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imgui_draw.cc (109959B)


      1 // dear imgui, v1.50
      2 // (drawing and font code)
      3 
      4 // Contains implementation for
      5 // - ImDrawList
      6 // - ImDrawData
      7 // - ImFontAtlas
      8 // - ImFont
      9 // - Default font data
     10 
     11 #if defined(_MSC_VER) && !defined(_CRT_SECURE_NO_WARNINGS)
     12 #define _CRT_SECURE_NO_WARNINGS
     13 #endif
     14 
     15 #include "imgui.h"
     16 #define IMGUI_DEFINE_MATH_OPERATORS
     17 #define IMGUI_DEFINE_PLACEMENT_NEW
     18 #include "imgui_internal.h"
     19 
     20 #include <stdio.h>      // vsnprintf, sscanf, printf
     21 #if !defined(alloca)
     22 #ifdef _WIN32
     23 #include <malloc.h>     // alloca
     24 #elif (defined(__FreeBSD__) || defined(FreeBSD_kernel) || defined(__DragonFly__)) && !defined(__GLIBC__)
     25 #include <stdlib.h>     // alloca. FreeBSD uses stdlib.h unless GLIBC
     26 #else
     27 #include <alloca.h>     // alloca
     28 #endif
     29 #endif
     30 
     31 #ifdef _MSC_VER
     32 #pragma warning (disable: 4505) // unreferenced local function has been removed (stb stuff)
     33 #pragma warning (disable: 4996) // 'This function or variable may be unsafe': strcpy, strdup, sprintf, vsnprintf, sscanf, fopen
     34 #define snprintf _snprintf
     35 #endif
     36 
     37 #ifdef __clang__
     38 #pragma clang diagnostic ignored "-Wold-style-cast"         // warning : use of old-style cast                              // yes, they are more terse.
     39 #pragma clang diagnostic ignored "-Wfloat-equal"            // warning : comparing floating point with == or != is unsafe   // storing and comparing against same constants ok.
     40 #pragma clang diagnostic ignored "-Wglobal-constructors"    // warning : declaration requires a global destructor           // similar to above, not sure what the exact difference it.
     41 #pragma clang diagnostic ignored "-Wsign-conversion"        // warning : implicit conversion changes signedness             //
     42 #if __has_warning("-Wreserved-id-macro")
     43 #pragma clang diagnostic ignored "-Wreserved-id-macro"      // warning : macro name is a reserved identifier                //
     44 #endif
     45 #elif defined(__GNUC__)
     46 #pragma GCC diagnostic ignored "-Wunused-function"          // warning: 'xxxx' defined but not used
     47 #pragma GCC diagnostic ignored "-Wdouble-promotion"         // warning: implicit conversion from 'float' to 'double' when passing argument to function
     48 #pragma GCC diagnostic ignored "-Wconversion"               // warning: conversion to 'xxxx' from 'xxxx' may alter its value
     49 #pragma GCC diagnostic ignored "-Wcast-qual"                // warning: cast from type 'xxxx' to type 'xxxx' casts away qualifiers
     50 #endif
     51 
     52 //-------------------------------------------------------------------------
     53 // STB libraries implementation
     54 //-------------------------------------------------------------------------
     55 
     56 //#define IMGUI_STB_NAMESPACE     ImGuiStb
     57 //#define IMGUI_DISABLE_STB_RECT_PACK_IMPLEMENTATION
     58 //#define IMGUI_DISABLE_STB_TRUETYPE_IMPLEMENTATION
     59 
     60 #ifdef IMGUI_STB_NAMESPACE
     61 namespace IMGUI_STB_NAMESPACE
     62 {
     63 #endif
     64 
     65 #ifdef _MSC_VER
     66 #pragma warning (push)
     67 #pragma warning (disable: 4456)                             // declaration of 'xx' hides previous local declaration
     68 #endif
     69 
     70 #ifdef __clang__
     71 #pragma clang diagnostic push
     72 #pragma clang diagnostic ignored "-Wold-style-cast"         // warning : use of old-style cast                              // yes, they are more terse.
     73 #pragma clang diagnostic ignored "-Wunused-function"
     74 #pragma clang diagnostic ignored "-Wmissing-prototypes"
     75 #endif
     76 
     77 #ifdef __GNUC__
     78 #pragma GCC diagnostic push
     79 #pragma GCC diagnostic ignored "-Wtype-limits"              // warning: comparison is always true due to limited range of data type [-Wtype-limits]
     80 #endif
     81 
     82 #define STBRP_ASSERT(x)    IM_ASSERT(x)
     83 #ifndef IMGUI_DISABLE_STB_RECT_PACK_IMPLEMENTATION
     84 #define STBRP_STATIC
     85 #define STB_RECT_PACK_IMPLEMENTATION
     86 #endif
     87 #include "libs/stb/stb_rect_pack.h"
     88 
     89 #define STBTT_malloc(x,u)  ((void)(u), ImGui::MemAlloc(x))
     90 #define STBTT_free(x,u)    ((void)(u), ImGui::MemFree(x))
     91 #define STBTT_assert(x)    IM_ASSERT(x)
     92 #ifndef IMGUI_DISABLE_STB_TRUETYPE_IMPLEMENTATION
     93 #define STBTT_STATIC
     94 #define STB_TRUETYPE_IMPLEMENTATION
     95 #else
     96 #define STBTT_DEF extern
     97 #endif
     98 #include "libs/stb/stb_truetype.h"
     99 
    100 #ifdef __GNUC__
    101 #pragma GCC diagnostic pop
    102 #endif
    103 
    104 #ifdef __clang__
    105 #pragma clang diagnostic pop
    106 #endif
    107 
    108 #ifdef _MSC_VER
    109 #pragma warning (pop)
    110 #endif
    111 
    112 #ifdef IMGUI_STB_NAMESPACE
    113 } // namespace ImGuiStb
    114 using namespace IMGUI_STB_NAMESPACE;
    115 #endif
    116 
    117 //-----------------------------------------------------------------------------
    118 // ImDrawList
    119 //-----------------------------------------------------------------------------
    120 
    121 static const ImVec4 GNullClipRect(-8192.0f, -8192.0f, +8192.0f, +8192.0f); // Large values that are easy to encode in a few bits+shift
    122 
    123 void ImDrawList::Clear()
    124 {
    125     CmdBuffer.resize(0);
    126     IdxBuffer.resize(0);
    127     VtxBuffer.resize(0);
    128     _VtxCurrentIdx = 0;
    129     _VtxWritePtr = NULL;
    130     _IdxWritePtr = NULL;
    131     _ClipRectStack.resize(0);
    132     _TextureIdStack.resize(0);
    133     _Path.resize(0);
    134     _ChannelsCurrent = 0;
    135     _ChannelsCount = 1;
    136     // NB: Do not clear channels so our allocations are re-used after the first frame.
    137 }
    138 
    139 void ImDrawList::ClearFreeMemory()
    140 {
    141     CmdBuffer.clear();
    142     IdxBuffer.clear();
    143     VtxBuffer.clear();
    144     _VtxCurrentIdx = 0;
    145     _VtxWritePtr = NULL;
    146     _IdxWritePtr = NULL;
    147     _ClipRectStack.clear();
    148     _TextureIdStack.clear();
    149     _Path.clear();
    150     _ChannelsCurrent = 0;
    151     _ChannelsCount = 1;
    152     for (int i = 0; i < _Channels.Size; i++)
    153     {
    154         if (i == 0) memset(&_Channels[0], 0, sizeof(_Channels[0]));  // channel 0 is a copy of CmdBuffer/IdxBuffer, don't destruct again
    155         _Channels[i].CmdBuffer.clear();
    156         _Channels[i].IdxBuffer.clear();
    157     }
    158     _Channels.clear();
    159 }
    160 
    161 // Use macros because C++ is a terrible language, we want guaranteed inline, no code in header, and no overhead in Debug mode
    162 #define GetCurrentClipRect()    (_ClipRectStack.Size ? _ClipRectStack.Data[_ClipRectStack.Size-1]  : GNullClipRect)
    163 #define GetCurrentTextureId()   (_TextureIdStack.Size ? _TextureIdStack.Data[_TextureIdStack.Size-1] : NULL)
    164 
    165 void ImDrawList::AddDrawCmd()
    166 {
    167     ImDrawCmd draw_cmd;
    168     draw_cmd.ClipRect = GetCurrentClipRect();
    169     draw_cmd.TextureId = GetCurrentTextureId();
    170 
    171     IM_ASSERT(draw_cmd.ClipRect.x <= draw_cmd.ClipRect.z && draw_cmd.ClipRect.y <= draw_cmd.ClipRect.w);
    172     CmdBuffer.push_back(draw_cmd);
    173 }
    174 
    175 void ImDrawList::AddCallback(ImDrawCallback callback, void* callback_data)
    176 {
    177     ImDrawCmd* current_cmd = CmdBuffer.Size ? &CmdBuffer.back() : NULL;
    178     if (!current_cmd || current_cmd->ElemCount != 0 || current_cmd->UserCallback != NULL)
    179     {
    180         AddDrawCmd();
    181         current_cmd = &CmdBuffer.back();
    182     }
    183     current_cmd->UserCallback = callback;
    184     current_cmd->UserCallbackData = callback_data;
    185 
    186     AddDrawCmd(); // Force a new command after us (see comment below)
    187 }
    188 
    189 // Our scheme may appears a bit unusual, basically we want the most-common calls AddLine AddRect etc. to not have to perform any check so we always have a command ready in the stack.
    190 // The cost of figuring out if a new command has to be added or if we can merge is paid in those Update** functions only.
    191 void ImDrawList::UpdateClipRect()
    192 {
    193     // If current command is used with different settings we need to add a new command
    194     const ImVec4 curr_clip_rect = GetCurrentClipRect();
    195     ImDrawCmd* curr_cmd = CmdBuffer.Size > 0 ? &CmdBuffer.Data[CmdBuffer.Size-1] : NULL;
    196     if (!curr_cmd || (curr_cmd->ElemCount != 0 && memcmp(&curr_cmd->ClipRect, &curr_clip_rect, sizeof(ImVec4)) != 0) || curr_cmd->UserCallback != NULL)
    197     {
    198         AddDrawCmd();
    199         return;
    200     }
    201 
    202     // Try to merge with previous command if it matches, else use current command
    203     ImDrawCmd* prev_cmd = CmdBuffer.Size > 1 ? curr_cmd - 1 : NULL;
    204     if (curr_cmd->ElemCount == 0 && prev_cmd && memcmp(&prev_cmd->ClipRect, &curr_clip_rect, sizeof(ImVec4)) == 0 && prev_cmd->TextureId == GetCurrentTextureId() && prev_cmd->UserCallback == NULL)
    205         CmdBuffer.pop_back();
    206     else
    207         curr_cmd->ClipRect = curr_clip_rect;
    208 }
    209 
    210 void ImDrawList::UpdateTextureID()
    211 {
    212     // If current command is used with different settings we need to add a new command
    213     const ImTextureID curr_texture_id = GetCurrentTextureId();
    214     ImDrawCmd* curr_cmd = CmdBuffer.Size ? &CmdBuffer.back() : NULL;
    215     if (!curr_cmd || (curr_cmd->ElemCount != 0 && curr_cmd->TextureId != curr_texture_id) || curr_cmd->UserCallback != NULL)
    216     {
    217         AddDrawCmd();
    218         return;
    219     }
    220 
    221     // Try to merge with previous command if it matches, else use current command
    222     ImDrawCmd* prev_cmd = CmdBuffer.Size > 1 ? curr_cmd - 1 : NULL;
    223     if (prev_cmd && prev_cmd->TextureId == curr_texture_id && memcmp(&prev_cmd->ClipRect, &GetCurrentClipRect(), sizeof(ImVec4)) == 0 && prev_cmd->UserCallback == NULL)
    224         CmdBuffer.pop_back();
    225     else
    226         curr_cmd->TextureId = curr_texture_id;
    227 }
    228 
    229 #undef GetCurrentClipRect
    230 #undef GetCurrentTextureId
    231 
    232 // Render-level scissoring. This is passed down to your render function but not used for CPU-side coarse clipping. Prefer using higher-level ImGui::PushClipRect() to affect logic (hit-testing and widget culling)
    233 void ImDrawList::PushClipRect(ImVec2 cr_min, ImVec2 cr_max, bool intersect_with_current_clip_rect)
    234 {
    235     ImVec4 cr(cr_min.x, cr_min.y, cr_max.x, cr_max.y);
    236     if (intersect_with_current_clip_rect && _ClipRectStack.Size)
    237     {
    238         ImVec4 current = _ClipRectStack.Data[_ClipRectStack.Size-1];
    239         if (cr.x < current.x) cr.x = current.x;
    240         if (cr.y < current.y) cr.y = current.y;
    241         if (cr.z > current.z) cr.z = current.z;
    242         if (cr.w > current.w) cr.w = current.w;
    243     }
    244     cr.z = ImMax(cr.x, cr.z);
    245     cr.w = ImMax(cr.y, cr.w);
    246 
    247     _ClipRectStack.push_back(cr);
    248     UpdateClipRect();
    249 }
    250 
    251 void ImDrawList::PushClipRectFullScreen()
    252 {
    253     PushClipRect(ImVec2(GNullClipRect.x, GNullClipRect.y), ImVec2(GNullClipRect.z, GNullClipRect.w));
    254     //PushClipRect(GetVisibleRect());   // FIXME-OPT: This would be more correct but we're not supposed to access ImGuiContext from here?
    255 }
    256 
    257 void ImDrawList::PopClipRect()
    258 {
    259     IM_ASSERT(_ClipRectStack.Size > 0);
    260     _ClipRectStack.pop_back();
    261     UpdateClipRect();
    262 }
    263 
    264 void ImDrawList::PushTextureID(const ImTextureID& texture_id)
    265 {
    266     _TextureIdStack.push_back(texture_id);
    267     UpdateTextureID();
    268 }
    269 
    270 void ImDrawList::PopTextureID()
    271 {
    272     IM_ASSERT(_TextureIdStack.Size > 0);
    273     _TextureIdStack.pop_back();
    274     UpdateTextureID();
    275 }
    276 
    277 void ImDrawList::ChannelsSplit(int channels_count)
    278 {
    279     IM_ASSERT(_ChannelsCurrent == 0 && _ChannelsCount == 1);
    280     int old_channels_count = _Channels.Size;
    281     if (old_channels_count < channels_count)
    282         _Channels.resize(channels_count);
    283     _ChannelsCount = channels_count;
    284 
    285     // _Channels[] (24 bytes each) hold storage that we'll swap with this->_CmdBuffer/_IdxBuffer
    286     // The content of _Channels[0] at this point doesn't matter. We clear it to make state tidy in a debugger but we don't strictly need to.
    287     // When we switch to the next channel, we'll copy _CmdBuffer/_IdxBuffer into _Channels[0] and then _Channels[1] into _CmdBuffer/_IdxBuffer
    288     memset(&_Channels[0], 0, sizeof(ImDrawChannel));
    289     for (int i = 1; i < channels_count; i++)
    290     {
    291         if (i >= old_channels_count)
    292         {
    293             IM_PLACEMENT_NEW(&_Channels[i]) ImDrawChannel();
    294         }
    295         else
    296         {
    297             _Channels[i].CmdBuffer.resize(0);
    298             _Channels[i].IdxBuffer.resize(0);
    299         }
    300         if (_Channels[i].CmdBuffer.Size == 0)
    301         {
    302             ImDrawCmd draw_cmd;
    303             draw_cmd.ClipRect = _ClipRectStack.back();
    304             draw_cmd.TextureId = _TextureIdStack.back();
    305             _Channels[i].CmdBuffer.push_back(draw_cmd);
    306         }
    307     }
    308 }
    309 
    310 void ImDrawList::ChannelsMerge()
    311 {
    312     // Note that we never use or rely on channels.Size because it is merely a buffer that we never shrink back to 0 to keep all sub-buffers ready for use.
    313     if (_ChannelsCount <= 1)
    314         return;
    315 
    316     ChannelsSetCurrent(0);
    317     if (CmdBuffer.Size && CmdBuffer.back().ElemCount == 0)
    318         CmdBuffer.pop_back();
    319 
    320     int new_cmd_buffer_count = 0, new_idx_buffer_count = 0;
    321     for (int i = 1; i < _ChannelsCount; i++)
    322     {
    323         ImDrawChannel& ch = _Channels[i];
    324         if (ch.CmdBuffer.Size && ch.CmdBuffer.back().ElemCount == 0)
    325             ch.CmdBuffer.pop_back();
    326         new_cmd_buffer_count += ch.CmdBuffer.Size;
    327         new_idx_buffer_count += ch.IdxBuffer.Size;
    328     }
    329     CmdBuffer.resize(CmdBuffer.Size + new_cmd_buffer_count);
    330     IdxBuffer.resize(IdxBuffer.Size + new_idx_buffer_count);
    331 
    332     ImDrawCmd* cmd_write = CmdBuffer.Data + CmdBuffer.Size - new_cmd_buffer_count;
    333     _IdxWritePtr = IdxBuffer.Data + IdxBuffer.Size - new_idx_buffer_count;
    334     for (int i = 1; i < _ChannelsCount; i++)
    335     {
    336         ImDrawChannel& ch = _Channels[i];
    337         if (int sz = ch.CmdBuffer.Size) { memcpy(cmd_write, ch.CmdBuffer.Data, sz * sizeof(ImDrawCmd)); cmd_write += sz; }
    338         if (int sz = ch.IdxBuffer.Size) { memcpy(_IdxWritePtr, ch.IdxBuffer.Data, sz * sizeof(ImDrawIdx)); _IdxWritePtr += sz; }
    339     }
    340     AddDrawCmd();
    341     _ChannelsCount = 1;
    342 }
    343 
    344 void ImDrawList::ChannelsSetCurrent(int idx)
    345 {
    346     IM_ASSERT(idx < _ChannelsCount);
    347     if (_ChannelsCurrent == idx) return;
    348     memcpy(&_Channels.Data[_ChannelsCurrent].CmdBuffer, &CmdBuffer, sizeof(CmdBuffer)); // copy 12 bytes, four times
    349     memcpy(&_Channels.Data[_ChannelsCurrent].IdxBuffer, &IdxBuffer, sizeof(IdxBuffer));
    350     _ChannelsCurrent = idx;
    351     memcpy(&CmdBuffer, &_Channels.Data[_ChannelsCurrent].CmdBuffer, sizeof(CmdBuffer));
    352     memcpy(&IdxBuffer, &_Channels.Data[_ChannelsCurrent].IdxBuffer, sizeof(IdxBuffer));
    353     _IdxWritePtr = IdxBuffer.Data + IdxBuffer.Size;
    354 }
    355 
    356 // NB: this can be called with negative count for removing primitives (as long as the result does not underflow)
    357 void ImDrawList::PrimReserve(int idx_count, int vtx_count)
    358 {
    359     ImDrawCmd& draw_cmd = CmdBuffer.Data[CmdBuffer.Size-1];
    360     draw_cmd.ElemCount += idx_count;
    361 
    362     int vtx_buffer_size = VtxBuffer.Size;
    363     VtxBuffer.resize(vtx_buffer_size + vtx_count);
    364     _VtxWritePtr = VtxBuffer.Data + vtx_buffer_size;
    365 
    366     int idx_buffer_size = IdxBuffer.Size;
    367     IdxBuffer.resize(idx_buffer_size + idx_count);
    368     _IdxWritePtr = IdxBuffer.Data + idx_buffer_size;
    369 }
    370 
    371 // Fully unrolled with inline call to keep our debug builds decently fast.
