medfall

A super great game engine
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commit 5df0f188d9bde8b0484a42a11c2e32714181c6f4
parent 97cb1095cc25bec4d6ec919faadcf9e79504e14c
Author: Michael Savage <mikejsavage@gmail.com>
Date:   Thu, 14 Dec 2017 23:56:50 +0200

Fix lie in comments

Diffstat:
clipmap.cc | 2+-
1 file changed, 1 insertion(+), 1 deletion(-)

diff --git a/clipmap.cc b/clipmap.cc @@ -807,7 +807,7 @@ GAME_FRAME( game_frame ) { // draw tiles for( int x = 0; x < 4; x++ ) { for( int y = 0; y < 4; y++ ) { - // draw a 4x4 set of tiles. cut out the middle 2x2 unless we're at the coarsest level + // draw a 4x4 set of tiles. cut out the middle 2x2 unless we're at the finest level if( l != 0 && ( x == 1 || x == 2 ) && ( y == 1 || y == 2 ) ) { continue; }