medfall

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commit c04a7d849e7769d9fb04b4991e5b677e314fd714
parent 1f74f7de0a1c5e4fa56eb79bcb89de0068c99883
Author: Michael Savage <mikejsavage@gmail.com>
Date:   Sat Sep  5 21:55:39 +0200

The other half of un-c++ing gl.cc

Diffstat:
main.cc | 6+++---
1 file changed, 3 insertions(+), 3 deletions(-)
diff --git a/main.cc b/main.cc @@ -70,7 +70,7 @@ bool should_reload_game( const char * const path, const time_t lib_write_time ) } int main( int argc, char ** argv ) { - const char * const game_library_path = argc == 2 ? argv[ 1 ] : "./bsp.so"; + const char * const game_library_path = argc == 2 ? argv[ 1 ] : "./hm.so"; Game game = load_game( game_library_path ); GameMemory mem = { }; @@ -84,7 +84,7 @@ int main( int argc, char ** argv ) { GameInput input = { }; - GLFWwindow * const window = GL::init(); + GLFWwindow * const window = gl_init(); game.init( state, &mem ); @@ -137,7 +137,7 @@ int main( int argc, char ** argv ) { unload_game( &game ); - GL::term(); + gl_term(); return 0; }