    372 void ImDrawList::PrimRect(const ImVec2& a, const ImVec2& c, ImU32 col)
    373 {
    374     ImVec2 b(c.x, a.y), d(a.x, c.y), uv(GImGui->FontTexUvWhitePixel);
    375     ImDrawIdx idx = (ImDrawIdx)_VtxCurrentIdx;
    376     _IdxWritePtr[0] = idx; _IdxWritePtr[1] = (ImDrawIdx)(idx+1); _IdxWritePtr[2] = (ImDrawIdx)(idx+2);
    377     _IdxWritePtr[3] = idx; _IdxWritePtr[4] = (ImDrawIdx)(idx+2); _IdxWritePtr[5] = (ImDrawIdx)(idx+3);
    378     _VtxWritePtr[0].pos = a; _VtxWritePtr[0].uv = uv; _VtxWritePtr[0].col = col;
    379     _VtxWritePtr[1].pos = b; _VtxWritePtr[1].uv = uv; _VtxWritePtr[1].col = col;
    380     _VtxWritePtr[2].pos = c; _VtxWritePtr[2].uv = uv; _VtxWritePtr[2].col = col;
    381     _VtxWritePtr[3].pos = d; _VtxWritePtr[3].uv = uv; _VtxWritePtr[3].col = col;
    382     _VtxWritePtr += 4;
    383     _VtxCurrentIdx += 4;
    384     _IdxWritePtr += 6;
    385 }
    386 
    387 void ImDrawList::PrimRectUV(const ImVec2& a, const ImVec2& c, const ImVec2& uv_a, const ImVec2& uv_c, ImU32 col)
    388 {
    389     ImVec2 b(c.x, a.y), d(a.x, c.y), uv_b(uv_c.x, uv_a.y), uv_d(uv_a.x, uv_c.y);
    390     ImDrawIdx idx = (ImDrawIdx)_VtxCurrentIdx;
    391     _IdxWritePtr[0] = idx; _IdxWritePtr[1] = (ImDrawIdx)(idx+1); _IdxWritePtr[2] = (ImDrawIdx)(idx+2);
    392     _IdxWritePtr[3] = idx; _IdxWritePtr[4] = (ImDrawIdx)(idx+2); _IdxWritePtr[5] = (ImDrawIdx)(idx+3);
    393     _VtxWritePtr[0].pos = a; _VtxWritePtr[0].uv = uv_a; _VtxWritePtr[0].col = col;
    394     _VtxWritePtr[1].pos = b; _VtxWritePtr[1].uv = uv_b; _VtxWritePtr[1].col = col;
    395     _VtxWritePtr[2].pos = c; _VtxWritePtr[2].uv = uv_c; _VtxWritePtr[2].col = col;
    396     _VtxWritePtr[3].pos = d; _VtxWritePtr[3].uv = uv_d; _VtxWritePtr[3].col = col;
    397     _VtxWritePtr += 4;
    398     _VtxCurrentIdx += 4;
    399     _IdxWritePtr += 6;
    400 }
    401 
    402 void ImDrawList::PrimQuadUV(const ImVec2& a, const ImVec2& b, const ImVec2& c, const ImVec2& d, const ImVec2& uv_a, const ImVec2& uv_b, const ImVec2& uv_c, const ImVec2& uv_d, ImU32 col)
    403 {
    404     ImDrawIdx idx = (ImDrawIdx)_VtxCurrentIdx;
    405     _IdxWritePtr[0] = idx; _IdxWritePtr[1] = (ImDrawIdx)(idx+1); _IdxWritePtr[2] = (ImDrawIdx)(idx+2);
    406     _IdxWritePtr[3] = idx; _IdxWritePtr[4] = (ImDrawIdx)(idx+2); _IdxWritePtr[5] = (ImDrawIdx)(idx+3);
    407     _VtxWritePtr[0].pos = a; _VtxWritePtr[0].uv = uv_a; _VtxWritePtr[0].col = col;
    408     _VtxWritePtr[1].pos = b; _VtxWritePtr[1].uv = uv_b; _VtxWritePtr[1].col = col;
    409     _VtxWritePtr[2].pos = c; _VtxWritePtr[2].uv = uv_c; _VtxWritePtr[2].col = col;
    410     _VtxWritePtr[3].pos = d; _VtxWritePtr[3].uv = uv_d; _VtxWritePtr[3].col = col;
    411     _VtxWritePtr += 4;
    412     _VtxCurrentIdx += 4;
    413     _IdxWritePtr += 6;
    414 }
    415 
    416 // TODO: Thickness anti-aliased lines cap are missing their AA fringe.
    417 void ImDrawList::AddPolyline(const ImVec2* points, const int points_count, ImU32 col, bool closed, float thickness, bool anti_aliased)
    418 {
    419     if (points_count < 2)
    420         return;
    421 
    422     const ImVec2 uv = GImGui->FontTexUvWhitePixel;
    423     anti_aliased &= GImGui->Style.AntiAliasedLines;
    424     //if (ImGui::GetIO().KeyCtrl) anti_aliased = false; // Debug
    425 
    426     int count = points_count;
    427     if (!closed)
    428         count = points_count-1;
    429 
    430     const bool thick_line = thickness > 1.0f;
    431     if (anti_aliased)
    432     {
    433         // Anti-aliased stroke
    434         const float AA_SIZE = 1.0f;
    435         const ImU32 col_trans = col & IM_COL32(255,255,255,0);
    436 
    437         const int idx_count = thick_line ? count*18 : count*12;
    438         const int vtx_count = thick_line ? points_count*4 : points_count*3;
    439         PrimReserve(idx_count, vtx_count);
    440 
    441         // Temporary buffer
    442         ImVec2* temp_normals = (ImVec2*)alloca(points_count * (thick_line ? 5 : 3) * sizeof(ImVec2));
    443         ImVec2* temp_points = temp_normals + points_count;
    444 
    445         for (int i1 = 0; i1 < count; i1++)
    446         {
    447             const int i2 = (i1+1) == points_count ? 0 : i1+1;
    448             ImVec2 diff = points[i2] - points[i1];
    449             diff *= ImInvLength(diff, 1.0f);
    450             temp_normals[i1].x = diff.y;
    451             temp_normals[i1].y = -diff.x;
    452         }
    453         if (!closed)
    454             temp_normals[points_count-1] = temp_normals[points_count-2];
    455 
    456         if (!thick_line)
    457         {
    458             if (!closed)
    459             {
    460                 temp_points[0] = points[0] + temp_normals[0] * AA_SIZE;
    461                 temp_points[1] = points[0] - temp_normals[0] * AA_SIZE;
    462                 temp_points[(points_count-1)*2+0] = points[points_count-1] + temp_normals[points_count-1] * AA_SIZE;
    463                 temp_points[(points_count-1)*2+1] = points[points_count-1] - temp_normals[points_count-1] * AA_SIZE;
    464             }
    465 
    466             // FIXME-OPT: Merge the different loops, possibly remove the temporary buffer.
    467             unsigned int idx1 = _VtxCurrentIdx;
    468             for (int i1 = 0; i1 < count; i1++)
    469             {
    470                 const int i2 = (i1+1) == points_count ? 0 : i1+1;
    471                 unsigned int idx2 = (i1+1) == points_count ? _VtxCurrentIdx : idx1+3;
    472 
    473                 // Average normals
    474                 ImVec2 dm = (temp_normals[i1] + temp_normals[i2]) * 0.5f;
    475                 float dmr2 = dm.x*dm.x + dm.y*dm.y;
    476                 if (dmr2 > 0.000001f)
    477                 {
    478                     float scale = 1.0f / dmr2;
    479                     if (scale > 100.0f) scale = 100.0f;
    480                     dm *= scale;
    481                 }
    482                 dm *= AA_SIZE;
    483                 temp_points[i2*2+0] = points[i2] + dm;
    484                 temp_points[i2*2+1] = points[i2] - dm;
    485 
    486                 // Add indexes
    487                 _IdxWritePtr[0] = (ImDrawIdx)(idx2+0); _IdxWritePtr[1] = (ImDrawIdx)(idx1+0); _IdxWritePtr[2] = (ImDrawIdx)(idx1+2);
    488                 _IdxWritePtr[3] = (ImDrawIdx)(idx1+2); _IdxWritePtr[4] = (ImDrawIdx)(idx2+2); _IdxWritePtr[5] = (ImDrawIdx)(idx2+0);
    489                 _IdxWritePtr[6] = (ImDrawIdx)(idx2+1); _IdxWritePtr[7] = (ImDrawIdx)(idx1+1); _IdxWritePtr[8] = (ImDrawIdx)(idx1+0);
    490                 _IdxWritePtr[9] = (ImDrawIdx)(idx1+0); _IdxWritePtr[10]= (ImDrawIdx)(idx2+0); _IdxWritePtr[11]= (ImDrawIdx)(idx2+1);
    491                 _IdxWritePtr += 12;
    492 
    493                 idx1 = idx2;
    494             }
    495 
    496             // Add vertexes
    497             for (int i = 0; i < points_count; i++)
    498             {
    499                 _VtxWritePtr[0].pos = points[i];          _VtxWritePtr[0].uv = uv; _VtxWritePtr[0].col = col;
    500                 _VtxWritePtr[1].pos = temp_points[i*2+0]; _VtxWritePtr[1].uv = uv; _VtxWritePtr[1].col = col_trans;
    501                 _VtxWritePtr[2].pos = temp_points[i*2+1]; _VtxWritePtr[2].uv = uv; _VtxWritePtr[2].col = col_trans;
    502                 _VtxWritePtr += 3;
    503             }
    504         }
    505         else
    506         {
    507             const float half_inner_thickness = (thickness - AA_SIZE) * 0.5f;
    508             if (!closed)
    509             {
    510                 temp_points[0] = points[0] + temp_normals[0] * (half_inner_thickness + AA_SIZE);
    511                 temp_points[1] = points[0] + temp_normals[0] * (half_inner_thickness);
    512                 temp_points[2] = points[0] - temp_normals[0] * (half_inner_thickness);
    513                 temp_points[3] = points[0] - temp_normals[0] * (half_inner_thickness + AA_SIZE);
    514                 temp_points[(points_count-1)*4+0] = points[points_count-1] + temp_normals[points_count-1] * (half_inner_thickness + AA_SIZE);
    515                 temp_points[(points_count-1)*4+1] = points[points_count-1] + temp_normals[points_count-1] * (half_inner_thickness);
    516                 temp_points[(points_count-1)*4+2] = points[points_count-1] - temp_normals[points_count-1] * (half_inner_thickness);
    517                 temp_points[(points_count-1)*4+3] = points[points_count-1] - temp_normals[points_count-1] * (half_inner_thickness + AA_SIZE);
    518             }
    519 
    520             // FIXME-OPT: Merge the different loops, possibly remove the temporary buffer.
    521             unsigned int idx1 = _VtxCurrentIdx;
    522             for (int i1 = 0; i1 < count; i1++)
    523             {
    524                 const int i2 = (i1+1) == points_count ? 0 : i1+1;
    525                 unsigned int idx2 = (i1+1) == points_count ? _VtxCurrentIdx : idx1+4;
    526 
    527                 // Average normals
    528                 ImVec2 dm = (temp_normals[i1] + temp_normals[i2]) * 0.5f;
    529                 float dmr2 = dm.x*dm.x + dm.y*dm.y;
    530                 if (dmr2 > 0.000001f)
    531                 {
    532                     float scale = 1.0f / dmr2;
    533                     if (scale > 100.0f) scale = 100.0f;
    534                     dm *= scale;
    535                 }
    536                 ImVec2 dm_out = dm * (half_inner_thickness + AA_SIZE);
    537                 ImVec2 dm_in = dm * half_inner_thickness;
    538                 temp_points[i2*4+0] = points[i2] + dm_out;
    539                 temp_points[i2*4+1] = points[i2] + dm_in;
    540                 temp_points[i2*4+2] = points[i2] - dm_in;
    541                 temp_points[i2*4+3] = points[i2] - dm_out;
    542 
    543                 // Add indexes
    544                 _IdxWritePtr[0]  = (ImDrawIdx)(idx2+1); _IdxWritePtr[1]  = (ImDrawIdx)(idx1+1); _IdxWritePtr[2]  = (ImDrawIdx)(idx1+2);
    545                 _IdxWritePtr[3]  = (ImDrawIdx)(idx1+2); _IdxWritePtr[4]  = (ImDrawIdx)(idx2+2); _IdxWritePtr[5]  = (ImDrawIdx)(idx2+1);
    546                 _IdxWritePtr[6]  = (ImDrawIdx)(idx2+1); _IdxWritePtr[7]  = (ImDrawIdx)(idx1+1); _IdxWritePtr[8]  = (ImDrawIdx)(idx1+0);
    547                 _IdxWritePtr[9]  = (ImDrawIdx)(idx1+0); _IdxWritePtr[10] = (ImDrawIdx)(idx2+0); _IdxWritePtr[11] = (ImDrawIdx)(idx2+1);
    548                 _IdxWritePtr[12] = (ImDrawIdx)(idx2+2); _IdxWritePtr[13] = (ImDrawIdx)(idx1+2); _IdxWritePtr[14] = (ImDrawIdx)(idx1+3);
    549                 _IdxWritePtr[15] = (ImDrawIdx)(idx1+3); _IdxWritePtr[16] = (ImDrawIdx)(idx2+3); _IdxWritePtr[17] = (ImDrawIdx)(idx2+2);
    550                 _IdxWritePtr += 18;
    551 
    552                 idx1 = idx2;
    553             }
    554 
    555             // Add vertexes
    556             for (int i = 0; i < points_count; i++)
    557             {
    558                 _VtxWritePtr[0].pos = temp_points[i*4+0]; _VtxWritePtr[0].uv = uv; _VtxWritePtr[0].col = col_trans;
    559                 _VtxWritePtr[1].pos = temp_points[i*4+1]; _VtxWritePtr[1].uv = uv; _VtxWritePtr[1].col = col;
    560                 _VtxWritePtr[2].pos = temp_points[i*4+2]; _VtxWritePtr[2].uv = uv; _VtxWritePtr[2].col = col;
    561                 _VtxWritePtr[3].pos = temp_points[i*4+3]; _VtxWritePtr[3].uv = uv; _VtxWritePtr[3].col = col_trans;
    562                 _VtxWritePtr += 4;
    563             }
    564         }
    565         _VtxCurrentIdx += (ImDrawIdx)vtx_count;
    566     }
    567     else
    568     {
    569         // Non Anti-aliased Stroke
    570         const int idx_count = count*6;
    571         const int vtx_count = count*4;      // FIXME-OPT: Not sharing edges
    572         PrimReserve(idx_count, vtx_count);
    573 
    574         for (int i1 = 0; i1 < count; i1++)
    575         {
    576             const int i2 = (i1+1) == points_count ? 0 : i1+1;
    577             const ImVec2& p1 = points[i1];
    578             const ImVec2& p2 = points[i2];
    579             ImVec2 diff = p2 - p1;
    580             diff *= ImInvLength(diff, 1.0f);
    581 
    582             const float dx = diff.x * (thickness * 0.5f);
    583             const float dy = diff.y * (thickness * 0.5f);
    584             _VtxWritePtr[0].pos.x = p1.x + dy; _VtxWritePtr[0].pos.y = p1.y - dx; _VtxWritePtr[0].uv = uv; _VtxWritePtr[0].col = col;
    585             _VtxWritePtr[1].pos.x = p2.x + dy; _VtxWritePtr[1].pos.y = p2.y - dx; _VtxWritePtr[1].uv = uv; _VtxWritePtr[1].col = col;
    586             _VtxWritePtr[2].pos.x = p2.x - dy; _VtxWritePtr[2].pos.y = p2.y + dx; _VtxWritePtr[2].uv = uv; _VtxWritePtr[2].col = col;
    587             _VtxWritePtr[3].pos.x = p1.x - dy; _VtxWritePtr[3].pos.y = p1.y + dx; _VtxWritePtr[3].uv = uv; _VtxWritePtr[3].col = col;
    588             _VtxWritePtr += 4;
    589 
    590             _IdxWritePtr[0] = (ImDrawIdx)(_VtxCurrentIdx); _IdxWritePtr[1] = (ImDrawIdx)(_VtxCurrentIdx+1); _IdxWritePtr[2] = (ImDrawIdx)(_VtxCurrentIdx+2);
    591             _IdxWritePtr[3] = (ImDrawIdx)(_VtxCurrentIdx); _IdxWritePtr[4] = (ImDrawIdx)(_VtxCurrentIdx+2); _IdxWritePtr[5] = (ImDrawIdx)(_VtxCurrentIdx+3);
    592             _IdxWritePtr += 6;
    593             _VtxCurrentIdx += 4;
    594         }
    595     }
    596 }
    597 
    598 void ImDrawList::AddConvexPolyFilled(const ImVec2* points, const int points_count, ImU32 col, bool anti_aliased)
    599 {
    600     const ImVec2 uv = GImGui->FontTexUvWhitePixel;
    601     anti_aliased &= GImGui->Style.AntiAliasedShapes;
    602     //if (ImGui::GetIO().KeyCtrl) anti_aliased = false; // Debug
    603 
    604     if (anti_aliased)
    605     {
    606         // Anti-aliased Fill
    607         const float AA_SIZE = 1.0f;
    608         const ImU32 col_trans = col & IM_COL32(255,255,255,0);
    609         const int idx_count = (points_count-2)*3 + points_count*6;
    610         const int vtx_count = (points_count*2);
    611         PrimReserve(idx_count, vtx_count);
    612 
    613         // Add indexes for fill
    614         unsigned int vtx_inner_idx = _VtxCurrentIdx;
    615         unsigned int vtx_outer_idx = _VtxCurrentIdx+1;
    616         for (int i = 2; i < points_count; i++)
    617         {
    618             _IdxWritePtr[0] = (ImDrawIdx)(vtx_inner_idx); _IdxWritePtr[1] = (ImDrawIdx)(vtx_inner_idx+((i-1)<<1)); _IdxWritePtr[2] = (ImDrawIdx)(vtx_inner_idx+(i<<1));
    619             _IdxWritePtr += 3;
    620         }
    621 
    622         // Compute normals
    623         ImVec2* temp_normals = (ImVec2*)alloca(points_count * sizeof(ImVec2));
    624         for (int i0 = points_count-1, i1 = 0; i1 < points_count; i0 = i1++)
    625         {
    626             const ImVec2& p0 = points[i0];
    627             const ImVec2& p1 = points[i1];
    628             ImVec2 diff = p1 - p0;
    629             diff *= ImInvLength(diff, 1.0f);
    630             temp_normals[i0].x = diff.y;
    631             temp_normals[i0].y = -diff.x;
    632         }
    633 
    634         for (int i0 = points_count-1, i1 = 0; i1 < points_count; i0 = i1++)
    635         {
    636             // Average normals
    637             const ImVec2& n0 = temp_normals[i0];
    638             const ImVec2& n1 = temp_normals[i1];
    639             ImVec2 dm = (n0 + n1) * 0.5f;
    640             float dmr2 = dm.x*dm.x + dm.y*dm.y;
    641             if (dmr2 > 0.000001f)
    642             {
    643                 float scale = 1.0f / dmr2;
    644                 if (scale > 100.0f) scale = 100.0f;
    645                 dm *= scale;
    646             }
    647             dm *= AA_SIZE * 0.5f;
    648 
    649             // Add vertices
    650             _VtxWritePtr[0].pos = (points[i1] - dm); _VtxWritePtr[0].uv = uv; _VtxWritePtr[0].col = col;        // Inner
    651             _VtxWritePtr[1].pos = (points[i1] + dm); _VtxWritePtr[1].uv = uv; _VtxWritePtr[1].col = col_trans;  // Outer
