ui.glsl (279B)
1 #ifdef VERTEX_SHADER 2 3 in vec3 position; 4 in vec3 colour; 5 6 out vec3 frag_colour; 7 8 void main() { 9 gl_Position = vec4( position, 1.0 ); 10 frag_colour = colour; 11 } 12 13 #else 14 15 in vec3 frag_colour; 16 17 out vec4 screen_colour; 18 19 void main() { 20 screen_colour = vec4( frag_colour, 1.0 ); 21 } 22 23 #endif