obj.h (288B)
1 #pragma once 2 3 #include "memory_arena.h" 4 #include "renderer.h" 5 6 Mesh load_obj( const char * path, MemoryArena * arena ); 7 8 Texture load_png( const char * path, TextureFormat format, int channels ); 9 Texture load_png_memory( const u8 * data, size_t len, TextureFormat format, int channels );