commit 31a0be67772c682574bf832e4fa0e31ad9b97bda
parent eaf150fc52bf9b2e9ce15f59ca979a10f5c4cf86
Author: Michael Savage <mikejsavage@gmail.com>
Date: Wed, 29 May 2019 21:21:11 +0300
Comments
Diffstat:
1 file changed, 2 insertions(+), 1 deletion(-)
diff --git a/gltf.cc b/gltf.cc
@@ -450,7 +450,7 @@ GAME_FRAME( game_frame ) {
UniformBinding view_uniforms = renderer_uniforms( V, P, game->pos );
UniformBinding joints_uniforms = renderer_upload_uniforms( skinning_matrices, model.animation.num_joints * sizeof( Mat4 ), 16 );
- // render bones without the mesh attached to make sure transforms are correct
+ // draw skinned model
{
RenderState render_state;
render_state.shader = get_shader( SHADER_SKINNED_FLAT_VERTEX_COLOURS );
@@ -477,6 +477,7 @@ GAME_FRAME( game_frame ) {
immediate_render( render_state );
}
+ // draw skeleton
// {
// for( u32 i = 0; i < model.animation.num_joints; i++ ) {
// v3 pos = ( sample_matrices[ i ] * v4( 0, 0, 0, 1 ) ).xyz();