
+
+ int extensions_size = tokens[i].size;
+ ++i;
+
+ for (int k = 0; k < extensions_size; ++k)
+ {
+ CGLTF_CHECK_KEY(tokens[i]);
+
+ if (cgltf_json_strcmp(tokens+i, json_chunk, "KHR_lights_punctual") == 0)
+ {
+ ++i;
+
+ CGLTF_CHECK_TOKTYPE(tokens[i], JSMN_OBJECT);
+
+ int data_size = tokens[i].size;
+ ++i;
+
+ for (int m = 0; m < data_size; ++m)
+ {
+ CGLTF_CHECK_KEY(tokens[i]);
+
+ if (cgltf_json_strcmp(tokens + i, json_chunk, "lights") == 0)
+ {
+ i = cgltf_parse_json_lights(options, tokens, i + 1, json_chunk, out_data);
+ }
+ else
+ {
+ i = cgltf_skip_json(tokens, i + 1);
+ }
+
+ if (i < 0)
+ {
+ return i;
+ }
+ }
+ }
+ else
+ {
+ i = cgltf_skip_json(tokens, i+1);
+ }
+
+ if (i < 0)
+ {
+ return i;
+ }
+ }
+ }
+ else
+ {
+ i = cgltf_skip_json(tokens, i + 1);
+ }
+
+ if (i < 0)
+ {
+ return i;
+ }
+ }
+
+ return i;
+}
+
+cgltf_result cgltf_parse_json(cgltf_options* options, const uint8_t* json_chunk, cgltf_size size, cgltf_data** out_data)
+{
+ jsmn_parser parser = { 0 };
+
+ if (options->json_token_count == 0)
+ {
+ int token_count = jsmn_parse(&parser, (const char*)json_chunk, size, NULL, 0);
+
+ if (token_count <= 0)
+ {
+ return cgltf_result_invalid_json;
+ }
+
+ options->json_token_count = token_count;
+ }
+
+ jsmntok_t* tokens = (jsmntok_t*)options->memory_alloc(options->memory_user_data, sizeof(jsmntok_t) * options->json_token_count);
+
+ if (!tokens)
+ {
+ return cgltf_result_out_of_memory;
+ }
+
+ jsmn_init(&parser);
+
+ int token_count = jsmn_parse(&parser, (const char*)json_chunk, size, tokens, options->json_token_count);
+
+ if (token_count <= 0)
+ {
+ options->memory_free(options->memory_user_data, tokens);
+ return cgltf_result_invalid_json;
+ }
+
+ cgltf_data* data = (cgltf_data*)options->memory_alloc(options->memory_user_data, sizeof(cgltf_data));
+
+ if (!data)
+ {
+ options->memory_free(options->memory_user_data, tokens);
+ return cgltf_result_out_of_memory;
+ }
+
+ memset(data, 0, sizeof(cgltf_data));
+ data->memory_free = options->memory_free;
+ data->memory_user_data = options->memory_user_data;
+
+ int i = cgltf_parse_json_root(options, tokens, 0, json_chunk, data);
+
+ options->memory_free(options->memory_user_data, tokens);
+
+ if (i < 0)
+ {
+ cgltf_free(data);
+ return (i == CGLTF_ERROR_NOMEM) ? cgltf_result_out_of_memory : cgltf_result_invalid_gltf;
+ }
+
+ if (cgltf_fixup_pointers(data) < 0)
+ {
+ cgltf_free(data);
+ return cgltf_result_invalid_gltf;
+ }
+
+ *out_data = data;
+
+ return cgltf_result_success;
+}
+
+static int cgltf_fixup_pointers(cgltf_data* data)
+{
+ for (cgltf_size i = 0; i < data->meshes_count; ++i)
+ {
+ for (cgltf_size j = 0; j < data->meshes[i].primitives_count; ++j)
+ {
+ CGLTF_PTRFIXUP(data->meshes[i].primitives[j].indices, data->accessors, data->accessors_count);
+ CGLTF_PTRFIXUP(data->meshes[i].primitives[j].material, data->materials, data->materials_count);
+
+ for (cgltf_size k = 0; k < data->meshes[i].primitives[j].attributes_count; ++k)
+ {
+ CGLTF_PTRFIXUP_REQ(data->meshes[i].primitives[j].attributes[k].data, data->accessors, data->accessors_count);
+ }
+
+ for (cgltf_size k = 0; k < data->meshes[i].primitives[j].targets_count; ++k)
+ {
+ for (cgltf_size m = 0; m < data->meshes[i].primitives[j].targets[k].attributes_count; ++m)
+ {
+ CGLTF_PTRFIXUP_REQ(data->meshes[i].primitives[j].targets[k].attributes[m].data, data->accessors, data->accessors_count);
+ }
+ }
+ }
+ }
+
+ for (cgltf_size i = 0; i < data->accessors_count; ++i)
+ {
