medfall

A super great game engine
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commit 06a97ad9def0c2ba59aafd9f9614b643c27cab02
parent 3cebd5f6f4e1e38aab47842ad84d97cb5d4aa142
Author: Michael Savage <mikejsavage@gmail.com>
Date:   Thu Jul  6 22:08:41 +0300

I guess VS2015 builds 64bit by default

Diffstat:
scripts/gen_makefile.lua | 4++--
scripts/make_release.sh | 2+-
2 files changed, 3 insertions(+), 3 deletions(-)
diff --git a/scripts/gen_makefile.lua b/scripts/gen_makefile.lua @@ -20,7 +20,7 @@ local configs = { warnings = "/W4 /wd4100 /wd4201 /wd4189 /wd4351 /wd4505 /wd4127 /wd4530 /wd4702 /D_CRT_SECURE_NO_WARNINGS", }, - [ "windows-32" ] = { }, + [ "windows-64" ] = { }, [ "windows-debug" ] = { cxxflags = "/Od /MTd /Z7 /Zo", @@ -87,7 +87,7 @@ local function identify_host() local dll_ext = package.cpath:match( "(%a+)$" ) if dll_ext == "dll" then - return "windows", "32" + return "windows", "64" end local p = assert( io.popen( "uname -s" ) ) diff --git a/scripts/make_release.sh b/scripts/make_release.sh @@ -6,7 +6,7 @@ mkdir release file_platform() { if [ "$1" = "medfall.exe" ] || [ "$1" = "launch.exe" ]; then - echo " windows32" + echo " windows64" elif [ "$1" = "medfall" ] || [ "$1" = "launch" ]; then echo " linux64" fi