medfall

A super great game engine
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commit b5179b74e503175277c05b18c4ca1a79f167d186
parent 5b91be8e4f80bb99462a9fb7572ee81305c841ae
Author: Michael Savage <mikejsavage@gmail.com>
Date:   Tue Jul  4 20:20:26 +0300

More threads!

Diffstat:
main.cc | 2+-
1 file changed, 1 insertion(+), 1 deletion(-)
diff --git a/main.cc b/main.cc @@ -46,7 +46,7 @@ int main( int argc, char ** argv ) { GLFWwindow * window = gl_init( WINDOW_GAME ); shaders_init(); text_renderer_init(); - workqueue_init( &state.background_tasks, &mem.persistent_arena, 2 ); + workqueue_init( &state.background_tasks, &mem.persistent_arena, 4 ); game_init( &state, &mem ); glfwSetInputMode( window, GLFW_CURSOR, GLFW_CURSOR_DISABLED );