+ CGLTF_PTRFIXUP(data->accessors[i].buffer_view, data->buffer_views, data->buffer_views_count);
+
+ if (data->accessors[i].is_sparse)
+ {
+ CGLTF_PTRFIXUP_REQ(data->accessors[i].sparse.indices_buffer_view, data->buffer_views, data->buffer_views_count);
+ CGLTF_PTRFIXUP_REQ(data->accessors[i].sparse.values_buffer_view, data->buffer_views, data->buffer_views_count);
+ }
+
+ if (data->accessors[i].buffer_view)
+ {
+ data->accessors[i].stride = data->accessors[i].buffer_view->stride;
+ }
+
+ if (data->accessors[i].stride == 0)
+ {
+ data->accessors[i].stride = cgltf_calc_size(data->accessors[i].type, data->accessors[i].component_type);
+ }
+ }
+
+ for (cgltf_size i = 0; i < data->textures_count; ++i)
+ {
+ CGLTF_PTRFIXUP(data->textures[i].image, data->images, data->images_count);
+ CGLTF_PTRFIXUP(data->textures[i].sampler, data->samplers, data->samplers_count);
+ }
+
+ for (cgltf_size i = 0; i < data->images_count; ++i)
+ {
+ CGLTF_PTRFIXUP(data->images[i].buffer_view, data->buffer_views, data->buffer_views_count);
+ }
+
+ for (cgltf_size i = 0; i < data->materials_count; ++i)
+ {
+ CGLTF_PTRFIXUP(data->materials[i].normal_texture.texture, data->textures, data->textures_count);
+ CGLTF_PTRFIXUP(data->materials[i].emissive_texture.texture, data->textures, data->textures_count);
+ CGLTF_PTRFIXUP(data->materials[i].occlusion_texture.texture, data->textures, data->textures_count);
+
+ CGLTF_PTRFIXUP(data->materials[i].pbr_metallic_roughness.base_color_texture.texture, data->textures, data->textures_count);
+ CGLTF_PTRFIXUP(data->materials[i].pbr_metallic_roughness.metallic_roughness_texture.texture, data->textures, data->textures_count);
+
+ CGLTF_PTRFIXUP(data->materials[i].pbr_specular_glossiness.diffuse_texture.texture, data->textures, data->textures_count);
+ CGLTF_PTRFIXUP(data->materials[i].pbr_specular_glossiness.specular_glossiness_texture.texture, data->textures, data->textures_count);
+ }
+
+ for (cgltf_size i = 0; i < data->buffer_views_count; ++i)
+ {
+ CGLTF_PTRFIXUP_REQ(data->buffer_views[i].buffer, data->buffers, data->buffers_count);
+ }
+
+ for (cgltf_size i = 0; i < data->skins_count; ++i)
+ {
+ for (cgltf_size j = 0; j < data->skins[i].joints_count; ++j)
+ {
+ CGLTF_PTRFIXUP_REQ(data->skins[i].joints[j], data->nodes, data->nodes_count);
+ }
+
+ CGLTF_PTRFIXUP(data->skins[i].skeleton, data->nodes, data->nodes_count);
+ CGLTF_PTRFIXUP(data->skins[i].inverse_bind_matrices, data->accessors, data->accessors_count);
+ }
+
+ for (cgltf_size i = 0; i < data->nodes_count; ++i)
+ {
+ for (cgltf_size j = 0; j < data->nodes[i].children_count; ++j)
+ {
+ CGLTF_PTRFIXUP_REQ(data->nodes[i].children[j], data->nodes, data->nodes_count);
+
+ if (data->nodes[i].children[j]->parent)
+ {
+ return CGLTF_ERROR_JSON;
+ }
+
+ data->nodes[i].children[j]->parent = &data->nodes[i];
+ }
+
+ CGLTF_PTRFIXUP(data->nodes[i].mesh, data->meshes, data->meshes_count);
+ CGLTF_PTRFIXUP(data->nodes[i].skin, data->skins, data->skins_count);
+ CGLTF_PTRFIXUP(data->nodes[i].camera, data->cameras, data->cameras_count);
+ CGLTF_PTRFIXUP(data->nodes[i].light, data->lights, data->lights_count);
+ }
+
+ for (cgltf_size i = 0; i < data->scenes_count; ++i)
+ {
+ for (cgltf_size j = 0; j < data->scenes[i].nodes_count; ++j)
+ {
+ CGLTF_PTRFIXUP_REQ(data->scenes[i].nodes[j], data->nodes, data->nodes_count);
+
+ if (data->scenes[i].nodes[j]->parent)
+ {
+ return CGLTF_ERROR_JSON;
+ }
+ }
+ }
+
+ CGLTF_PTRFIXUP(data->scene, data->scenes, data->scenes_count);