    652             _VtxWritePtr += 2;
    653 
    654             // Add indexes for fringes
    655             _IdxWritePtr[0] = (ImDrawIdx)(vtx_inner_idx+(i1<<1)); _IdxWritePtr[1] = (ImDrawIdx)(vtx_inner_idx+(i0<<1)); _IdxWritePtr[2] = (ImDrawIdx)(vtx_outer_idx+(i0<<1));
    656             _IdxWritePtr[3] = (ImDrawIdx)(vtx_outer_idx+(i0<<1)); _IdxWritePtr[4] = (ImDrawIdx)(vtx_outer_idx+(i1<<1)); _IdxWritePtr[5] = (ImDrawIdx)(vtx_inner_idx+(i1<<1));
    657             _IdxWritePtr += 6;
    658         }
    659         _VtxCurrentIdx += (ImDrawIdx)vtx_count;
    660     }
    661     else
    662     {
    663         // Non Anti-aliased Fill
    664         const int idx_count = (points_count-2)*3;
    665         const int vtx_count = points_count;
    666         PrimReserve(idx_count, vtx_count);
    667         for (int i = 0; i < vtx_count; i++)
    668         {
    669             _VtxWritePtr[0].pos = points[i]; _VtxWritePtr[0].uv = uv; _VtxWritePtr[0].col = col;
    670             _VtxWritePtr++;
    671         }
    672         for (int i = 2; i < points_count; i++)
    673         {
    674             _IdxWritePtr[0] = (ImDrawIdx)(_VtxCurrentIdx); _IdxWritePtr[1] = (ImDrawIdx)(_VtxCurrentIdx+i-1); _IdxWritePtr[2] = (ImDrawIdx)(_VtxCurrentIdx+i);
    675             _IdxWritePtr += 3;
    676         }
    677         _VtxCurrentIdx += (ImDrawIdx)vtx_count;
    678     }
    679 }
    680 
    681 void ImDrawList::PathArcToFast(const ImVec2& centre, float radius, int amin, int amax)
    682 {
    683     static ImVec2 circle_vtx[12];
    684     static bool circle_vtx_builds = false;
    685     const int circle_vtx_count = IM_ARRAYSIZE(circle_vtx);
    686     if (!circle_vtx_builds)
    687     {
    688         for (int i = 0; i < circle_vtx_count; i++)
    689         {
    690             const float a = ((float)i / (float)circle_vtx_count) * 2*IM_PI;
    691             circle_vtx[i].x = cosf(a);
    692             circle_vtx[i].y = sinf(a);
    693         }
    694         circle_vtx_builds = true;
    695     }
    696 
    697     if (amin > amax) return;
    698     if (radius == 0.0f)
    699     {
    700         _Path.push_back(centre);
    701     }
    702     else
    703     {
    704         _Path.reserve(_Path.Size + (amax - amin + 1));
    705         for (int a = amin; a <= amax; a++)
    706         {
    707             const ImVec2& c = circle_vtx[a % circle_vtx_count];
    708             _Path.push_back(ImVec2(centre.x + c.x * radius, centre.y + c.y * radius));
    709         }
    710     }
    711 }
    712 
    713 void ImDrawList::PathArcTo(const ImVec2& centre, float radius, float amin, float amax, int num_segments)
    714 {
    715     if (radius == 0.0f)
    716         _Path.push_back(centre);
    717     _Path.reserve(_Path.Size + (num_segments + 1));
    718     for (int i = 0; i <= num_segments; i++)
    719     {
    720         const float a = amin + ((float)i / (float)num_segments) * (amax - amin);
    721         _Path.push_back(ImVec2(centre.x + cosf(a) * radius, centre.y + sinf(a) * radius));
    722     }
    723 }
    724 
    725 static void PathBezierToCasteljau(ImVector<ImVec2>* path, float x1, float y1, float x2, float y2, float x3, float y3, float x4, float y4, float tess_tol, int level)
    726 {
    727     float dx = x4 - x1;
    728     float dy = y4 - y1;
    729     float d2 = ((x2 - x4) * dy - (y2 - y4) * dx);
    730     float d3 = ((x3 - x4) * dy - (y3 - y4) * dx);
    731     d2 = (d2 >= 0) ? d2 : -d2;
    732     d3 = (d3 >= 0) ? d3 : -d3;
    733     if ((d2+d3) * (d2+d3) < tess_tol * (dx*dx + dy*dy))
    734     {
    735         path->push_back(ImVec2(x4, y4));
    736     }
    737     else if (level < 10)
    738     {
    739         float x12 = (x1+x2)*0.5f,       y12 = (y1+y2)*0.5f;
    740         float x23 = (x2+x3)*0.5f,       y23 = (y2+y3)*0.5f;
    741         float x34 = (x3+x4)*0.5f,       y34 = (y3+y4)*0.5f;
    742         float x123 = (x12+x23)*0.5f,    y123 = (y12+y23)*0.5f;
    743         float x234 = (x23+x34)*0.5f,    y234 = (y23+y34)*0.5f;
    744         float x1234 = (x123+x234)*0.5f, y1234 = (y123+y234)*0.5f;
    745 
    746         PathBezierToCasteljau(path, x1,y1,        x12,y12,    x123,y123,  x1234,y1234, tess_tol, level+1);
    747         PathBezierToCasteljau(path, x1234,y1234,  x234,y234,  x34,y34,    x4,y4,       tess_tol, level+1);
    748     }
    749 }
    750 
    751 void ImDrawList::PathBezierCurveTo(const ImVec2& p2, const ImVec2& p3, const ImVec2& p4, int num_segments)
    752 {
    753     ImVec2 p1 = _Path.back();
    754     if (num_segments == 0)
    755     {
    756         // Auto-tessellated
    757         PathBezierToCasteljau(&_Path, p1.x, p1.y, p2.x, p2.y, p3.x, p3.y, p4.x, p4.y, GImGui->Style.CurveTessellationTol, 0);
    758     }
    759     else
    760     {
    761         float t_step = 1.0f / (float)num_segments;
    762         for (int i_step = 1; i_step <= num_segments; i_step++)
    763         {
    764             float t = t_step * i_step;
    765             float u = 1.0f - t;
    766             float w1 = u*u*u;
    767             float w2 = 3*u*u*t;
    768             float w3 = 3*u*t*t;
    769             float w4 = t*t*t;
    770             _Path.push_back(ImVec2(w1*p1.x + w2*p2.x + w3*p3.x + w4*p4.x, w1*p1.y + w2*p2.y + w3*p3.y + w4*p4.y));
    771         }
    772     }
    773 }
    774 
    775 void ImDrawList::PathRect(const ImVec2& a, const ImVec2& b, float rounding, int rounding_corners)
    776 {
    777     float r = rounding;
    778     r = ImMin(r, fabsf(b.x-a.x) * ( ((rounding_corners&(1|2))==(1|2)) || ((rounding_corners&(4|8))==(4|8)) ? 0.5f : 1.0f ) - 1.0f);
    779     r = ImMin(r, fabsf(b.y-a.y) * ( ((rounding_corners&(1|8))==(1|8)) || ((rounding_corners&(2|4))==(2|4)) ? 0.5f : 1.0f ) - 1.0f);
    780 
    781     if (r <= 0.0f || rounding_corners == 0)
    782     {
    783         PathLineTo(a);
    784         PathLineTo(ImVec2(b.x,a.y));
    785         PathLineTo(b);
    786         PathLineTo(ImVec2(a.x,b.y));
    787     }
    788     else
    789     {
    790         const float r0 = (rounding_corners & 1) ? r : 0.0f;
    791         const float r1 = (rounding_corners & 2) ? r : 0.0f;
    792         const float r2 = (rounding_corners & 4) ? r : 0.0f;
    793         const float r3 = (rounding_corners & 8) ? r : 0.0f;
    794         PathArcToFast(ImVec2(a.x+r0,a.y+r0), r0, 6, 9);
    795         PathArcToFast(ImVec2(b.x-r1,a.y+r1), r1, 9, 12);
    796         PathArcToFast(ImVec2(b.x-r2,b.y-r2), r2, 0, 3);
    797         PathArcToFast(ImVec2(a.x+r3,b.y-r3), r3, 3, 6);
    798     }
    799 }
    800 
    801 void ImDrawList::AddLine(const ImVec2& a, const ImVec2& b, ImU32 col, float thickness)
    802 {
    803     if ((col & IM_COL32_A_MASK) == 0)
    804         return;
    805     PathLineTo(a + ImVec2(0.5f,0.5f));
    806     PathLineTo(b + ImVec2(0.5f,0.5f));
    807     PathStroke(col, false, thickness);
    808 }
    809 
    810 // a: upper-left, b: lower-right. we don't render 1 px sized rectangles properly.
    811 void ImDrawList::AddRect(const ImVec2& a, const ImVec2& b, ImU32 col, float rounding, int rounding_corners_flags, float thickness)
    812 {
    813     if ((col & IM_COL32_A_MASK) == 0)
    814         return;
    815     PathRect(a + ImVec2(0.5f,0.5f), b - ImVec2(0.5f,0.5f), rounding, rounding_corners_flags);
    816     PathStroke(col, true, thickness);
    817 }
    818 
    819 void ImDrawList::AddRectFilled(const ImVec2& a, const ImVec2& b, ImU32 col, float rounding, int rounding_corners_flags)
    820 {
    821     if ((col & IM_COL32_A_MASK) == 0)
    822         return;
    823     if (rounding > 0.0f)
    824     {
    825         PathRect(a, b, rounding, rounding_corners_flags);
    826         PathFillConvex(col);
    827     }
    828     else
    829     {
    830         PrimReserve(6, 4);
    831         PrimRect(a, b, col);
    832     }
    833 }
    834 
    835 void ImDrawList::AddRectFilledMultiColor(const ImVec2& a, const ImVec2& c, ImU32 col_upr_left, ImU32 col_upr_right, ImU32 col_bot_right, ImU32 col_bot_left)
    836 {
    837     if (((col_upr_left | col_upr_right | col_bot_right | col_bot_left) & IM_COL32_A_MASK) == 0)
    838         return;
    839 
    840     const ImVec2 uv = GImGui->FontTexUvWhitePixel;
    841     PrimReserve(6, 4);
    842     PrimWriteIdx((ImDrawIdx)(_VtxCurrentIdx)); PrimWriteIdx((ImDrawIdx)(_VtxCurrentIdx+1)); PrimWriteIdx((ImDrawIdx)(_VtxCurrentIdx+2));
    843     PrimWriteIdx((ImDrawIdx)(_VtxCurrentIdx)); PrimWriteIdx((ImDrawIdx)(_VtxCurrentIdx+2)); PrimWriteIdx((ImDrawIdx)(_VtxCurrentIdx+3));
    844     PrimWriteVtx(a, uv, col_upr_left);
    845     PrimWriteVtx(ImVec2(c.x, a.y), uv, col_upr_right);
    846     PrimWriteVtx(c, uv, col_bot_right);
    847     PrimWriteVtx(ImVec2(a.x, c.y), uv, col_bot_left);
    848 }
    849 
    850 void ImDrawList::AddQuad(const ImVec2& a, const ImVec2& b, const ImVec2& c, const ImVec2& d, ImU32 col, float thickness)
    851 {
    852     if ((col & IM_COL32_A_MASK) == 0)
    853         return;
    854 
    855     PathLineTo(a);
    856     PathLineTo(b);
    857     PathLineTo(c);
    858     PathLineTo(d);
    859     PathStroke(col, true, thickness);
    860 }
    861 
    862 void ImDrawList::AddQuadFilled(const ImVec2& a, const ImVec2& b, const ImVec2& c, const ImVec2& d, ImU32 col)
    863 {
    864     if ((col & IM_COL32_A_MASK) == 0)
    865         return;
    866 
    867     PathLineTo(a);
    868     PathLineTo(b);
    869     PathLineTo(c);
    870     PathLineTo(d);
    871     PathFillConvex(col);
    872 }
    873 
    874 void ImDrawList::AddTriangle(const ImVec2& a, const ImVec2& b, const ImVec2& c, ImU32 col, float thickness)
    875 {
    876     if ((col & IM_COL32_A_MASK) == 0)
    877         return;
    878 
    879     PathLineTo(a);
    880     PathLineTo(b);
    881     PathLineTo(c);
    882     PathStroke(col, true, thickness);
    883 }
    884 
    885 void ImDrawList::AddTriangleFilled(const ImVec2& a, const ImVec2& b, const ImVec2& c, ImU32 col)
    886 {
    887     if ((col & IM_COL32_A_MASK) == 0)
    888         return;
    889 
    890     PathLineTo(a);
    891     PathLineTo(b);
    892     PathLineTo(c);
    893     PathFillConvex(col);
    894 }
    895 
    896 void ImDrawList::AddCircle(const ImVec2& centre, float radius, ImU32 col, int num_segments, float thickness)
    897 {
    898     if ((col & IM_COL32_A_MASK) == 0)
    899         return;
    900 
    901     const float a_max = IM_PI*2.0f * ((float)num_segments - 1.0f) / (float)num_segments;
    902     PathArcTo(centre, radius-0.5f, 0.0f, a_max, num_segments);
    903     PathStroke(col, true, thickness);
    904 }
    905 
    906 void ImDrawList::AddCircleFilled(const ImVec2& centre, float radius, ImU32 col, int num_segments)
    907 {
    908     if ((col & IM_COL32_A_MASK) == 0)
    909         return;
    910 
    911     const float a_max = IM_PI*2.0f * ((float)num_segments - 1.0f) / (float)num_segments;
    912     PathArcTo(centre, radius, 0.0f, a_max, num_segments);
    913     PathFillConvex(col);
    914 }
    915 
    916 void ImDrawList::AddBezierCurve(const ImVec2& pos0, const ImVec2& cp0, const ImVec2& cp1, const ImVec2& pos1, ImU32 col, float thickness, int num_segments)
    917 {
    918     if ((col & IM_COL32_A_MASK) == 0)
    919         return;
    920 
    921     PathLineTo(pos0);
    922     PathBezierCurveTo(cp0, cp1, pos1, num_segments);
    923     PathStroke(col, false, thickness);
    924 }
    925 
    926 void ImDrawList::AddText(const ImFont* font, float font_size, const ImVec2& pos, ImU32 col, const char* text_begin, const char* text_end, float wrap_width, const ImVec4* cpu_fine_clip_rect)
    927 {
    928     if ((col & IM_COL32_A_MASK) == 0)
    929         return;
    930 
    931     if (text_end == NULL)
    932         text_end = text_begin + strlen(text_begin);
    933     if (text_begin == text_end)
    934         return;
    935 
    936     // Note: This is one of the few instance of breaking the encapsulation of ImDrawList, as we pull this from ImGui state, but it is just SO useful.
    937     // Might just move Font/FontSize to ImDrawList?
    938     if (font == NULL)
    939         font = GImGui->Font;
    940     if (font_size == 0.0f)
    941         font_size = GImGui->FontSize;
    942 
    943     IM_ASSERT(font->ContainerAtlas->TexID == _TextureIdStack.back());  // Use high-level ImGui::PushFont() or low-level ImDrawList::PushTextureId() to change font.
    944 
    945     ImVec4 clip_rect = _ClipRectStack.back();
    946     if (cpu_fine_clip_rect)
    947     {
    948         clip_rect.x = ImMax(clip_rect.x, cpu_fine_clip_rect->x);
    949         clip_rect.y = ImMax(clip_rect.y, cpu_fine_clip_rect->y);
    950         clip_rect.z = ImMin(clip_rect.z, cpu_fine_clip_rect->z);
    951         clip_rect.w = ImMin(clip_rect.w, cpu_fine_clip_rect->w);
    952     }
    953     font->RenderText(this, font_size, pos, col, clip_rect, text_begin, text_end, wrap_width, cpu_fine_clip_rect != NULL);
    954 }
    955 
    956 void ImDrawList::AddText(const ImVec2& pos, ImU32 col, const char* text_begin, const char* text_end)
    957 {
    958     AddText(GImGui->Font, GImGui->FontSize, pos, col, text_begin, text_end);
    959 }
    960 
    961 void ImDrawList::AddImage(ImTextureID user_texture_id, const ImVec2& a, const ImVec2& b, const ImVec2& uv_a, const ImVec2& uv_b, ImU32 col)
    962 {
    963     if ((col & IM_COL32_A_MASK) == 0)
    964         return;
    965 
    966     // FIXME-OPT: This is wasting draw calls.
    967     const bool push_texture_id = _TextureIdStack.empty() || user_texture_id != _TextureIdStack.back();
    968     if (push_texture_id)
    969         PushTextureID(user_texture_id);
    970 
    971     PrimReserve(6, 4);
    972     PrimRectUV(a, b, uv_a, uv_b, col);
    973 
    974     if (push_texture_id)
    975         PopTextureID();
    976 }
    977 
    978 void ImDrawList::AddImageQuad(ImTextureID user_texture_id, const ImVec2& a, const ImVec2& b, const ImVec2& c, const ImVec2& d, const ImVec2& uv_a, const ImVec2& uv_b, const ImVec2& uv_c, const ImVec2& uv_d, ImU32 col)
    979 {
    980     if ((col & IM_COL32_A_MASK) == 0)
    981         return;
    982 
    983     const bool push_texture_id = _TextureIdStack.empty() || user_texture_id != _TextureIdStack.back();
    984     if (push_texture_id)
    985         PushTextureID(user_texture_id);
    986 
    987     PrimReserve(6, 4);
    988     PrimQuadUV(a, b, c, d, uv_a, uv_b, uv_c, uv_d, col);
    989 
    990     if (push_texture_id)
    991         PopTextureID();
    992 }
    993 
    994 //-----------------------------------------------------------------------------
    995 // ImDrawData
    996 //-----------------------------------------------------------------------------
    997 
    998 // For backward compatibility: convert all buffers from indexed to de-indexed, in case you cannot render indexed. Note: this is slow and most likely a waste of resources. Always prefer indexed rendering!
    999 void ImDrawData::DeIndexAllBuffers()
   1000 {
   1001     ImVector<ImDrawVert> new_vtx_buffer;
   1002     TotalVtxCount = TotalIdxCount = 0;
   1003     for (int i = 0; i < CmdListsCount; i++)
   1004     {
   1005         ImDrawList* cmd_list = CmdLists[i];
   1006         if (cmd_list->IdxBuffer.empty())
   1007             continue;
   1008         new_vtx_buffer.resize(cmd_list->IdxBuffer.Size);
   1009         for (int j = 0; j < cmd_list->IdxBuffer.Size; j++)
   1010             new_vtx_buffer[j] = cmd_list->VtxBuffer[cmd_list->IdxBuffer[j]];
   1011         cmd_list->VtxBuffer.swap(new_vtx_buffer);
   1012         cmd_list->IdxBuffer.resize(0);
   1013         TotalVtxCount += cmd_list->VtxBuffer.Size;
   1014     }
   1015 }
   1016 
   1017 // Helper to scale the ClipRect field of each ImDrawCmd. Use if your final output buffer is at a different scale than ImGui expects, or if there is a difference between your window resolution and framebuffer resolution.
