medfall

A super great game engine
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commit 24b44a173d678bdad588a55f495d57d7af4668b9
parent 0715e361cd9e81eefb21d9650376b0749ba5b0d0
Author: Michael Savage <mikejsavage@gmail.com>
Date:   Mon Jul 10 23:14:49 +0300

Sky tweak

Diffstat:
shaders/skybox.glsl | 2+-
1 file changed, 1 insertion(+), 1 deletion(-)
diff --git a/shaders/skybox.glsl b/shaders/skybox.glsl @@ -35,7 +35,7 @@ float hdot( vec3 u, vec3 v ) { void main() { vec3 npos = normalize( pos ); - vec3 night = vec3( 0.0, 0.0, 0.01 ); + vec3 night = vec3( 0.0, 0.0, 0.002 ); vec3 horizon = vec3( 0.4, 0.7, 1.0 ); vec3 top = vec3( 0.1, 0.4, 0.8 ); vec3 sunny = vec3( 1.0, 0.9, 0.8 );