shit.glsl (279B)
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#ifdef VERTEX_SHADER
in vec3 position;
in vec3 colour;
out vec3 frag_colour;
void main() {
gl_Position = vec4( position, 1.0 );
frag_colour = colour;
}
#else
in vec3 frag_colour;
out vec4 screen_colour;
void main() {
screen_colour = vec4( frag_colour, 1.0 );
}
#endif
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