   1018 void ImDrawData::ScaleClipRects(const ImVec2& scale)
   1019 {
   1020     for (int i = 0; i < CmdListsCount; i++)
   1021     {
   1022         ImDrawList* cmd_list = CmdLists[i];
   1023         for (int cmd_i = 0; cmd_i < cmd_list->CmdBuffer.Size; cmd_i++)
   1024         {
   1025             ImDrawCmd* cmd = &cmd_list->CmdBuffer[cmd_i];
   1026             cmd->ClipRect = ImVec4(cmd->ClipRect.x * scale.x, cmd->ClipRect.y * scale.y, cmd->ClipRect.z * scale.x, cmd->ClipRect.w * scale.y);
   1027         }
   1028     }
   1029 }
   1030 
   1031 //-----------------------------------------------------------------------------
   1032 // ImFontAtlas
   1033 //-----------------------------------------------------------------------------
   1034 
   1035 ImFontConfig::ImFontConfig()
   1036 {
   1037     FontData = NULL;
   1038     FontDataSize = 0;
   1039     FontDataOwnedByAtlas = true;
   1040     FontNo = 0;
   1041     SizePixels = 0.0f;
   1042     OversampleH = 3;
   1043     OversampleV = 1;
   1044     PixelSnapH = false;
   1045     GlyphExtraSpacing = ImVec2(0.0f, 0.0f);
   1046     GlyphOffset = ImVec2(0.0f, 0.0f);
   1047     GlyphRanges = NULL;
   1048     MergeMode = false;
   1049     DstFont = NULL;
   1050     memset(Name, 0, sizeof(Name));
   1051 }
   1052 
   1053 ImFontAtlas::ImFontAtlas()
   1054 {
   1055     TexID = NULL;
   1056     TexPixelsAlpha8 = NULL;
   1057     TexPixelsRGBA32 = NULL;
   1058     TexWidth = TexHeight = TexDesiredWidth = 0;
   1059     TexUvWhitePixel = ImVec2(0, 0);
   1060 }
   1061 
   1062 ImFontAtlas::~ImFontAtlas()
   1063 {
   1064     Clear();
   1065 }
   1066 
   1067 void    ImFontAtlas::ClearInputData()
   1068 {
   1069     for (int i = 0; i < ConfigData.Size; i++)
   1070         if (ConfigData[i].FontData && ConfigData[i].FontDataOwnedByAtlas)
   1071         {
   1072             ImGui::MemFree(ConfigData[i].FontData);
   1073             ConfigData[i].FontData = NULL;
   1074         }
   1075 
   1076     // When clearing this we lose access to the font name and other information used to build the font.
   1077     for (int i = 0; i < Fonts.Size; i++)
   1078         if (Fonts[i]->ConfigData >= ConfigData.Data && Fonts[i]->ConfigData < ConfigData.Data + ConfigData.Size)
   1079         {
   1080             Fonts[i]->ConfigData = NULL;
   1081             Fonts[i]->ConfigDataCount = 0;
   1082         }
   1083     ConfigData.clear();
   1084 }
   1085 
   1086 void    ImFontAtlas::ClearTexData()
   1087 {
   1088     if (TexPixelsAlpha8)
   1089         ImGui::MemFree(TexPixelsAlpha8);
   1090     if (TexPixelsRGBA32)
   1091         ImGui::MemFree(TexPixelsRGBA32);
   1092     TexPixelsAlpha8 = NULL;
   1093     TexPixelsRGBA32 = NULL;
   1094 }
   1095 
   1096 void    ImFontAtlas::ClearFonts()
   1097 {
   1098     for (int i = 0; i < Fonts.Size; i++)
   1099     {
   1100         Fonts[i]->~ImFont();
   1101         ImGui::MemFree(Fonts[i]);
   1102     }
   1103     Fonts.clear();
   1104 }
   1105 
   1106 void    ImFontAtlas::Clear()
   1107 {
   1108     ClearInputData();
   1109     ClearTexData();
   1110     ClearFonts();
   1111 }
   1112 
   1113 void    ImFontAtlas::GetTexDataAsAlpha8(unsigned char** out_pixels, int* out_width, int* out_height, int* out_bytes_per_pixel)
   1114 {
   1115     // Build atlas on demand
   1116     if (TexPixelsAlpha8 == NULL)
   1117     {
   1118         if (ConfigData.empty())
   1119             AddFontDefault();
   1120         Build();
   1121     }
   1122 
   1123     *out_pixels = TexPixelsAlpha8;
   1124     if (out_width) *out_width = TexWidth;
   1125     if (out_height) *out_height = TexHeight;
   1126     if (out_bytes_per_pixel) *out_bytes_per_pixel = 1;
   1127 }
   1128 
   1129 void    ImFontAtlas::GetTexDataAsRGBA32(unsigned char** out_pixels, int* out_width, int* out_height, int* out_bytes_per_pixel)
   1130 {
   1131     // Convert to RGBA32 format on demand
   1132     // Although it is likely to be the most commonly used format, our font rendering is 1 channel / 8 bpp
   1133     if (!TexPixelsRGBA32)
   1134     {
   1135         unsigned char* pixels;
   1136         GetTexDataAsAlpha8(&pixels, NULL, NULL);
   1137         TexPixelsRGBA32 = (unsigned int*)ImGui::MemAlloc((size_t)(TexWidth * TexHeight * 4));
   1138         const unsigned char* src = pixels;
   1139         unsigned int* dst = TexPixelsRGBA32;
   1140         for (int n = TexWidth * TexHeight; n > 0; n--)
   1141             *dst++ = IM_COL32(255, 255, 255, (unsigned int)(*src++));
   1142     }
   1143 
   1144     *out_pixels = (unsigned char*)TexPixelsRGBA32;
   1145     if (out_width) *out_width = TexWidth;
   1146     if (out_height) *out_height = TexHeight;
   1147     if (out_bytes_per_pixel) *out_bytes_per_pixel = 4;
   1148 }
   1149 
   1150 ImFont* ImFontAtlas::AddFont(const ImFontConfig* font_cfg)
   1151 {
   1152     IM_ASSERT(font_cfg->FontData != NULL && font_cfg->FontDataSize > 0);
   1153     IM_ASSERT(font_cfg->SizePixels > 0.0f);
   1154 
   1155     // Create new font
   1156     if (!font_cfg->MergeMode)
   1157     {
   1158         ImFont* font = (ImFont*)ImGui::MemAlloc(sizeof(ImFont));
   1159         IM_PLACEMENT_NEW(font) ImFont();
   1160         Fonts.push_back(font);
   1161     }
   1162     else
   1163     {
   1164         IM_ASSERT(!Fonts.empty()); // When using MergeMode make sure that a font has already been added before. You can use ImGui::AddFontDefault() to add the default imgui font.
   1165     }
   1166 
   1167     ConfigData.push_back(*font_cfg);
   1168     ImFontConfig& new_font_cfg = ConfigData.back();
   1169 	if (!new_font_cfg.DstFont)
   1170 	    new_font_cfg.DstFont = Fonts.back();
   1171     if (!new_font_cfg.FontDataOwnedByAtlas)
   1172     {
   1173         new_font_cfg.FontData = ImGui::MemAlloc(new_font_cfg.FontDataSize);
   1174         new_font_cfg.FontDataOwnedByAtlas = true;
   1175         memcpy(new_font_cfg.FontData, font_cfg->FontData, (size_t)new_font_cfg.FontDataSize);
   1176     }
   1177 
   1178     // Invalidate texture
   1179     ClearTexData();
   1180     return new_font_cfg.DstFont;
   1181 }
   1182 
   1183 // Default font TTF is compressed with stb_compress then base85 encoded (see extra_fonts/binary_to_compressed_c.cpp for encoder)
   1184 static unsigned int stb_decompress_length(unsigned char *input);
   1185 static unsigned int stb_decompress(unsigned char *output, unsigned char *i, unsigned int length);
   1186 static const char*  GetDefaultCompressedFontDataTTFBase85();
   1187 static unsigned int Decode85Byte(char c)                                    { return c >= '\\' ? c-36 : c-35; }
   1188 static void         Decode85(const unsigned char* src, unsigned char* dst)
   1189 {
   1190     while (*src)
   1191     {
   1192         unsigned int tmp = Decode85Byte(src[0]) + 85*(Decode85Byte(src[1]) + 85*(Decode85Byte(src[2]) + 85*(Decode85Byte(src[3]) + 85*Decode85Byte(src[4]))));
   1193         dst[0] = ((tmp >> 0) & 0xFF); dst[1] = ((tmp >> 8) & 0xFF); dst[2] = ((tmp >> 16) & 0xFF); dst[3] = ((tmp >> 24) & 0xFF);   // We can't assume little-endianness.
   1194         src += 5;
   1195         dst += 4;
   1196     }
   1197 }
   1198 
   1199 // Load embedded ProggyClean.ttf at size 13, disable oversampling
   1200 ImFont* ImFontAtlas::AddFontDefault(const ImFontConfig* font_cfg_template)
   1201 {
   1202     ImFontConfig font_cfg = font_cfg_template ? *font_cfg_template : ImFontConfig();
   1203     if (!font_cfg_template)
   1204     {
   1205         font_cfg.OversampleH = font_cfg.OversampleV = 1;
   1206         font_cfg.PixelSnapH = true;
   1207     }
   1208     if (font_cfg.Name[0] == '\0') strcpy(font_cfg.Name, "ProggyClean.ttf, 13px");
   1209 
   1210     const char* ttf_compressed_base85 = GetDefaultCompressedFontDataTTFBase85();
   1211     ImFont* font = AddFontFromMemoryCompressedBase85TTF(ttf_compressed_base85, 13.0f, &font_cfg, GetGlyphRangesDefault());
   1212     return font;
   1213 }
   1214 
   1215 ImFont* ImFontAtlas::AddFontFromFileTTF(const char* filename, float size_pixels, const ImFontConfig* font_cfg_template, const ImWchar* glyph_ranges)
   1216 {
   1217     int data_size = 0;
   1218     void* data = ImFileLoadToMemory(filename, "rb", &data_size, 0);
   1219     if (!data)
   1220     {
   1221         IM_ASSERT(0); // Could not load file.
   1222         return NULL;
   1223     }
   1224     ImFontConfig font_cfg = font_cfg_template ? *font_cfg_template : ImFontConfig();
   1225     if (font_cfg.Name[0] == '\0')
   1226     {
   1227         // Store a short copy of filename into into the font name for convenience
   1228         const char* p;
   1229         for (p = filename + strlen(filename); p > filename && p[-1] != '/' && p[-1] != '\\'; p--) {}
   1230         snprintf(font_cfg.Name, IM_ARRAYSIZE(font_cfg.Name), "%s, %.0fpx", p, size_pixels);
   1231     }
   1232     return AddFontFromMemoryTTF(data, data_size, size_pixels, &font_cfg, glyph_ranges);
   1233 }
   1234 
   1235 // NBM Transfer ownership of 'ttf_data' to ImFontAtlas, unless font_cfg_template->FontDataOwnedByAtlas == false. Owned TTF buffer will be deleted after Build().
   1236 ImFont* ImFontAtlas::AddFontFromMemoryTTF(void* ttf_data, int ttf_size, float size_pixels, const ImFontConfig* font_cfg_template, const ImWchar* glyph_ranges)
   1237 {
   1238     ImFontConfig font_cfg = font_cfg_template ? *font_cfg_template : ImFontConfig();
   1239     IM_ASSERT(font_cfg.FontData == NULL);
   1240     font_cfg.FontData = ttf_data;
   1241     font_cfg.FontDataSize = ttf_size;
   1242     font_cfg.SizePixels = size_pixels;
   1243     if (glyph_ranges)
   1244         font_cfg.GlyphRanges = glyph_ranges;
   1245     return AddFont(&font_cfg);
   1246 }
   1247 
   1248 ImFont* ImFontAtlas::AddFontFromMemoryCompressedTTF(const void* compressed_ttf_data, int compressed_ttf_size, float size_pixels, const ImFontConfig* font_cfg_template, const ImWchar* glyph_ranges)
   1249 {
   1250     const unsigned int buf_decompressed_size = stb_decompress_length((unsigned char*)compressed_ttf_data);
   1251     unsigned char* buf_decompressed_data = (unsigned char *)ImGui::MemAlloc(buf_decompressed_size);
   1252     stb_decompress(buf_decompressed_data, (unsigned char*)compressed_ttf_data, (unsigned int)compressed_ttf_size);
   1253 
   1254     ImFontConfig font_cfg = font_cfg_template ? *font_cfg_template : ImFontConfig();
   1255     IM_ASSERT(font_cfg.FontData == NULL);
   1256     font_cfg.FontDataOwnedByAtlas = true;
   1257     return AddFontFromMemoryTTF(buf_decompressed_data, (int)buf_decompressed_size, size_pixels, &font_cfg, glyph_ranges);
   1258 }
   1259 
   1260 ImFont* ImFontAtlas::AddFontFromMemoryCompressedBase85TTF(const char* compressed_ttf_data_base85, float size_pixels, const ImFontConfig* font_cfg, const ImWchar* glyph_ranges)
   1261 {
   1262     int compressed_ttf_size = (((int)strlen(compressed_ttf_data_base85) + 4) / 5) * 4;
   1263     void* compressed_ttf = ImGui::MemAlloc((size_t)compressed_ttf_size);
   1264     Decode85((const unsigned char*)compressed_ttf_data_base85, (unsigned char*)compressed_ttf);
   1265     ImFont* font = AddFontFromMemoryCompressedTTF(compressed_ttf, compressed_ttf_size, size_pixels, font_cfg, glyph_ranges);
   1266     ImGui::MemFree(compressed_ttf);
   1267     return font;
   1268 }
   1269 
   1270 bool    ImFontAtlas::Build()
   1271 {
   1272     IM_ASSERT(ConfigData.Size > 0);
   1273 
   1274     TexID = NULL;
   1275     TexWidth = TexHeight = 0;
   1276     TexUvWhitePixel = ImVec2(0, 0);
   1277     ClearTexData();
   1278 
   1279     struct ImFontTempBuildData
   1280     {
   1281         stbtt_fontinfo      FontInfo;
   1282         stbrp_rect*         Rects;
   1283         stbtt_pack_range*   Ranges;
   1284         int                 RangesCount;
   1285     };
   1286     ImFontTempBuildData* tmp_array = (ImFontTempBuildData*)ImGui::MemAlloc((size_t)ConfigData.Size * sizeof(ImFontTempBuildData));
   1287 
   1288     // Initialize font information early (so we can error without any cleanup) + count glyphs
   1289     int total_glyph_count = 0;
   1290     int total_glyph_range_count = 0;
   1291     for (int input_i = 0; input_i < ConfigData.Size; input_i++)
   1292     {
   1293         ImFontConfig& cfg = ConfigData[input_i];
   1294         ImFontTempBuildData& tmp = tmp_array[input_i];
   1295 
   1296         IM_ASSERT(cfg.DstFont && (!cfg.DstFont->IsLoaded() || cfg.DstFont->ContainerAtlas == this));
   1297         const int font_offset = stbtt_GetFontOffsetForIndex((unsigned char*)cfg.FontData, cfg.FontNo);
   1298         IM_ASSERT(font_offset >= 0);
   1299         if (!stbtt_InitFont(&tmp.FontInfo, (unsigned char*)cfg.FontData, font_offset))
   1300             return false;
   1301 
   1302         // Count glyphs
   1303         if (!cfg.GlyphRanges)
   1304             cfg.GlyphRanges = GetGlyphRangesDefault();
   1305         for (const ImWchar* in_range = cfg.GlyphRanges; in_range[0] && in_range[1]; in_range += 2)
   1306         {
   1307             total_glyph_count += (in_range[1] - in_range[0]) + 1;
   1308             total_glyph_range_count++;
   1309         }
   1310     }
   1311 
   1312     // Start packing. We need a known width for the skyline algorithm. Using a cheap heuristic here to decide of width. User can override TexDesiredWidth if they wish.
   1313     // After packing is done, width shouldn't matter much, but some API/GPU have texture size limitations and increasing width can decrease height.
   1314     TexWidth = (TexDesiredWidth > 0) ? TexDesiredWidth : (total_glyph_count > 4000) ? 4096 : (total_glyph_count > 2000) ? 2048 : (total_glyph_count > 1000) ? 1024 : 512;
   1315     TexHeight = 0;
   1316     const int max_tex_height = 1024*32;
   1317     stbtt_pack_context spc;
   1318     stbtt_PackBegin(&spc, NULL, TexWidth, max_tex_height, 0, 1, NULL);
   1319 
   1320     // Pack our extra data rectangles first, so it will be on the upper-left corner of our texture (UV will have small values).
   1321     ImVector<stbrp_rect> extra_rects;
   1322     RenderCustomTexData(0, &extra_rects);
   1323     stbtt_PackSetOversampling(&spc, 1, 1);
   1324     stbrp_pack_rects((stbrp_context*)spc.pack_info, &extra_rects[0], extra_rects.Size);
   1325     for (int i = 0; i < extra_rects.Size; i++)
   1326         if (extra_rects[i].was_packed)
   1327             TexHeight = ImMax(TexHeight, extra_rects[i].y + extra_rects[i].h);
   1328 
   1329     // Allocate packing character data and flag packed characters buffer as non-packed (x0=y0=x1=y1=0)
   1330     int buf_packedchars_n = 0, buf_rects_n = 0, buf_ranges_n = 0;
   1331     stbtt_packedchar* buf_packedchars = (stbtt_packedchar*)ImGui::MemAlloc(total_glyph_count * sizeof(stbtt_packedchar));
   1332     stbrp_rect* buf_rects = (stbrp_rect*)ImGui::MemAlloc(total_glyph_count * sizeof(stbrp_rect));
   1333     stbtt_pack_range* buf_ranges = (stbtt_pack_range*)ImGui::MemAlloc(total_glyph_range_count * sizeof(stbtt_pack_range));
   1334     memset(buf_packedchars, 0, total_glyph_count * sizeof(stbtt_packedchar));
   1335     memset(buf_rects, 0, total_glyph_count * sizeof(stbrp_rect));              // Unnecessary but let's clear this for the sake of sanity.