+
+ for (cgltf_size i = 0; i < data->animations_count; ++i)
+ {
+ for (cgltf_size j = 0; j < data->animations[i].samplers_count; ++j)
+ {
+ CGLTF_PTRFIXUP_REQ(data->animations[i].samplers[j].input, data->accessors, data->accessors_count);
+ CGLTF_PTRFIXUP_REQ(data->animations[i].samplers[j].output, data->accessors, data->accessors_count);
+ }
+
+ for (cgltf_size j = 0; j < data->animations[i].channels_count; ++j)
+ {
+ CGLTF_PTRFIXUP_REQ(data->animations[i].channels[j].sampler, data->animations[i].samplers, data->animations[i].samplers_count);
+ CGLTF_PTRFIXUP(data->animations[i].channels[j].target_node, data->nodes, data->nodes_count);
+ }
+ }
+
+ return 0;
+}
+
+/*
+ * -- jsmn.c start --
+ * Source: https://github.com/zserge/jsmn
+ * License: MIT
+ *
+ * Copyright (c) 2010 Serge A. Zaitsev
+
+ * Permission is hereby granted, free of charge, to any person obtaining a copy
+ * of this software and associated documentation files (the "Software"), to deal
+ * in the Software without restriction, including without limitation the rights
+ * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+ * copies of the Software, and to permit persons to whom the Software is
+ * furnished to do so, subject to the following conditions:
+
+ * The above copyright notice and this permission notice shall be included in
+ * all copies or substantial portions of the Software.
+
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+ * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+ * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
+ * THE SOFTWARE.
+ */
+
+/**
+ * Allocates a fresh unused token from the token pull.
+ */
+static jsmntok_t *jsmn_alloc_token(jsmn_parser *parser,
+ jsmntok_t *tokens, size_t num_tokens) {
+ jsmntok_t *tok;
+ if (parser->toknext >= num_tokens) {
+ return NULL;
+ }
+ tok = &tokens[parser->toknext++];
+ tok->start = tok->end = -1;
+ tok->size = 0;
+#ifdef JSMN_PARENT_LINKS
+ tok->parent = -1;
+#endif
+ return tok;
+}
+
+/**
+ * Fills token type and boundaries.
+ */
+static void jsmn_fill_token(jsmntok_t *token, jsmntype_t type,
+ int start, int end) {
+ token->type = type;
+ token->start = start;
+ token->end = end;
+ token->size = 0;
+}
+
+/**
+ * Fills next available token with JSON primitive.
+ */
+static int jsmn_parse_primitive(jsmn_parser *parser, const char *js,
+ size_t len, jsmntok_t *tokens, size_t num_tokens) {
+ jsmntok_t *token;
+ int start;
+
+ start = parser->pos;
+
+ for (; parser->pos < len && js[parser->pos] != '\0'; parser->pos++) {
+ switch (js[parser->pos]) {
+#ifndef JSMN_STRICT
+ /* In strict mode primitive must be followed by "," or "}" or "]" */
+ case ':':
+#endif
+ case '\t' : case '\r' : case '\n' : case ' ' :
+ case ',' : case ']' : case '}' :
+ goto found;
+ }
+ if (js[parser->pos] < 32 || js[parser->pos] >= 127) {
+ parser->pos = start;
+ return JSMN_ERROR_INVAL;
+ }
+ }
+#ifdef JSMN_STRICT
+ /* In strict mode primitive must be followed by a comma/object/array */
+ parser->pos = start;
+ return JSMN_ERROR_PART;
+#endif
+
+found:
+ if (tokens == NULL) {
+ parser->pos--;
+ return 0;
+ }
+ token = jsmn_alloc_token(parser, tokens, num_tokens);
+ if (token == NULL) {
+ parser->pos = start;
+ return JSMN_ERROR_NOMEM;
+ }
+ jsmn_fill_token(token, JSMN_PRIMITIVE, start, parser->pos);
+#ifdef JSMN_PARENT_LINKS
+ token->parent = parser->toksuper;
+#endif
+ parser->pos--;
+ return 0;
+}
+
+/**
+ * Fills next token with JSON string.
