medfall

A super great game engine
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commit 6b94912fc7f458f0abc2b699e7f1cefed8e981f9
parent 24226e5581dfeeeb8203456d5bc647a9a96afc3e
Author: Michael Savage <mikejsavage@gmail.com>
Date:   Sun May 28 19:19:55 +0300

Oops

Diffstat:
libs/imgui.lua | 1+
renderer.cc | 2+-
2 files changed, 2 insertions(+), 1 deletion(-)
diff --git a/libs/imgui.lua b/libs/imgui.lua @@ -1,2 +1,3 @@ lib( "imgui", { "libs/imgui/imgui", "libs/imgui/imgui_draw", "libs/imgui/imgui_impl_glfw_gl3" } ) linux_obj_cxxflags( "libs/imgui/imgui_draw", "-Wno-maybe-uninitialized -DIMGUI_DISABLE_STB_TRUETYPE_IMPLEMENTATION -DIMGUI_DISABLE_STB_RECT_PACK_IMPLEMENTATION" ) +windows_obj_cxxflags( "libs/imgui/imgui_draw", "/DIMGUI_DISABLE_STB_TRUETYPE_IMPLEMENTATION /DIMGUI_DISABLE_STB_RECT_PACK_IMPLEMENTATION" ) diff --git a/renderer.cc b/renderer.cc @@ -310,7 +310,7 @@ Shader renderer_new_shader( ShaderConfig config ) { } const char * ubo_names[] = { "v_cold", "f_hot", "view", "model", "light_view" }; - for( size_t i = 0; i < ARRAY_COUNT( ubo_names ); i++ ) { + for( GLuint i = 0; i < ARRAY_COUNT( ubo_names ); i++ ) { GLuint idx = glGetUniformBlockIndex( program, ubo_names[ i ] ); if( idx != GL_INVALID_INDEX ) { glUniformBlockBinding( program, idx, i );