   1336     memset(buf_ranges, 0, total_glyph_range_count * sizeof(stbtt_pack_range));
   1337 
   1338     // First font pass: pack all glyphs (no rendering at this point, we are working with rectangles in an infinitely tall texture at this point)
   1339     for (int input_i = 0; input_i < ConfigData.Size; input_i++)
   1340     {
   1341         ImFontConfig& cfg = ConfigData[input_i];
   1342         ImFontTempBuildData& tmp = tmp_array[input_i];
   1343 
   1344         // Setup ranges
   1345         int glyph_count = 0;
   1346         int glyph_ranges_count = 0;
   1347         for (const ImWchar* in_range = cfg.GlyphRanges; in_range[0] && in_range[1]; in_range += 2)
   1348         {
   1349             glyph_count += (in_range[1] - in_range[0]) + 1;
   1350             glyph_ranges_count++;
   1351         }
   1352         tmp.Ranges = buf_ranges + buf_ranges_n;
   1353         tmp.RangesCount = glyph_ranges_count;
   1354         buf_ranges_n += glyph_ranges_count;
   1355         for (int i = 0; i < glyph_ranges_count; i++)
   1356         {
   1357             const ImWchar* in_range = &cfg.GlyphRanges[i * 2];
   1358             stbtt_pack_range& range = tmp.Ranges[i];
   1359             range.font_size = cfg.SizePixels;
   1360             range.first_unicode_codepoint_in_range = in_range[0];
   1361             range.num_chars = (in_range[1] - in_range[0]) + 1;
   1362             range.chardata_for_range = buf_packedchars + buf_packedchars_n;
   1363             buf_packedchars_n += range.num_chars;
   1364         }
   1365 
   1366         // Pack
   1367         tmp.Rects = buf_rects + buf_rects_n;
   1368         buf_rects_n += glyph_count;
   1369         stbtt_PackSetOversampling(&spc, cfg.OversampleH, cfg.OversampleV);
   1370         int n = stbtt_PackFontRangesGatherRects(&spc, &tmp.FontInfo, tmp.Ranges, tmp.RangesCount, tmp.Rects);
   1371         stbrp_pack_rects((stbrp_context*)spc.pack_info, tmp.Rects, n);
   1372 
   1373         // Extend texture height
   1374         for (int i = 0; i < n; i++)
   1375             if (tmp.Rects[i].was_packed)
   1376                 TexHeight = ImMax(TexHeight, tmp.Rects[i].y + tmp.Rects[i].h);
   1377     }
   1378     IM_ASSERT(buf_rects_n == total_glyph_count);
   1379     IM_ASSERT(buf_packedchars_n == total_glyph_count);
   1380     IM_ASSERT(buf_ranges_n == total_glyph_range_count);
   1381 
   1382     // Create texture
   1383     TexHeight = ImUpperPowerOfTwo(TexHeight);
   1384     TexPixelsAlpha8 = (unsigned char*)ImGui::MemAlloc(TexWidth * TexHeight);
   1385     memset(TexPixelsAlpha8, 0, TexWidth * TexHeight);
   1386     spc.pixels = TexPixelsAlpha8;
   1387     spc.height = TexHeight;
   1388 
   1389     // Second pass: render characters
   1390     for (int input_i = 0; input_i < ConfigData.Size; input_i++)
   1391     {
   1392         ImFontConfig& cfg = ConfigData[input_i];
   1393         ImFontTempBuildData& tmp = tmp_array[input_i];
   1394         stbtt_PackSetOversampling(&spc, cfg.OversampleH, cfg.OversampleV);
   1395         stbtt_PackFontRangesRenderIntoRects(&spc, &tmp.FontInfo, tmp.Ranges, tmp.RangesCount, tmp.Rects);
   1396         tmp.Rects = NULL;
   1397     }
   1398 
   1399     // End packing
   1400     stbtt_PackEnd(&spc);
   1401     ImGui::MemFree(buf_rects);
   1402     buf_rects = NULL;
   1403 
   1404     // Third pass: setup ImFont and glyphs for runtime
   1405     for (int input_i = 0; input_i < ConfigData.Size; input_i++)
   1406     {
   1407         ImFontConfig& cfg = ConfigData[input_i];
   1408         ImFontTempBuildData& tmp = tmp_array[input_i];
   1409         ImFont* dst_font = cfg.DstFont; // We can have multiple input fonts writing into a same destination font (when using MergeMode=true)
   1410 
   1411         float font_scale = stbtt_ScaleForPixelHeight(&tmp.FontInfo, cfg.SizePixels);
   1412         int unscaled_ascent, unscaled_descent, unscaled_line_gap;
   1413         stbtt_GetFontVMetrics(&tmp.FontInfo, &unscaled_ascent, &unscaled_descent, &unscaled_line_gap);
   1414 
   1415         float ascent = unscaled_ascent * font_scale;
   1416         float descent = unscaled_descent * font_scale;
   1417         if (!cfg.MergeMode)
   1418         {
   1419             dst_font->ContainerAtlas = this;
   1420             dst_font->ConfigData = &cfg;
   1421             dst_font->ConfigDataCount = 0;
   1422             dst_font->FontSize = cfg.SizePixels;
   1423             dst_font->Ascent = ascent;
   1424             dst_font->Descent = descent;
   1425             dst_font->Glyphs.resize(0);
   1426             dst_font->MetricsTotalSurface = 0;
   1427         }
   1428         dst_font->ConfigDataCount++;
   1429         float off_x = cfg.GlyphOffset.x;
   1430         float off_y = cfg.GlyphOffset.y;
   1431 
   1432         dst_font->FallbackGlyph = NULL; // Always clear fallback so FindGlyph can return NULL. It will be set again in BuildLookupTable()
   1433         for (int i = 0; i < tmp.RangesCount; i++)
   1434         {
   1435             stbtt_pack_range& range = tmp.Ranges[i];
   1436             for (int char_idx = 0; char_idx < range.num_chars; char_idx += 1)
   1437             {
   1438                 const stbtt_packedchar& pc = range.chardata_for_range[char_idx];
   1439                 if (!pc.x0 && !pc.x1 && !pc.y0 && !pc.y1)
   1440                     continue;
   1441 
   1442                 const int codepoint = range.first_unicode_codepoint_in_range + char_idx;
   1443                 if (cfg.MergeMode && dst_font->FindGlyph((unsigned short)codepoint))
   1444                     continue;
   1445 
   1446                 stbtt_aligned_quad q;
   1447                 float dummy_x = 0.0f, dummy_y = 0.0f;
   1448                 stbtt_GetPackedQuad(range.chardata_for_range, TexWidth, TexHeight, char_idx, &dummy_x, &dummy_y, &q, 0);
   1449 
   1450                 dst_font->Glyphs.resize(dst_font->Glyphs.Size + 1);
   1451                 ImFont::Glyph& glyph = dst_font->Glyphs.back();
   1452                 glyph.Codepoint = (ImWchar)codepoint;
   1453                 glyph.X0 = q.x0 + off_x; glyph.Y0 = q.y0 + off_y; glyph.X1 = q.x1 + off_x; glyph.Y1 = q.y1 + off_y;
   1454                 glyph.U0 = q.s0; glyph.V0 = q.t0; glyph.U1 = q.s1; glyph.V1 = q.t1;
   1455                 glyph.Y0 += (float)(int)(dst_font->Ascent + 0.5f);
   1456                 glyph.Y1 += (float)(int)(dst_font->Ascent + 0.5f);
   1457                 glyph.XAdvance = (pc.xadvance + cfg.GlyphExtraSpacing.x);  // Bake spacing into XAdvance
   1458                 if (cfg.PixelSnapH)
   1459                     glyph.XAdvance = (float)(int)(glyph.XAdvance + 0.5f);
   1460                 dst_font->MetricsTotalSurface += (int)((glyph.U1 - glyph.U0) * TexWidth + 1.99f) * (int)((glyph.V1 - glyph.V0) * TexHeight + 1.99f); // +1 to account for average padding, +0.99 to round
   1461             }
   1462         }
   1463         cfg.DstFont->BuildLookupTable();
   1464     }
   1465 
   1466     // Cleanup temporaries
   1467     ImGui::MemFree(buf_packedchars);
   1468     ImGui::MemFree(buf_ranges);
   1469     ImGui::MemFree(tmp_array);
   1470 
   1471     // Render into our custom data block
   1472     RenderCustomTexData(1, &extra_rects);
   1473 
   1474     return true;
   1475 }
   1476 
   1477 void ImFontAtlas::RenderCustomTexData(int pass, void* p_rects)
   1478 {
   1479     // A work of art lies ahead! (. = white layer, X = black layer, others are blank)
   1480     // The white texels on the top left are the ones we'll use everywhere in ImGui to render filled shapes.
   1481     const int TEX_DATA_W = 90;
   1482     const int TEX_DATA_H = 27;
   1483     const char texture_data[TEX_DATA_W*TEX_DATA_H+1] =
   1484     {
   1485         "..-         -XXXXXXX-    X    -           X           -XXXXXXX          -          XXXXXXX"
   1486         "..-         -X.....X-   X.X   -          X.X          -X.....X          -          X.....X"
   1487         "---         -XXX.XXX-  X...X  -         X...X         -X....X           -           X....X"
   1488         "X           -  X.X  - X.....X -        X.....X        -X...X            -            X...X"
   1489         "XX          -  X.X  -X.......X-       X.......X       -X..X.X           -           X.X..X"
   1490         "X.X         -  X.X  -XXXX.XXXX-       XXXX.XXXX       -X.X X.X          -          X.X X.X"
   1491         "X..X        -  X.X  -   X.X   -          X.X          -XX   X.X         -         X.X   XX"
   1492         "X...X       -  X.X  -   X.X   -    XX    X.X    XX    -      X.X        -        X.X      "
   1493         "X....X      -  X.X  -   X.X   -   X.X    X.X    X.X   -       X.X       -       X.X       "
   1494         "X.....X     -  X.X  -   X.X   -  X..X    X.X    X..X  -        X.X      -      X.X        "
   1495         "X......X    -  X.X  -   X.X   - X...XXXXXX.XXXXXX...X -         X.X   XX-XX   X.X         "
   1496         "X.......X   -  X.X  -   X.X   -X.....................X-          X.X X.X-X.X X.X          "
   1497         "X........X  -  X.X  -   X.X   - X...XXXXXX.XXXXXX...X -           X.X..X-X..X.X           "
   1498         "X.........X -XXX.XXX-   X.X   -  X..X    X.X    X..X  -            X...X-X...X            "
   1499         "X..........X-X.....X-   X.X   -   X.X    X.X    X.X   -           X....X-X....X           "
   1500         "X......XXXXX-XXXXXXX-   X.X   -    XX    X.X    XX    -          X.....X-X.....X          "
   1501         "X...X..X    ---------   X.X   -          X.X          -          XXXXXXX-XXXXXXX          "
   1502         "X..X X..X   -       -XXXX.XXXX-       XXXX.XXXX       ------------------------------------"
   1503         "X.X  X..X   -       -X.......X-       X.......X       -    XX           XX    -           "
   1504         "XX    X..X  -       - X.....X -        X.....X        -   X.X           X.X   -           "
   1505         "      X..X          -  X...X  -         X...X         -  X..X           X..X  -           "
   1506         "       XX           -   X.X   -          X.X          - X...XXXXXXXXXXXXX...X -           "
   1507         "------------        -    X    -           X           -X.....................X-           "
   1508         "                    ----------------------------------- X...XXXXXXXXXXXXX...X -           "
   1509         "                                                      -  X..X           X..X  -           "
   1510         "                                                      -   X.X           X.X   -           "
   1511         "                                                      -    XX           XX    -           "
   1512     };
   1513 
   1514     ImVector<stbrp_rect>& rects = *(ImVector<stbrp_rect>*)p_rects;
   1515     if (pass == 0)
   1516     {
   1517         // Request rectangles
   1518         stbrp_rect r;
   1519         memset(&r, 0, sizeof(r));
   1520         r.w = (TEX_DATA_W*2)+1;
   1521         r.h = TEX_DATA_H+1;
   1522         rects.push_back(r);
   1523     }
   1524     else if (pass == 1)
   1525     {
   1526         // Render/copy pixels
   1527         const stbrp_rect& r = rects[0];
   1528         for (int y = 0, n = 0; y < TEX_DATA_H; y++)
   1529             for (int x = 0; x < TEX_DATA_W; x++, n++)
   1530             {
   1531                 const int offset0 = (int)(r.x + x) + (int)(r.y + y) * TexWidth;
   1532                 const int offset1 = offset0 + 1 + TEX_DATA_W;
   1533                 TexPixelsAlpha8[offset0] = texture_data[n] == '.' ? 0xFF : 0x00;
   1534                 TexPixelsAlpha8[offset1] = texture_data[n] == 'X' ? 0xFF : 0x00;
   1535             }
   1536         const ImVec2 tex_uv_scale(1.0f / TexWidth, 1.0f / TexHeight);
   1537         TexUvWhitePixel = ImVec2((r.x + 0.5f) * tex_uv_scale.x, (r.y + 0.5f) * tex_uv_scale.y);
   1538 
   1539         // Setup mouse cursors
   1540         const ImVec2 cursor_datas[ImGuiMouseCursor_Count_][3] =
   1541         {
   1542             // Pos ........ Size ......... Offset ......
   1543             { ImVec2(0,3),  ImVec2(12,19), ImVec2( 0, 0) }, // ImGuiMouseCursor_Arrow
   1544             { ImVec2(13,0), ImVec2(7,16),  ImVec2( 4, 8) }, // ImGuiMouseCursor_TextInput
   1545             { ImVec2(31,0), ImVec2(23,23), ImVec2(11,11) }, // ImGuiMouseCursor_Move
   1546             { ImVec2(21,0), ImVec2( 9,23), ImVec2( 5,11) }, // ImGuiMouseCursor_ResizeNS
   1547             { ImVec2(55,18),ImVec2(23, 9), ImVec2(11, 5) }, // ImGuiMouseCursor_ResizeEW
   1548             { ImVec2(73,0), ImVec2(17,17), ImVec2( 9, 9) }, // ImGuiMouseCursor_ResizeNESW
   1549             { ImVec2(55,0), ImVec2(17,17), ImVec2( 9, 9) }, // ImGuiMouseCursor_ResizeNWSE
   1550         };
   1551 
   1552         for (int type = 0; type < ImGuiMouseCursor_Count_; type++)
   1553         {
   1554             ImGuiMouseCursorData& cursor_data = GImGui->MouseCursorData[type];
   1555             ImVec2 pos = cursor_datas[type][0] + ImVec2((float)r.x, (float)r.y);
   1556             const ImVec2 size = cursor_datas[type][1];
   1557             cursor_data.Type = type;
   1558             cursor_data.Size = size;
   1559             cursor_data.HotOffset = cursor_datas[type][2];
   1560             cursor_data.TexUvMin[0] = (pos) * tex_uv_scale;
   1561             cursor_data.TexUvMax[0] = (pos + size) * tex_uv_scale;
   1562             pos.x += TEX_DATA_W+1;
   1563             cursor_data.TexUvMin[1] = (pos) * tex_uv_scale;
   1564             cursor_data.TexUvMax[1] = (pos + size) * tex_uv_scale;
   1565         }
   1566     }
   1567 }
   1568 
   1569 // Retrieve list of range (2 int per range, values are inclusive)
   1570 const ImWchar*   ImFontAtlas::GetGlyphRangesDefault()
   1571 {
   1572     static const ImWchar ranges[] =
   1573     {
   1574         0x0020, 0x00FF, // Basic Latin + Latin Supplement
   1575         0,
   1576     };
   1577     return &ranges[0];
   1578 }
   1579 
   1580 const ImWchar*  ImFontAtlas::GetGlyphRangesKorean()
   1581 {
   1582     static const ImWchar ranges[] =
   1583     {
   1584         0x0020, 0x00FF, // Basic Latin + Latin Supplement
   1585         0x3131, 0x3163, // Korean alphabets
   1586         0xAC00, 0xD79D, // Korean characters
   1587         0,
   1588     };
   1589     return &ranges[0];
   1590 }
   1591 
   1592 const ImWchar*  ImFontAtlas::GetGlyphRangesChinese()
   1593 {
   1594     static const ImWchar ranges[] =
   1595     {
   1596         0x0020, 0x00FF, // Basic Latin + Latin Supplement
   1597         0x3000, 0x30FF, // Punctuations, Hiragana, Katakana
   1598         0x31F0, 0x31FF, // Katakana Phonetic Extensions
   1599         0xFF00, 0xFFEF, // Half-width characters
   1600         0x4e00, 0x9FAF, // CJK Ideograms
   1601         0,
   1602     };
   1603     return &ranges[0];
   1604 }
   1605 
   1606 const ImWchar*  ImFontAtlas::GetGlyphRangesJapanese()
   1607 {
   1608     // Store the 1946 ideograms code points as successive offsets from the initial unicode codepoint 0x4E00. Each offset has an implicit +1.
   1609     // This encoding helps us reduce the source code size.