+ */
+static int jsmn_parse_string(jsmn_parser *parser, const char *js,
+ size_t len, jsmntok_t *tokens, size_t num_tokens) {
+ jsmntok_t *token;
+
+ int start = parser->pos;
+
+ parser->pos++;
+
+ /* Skip starting quote */
+ for (; parser->pos < len && js[parser->pos] != '\0'; parser->pos++) {
+ char c = js[parser->pos];
+
+ /* Quote: end of string */
+ if (c == '\"') {
+ if (tokens == NULL) {
+ return 0;
+ }
+ token = jsmn_alloc_token(parser, tokens, num_tokens);
+ if (token == NULL) {
+ parser->pos = start;
+ return JSMN_ERROR_NOMEM;
+ }
+ jsmn_fill_token(token, JSMN_STRING, start+1, parser->pos);
+#ifdef JSMN_PARENT_LINKS
+ token->parent = parser->toksuper;
+#endif
+ return 0;
+ }
+
+ /* Backslash: Quoted symbol expected */
+ if (c == '\\' && parser->pos + 1 < len) {
+ int i;
+ parser->pos++;
+ switch (js[parser->pos]) {
+ /* Allowed escaped symbols */
+ case '\"': case '/' : case '\\' : case 'b' :
+ case 'f' : case 'r' : case 'n' : case 't' :
+ break;
+ /* Allows escaped symbol \uXXXX */
+ case 'u':
+ parser->pos++;
+ for(i = 0; i < 4 && parser->pos < len && js[parser->pos] != '\0'; i++) {
+ /* If it isn't a hex character we have an error */
+ if(!((js[parser->pos] >= 48 && js[parser->pos] <= 57) || /* 0-9 */
+ (js[parser->pos] >= 65 && js[parser->pos] <= 70) || /* A-F */
+ (js[parser->pos] >= 97 && js[parser->pos] <= 102))) { /* a-f */
+ parser->pos = start;
+ return JSMN_ERROR_INVAL;
+ }
+ parser->pos++;
+ }
+ parser->pos--;
+ break;
+ /* Unexpected symbol */
+ default:
+ parser->pos = start;
+ return JSMN_ERROR_INVAL;
+ }
+ }
+ }
+ parser->pos = start;
+ return JSMN_ERROR_PART;
+}
+
+/**
+ * Parse JSON string and fill tokens.
+ */
+static int jsmn_parse(jsmn_parser *parser, const char *js, size_t len,
+ jsmntok_t *tokens, size_t num_tokens) {
+ int r;
+ int i;
+ jsmntok_t *token;
+ int count = parser->toknext;
+
+ for (; parser->pos < len && js[parser->pos] != '\0'; parser->pos++) {
+ char c;
+ jsmntype_t type;
+
+ c = js[parser->pos];
+ switch (c) {
+ case '{': case '[':
+ count++;
+ if (tokens == NULL) {
+ break;
+ }
+ token = jsmn_alloc_token(parser, tokens, num_tokens);
+ if (token == NULL)
+ return JSMN_ERROR_NOMEM;
+ if (parser->toksuper != -1) {
+ tokens[parser->toksuper].size++;
+#ifdef JSMN_PARENT_LINKS
+ token->parent = parser->toksuper;
+#endif
+ }
+ token->type = (c == '{' ? JSMN_OBJECT : JSMN_ARRAY);
+ token->start = parser->pos;
+ parser->toksuper = parser->toknext - 1;
+ break;
+ case '}': case ']':
+ if (tokens == NULL)
+ break;
+ type = (c == '}' ? JSMN_OBJECT : JSMN_ARRAY);
+#ifdef JSMN_PARENT_LINKS
+ if (parser->toknext < 1) {
+ return JSMN_ERROR_INVAL;
+ }
+ token = &tokens[parser->toknext - 1];
+ for (;;) {
+ if (token->start != -1 && token->end == -1) {
+ if (token->type != type) {
+ return JSMN_ERROR_INVAL;
+ }
+ token->end = parser->pos + 1;
+ parser->toksuper = token->parent;
+ break;
+ }
+ if (token->parent == -1) {
+ if(token->type != type || parser->toksuper == -1) {
+ return JSMN_ERROR_INVAL;
+ }
+ break;
+ }
+ token = &tokens[token->parent];
+ }
+#else
+ for (i = parser->toknext - 1; i >= 0; i--) {
+ token = &tokens[i];
+ if (token->start != -1 && token->end == -1) {
+ if (token->type != type) {
