medfall

A super great game engine
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unix_home.h (270B)


      1 #pragma once
      2 
      3 #include <stdlib.h>
      4 
      5 #include "dynstr.h"
      6 
      7 inline void get_config_directory( DynamicString & path ) {
      8 	const char * home = getenv( "HOME" );
      9 	if( home == NULL ) {
     10 		FATAL( "can't read HOME environment variable" );
     11 	}
     12 	path.sprintf( "{}/.medfall", home );
     13 }