   1610     static const short offsets_from_0x4E00[] =
   1611     {
   1612         -1,0,1,3,0,0,0,0,1,0,5,1,1,0,7,4,6,10,0,1,9,9,7,1,3,19,1,10,7,1,0,1,0,5,1,0,6,4,2,6,0,0,12,6,8,0,3,5,0,1,0,9,0,0,8,1,1,3,4,5,13,0,0,8,2,17,
   1613         4,3,1,1,9,6,0,0,0,2,1,3,2,22,1,9,11,1,13,1,3,12,0,5,9,2,0,6,12,5,3,12,4,1,2,16,1,1,4,6,5,3,0,6,13,15,5,12,8,14,0,0,6,15,3,6,0,18,8,1,6,14,1,
   1614         5,4,12,24,3,13,12,10,24,0,0,0,1,0,1,1,2,9,10,2,2,0,0,3,3,1,0,3,8,0,3,2,4,4,1,6,11,10,14,6,15,3,4,15,1,0,0,5,2,2,0,0,1,6,5,5,6,0,3,6,5,0,0,1,0,
   1615         11,2,2,8,4,7,0,10,0,1,2,17,19,3,0,2,5,0,6,2,4,4,6,1,1,11,2,0,3,1,2,1,2,10,7,6,3,16,0,8,24,0,0,3,1,1,3,0,1,6,0,0,0,2,0,1,5,15,0,1,0,0,2,11,19,
   1616         1,4,19,7,6,5,1,0,0,0,0,5,1,0,1,9,0,0,5,0,2,0,1,0,3,0,11,3,0,2,0,0,0,0,0,9,3,6,4,12,0,14,0,0,29,10,8,0,14,37,13,0,31,16,19,0,8,30,1,20,8,3,48,
   1617         21,1,0,12,0,10,44,34,42,54,11,18,82,0,2,1,2,12,1,0,6,2,17,2,12,7,0,7,17,4,2,6,24,23,8,23,39,2,16,23,1,0,5,1,2,15,14,5,6,2,11,0,8,6,2,2,2,14,
   1618         20,4,15,3,4,11,10,10,2,5,2,1,30,2,1,0,0,22,5,5,0,3,1,5,4,1,0,0,2,2,21,1,5,1,2,16,2,1,3,4,0,8,4,0,0,5,14,11,2,16,1,13,1,7,0,22,15,3,1,22,7,14,
   1619         22,19,11,24,18,46,10,20,64,45,3,2,0,4,5,0,1,4,25,1,0,0,2,10,0,0,0,1,0,1,2,0,0,9,1,2,0,0,0,2,5,2,1,1,5,5,8,1,1,1,5,1,4,9,1,3,0,1,0,1,1,2,0,0,
   1620         2,0,1,8,22,8,1,0,0,0,0,4,2,1,0,9,8,5,0,9,1,30,24,2,6,4,39,0,14,5,16,6,26,179,0,2,1,1,0,0,0,5,2,9,6,0,2,5,16,7,5,1,1,0,2,4,4,7,15,13,14,0,0,
   1621         3,0,1,0,0,0,2,1,6,4,5,1,4,9,0,3,1,8,0,0,10,5,0,43,0,2,6,8,4,0,2,0,0,9,6,0,9,3,1,6,20,14,6,1,4,0,7,2,3,0,2,0,5,0,3,1,0,3,9,7,0,3,4,0,4,9,1,6,0,
   1622         9,0,0,2,3,10,9,28,3,6,2,4,1,2,32,4,1,18,2,0,3,1,5,30,10,0,2,2,2,0,7,9,8,11,10,11,7,2,13,7,5,10,0,3,40,2,0,1,6,12,0,4,5,1,5,11,11,21,4,8,3,7,
   1623         8,8,33,5,23,0,0,19,8,8,2,3,0,6,1,1,1,5,1,27,4,2,5,0,3,5,6,3,1,0,3,1,12,5,3,3,2,0,7,7,2,1,0,4,0,1,1,2,0,10,10,6,2,5,9,7,5,15,15,21,6,11,5,20,
   1624         4,3,5,5,2,5,0,2,1,0,1,7,28,0,9,0,5,12,5,5,18,30,0,12,3,3,21,16,25,32,9,3,14,11,24,5,66,9,1,2,0,5,9,1,5,1,8,0,8,3,3,0,1,15,1,4,8,1,2,7,0,7,2,
   1625         8,3,7,5,3,7,10,2,1,0,0,2,25,0,6,4,0,10,0,4,2,4,1,12,5,38,4,0,4,1,10,5,9,4,0,14,4,2,5,18,20,21,1,3,0,5,0,7,0,3,7,1,3,1,1,8,1,0,0,0,3,2,5,2,11,
   1626         6,0,13,1,3,9,1,12,0,16,6,2,1,0,2,1,12,6,13,11,2,0,28,1,7,8,14,13,8,13,0,2,0,5,4,8,10,2,37,42,19,6,6,7,4,14,11,18,14,80,7,6,0,4,72,12,36,27,
   1627         7,7,0,14,17,19,164,27,0,5,10,7,3,13,6,14,0,2,2,5,3,0,6,13,0,0,10,29,0,4,0,3,13,0,3,1,6,51,1,5,28,2,0,8,0,20,2,4,0,25,2,10,13,10,0,16,4,0,1,0,
   1628         2,1,7,0,1,8,11,0,0,1,2,7,2,23,11,6,6,4,16,2,2,2,0,22,9,3,3,5,2,0,15,16,21,2,9,20,15,15,5,3,9,1,0,0,1,7,7,5,4,2,2,2,38,24,14,0,0,15,5,6,24,14,
   1629         5,5,11,0,21,12,0,3,8,4,11,1,8,0,11,27,7,2,4,9,21,59,0,1,39,3,60,62,3,0,12,11,0,3,30,11,0,13,88,4,15,5,28,13,1,4,48,17,17,4,28,32,46,0,16,0,
   1630         18,11,1,8,6,38,11,2,6,11,38,2,0,45,3,11,2,7,8,4,30,14,17,2,1,1,65,18,12,16,4,2,45,123,12,56,33,1,4,3,4,7,0,0,0,3,2,0,16,4,2,4,2,0,7,4,5,2,26,
   1631         2,25,6,11,6,1,16,2,6,17,77,15,3,35,0,1,0,5,1,0,38,16,6,3,12,3,3,3,0,9,3,1,3,5,2,9,0,18,0,25,1,3,32,1,72,46,6,2,7,1,3,14,17,0,28,1,40,13,0,20,
   1632         15,40,6,38,24,12,43,1,1,9,0,12,6,0,6,2,4,19,3,7,1,48,0,9,5,0,5,6,9,6,10,15,2,11,19,3,9,2,0,1,10,1,27,8,1,3,6,1,14,0,26,0,27,16,3,4,9,6,2,23,
   1633         9,10,5,25,2,1,6,1,1,48,15,9,15,14,3,4,26,60,29,13,37,21,1,6,4,0,2,11,22,23,16,16,2,2,1,3,0,5,1,6,4,0,0,4,0,0,8,3,0,2,5,0,7,1,7,3,13,2,4,10,
   1634         3,0,2,31,0,18,3,0,12,10,4,1,0,7,5,7,0,5,4,12,2,22,10,4,2,15,2,8,9,0,23,2,197,51,3,1,1,4,13,4,3,21,4,19,3,10,5,40,0,4,1,1,10,4,1,27,34,7,21,
   1635         2,17,2,9,6,4,2,3,0,4,2,7,8,2,5,1,15,21,3,4,4,2,2,17,22,1,5,22,4,26,7,0,32,1,11,42,15,4,1,2,5,0,19,3,1,8,6,0,10,1,9,2,13,30,8,2,24,17,19,1,4,
   1636         4,25,13,0,10,16,11,39,18,8,5,30,82,1,6,8,18,77,11,13,20,75,11,112,78,33,3,0,0,60,17,84,9,1,1,12,30,10,49,5,32,158,178,5,5,6,3,3,1,3,1,4,7,6,
   1637         19,31,21,0,2,9,5,6,27,4,9,8,1,76,18,12,1,4,0,3,3,6,3,12,2,8,30,16,2,25,1,5,5,4,3,0,6,10,2,3,1,0,5,1,19,3,0,8,1,5,2,6,0,0,0,19,1,2,0,5,1,2,5,
   1638         1,3,7,0,4,12,7,3,10,22,0,9,5,1,0,2,20,1,1,3,23,30,3,9,9,1,4,191,14,3,15,6,8,50,0,1,0,0,4,0,0,1,0,2,4,2,0,2,3,0,2,0,2,2,8,7,0,1,1,1,3,3,17,11,
   1639         91,1,9,3,2,13,4,24,15,41,3,13,3,1,20,4,125,29,30,1,0,4,12,2,21,4,5,5,19,11,0,13,11,86,2,18,0,7,1,8,8,2,2,22,1,2,6,5,2,0,1,2,8,0,2,0,5,2,1,0,
   1640         2,10,2,0,5,9,2,1,2,0,1,0,4,0,0,10,2,5,3,0,6,1,0,1,4,4,33,3,13,17,3,18,6,4,7,1,5,78,0,4,1,13,7,1,8,1,0,35,27,15,3,0,0,0,1,11,5,41,38,15,22,6,
   1641         14,14,2,1,11,6,20,63,5,8,27,7,11,2,2,40,58,23,50,54,56,293,8,8,1,5,1,14,0,1,12,37,89,8,8,8,2,10,6,0,0,0,4,5,2,1,0,1,1,2,7,0,3,3,0,4,6,0,3,2,
   1642         19,3,8,0,0,0,4,4,16,0,4,1,5,1,3,0,3,4,6,2,17,10,10,31,6,4,3,6,10,126,7,3,2,2,0,9,0,0,5,20,13,0,15,0,6,0,2,5,8,64,50,3,2,12,2,9,0,0,11,8,20,
   1643         109,2,18,23,0,0,9,61,3,0,28,41,77,27,19,17,81,5,2,14,5,83,57,252,14,154,263,14,20,8,13,6,57,39,38,
   1644     };
   1645     static ImWchar base_ranges[] =
   1646     {
   1647         0x0020, 0x00FF, // Basic Latin + Latin Supplement
   1648         0x3000, 0x30FF, // Punctuations, Hiragana, Katakana
   1649         0x31F0, 0x31FF, // Katakana Phonetic Extensions
   1650         0xFF00, 0xFFEF, // Half-width characters
   1651     };
   1652     static bool full_ranges_unpacked = false;
   1653     static ImWchar full_ranges[IM_ARRAYSIZE(base_ranges) + IM_ARRAYSIZE(offsets_from_0x4E00)*2 + 1];
   1654     if (!full_ranges_unpacked)
   1655     {
   1656         // Unpack
   1657         int codepoint = 0x4e00;
   1658         memcpy(full_ranges, base_ranges, sizeof(base_ranges));
   1659         ImWchar* dst = full_ranges + IM_ARRAYSIZE(base_ranges);;
   1660         for (int n = 0; n < IM_ARRAYSIZE(offsets_from_0x4E00); n++, dst += 2)
   1661             dst[0] = dst[1] = (ImWchar)(codepoint += (offsets_from_0x4E00[n] + 1));
   1662         dst[0] = 0;
   1663         full_ranges_unpacked = true;
   1664     }
   1665     return &full_ranges[0];
   1666 }
   1667 
   1668 const ImWchar*  ImFontAtlas::GetGlyphRangesCyrillic()
   1669 {
   1670     static const ImWchar ranges[] =
   1671     {
   1672         0x0020, 0x00FF, // Basic Latin + Latin Supplement
   1673         0x0400, 0x052F, // Cyrillic + Cyrillic Supplement
   1674         0x2DE0, 0x2DFF, // Cyrillic Extended-A
   1675         0xA640, 0xA69F, // Cyrillic Extended-B
   1676         0,
   1677     };
   1678     return &ranges[0];
   1679 }
   1680 
   1681 const ImWchar*  ImFontAtlas::GetGlyphRangesThai()
   1682 {
   1683     static const ImWchar ranges[] =
   1684     {
   1685         0x0020, 0x00FF, // Basic Latin
   1686         0x0E00, 0x0E7F, // Thai
   1687         0,
   1688     };
   1689     return &ranges[0];
   1690 }
   1691 
   1692 //-----------------------------------------------------------------------------
   1693 // ImFont
   1694 //-----------------------------------------------------------------------------
   1695 
   1696 ImFont::ImFont()
   1697 {
   1698     Scale = 1.0f;
   1699     FallbackChar = (ImWchar)'?';
   1700     Clear();
   1701 }
   1702 
   1703 ImFont::~ImFont()
   1704 {
   1705     // Invalidate active font so that the user gets a clear crash instead of a dangling pointer.
   1706     // If you want to delete fonts you need to do it between Render() and NewFrame().
   1707     // FIXME-CLEANUP
   1708     /*
   1709     ImGuiContext& g = *GImGui;
   1710     if (g.Font == this)
   1711         g.Font = NULL;
   1712     */
   1713     Clear();
   1714 }
   1715 
   1716 void    ImFont::Clear()
   1717 {
   1718     FontSize = 0.0f;
   1719     DisplayOffset = ImVec2(0.0f, 1.0f);
   1720     Glyphs.clear();
   1721     IndexXAdvance.clear();
   1722     IndexLookup.clear();
   1723     FallbackGlyph = NULL;
   1724     FallbackXAdvance = 0.0f;
   1725     ConfigDataCount = 0;
   1726     ConfigData = NULL;
   1727     ContainerAtlas = NULL;
   1728     Ascent = Descent = 0.0f;
   1729     MetricsTotalSurface = 0;
   1730 }
   1731 
   1732 void ImFont::BuildLookupTable()
   1733 {
   1734     int max_codepoint = 0;
   1735     for (int i = 0; i != Glyphs.Size; i++)
   1736         max_codepoint = ImMax(max_codepoint, (int)Glyphs[i].Codepoint);
   1737 
   1738     IM_ASSERT(Glyphs.Size < 0xFFFF); // -1 is reserved
   1739     IndexXAdvance.clear();
   1740     IndexLookup.clear();
   1741     GrowIndex(max_codepoint + 1);
   1742     for (int i = 0; i < Glyphs.Size; i++)
   1743     {
   1744         int codepoint = (int)Glyphs[i].Codepoint;
   1745         IndexXAdvance[codepoint] = Glyphs[i].XAdvance;
   1746         IndexLookup[codepoint] = (unsigned short)i;
   1747     }
   1748 
   1749     // Create a glyph to handle TAB
   1750     // FIXME: Needs proper TAB handling but it needs to be contextualized (or we could arbitrary say that each string starts at "column 0" ?)
   1751     if (FindGlyph((unsigned short)' '))
   1752     {
   1753         if (Glyphs.back().Codepoint != '\t')   // So we can call this function multiple times
   1754             Glyphs.resize(Glyphs.Size + 1);
   1755         ImFont::Glyph& tab_glyph = Glyphs.back();
   1756         tab_glyph = *FindGlyph((unsigned short)' ');
   1757         tab_glyph.Codepoint = '\t';
   1758         tab_glyph.XAdvance *= 4;
   1759         IndexXAdvance[(int)tab_glyph.Codepoint] = (float)tab_glyph.XAdvance;
   1760         IndexLookup[(int)tab_glyph.Codepoint] = (unsigned short)(Glyphs.Size-1);
   1761     }
   1762 
   1763     FallbackGlyph = NULL;
   1764     FallbackGlyph = FindGlyph(FallbackChar);
   1765     FallbackXAdvance = FallbackGlyph ? FallbackGlyph->XAdvance : 0.0f;
   1766     for (int i = 0; i < max_codepoint + 1; i++)
   1767         if (IndexXAdvance[i] < 0.0f)
   1768             IndexXAdvance[i] = FallbackXAdvance;
   1769 }
   1770 
   1771 void ImFont::SetFallbackChar(ImWchar c)
   1772 {
   1773     FallbackChar = c;
   1774     BuildLookupTable();
   1775 }
   1776 
   1777 void ImFont::GrowIndex(int new_size)
   1778 {
   1779     IM_ASSERT(IndexXAdvance.Size == IndexLookup.Size);
   1780     int old_size = IndexLookup.Size;
   1781     if (new_size <= old_size)
   1782         return;
   1783     IndexXAdvance.resize(new_size);
   1784     IndexLookup.resize(new_size);
   1785     for (int i = old_size; i < new_size; i++)
   1786     {
   1787         IndexXAdvance[i] = -1.0f;
   1788         IndexLookup[i] = (unsigned short)-1;
   1789     }
   1790 }
   1791 
   1792 void ImFont::AddRemapChar(ImWchar dst, ImWchar src, bool overwrite_dst)
   1793 {
   1794     IM_ASSERT(IndexLookup.Size > 0);    // Currently this can only be called AFTER the font has been built, aka after calling ImFontAtlas::GetTexDataAs*() function.
   1795     int index_size = IndexLookup.Size;
   1796 
   1797     if (dst < index_size && IndexLookup.Data[dst] == (unsigned short)-1 && !overwrite_dst) // 'dst' already exists
   1798         return;
   1799     if (src >= index_size && dst >= index_size) // both 'dst' and 'src' don't exist -> no-op
   1800         return;
   1801 
   1802     GrowIndex(dst + 1);
   1803     IndexLookup[dst] = (src < index_size) ? IndexLookup.Data[src] : (unsigned short)-1;
   1804     IndexXAdvance[dst] = (src < index_size) ? IndexXAdvance.Data[src] : 1.0f;
   1805 }
   1806 
   1807 const ImFont::Glyph* ImFont::FindGlyph(unsigned short c) const
   1808 {
   1809     if (c < IndexLookup.Size)
   1810     {
   1811         const unsigned short i = IndexLookup[c];
   1812         if (i != (unsigned short)-1)
   1813             return &Glyphs.Data[i];
   1814     }
   1815     return FallbackGlyph;
   1816 }
   1817 
   1818 const char* ImFont::CalcWordWrapPositionA(float scale, const char* text, const char* text_end, float wrap_width) const
   1819 {
   1820     // Simple word-wrapping for English, not full-featured. Please submit failing cases!
   1821     // FIXME: Much possible improvements (don't cut things like "word !", "word!!!" but cut within "word,,,,", more sensible support for punctuations, support for Unicode punctuations, etc.)
   1822 
   1823     // For references, possible wrap point marked with ^
   1824     //  "aaa bbb, ccc,ddd. eee   fff. ggg!"
   1825     //      ^    ^    ^   ^   ^__    ^    ^
   1826 
   1827     // List of hardcoded separators: .,;!?'"
   1828 
   1829     // Skip extra blanks after a line returns (that includes not counting them in width computation)
   1830     // e.g. "Hello    world" --> "Hello" "World"
   1831 
   1832     // Cut words that cannot possibly fit within one line.
   1833     // e.g.: "The tropical fish" with ~5 characters worth of width --> "The tr" "opical" "fish"
   1834 
   1835     float line_width = 0.0f;
   1836     float word_width = 0.0f;
   1837     float blank_width = 0.0f;
   1838 
   1839     const char* word_end = text;
   1840     const char* prev_word_end = NULL;
   1841     bool inside_word = true;
   1842 
   1843     const char* s = text;
   1844     while (s < text_end)
   1845     {
   1846         unsigned int c = (unsigned int)*s;
   1847         const char* next_s;
   1848         if (c < 0x80)
   1849             next_s = s + 1;
   1850         else
   1851             next_s = s + ImTextCharFromUtf8(&c, s, text_end);
   1852         if (c == 0)
   1853             break;
   1854 
   1855         if (c < 32)
   1856         {
   1857             if (c == '\n')
   1858             {
   1859                 line_width = word_width = blank_width = 0.0f;
   1860                 inside_word = true;
   1861                 s = next_s;
   1862                 continue;
   1863             }
   1864             if (c == '\r')
   1865             {
   1866                 s = next_s;
   1867                 continue;
   1868             }
   1869         }
   1870 
   1871         const float char_width = ((int)c < IndexXAdvance.Size ? IndexXAdvance[(int)c] : FallbackXAdvance) * scale;
   1872         if (ImCharIsSpace(c))
   1873         {
   1874             if (inside_word)
   1875             {
   1876                 line_width += blank_width;
   1877                 blank_width = 0.0f;
   1878                 word_end = s;
   1879             }
   1880             blank_width += char_width;
   1881             inside_word = false;
   1882         }
   1883         else
   1884         {
   1885             word_width += char_width;
   1886             if (inside_word)
   1887             {
   1888                 word_end = next_s;
   1889             }
   1890             else
   1891             {
   1892                 prev_word_end = word_end;
   1893                 line_width += word_width + blank_width;
   1894                 word_width = blank_width = 0.0f;
   1895             }
   1896 
   1897             // Allow wrapping after punctuation.
   1898             inside_word = !(c == '.' || c == ',' || c == ';' || c == '!' || c == '?' || c == '\"');
   1899         }
   1900 
   1901         // We ignore blank width at the end of the line (they can be skipped)
   1902         if (line_width + word_width >= wrap_width)
   1903         {
   1904             // Words that cannot possibly fit within an entire line will be cut anywhere.
   1905             if (word_width < wrap_width)
   1906                 s = prev_word_end ? prev_word_end : word_end;
   1907             break;
   1908         }
   1909 
   1910         s = next_s;
   1911     }
   1912 
   1913     return s;
   1914 }
   1915 
   1916 ImVec2 ImFont::CalcTextSizeA(float size, float max_width, float wrap_width, const char* text_begin, const char* text_end, const char** remaining) const
   1917 {
   1918     if (!text_end)
   1919         text_end = text_begin + strlen(text_begin); // FIXME-OPT: Need to avoid this.
   1920 
   1921     const float line_height = size;
   1922     const float scale = size / FontSize;
   1923 
   1924     ImVec2 text_size = ImVec2(0,0);
   1925     float line_width = 0.0f;
   1926 
   1927     const bool word_wrap_enabled = (wrap_width > 0.0f);
   1928     const char* word_wrap_eol = NULL;
   1929 
   1930     const char* s = text_begin;
   1931     while (s < text_end)
   1932     {
   1933         if (word_wrap_enabled)
   1934         {
   1935             // Calculate how far we can render. Requires two passes on the string data but keeps the code simple and not intrusive for what's essentially an uncommon feature.
   1936             if (!word_wrap_eol)
   1937             {
   1938                 word_wrap_eol = CalcWordWrapPositionA(scale, s, text_end, wrap_width - line_width);
   1939                 if (word_wrap_eol == s) // Wrap_width is too small to fit anything. Force displaying 1 character to minimize the height discontinuity.
   1940                     word_wrap_eol++;    // +1 may not be a character start point in UTF-8 but it's ok because we use s >= word_wrap_eol below
   1941             }
   1942 
   1943             if (s >= word_wrap_eol)
   1944             {
   1945                 if (text_size.x < line_width)
   1946                     text_size.x = line_width;
   1947                 text_size.y += line_height;
   1948                 line_width = 0.0f;
   1949                 word_wrap_eol = NULL;
   1950 
   1951                 // Wrapping skips upcoming blanks
   1952                 while (s < text_end)
   1953                 {
   1954                     const char c = *s;
   1955                     if (ImCharIsSpace(c)) { s++; } else if (c == '\n') { s++; break; } else { break; }
   1956                 }
   1957                 continue;
   1958             }
   1959         }
   1960 
   1961         // Decode and advance source
   1962         const char* prev_s = s;
   1963         unsigned int c = (unsigned int)*s;
   1964         if (c < 0x80)
   1965         {
   1966             s += 1;
   1967         }
   1968         else
   1969         {
   1970             s += ImTextCharFromUtf8(&c, s, text_end);
   1971             if (c == 0) // Malformed UTF-8?
   1972                 break;
   1973         }
   1974 
   1975         if (c < 32)
   1976         {
   1977             if (c == '\n')
   1978             {
   1979                 text_size.x = ImMax(text_size.x, line_width);
   1980                 text_size.y += line_height;
   1981                 line_width = 0.0f;
   1982                 continue;
   1983             }
   1984             if (c == '\r')
   1985                 continue;
   1986         }
   1987 
   1988         const float char_width = ((int)c < IndexXAdvance.Size ? IndexXAdvance[(int)c] : FallbackXAdvance) * scale;
   1989         if (line_width + char_width >= max_width)
   1990         {
   1991             s = prev_s;
   1992             break;
   1993         }
   1994 
   1995         line_width += char_width;
   1996     }
   1997 
   1998     if (text_size.x < line_width)
   1999         text_size.x = line_width;
   2000 
   2001     if (line_width > 0 || text_size.y == 0.0f)
   2002         text_size.y += line_height;
   2003 
   2004     if (remaining)
   2005         *remaining = s;
   2006 
   2007     return text_size;
   2008 }
   2009 
   2010 void ImFont::RenderChar(ImDrawList* draw_list, float size, ImVec2 pos, ImU32 col, unsigned short c) const
   2011 {
   2012     if (c == ' ' || c == '\t' || c == '\n' || c == '\r') // Match behavior of RenderText(), those 4 codepoints are hard-coded.
