medfall

A super great game engine
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commit 0289b4ba003cef9e60498c46732df5b51314ed4f
parent d2ac15b11d78e961cdc76bf63f8050e7f7b29465
Author: Michael Savage <mikejsavage@gmail.com>
Date:   Thu May 25 02:36:30 +0300

Super speed in terrain renderer

Diffstat:
hm.cc | 3+--
1 file changed, 1 insertion(+), 2 deletions(-)
diff --git a/hm.cc b/hm.cc @@ -177,8 +177,7 @@ extern "C" GAME_FRAME( game_frame ) { game->test_sun += dsun; if( dsun != 0 ) printf( "sun: %.4f\n", game->test_sun ); - // const float speed = 20.0f; - const float speed = 6.0f; + const float speed = 100.0f; const v3 world_up = v3( 0, 0, 1 ); v3 forward = v3_forward( game->pitch, game->yaw );