medfall

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commit 2abab74f6671e3122c7decd4fd72682352c9ebd3
parent 66c80943e055c5789d43ee6627413f4908e8f68b
Author: Michael Savage <mikejsavage@gmail.com>
Date:   Sun Nov 20 13:08:24 +0200

Start in the right place, disable the hello

Diffstat:
hm.cc | 4++--
1 file changed, 2 insertions(+), 2 deletions(-)
diff --git a/hm.cc b/hm.cc @@ -117,7 +117,7 @@ extern "C" GAME_INIT( game_init ) { } workqueue_exhaust( &game->background_tasks ); - game->pos = v3( 15000, 3000, 50 ); + game->pos = v3( 1500, 1500, 250 ); game->angles = radians( v3( -90, 45, 0 ) ); terrain_init( &game->tm, "terrains/gta.png.parts", &mem->persistent_arena, &game->background_tasks ); terrain_teleport( &game->tm, game->pos ); @@ -293,7 +293,7 @@ extern "C" GAME_FRAME( game_frame ) { glUseProgram( game->font_shader ); // TODO: the positions don't make sense - draw_string( game, -140, -100, "hello", game->font_at_position, game->font_at_colour, game->font_at_uv, game->font_un_atlas ); + // draw_string( game, -140, -100, "hello", game->font_at_position, game->font_at_colour, game->font_at_uv, game->font_un_atlas ); glUseProgram( 0 ); glDisable( GL_BLEND );