+ return JSMN_ERROR_INVAL;
+ }
+ parser->toksuper = -1;
+ token->end = parser->pos + 1;
+ break;
+ }
+ }
+ /* Error if unmatched closing bracket */
+ if (i == -1) return JSMN_ERROR_INVAL;
+ for (; i >= 0; i--) {
+ token = &tokens[i];
+ if (token->start != -1 && token->end == -1) {
+ parser->toksuper = i;
+ break;
+ }
+ }
+#endif
+ break;
+ case '\"':
+ r = jsmn_parse_string(parser, js, len, tokens, num_tokens);
+ if (r < 0) return r;
+ count++;
+ if (parser->toksuper != -1 && tokens != NULL)
+ tokens[parser->toksuper].size++;
+ break;
+ case '\t' : case '\r' : case '\n' : case ' ':
+ break;
+ case ':':
+ parser->toksuper = parser->toknext - 1;
+ break;
+ case ',':
+ if (tokens != NULL && parser->toksuper != -1 &&
+ tokens[parser->toksuper].type != JSMN_ARRAY &&
+ tokens[parser->toksuper].type != JSMN_OBJECT) {
+#ifdef JSMN_PARENT_LINKS
+ parser->toksuper = tokens[parser->toksuper].parent;
+#else
+ for (i = parser->toknext - 1; i >= 0; i--) {
+ if (tokens[i].type == JSMN_ARRAY || tokens[i].type == JSMN_OBJECT) {
+ if (tokens[i].start != -1 && tokens[i].end == -1) {
+ parser->toksuper = i;
+ break;
+ }
+ }
+ }
+#endif
+ }
+ break;
+#ifdef JSMN_STRICT
+ /* In strict mode primitives are: numbers and booleans */
+ case '-': case '0': case '1' : case '2': case '3' : case '4':
+ case '5': case '6': case '7' : case '8': case '9':
+ case 't': case 'f': case 'n' :
+ /* And they must not be keys of the object */
+ if (tokens != NULL && parser->toksuper != -1) {
+ jsmntok_t *t = &tokens[parser->toksuper];
+ if (t->type == JSMN_OBJECT ||
+ (t->type == JSMN_STRING && t->size != 0)) {
+ return JSMN_ERROR_INVAL;
+ }
+ }
+#else
+ /* In non-strict mode every unquoted value is a primitive */
+ default:
+#endif
+ r = jsmn_parse_primitive(parser, js, len, tokens, num_tokens);
+ if (r < 0) return r;
+ count++;
+ if (parser->toksuper != -1 && tokens != NULL)
+ tokens[parser->toksuper].size++;
+ break;
+
+#ifdef JSMN_STRICT
+ /* Unexpected char in strict mode */
+ default:
+ return JSMN_ERROR_INVAL;
+#endif
+ }
+ }
+
+ if (tokens != NULL) {
+ for (i = parser->toknext - 1; i >= 0; i--) {
+ /* Unmatched opened object or array */
+ if (tokens[i].start != -1 && tokens[i].end == -1) {
+ return JSMN_ERROR_PART;
+ }
+ }
+ }
+
+ return count;
+}
+
+/**
+ * Creates a new parser based over a given buffer with an array of tokens
+ * available.
+ */
+static void jsmn_init(jsmn_parser *parser) {
+ parser->pos = 0;
+ parser->toknext = 0;
+ parser->toksuper = -1;
+}
+/*
+ * -- jsmn.c end --
+ */
+
+#endif /* #ifdef CGLTF_IMPLEMENTATION */
+
+/* cgltf is distributed under MIT license:
+ *
+ * Copyright (c) 2018 Johannes Kuhlmann
+
+ * Permission is hereby granted, free of charge, to any person obtaining a copy
+ * of this software and associated documentation files (the "Software"), to deal
+ * in the Software without restriction, including without limitation the rights
+ * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+ * copies of the Software, and to permit persons to whom the Software is
+ * furnished to do so, subject to the following conditions:
+
+ * The above copyright notice and this permission notice shall be included in all
+ * copies or substantial portions of the Software.