   2013         return;
   2014     if (const Glyph* glyph = FindGlyph(c))
   2015     {
   2016         float scale = (size >= 0.0f) ? (size / FontSize) : 1.0f;
   2017         pos.x = (float)(int)pos.x + DisplayOffset.x;
   2018         pos.y = (float)(int)pos.y + DisplayOffset.y;
   2019         ImVec2 pos_tl(pos.x + glyph->X0 * scale, pos.y + glyph->Y0 * scale);
   2020         ImVec2 pos_br(pos.x + glyph->X1 * scale, pos.y + glyph->Y1 * scale);
   2021         draw_list->PrimReserve(6, 4);
   2022         draw_list->PrimRectUV(pos_tl, pos_br, ImVec2(glyph->U0, glyph->V0), ImVec2(glyph->U1, glyph->V1), col);
   2023     }
   2024 }
   2025 
   2026 void ImFont::RenderText(ImDrawList* draw_list, float size, ImVec2 pos, ImU32 col, const ImVec4& clip_rect, const char* text_begin, const char* text_end, float wrap_width, bool cpu_fine_clip) const
   2027 {
   2028     if (!text_end)
   2029         text_end = text_begin + strlen(text_begin); // ImGui functions generally already provides a valid text_end, so this is merely to handle direct calls.
   2030 
   2031     // Align to be pixel perfect
   2032     pos.x = (float)(int)pos.x + DisplayOffset.x;
   2033     pos.y = (float)(int)pos.y + DisplayOffset.y;
   2034     float x = pos.x;
   2035     float y = pos.y;
   2036     if (y > clip_rect.w)
   2037         return;
   2038 
   2039     const float scale = size / FontSize;
   2040     const float line_height = FontSize * scale;
   2041     const bool word_wrap_enabled = (wrap_width > 0.0f);
   2042     const char* word_wrap_eol = NULL;
   2043 
   2044     // Skip non-visible lines
   2045     const char* s = text_begin;
   2046     if (!word_wrap_enabled && y + line_height < clip_rect.y)
   2047         while (s < text_end && *s != '\n')  // Fast-forward to next line
   2048             s++;
   2049 
   2050     // Reserve vertices for remaining worse case (over-reserving is useful and easily amortized)
   2051     const int vtx_count_max = (int)(text_end - s) * 4;
   2052     const int idx_count_max = (int)(text_end - s) * 6;
   2053     const int idx_expected_size = draw_list->IdxBuffer.Size + idx_count_max;
   2054     draw_list->PrimReserve(idx_count_max, vtx_count_max);
   2055 
   2056     ImDrawVert* vtx_write = draw_list->_VtxWritePtr;
   2057     ImDrawIdx* idx_write = draw_list->_IdxWritePtr;
   2058     unsigned int vtx_current_idx = draw_list->_VtxCurrentIdx;
   2059 
   2060     while (s < text_end)
   2061     {
   2062         if (word_wrap_enabled)
   2063         {
   2064             // Calculate how far we can render. Requires two passes on the string data but keeps the code simple and not intrusive for what's essentially an uncommon feature.
   2065             if (!word_wrap_eol)
   2066             {
   2067                 word_wrap_eol = CalcWordWrapPositionA(scale, s, text_end, wrap_width - (x - pos.x));
   2068                 if (word_wrap_eol == s) // Wrap_width is too small to fit anything. Force displaying 1 character to minimize the height discontinuity.
   2069                     word_wrap_eol++;    // +1 may not be a character start point in UTF-8 but it's ok because we use s >= word_wrap_eol below
   2070             }
   2071 
   2072             if (s >= word_wrap_eol)
   2073             {
   2074                 x = pos.x;
   2075                 y += line_height;
   2076                 word_wrap_eol = NULL;
   2077 
   2078                 // Wrapping skips upcoming blanks
   2079                 while (s < text_end)
   2080                 {
   2081                     const char c = *s;
   2082                     if (ImCharIsSpace(c)) { s++; } else if (c == '\n') { s++; break; } else { break; }
   2083                 }
   2084                 continue;
   2085             }
   2086         }
   2087 
   2088         // Decode and advance source
   2089         unsigned int c = (unsigned int)*s;
   2090         if (c < 0x80)
   2091         {
   2092             s += 1;
   2093         }
   2094         else
   2095         {
   2096             s += ImTextCharFromUtf8(&c, s, text_end);
   2097             if (c == 0) // Malformed UTF-8?
   2098                 break;
   2099         }
   2100 
   2101         if (c < 32)
   2102         {
   2103             if (c == '\n')
   2104             {
   2105                 x = pos.x;
   2106                 y += line_height;
   2107 
   2108                 if (y > clip_rect.w)
   2109                     break;
   2110                 if (!word_wrap_enabled && y + line_height < clip_rect.y)
   2111                     while (s < text_end && *s != '\n')  // Fast-forward to next line
   2112                         s++;
   2113                 continue;
   2114             }
   2115             if (c == '\r')
   2116                 continue;
   2117         }
   2118 
   2119         float char_width = 0.0f;
   2120         if (const Glyph* glyph = FindGlyph((unsigned short)c))
   2121         {
   2122             char_width = glyph->XAdvance * scale;
   2123 
   2124             // Arbitrarily assume that both space and tabs are empty glyphs as an optimization
   2125             if (c != ' ' && c != '\t')
   2126             {
   2127                 // We don't do a second finer clipping test on the Y axis as we've already skipped anything before clip_rect.y and exit once we pass clip_rect.w
   2128                 float x1 = x + glyph->X0 * scale;
   2129                 float x2 = x + glyph->X1 * scale;
   2130                 float y1 = y + glyph->Y0 * scale;
   2131                 float y2 = y + glyph->Y1 * scale;
   2132                 if (x1 <= clip_rect.z && x2 >= clip_rect.x)
   2133                 {
   2134                     // Render a character
   2135                     float u1 = glyph->U0;
   2136                     float v1 = glyph->V0;
   2137                     float u2 = glyph->U1;
   2138                     float v2 = glyph->V1;
   2139 
   2140                     // CPU side clipping used to fit text in their frame when the frame is too small. Only does clipping for axis aligned quads.
   2141                     if (cpu_fine_clip)
   2142                     {
   2143                         if (x1 < clip_rect.x)
   2144                         {
   2145                             u1 = u1 + (1.0f - (x2 - clip_rect.x) / (x2 - x1)) * (u2 - u1);
   2146                             x1 = clip_rect.x;
   2147                         }
   2148                         if (y1 < clip_rect.y)
   2149                         {
   2150                             v1 = v1 + (1.0f - (y2 - clip_rect.y) / (y2 - y1)) * (v2 - v1);
   2151                             y1 = clip_rect.y;
   2152                         }
   2153                         if (x2 > clip_rect.z)
   2154                         {
   2155                             u2 = u1 + ((clip_rect.z - x1) / (x2 - x1)) * (u2 - u1);
   2156                             x2 = clip_rect.z;
   2157                         }
   2158                         if (y2 > clip_rect.w)
   2159                         {
   2160                             v2 = v1 + ((clip_rect.w - y1) / (y2 - y1)) * (v2 - v1);
   2161                             y2 = clip_rect.w;
   2162                         }
   2163                         if (y1 >= y2)
   2164                         {
   2165                             x += char_width;
   2166                             continue;
   2167                         }
   2168                     }
   2169 
   2170                     // We are NOT calling PrimRectUV() here because non-inlined causes too much overhead in a debug build.
   2171                     // Inlined here:
   2172                     {
   2173                         idx_write[0] = (ImDrawIdx)(vtx_current_idx); idx_write[1] = (ImDrawIdx)(vtx_current_idx+1); idx_write[2] = (ImDrawIdx)(vtx_current_idx+2);
   2174                         idx_write[3] = (ImDrawIdx)(vtx_current_idx); idx_write[4] = (ImDrawIdx)(vtx_current_idx+2); idx_write[5] = (ImDrawIdx)(vtx_current_idx+3);
   2175                         vtx_write[0].pos.x = x1; vtx_write[0].pos.y = y1; vtx_write[0].col = col; vtx_write[0].uv.x = u1; vtx_write[0].uv.y = v1;
   2176                         vtx_write[1].pos.x = x2; vtx_write[1].pos.y = y1; vtx_write[1].col = col; vtx_write[1].uv.x = u2; vtx_write[1].uv.y = v1;
   2177                         vtx_write[2].pos.x = x2; vtx_write[2].pos.y = y2; vtx_write[2].col = col; vtx_write[2].uv.x = u2; vtx_write[2].uv.y = v2;
   2178                         vtx_write[3].pos.x = x1; vtx_write[3].pos.y = y2; vtx_write[3].col = col; vtx_write[3].uv.x = u1; vtx_write[3].uv.y = v2;
   2179                         vtx_write += 4;
   2180                         vtx_current_idx += 4;
   2181                         idx_write += 6;
   2182                     }
   2183                 }
   2184             }
   2185         }
   2186 
   2187         x += char_width;
   2188     }
   2189 
   2190     // Give back unused vertices
   2191     draw_list->VtxBuffer.resize((int)(vtx_write - draw_list->VtxBuffer.Data));
   2192     draw_list->IdxBuffer.resize((int)(idx_write - draw_list->IdxBuffer.Data));
   2193     draw_list->CmdBuffer[draw_list->CmdBuffer.Size-1].ElemCount -= (idx_expected_size - draw_list->IdxBuffer.Size);
   2194     draw_list->_VtxWritePtr = vtx_write;
   2195     draw_list->_IdxWritePtr = idx_write;
   2196     draw_list->_VtxCurrentIdx = (unsigned int)draw_list->VtxBuffer.Size;
   2197 }
   2198 
   2199 //-----------------------------------------------------------------------------
   2200 // DEFAULT FONT DATA
   2201 //-----------------------------------------------------------------------------
   2202 // Compressed with stb_compress() then converted to a C array.
   2203 // Use the program in extra_fonts/binary_to_compressed_c.cpp to create the array from a TTF file.
   2204 // Decompression from stb.h (public domain) by Sean Barrett https://github.com/nothings/stb/blob/master/stb.h
   2205 //-----------------------------------------------------------------------------
   2206 
   2207 static unsigned int stb_decompress_length(unsigned char *input)
   2208 {
   2209     return (input[8] << 24) + (input[9] << 16) + (input[10] << 8) + input[11];
   2210 }
   2211 
   2212 static unsigned char *stb__barrier, *stb__barrier2, *stb__barrier3, *stb__barrier4;
   2213 static unsigned char *stb__dout;
   2214 static void stb__match(unsigned char *data, unsigned int length)
   2215 {
   2216     // INVERSE of memmove... write each byte before copying the next...
   2217     IM_ASSERT (stb__dout + length <= stb__barrier);
   2218     if (stb__dout + length > stb__barrier) { stb__dout += length; return; }
   2219     if (data < stb__barrier4) { stb__dout = stb__barrier+1; return; }
   2220     while (length--) *stb__dout++ = *data++;
   2221 }
   2222 
   2223 static void stb__lit(unsigned char *data, unsigned int length)
   2224 {
   2225     IM_ASSERT (stb__dout + length <= stb__barrier);
   2226     if (stb__dout + length > stb__barrier) { stb__dout += length; return; }
   2227     if (data < stb__barrier2) { stb__dout = stb__barrier+1; return; }
   2228     memcpy(stb__dout, data, length);
   2229     stb__dout += length;
   2230 }
   2231 
   2232 #define stb__in2(x)   ((i[x] << 8) + i[(x)+1])
   2233 #define stb__in3(x)   ((i[x] << 16) + stb__in2((x)+1))
   2234 #define stb__in4(x)   ((i[x] << 24) + stb__in3((x)+1))
   2235 
   2236 static unsigned char *stb_decompress_token(unsigned char *i)
   2237 {
   2238     if (*i >= 0x20) { // use fewer if's for cases that expand small
   2239         if (*i >= 0x80)       stb__match(stb__dout-i[1]-1, i[0] - 0x80 + 1), i += 2;
   2240         else if (*i >= 0x40)  stb__match(stb__dout-(stb__in2(0) - 0x4000 + 1), i[2]+1), i += 3;
   2241         else /* *i >= 0x20 */ stb__lit(i+1, i[0] - 0x20 + 1), i += 1 + (i[0] - 0x20 + 1);
   2242     } else { // more ifs for cases that expand large, since overhead is amortized
   2243         if (*i >= 0x18)       stb__match(stb__dout-(stb__in3(0) - 0x180000 + 1), i[3]+1), i += 4;
   2244         else if (*i >= 0x10)  stb__match(stb__dout-(stb__in3(0) - 0x100000 + 1), stb__in2(3)+1), i += 5;
   2245         else if (*i >= 0x08)  stb__lit(i+2, stb__in2(0) - 0x0800 + 1), i += 2 + (stb__in2(0) - 0x0800 + 1);
   2246         else if (*i == 0x07)  stb__lit(i+3, stb__in2(1) + 1), i += 3 + (stb__in2(1) + 1);
   2247         else if (*i == 0x06)  stb__match(stb__dout-(stb__in3(1)+1), i[4]+1), i += 5;
   2248         else if (*i == 0x04)  stb__match(stb__dout-(stb__in3(1)+1), stb__in2(4)+1), i += 6;
   2249     }
   2250     return i;
   2251 }
   2252 
   2253 static unsigned int stb_adler32(unsigned int adler32, unsigned char *buffer, unsigned int buflen)
   2254 {
   2255     const unsigned long ADLER_MOD = 65521;
   2256     unsigned long s1 = adler32 & 0xffff, s2 = adler32 >> 16;
   2257     unsigned long blocklen, i;
   2258 
   2259     blocklen = buflen % 5552;
   2260     while (buflen) {
   2261         for (i=0; i + 7 < blocklen; i += 8) {
   2262             s1 += buffer[0], s2 += s1;
   2263             s1 += buffer[1], s2 += s1;
   2264             s1 += buffer[2], s2 += s1;
   2265             s1 += buffer[3], s2 += s1;
   2266             s1 += buffer[4], s2 += s1;
   2267             s1 += buffer[5], s2 += s1;
   2268             s1 += buffer[6], s2 += s1;
   2269             s1 += buffer[7], s2 += s1;
   2270 
   2271             buffer += 8;
   2272         }
   2273 
   2274         for (; i < blocklen; ++i)
   2275             s1 += *buffer++, s2 += s1;
   2276 
   2277         s1 %= ADLER_MOD, s2 %= ADLER_MOD;
   2278         buflen -= blocklen;
   2279         blocklen = 5552;
   2280     }
   2281     return (unsigned int)(s2 << 16) + (unsigned int)s1;
   2282 }
   2283 
   2284 static unsigned int stb_decompress(unsigned char *output, unsigned char *i, unsigned int length)
   2285 {
   2286     unsigned int olen;
   2287     if (stb__in4(0) != 0x57bC0000) return 0;
   2288     if (stb__in4(4) != 0)          return 0; // error! stream is > 4GB
   2289     olen = stb_decompress_length(i);
   2290     stb__barrier2 = i;
   2291     stb__barrier3 = i+length;
   2292     stb__barrier = output + olen;
   2293     stb__barrier4 = output;
   2294     i += 16;
   2295 
   2296     stb__dout = output;
   2297     for (;;) {
   2298         unsigned char *old_i = i;
   2299         i = stb_decompress_token(i);
   2300         if (i == old_i) {
   2301             if (*i == 0x05 && i[1] == 0xfa) {
   2302                 IM_ASSERT(stb__dout == output + olen);
   2303                 if (stb__dout != output + olen) return 0;
   2304                 if (stb_adler32(1, output, olen) != (unsigned int) stb__in4(2))
   2305                     return 0;
   2306                 return olen;
   2307             } else {
   2308                 IM_ASSERT(0); /* NOTREACHED */
   2309                 return 0;
   2310             }
   2311         }
   2312         IM_ASSERT(stb__dout <= output + olen);
   2313         if (stb__dout > output + olen)
   2314             return 0;
   2315     }
   2316 }
   2317 
   2318 //-----------------------------------------------------------------------------
   2319 // ProggyClean.ttf
   2320 // Copyright (c) 2004, 2005 Tristan Grimmer
   2321 // MIT license (see License.txt in http://www.upperbounds.net/download/ProggyClean.ttf.zip)
   2322 // Download and more information at http://upperbounds.net
   2323 //-----------------------------------------------------------------------------
   2324 // File: 'ProggyClean.ttf' (41208 bytes)
   2325 // Exported using binary_to_compressed_c.cpp
   2326 //-----------------------------------------------------------------------------
   2327 static const char proggy_clean_ttf_compressed_data_base85[11980+1] =
   2328     "7])#######hV0qs'/###[),##/l:$#Q6>##5[n42>c-TH`->>#/e>11NNV=Bv(*:.F?uu#(gRU.o0XGH`$vhLG1hxt9?W`#,5LsCp#-i>.r$<$6pD>Lb';9Crc6tgXmKVeU2cD4Eo3R/"
   2329     "2*>]b(MC;$jPfY.;h^`IWM9<Lh2TlS+f-s$o6Q<BWH`YiU.xfLq$N;$0iR/GX:U(jcW2p/W*q?-qmnUCI;jHSAiFWM.R*kU@C=GH?a9wp8f$e.-4^Qg1)Q-GL(lf(r/7GrRgwV%MS=C#"
   2330     "`8ND>Qo#t'X#(v#Y9w0#1D$CIf;W'#pWUPXOuxXuU(H9M(1<q-UE31#^-V'8IRUo7Qf./L>=Ke$$'5F%)]0^#0X@U.a<r:QLtFsLcL6##lOj)#.Y5<-R&KgLwqJfLgN&;Q?gI^#DY2uL"
   2331     "i@^rMl9t=cWq6##weg>$FBjVQTSDgEKnIS7EM9>ZY9w0#L;>>#Mx&4Mvt//L[MkA#W@lK.N'[0#7RL_&#w+F%HtG9M#XL`N&.,GM4Pg;-<nLENhvx>-VsM.M0rJfLH2eTM`*oJMHRC`N"
   2332     "kfimM2J,W-jXS:)r0wK#@Fge$U>`w'N7G#$#fB#$E^$#:9:hk+eOe--6x)F7*E%?76%^GMHePW-Z5l'&GiF#$956:rS?dA#fiK:)Yr+`&#0j@'DbG&#^$PG.Ll+DNa<XCMKEV*N)LN/N"
   2333     "*b=%Q6pia-Xg8I$<MR&,VdJe$<(7G;Ckl'&hF;;$<_=X(b.RS%%)###MPBuuE1V:v&cX&#2m#(&cV]`k9OhLMbn%s$G2,B$BfD3X*sp5#l,$R#]x_X1xKX%b5U*[r5iMfUo9U`N99hG)"
   2334     "tm+/Us9pG)XPu`<0s-)WTt(gCRxIg(%6sfh=ktMKn3j)<6<b5Sk_/0(^]AaN#(p/L>&VZ>1i%h1S9u5o@YaaW$e+b<TWFn/Z:Oh(Cx2$lNEoN^e)#CFY@@I;BOQ*sRwZtZxRcU7uW6CX"
   2335     "ow0i(?$Q[cjOd[P4d)]>ROPOpxTO7Stwi1::iB1q)C_=dV26J;2,]7op$]uQr@_V7$q^%lQwtuHY]=DX,n3L#0PHDO4f9>dC@O>HBuKPpP*E,N+b3L#lpR/MrTEH.IAQk.a>D[.e;mc."
