wireframe.glsl (259B)
1 #ifdef VERTEX_SHADER 2 3 in vec3 position; 4 5 layout( std140 ) uniform view { 6 mat4 V; 7 mat4 P; 8 }; 9 10 void main() { 11 gl_Position = P * V * vec4( position, 1.0 ); 12 } 13 14 #else 15 16 out vec4 screen_colour; 17 18 void main() { 19 screen_colour = vec4( 1.0, 1.0, 1.0, 1.0 ); 20 } 21 22 #endif