medfall

A super great game engine
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commit 97a3d87c2d2b700495dee61b33812de0e4944d48
parent 7bf0b4948668bf68b80c04ae821f8001193aa6f2
Author: Michael Savage <mikejsavage@gmail.com>
Date:   Wed Aug 30 10:49:04 +0100

Whoops

Diffstat:
shaders.cc | 1+
1 file changed, 1 insertion(+), 0 deletions(-)
diff --git a/shaders.cc b/shaders.cc @@ -34,6 +34,7 @@ static time_t file_last_write_time( const char * path ) { void shaders_init() { includes[ 0 ].path = "shaders/common.glsl"; + includes[ 1 ].path = "shaders/pbr.glsl"; shaders[ SHADER_TEXT ].path = "shaders/text.glsl"; shaders[ SHADER_TEXT ].texture_uniform_names[ 0 ] = "atlas";