medfall

A super great game engine
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commit 0c2ea8bfc0618e7697fa34f82e59840974eea7f7
parent 64c861ae3a78e0d059762ef1dd76a9f6fc676c4e
Author: Michael Savage <mikejsavage@gmail.com>
Date:   Sat May 20 18:49:37 +0300

Missed one

Diffstat:
hm.cc | 2+-
1 file changed, 1 insertion(+), 1 deletion(-)
diff --git a/hm.cc b/hm.cc @@ -188,7 +188,7 @@ extern "C" GAME_FRAME( game_frame ) { RenderState impact_render_state; impact_render_state.shader = get_shader( SHADER_FLAT_VERTEX_COLOURS ); - impact_render_state.ubs[ UB_VS_HOT ] = tree_uniforms; + impact_render_state.ubs[ UB_VIEW ] = ub_view; immediate_render( &imm, impact_render_state ); }