+
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+ * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+ * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
+ * SOFTWARE.
+ */
diff --git a/make.lua b/make.lua
@@ -49,13 +49,19 @@ end
require( "libs/squish" )
-bin( "bsp", { "main", "bsp", "bsp_renderer", game_objs }, { game_libs } )
-bin( "sm", { "main", "shadow_map", game_objs }, { game_libs } )
+-- bin( "bsp", { "main", "bsp", "bsp_renderer", game_objs }, { game_libs } )
+-- bin( "sm", { "main", "shadow_map", game_objs }, { game_libs } )
+bin( "gltf", { "main", "gltf", game_objs }, { game_libs } )
+bin( "fullscreen", { "main", "fullscreen", game_objs }, { game_libs } )
msvc_bin_ldflags( "bsp", "opengl32.lib gdi32.lib" )
gcc_bin_ldflags( "bsp", game_ldflags )
msvc_bin_ldflags( "sm", "opengl32.lib gdi32.lib" )
gcc_bin_ldflags( "sm", game_ldflags )
+msvc_bin_ldflags( "gltf", "opengl32.lib gdi32.lib" )
+gcc_bin_ldflags( "gltf", game_ldflags )
+msvc_bin_ldflags( "fullscreen", "opengl32.lib gdi32.lib" )
+gcc_bin_ldflags( "fullscreen", game_ldflags )
bin( "sound", { "audio", "mixer", "wave", "platform_audio_output", common_objs } )
msvc_bin_ldflags( "sound", "ole32.lib" )
diff --git a/renderer.h b/renderer.h
@@ -180,6 +180,8 @@ struct MeshConfig {
tex_coords0 = 0;
tex_coords1 = 0;
colours = 0;
+ joints = 0;
+ weights = 0;
}
VB unified_buffer = 0;
@@ -192,6 +194,8 @@ struct MeshConfig {
VB tex_coords0;
VB tex_coords1;
VB colours;
+ VB joints;
+ VB weights;
};
struct {
u32 positions_offset;
@@ -199,6 +203,8 @@ struct MeshConfig {
u32 tex_coords0_offset;
u32 tex_coords1_offset;
u32 colours_offset;
+ u32 joints_offset;
+ u32 weights_offset;
};
};
@@ -207,6 +213,8 @@ struct MeshConfig {
VertexFormat tex_coords0_format = VERTEXFMT_FLOATx2;
VertexFormat tex_coords1_format = VERTEXFMT_FLOATx2;
VertexFormat colours_format = VERTEXFMT_FLOATx3;
+ VertexFormat joints_format = VERTEXFMT_U8x4;
+ VertexFormat weights_format = VERTEXFMT_FLOATx4;
IndexFormat indices_format = INDEXFMT_U32;
IB indices = 0;
diff --git a/shaders.cc b/shaders.cc
@@ -72,6 +72,10 @@ void shaders_init() {
shaders[ SHADER_CLIPMAP_SKIRT ].path = "shaders/clipmap_skirt.glsl";
shaders[ SHADER_CLIPMAP_SKIRT ].texture_uniform_names[ 0 ] = "blue_noise";
+ shaders[ SHADER_SHADOWED_VERTEX_COLOURS_TO_GBUFFER ].path = "shaders/shadowed_vertex_colours_to_gbuffer.glsl";
+ shaders[ SHADER_SHADOWED_VERTEX_COLOURS_TO_GBUFFER ].texture_uniform_names[ 0 ] = "shadowmap";
+ shaders[ SHADER_SHADOWED_VERTEX_COLOURS_TO_GBUFFER ].texture_uniform_names[ 1 ] = "dither_noise";
+
shaders[ SHADER_FLAT_VERTEX_COLOURS_TO_GBUFFER ].path = "shaders/flat_vertex_colours_to_gbuffer.glsl";
shaders[ SHADER_GBUFFER ].path = "shaders/gbuffer.glsl";
diff --git a/shaders.h b/shaders.h
@@ -16,6 +16,7 @@ enum ShaderID {
SHADER_CLIPMAP,
SHADER_CLIPMAP_SKIRT,
+ SHADER_SHADOWED_VERTEX_COLOURS_TO_GBUFFER,
SHADER_FLAT_VERTEX_COLOURS_TO_GBUFFER,
SHADER_GBUFFER,
SHADER_DEPTH_EDGE,