medfall

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commit 5b97f0b772be8a17980f25ba323d36f2d82d4776
parent e2fb4d86ff3579d48ec7564a367148aeb8a95e83
Author: Michael Savage <mikejsavage@gmail.com>
Date:   Tue, 21 Nov 2017 00:39:34 +0200

DynamicArray::append -> add

Diffstat:
array.h | 2+-
immediate.cc | 4++--
renderer.cc | 8++++----
3 files changed, 7 insertions(+), 7 deletions(-)

diff --git a/array.h b/array.h @@ -298,7 +298,7 @@ public: free( elems ); } - void append( const T & x ) { + void add( const T & x ) { size_t idx = extend( 1 ); elems[ idx ] = x; } diff --git a/immediate.cc b/immediate.cc @@ -22,7 +22,7 @@ void immediate_triangle( v3 p1, v3 p2, v3 p3, v4 colour ) { triangle.vertices[ 1 ] = { p2, normal, colour, uv }; triangle.vertices[ 2 ] = { p3, normal, colour, uv }; - triangles.append( triangle ); + triangles.add( triangle ); } void immediate_triangle( ImmediateVertex v1, ImmediateVertex v2, ImmediateVertex v3 ) { @@ -31,7 +31,7 @@ void immediate_triangle( ImmediateVertex v1, ImmediateVertex v2, ImmediateVertex triangle.vertices[ 1 ] = v2; triangle.vertices[ 2 ] = v3; - triangles.append( triangle ); + triangles.add( triangle ); } void immediate_sphere( v3 centre, float radius, v4 colour, u32 subdivisions ) { diff --git a/renderer.cc b/renderer.cc @@ -398,7 +398,7 @@ void renderer_end_pass() { in_pass = false; current_render_pass.one_past_end = draw_calls.size(); - render_passes.append( current_render_pass ); + render_passes.add( current_render_pass ); } u32 renderer_num_draw_calls() { @@ -1013,7 +1013,7 @@ void renderer_delete_mesh( const Mesh & mesh ) { DeleteCommand command; command.type = DELETE_MESH; command.mesh = mesh; - deletes.append( command ); + deletes.add( command ); } void renderer_draw_mesh( const Mesh & mesh, const RenderState & render_state ) { @@ -1024,7 +1024,7 @@ void renderer_draw_mesh( const Mesh & mesh, const RenderState & render_state ) { dc.render_state = render_state; dc.num_instances = 0; dc.instance_data = 0; - draw_calls.append( dc ); + draw_calls.add( dc ); draw_calls_this_frame++; vertices_this_frame += mesh.num_vertices; @@ -1042,7 +1042,7 @@ void renderer_draw_instances( const Mesh & mesh, const RenderState & render_stat dc.render_state = render_state; dc.num_instances = num_instances; dc.instance_data = instance_data; - draw_calls.append( dc ); + draw_calls.add( dc ); draw_calls_this_frame++; vertices_this_frame += mesh.num_vertices * num_instances;