   2336     "x]Ip.PH^'/aqUO/$1WxLoW0[iLA<QT;5HKD+@qQ'NQ(3_PLhE48R.qAPSwQ0/WK?Z,[x?-J;jQTWA0X@KJ(_Y8N-:/M74:/-ZpKrUss?d#dZq]DAbkU*JqkL+nwX@@47`5>w=4h(9.`G"
   2337     "CRUxHPeR`5Mjol(dUWxZa(>STrPkrJiWx`5U7F#.g*jrohGg`cg:lSTvEY/EV_7H4Q9[Z%cnv;JQYZ5q.l7Zeas:HOIZOB?G<Nald$qs]@]L<J7bR*>gv:[7MI2k).'2($5FNP&EQ(,)"
   2338     "U]W]+fh18.vsai00);D3@4ku5P?DP8aJt+;qUM]=+b'8@;mViBKx0DE[-auGl8:PJ&Dj+M6OC]O^((##]`0i)drT;-7X`=-H3[igUnPG-NZlo.#k@h#=Ork$m>a>$-?Tm$UV(?#P6YY#"
   2339     "'/###xe7q.73rI3*pP/$1>s9)W,JrM7SN]'/4C#v$U`0#V.[0>xQsH$fEmPMgY2u7Kh(G%siIfLSoS+MK2eTM$=5,M8p`A.;_R%#u[K#$x4AG8.kK/HSB==-'Ie/QTtG?-.*^N-4B/ZM"
   2340     "_3YlQC7(p7q)&](`6_c)$/*JL(L-^(]$wIM`dPtOdGA,U3:w2M-0<q-]L_?^)1vw'.,MRsqVr.L;aN&#/EgJ)PBc[-f>+WomX2u7lqM2iEumMTcsF?-aT=Z-97UEnXglEn1K-bnEO`gu"
   2341     "Ft(c%=;Am_Qs@jLooI&NX;]0#j4#F14;gl8-GQpgwhrq8'=l_f-b49'UOqkLu7-##oDY2L(te+Mch&gLYtJ,MEtJfLh'x'M=$CS-ZZ%P]8bZ>#S?YY#%Q&q'3^Fw&?D)UDNrocM3A76/"
   2342     "/oL?#h7gl85[qW/NDOk%16ij;+:1a'iNIdb-ou8.P*w,v5#EI$TWS>Pot-R*H'-SEpA:g)f+O$%%`kA#G=8RMmG1&O`>to8bC]T&$,n.LoO>29sp3dt-52U%VM#q7'DHpg+#Z9%H[K<L"
   2343     "%a2E-grWVM3@2=-k22tL]4$##6We'8UJCKE[d_=%wI;'6X-GsLX4j^SgJ$##R*w,vP3wK#iiW&#*h^D&R?jp7+/u&#(AP##XU8c$fSYW-J95_-Dp[g9wcO&#M-h1OcJlc-*vpw0xUX&#"
   2344     "OQFKNX@QI'IoPp7nb,QU//MQ&ZDkKP)X<WSVL(68uVl&#c'[0#(s1X&xm$Y%B7*K:eDA323j998GXbA#pwMs-jgD$9QISB-A_(aN4xoFM^@C58D0+Q+q3n0#3U1InDjF682-SjMXJK)("
   2345     "h$hxua_K]ul92%'BOU&#BRRh-slg8KDlr:%L71Ka:.A;%YULjDPmL<LYs8i#XwJOYaKPKc1h:'9Ke,g)b),78=I39B;xiY$bgGw-&.Zi9InXDuYa%G*f2Bq7mn9^#p1vv%#(Wi-;/Z5h"
   2346     "o;#2:;%d&#x9v68C5g?ntX0X)pT`;%pB3q7mgGN)3%(P8nTd5L7GeA-GL@+%J3u2:(Yf>et`e;)f#Km8&+DC$I46>#Kr]]u-[=99tts1.qb#q72g1WJO81q+eN'03'eM>&1XxY-caEnO"
   2347     "j%2n8)),?ILR5^.Ibn<-X-Mq7[a82Lq:F&#ce+S9wsCK*x`569E8ew'He]h:sI[2LM$[guka3ZRd6:t%IG:;$%YiJ:Nq=?eAw;/:nnDq0(CYcMpG)qLN4$##&J<j$UpK<Q4a1]MupW^-"
   2348     "sj_$%[HK%'F####QRZJ::Y3EGl4'@%FkiAOg#p[##O`gukTfBHagL<LHw%q&OV0##F=6/:chIm0@eCP8X]:kFI%hl8hgO@RcBhS-@Qb$%+m=hPDLg*%K8ln(wcf3/'DW-$.lR?n[nCH-"
   2349     "eXOONTJlh:.RYF%3'p6sq:UIMA945&^HFS87@$EP2iG<-lCO$%c`uKGD3rC$x0BL8aFn--`ke%#HMP'vh1/R&O_J9'um,.<tx[@%wsJk&bUT2`0uMv7gg#qp/ij.L56'hl;.s5CUrxjO"
   2350     "M7-##.l+Au'A&O:-T72L]P`&=;ctp'XScX*rU.>-XTt,%OVU4)S1+R-#dg0/Nn?Ku1^0f$B*P:Rowwm-`0PKjYDDM'3]d39VZHEl4,.j']Pk-M.h^&:0FACm$maq-&sgw0t7/6(^xtk%"
   2351     "LuH88Fj-ekm>GA#_>568x6(OFRl-IZp`&b,_P'$M<Jnq79VsJW/mWS*PUiq76;]/NM_>hLbxfc$mj`,O;&%W2m`Zh:/)Uetw:aJ%]K9h:TcF]u_-Sj9,VK3M.*'&0D[Ca]J9gp8,kAW]"
   2352     "%(?A%R$f<->Zts'^kn=-^@c4%-pY6qI%J%1IGxfLU9CP8cbPlXv);C=b),<2mOvP8up,UVf3839acAWAW-W?#ao/^#%KYo8fRULNd2.>%m]UK:n%r$'sw]J;5pAoO_#2mO3n,'=H5(et"
   2353     "Hg*`+RLgv>=4U8guD$I%D:W>-r5V*%j*W:Kvej.Lp$<M-SGZ':+Q_k+uvOSLiEo(<aD/K<CCc`'Lx>'?;++O'>()jLR-^u68PHm8ZFWe+ej8h:9r6L*0//c&iH&R8pRbA#Kjm%upV1g:"
   2354     "a_#Ur7FuA#(tRh#.Y5K+@?3<-8m0$PEn;J:rh6?I6uG<-`wMU'ircp0LaE_OtlMb&1#6T.#FDKu#1Lw%u%+GM+X'e?YLfjM[VO0MbuFp7;>Q&#WIo)0@F%q7c#4XAXN-U&VB<HFF*qL("
   2355     "$/V,;(kXZejWO`<[5?\?ewY(*9=%wDc;,u<'9t3W-(H1th3+G]ucQ]kLs7df($/*JL]@*t7Bu_G3_7mp7<iaQjO@.kLg;x3B0lqp7Hf,^Ze7-##@/c58Mo(3;knp0%)A7?-W+eI'o8)b<"
   2356     "nKnw'Ho8C=Y>pqB>0ie&jhZ[?iLR@@_AvA-iQC(=ksRZRVp7`.=+NpBC%rh&3]R:8XDmE5^V8O(x<<aG/1N$#FX$0V5Y6x'aErI3I$7x%E`v<-BY,)%-?Psf*l?%C3.mM(=/M0:JxG'?"
   2357     "7WhH%o'a<-80g0NBxoO(GH<dM]n.+%q@jH?f.UsJ2Ggs&4<-e47&Kl+f//9@`b+?.TeN_&B8Ss?v;^Trk;f#YvJkl&w$]>-+k?'(<S:68tq*WoDfZu';mM?8X[ma8W%*`-=;D.(nc7/;"
   2358     ")g:T1=^J$&BRV(-lTmNB6xqB[@0*o.erM*<SWF]u2=st-*(6v>^](H.aREZSi,#1:[IXaZFOm<-ui#qUq2$##Ri;u75OK#(RtaW-K-F`S+cF]uN`-KMQ%rP/Xri.LRcB##=YL3BgM/3M"
   2359     "D?@f&1'BW-)Ju<L25gl8uhVm1hL$##*8###'A3/LkKW+(^rWX?5W_8g)a(m&K8P>#bmmWCMkk&#TR`C,5d>g)F;t,4:@_l8G/5h4vUd%&%950:VXD'QdWoY-F$BtUwmfe$YqL'8(PWX("
   2360     "P?^@Po3$##`MSs?DWBZ/S>+4%>fX,VWv/w'KD`LP5IbH;rTV>n3cEK8U#bX]l-/V+^lj3;vlMb&[5YQ8#pekX9JP3XUC72L,,?+Ni&co7ApnO*5NK,((W-i:$,kp'UDAO(G0Sq7MVjJs"
   2361     "bIu)'Z,*[>br5fX^:FPAWr-m2KgL<LUN098kTF&#lvo58=/vjDo;.;)Ka*hLR#/k=rKbxuV`>Q_nN6'8uTG&#1T5g)uLv:873UpTLgH+#FgpH'_o1780Ph8KmxQJ8#H72L4@768@Tm&Q"
   2362     "h4CB/5OvmA&,Q&QbUoi$a_%3M01H)4x7I^&KQVgtFnV+;[Pc>[m4k//,]1?#`VY[Jr*3&&slRfLiVZJ:]?=K3Sw=[$=uRB?3xk48@aeg<Z'<$#4H)6,>e0jT6'N#(q%.O=?2S]u*(m<-"
   2363     "V8J'(1)G][68hW$5'q[GC&5j`TE?m'esFGNRM)j,ffZ?-qx8;->g4t*:CIP/[Qap7/9'#(1sao7w-.qNUdkJ)tCF&#B^;xGvn2r9FEPFFFcL@.iFNkTve$m%#QvQS8U@)2Z+3K:AKM5i"
   2364     "sZ88+dKQ)W6>J%CL<KE>`.d*(B`-n8D9oK<Up]c$X$(,)M8Zt7/[rdkqTgl-0cuGMv'?>-XV1q['-5k'cAZ69e;D_?$ZPP&s^+7])$*$#@QYi9,5P&#9r+$%CE=68>K8r0=dSC%%(@p7"
   2365     ".m7jilQ02'0-VWAg<a/''3u.=4L$Y)6k/K:_[3=&jvL<L0C/2'v:^;-DIBW,B4E68:kZ;%?8(Q8BH=kO65BW?xSG&#@uU,DS*,?.+(o(#1vCS8#CHF>TlGW'b)Tq7VT9q^*^$$.:&N@@"
   2366     "$&)WHtPm*5_rO0&e%K&#-30j(E4#'Zb.o/(Tpm$>K'f@[PvFl,hfINTNU6u'0pao7%XUp9]5.>%h`8_=VYbxuel.NTSsJfLacFu3B'lQSu/m6-Oqem8T+oE--$0a/k]uj9EwsG>%veR*"
   2367     "hv^BFpQj:K'#SJ,sB-'#](j.Lg92rTw-*n%@/;39rrJF,l#qV%OrtBeC6/,;qB3ebNW[?,Hqj2L.1NP&GjUR=1D8QaS3Up&@*9wP?+lo7b?@%'k4`p0Z$22%K3+iCZj?XJN4Nm&+YF]u"
   2368     "@-W$U%VEQ/,,>>#)D<h#`)h0:<Q6909ua+&VU%n2:cG3FJ-%@Bj-DgLr`Hw&HAKjKjseK</xKT*)B,N9X3]krc12t'pgTV(Lv-tL[xg_%=M_q7a^x?7Ubd>#%8cY#YZ?=,`Wdxu/ae&#"
   2369     "w6)R89tI#6@s'(6Bf7a&?S=^ZI_kS&ai`&=tE72L_D,;^R)7[$s<Eh#c&)q.MXI%#v9ROa5FZO%sF7q7Nwb&#ptUJ:aqJe$Sl68%.D###EC><?-aF&#RNQv>o8lKN%5/$(vdfq7+ebA#"
   2370     "u1p]ovUKW&Y%q]'>$1@-[xfn$7ZTp7mM,G,Ko7a&Gu%G[RMxJs[0MM%wci.LFDK)(<c`Q8N)jEIF*+?P2a8g%)$q]o2aH8C&<SibC/q,(e:v;-b#6[$NtDZ84Je2KNvB#$P5?tQ3nt(0"
   2371     "d=j.LQf./Ll33+(;q3L-w=8dX$#WF&uIJ@-bfI>%:_i2B5CsR8&9Z&#=mPEnm0f`<&c)QL5uJ#%u%lJj+D-r;BoF&#4DoS97h5g)E#o:&S4weDF,9^Hoe`h*L+_a*NrLW-1pG_&2UdB8"
   2372     "6e%B/:=>)N4xeW.*wft-;$'58-ESqr<b?UI(_%@[P46>#U`'6AQ]m&6/`Z>#S?YY#Vc;r7U2&326d=w&H####?TZ`*4?&.MK?LP8Vxg>$[QXc%QJv92.(Db*B)gb*BM9dM*hJMAo*c&#"
   2373     "b0v=Pjer]$gG&JXDf->'StvU7505l9$AFvgYRI^&<^b68?j#q9QX4SM'RO#&sL1IM.rJfLUAj221]d##DW=m83u5;'bYx,*Sl0hL(W;;$doB&O/TQ:(Z^xBdLjL<Lni;''X.`$#8+1GD"
   2374     ":k$YUWsbn8ogh6rxZ2Z9]%nd+>V#*8U_72Lh+2Q8Cj0i:6hp&$C/:p(HK>T8Y[gHQ4`4)'$Ab(Nof%V'8hL&#<NEdtg(n'=S1A(Q1/I&4([%dM`,Iu'1:_hL>SfD07&6D<fp8dHM7/g+"
   2375     "tlPN9J*rKaPct&?'uBCem^jn%9_K)<,C5K3s=5g&GmJb*[SYq7K;TRLGCsM-$$;S%:Y@r7AK0pprpL<Lrh,q7e/%KWK:50I^+m'vi`3?%Zp+<-d+$L-Sv:@.o19n$s0&39;kn;S%BSq*"
   2376     "$3WoJSCLweV[aZ'MQIjO<7;X-X;&+dMLvu#^UsGEC9WEc[X(wI7#2.(F0jV*eZf<-Qv3J-c+J5AlrB#$p(H68LvEA'q3n0#m,[`*8Ft)FcYgEud]CWfm68,(aLA$@EFTgLXoBq/UPlp7"
   2377     ":d[/;r_ix=:TF`S5H-b<LI&HY(K=h#)]Lk$K14lVfm:x$H<3^Ql<M`$OhapBnkup'D#L$Pb_`N*g]2e;X/Dtg,bsj&K#2[-:iYr'_wgH)NUIR8a1n#S?Yej'h8^58UbZd+^FKD*T@;6A"
   2378     "7aQC[K8d-(v6GI$x:T<&'Gp5Uf>@M.*J:;$-rv29'M]8qMv-tLp,'886iaC=Hb*YJoKJ,(j%K=H`K.v9HggqBIiZu'QvBT.#=)0ukruV&.)3=(^1`o*Pj4<-<aN((^7('#Z0wK#5GX@7"
   2379     "u][`*S^43933A4rl][`*O4CgLEl]v$1Q3AeF37dbXk,.)vj#x'd`;qgbQR%FW,2(?LO=s%Sc68%NP'##Aotl8x=BE#j1UD([3$M(]UI2LX3RpKN@;/#f'f/&_mt&F)XdF<9t4)Qa.*kT"
   2380     "LwQ'(TTB9.xH'>#MJ+gLq9-##@HuZPN0]u:h7.T..G:;$/Usj(T7`Q8tT72LnYl<-qx8;-HV7Q-&Xdx%1a,hC=0u+HlsV>nuIQL-5<N?)NBS)QN*_I,?&)2'IM%L3I)X((e/dl2&8'<M"
   2381     ":^#M*Q+[T.Xri.LYS3v%fF`68h;b-X[/En'CR.q7E)p'/kle2HM,u;^%OKC-N+Ll%F9CF<Nf'^#t2L,;27W:0O@6##U6W7:$rJfLWHj$#)woqBefIZ.PK<b*t7ed;p*_m;4ExK#h@&]>"
   2382     "_>@kXQtMacfD.m-VAb8;IReM3$wf0''hra*so568'Ip&vRs849'MRYSp%:t:h5qSgwpEr$B>Q,;s(C#$)`svQuF$##-D,##,g68@2[T;.XSdN9Qe)rpt._K-#5wF)sP'##p#C0c%-Gb%"
   2383     "hd+<-j'Ai*x&&HMkT]C'OSl##5RG[JXaHN;d'uA#x._U;.`PU@(Z3dt4r152@:v,'R.Sj'w#0<-;kPI)FfJ&#AYJ&#//)>-k=m=*XnK$>=)72L]0I%>.G690a:$##<,);?;72#?x9+d;"
   2384     "^V'9;jY@;)br#q^YQpx:X#Te$Z^'=-=bGhLf:D6&bNwZ9-ZD#n^9HhLMr5G;']d&6'wYmTFmL<LD)F^%[tC'8;+9E#C$g%#5Y>q9wI>P(9mI[>kC-ekLC/R&CH+s'B;K-M6$EB%is00:"
   2385     "+A4[7xks.LrNk0&E)wILYF@2L'0Nb$+pv<(2.768/FrY&h$^3i&@+G%JT'<-,v`3;_)I9M^AE]CN?Cl2AZg+%4iTpT3<n-&%H%b<FDj2M<hH=&Eh<2Len$b*aTX=-8QxN)k11IM1c^j%"
   2386     "9s<L<NFSo)B?+<-(GxsF,^-Eh@$4dXhN$+#rxK8'je'D7k`e;)2pYwPA'_p9&@^18ml1^[@g4t*[JOa*[=Qp7(qJ_oOL^('7fB&Hq-:sf,sNj8xq^>$U4O]GKx'm9)b@p7YsvK3w^YR-"
   2387     "CdQ*:Ir<($u&)#(&?L9Rg3H)4fiEp^iI9O8KnTj,]H?D*r7'M;PwZ9K0E^k&-cpI;.p/6_vwoFMV<->#%Xi.LxVnrU(4&8/P+:hLSKj$#U%]49t'I:rgMi'FL@a:0Y-uA[39',(vbma*"
   2388     "hU%<-SRF`Tt:542R_VV$p@[p8DV[A,?1839FWdF<TddF<9Ah-6&9tWoDlh]&1SpGMq>Ti1O*H&#(AL8[_P%.M>v^-))qOT*F5Cq0`Ye%+$B6i:7@0IX<N+T+0MlMBPQ*Vj>SsD<U4JHY"
   2389     "8kD2)2fU/M#$e.)T4,_=8hLim[&);?UkK'-x?'(:siIfL<$pFM`i<?%W(mGDHM%>iWP,##P`%/L<eXi:@Z9C.7o=@(pXdAO/NLQ8lPl+HPOQa8wD8=^GlPa8TKI1CjhsCTSLJM'/Wl>-"
   2390     "S(qw%sf/@%#B6;/U7K]uZbi^Oc^2n<bhPmUkMw>%t<)'mEVE''n`WnJra$^TKvX5B>;_aSEK',(hwa0:i4G?.Bci.(X[?b*($,=-n<.Q%`(X=?+@Am*Js0&=3bh8K]mL<LoNs'6,'85`"
   2391     "0?t/'_U59@]ddF<#LdF<eWdF<OuN/45rY<-L@&#+fm>69=Lb,OcZV/);TTm8VI;?%OtJ<(b4mq7M6:u?KRdF<gR@2L=FNU-<b[(9c/ML3m;Z[$oF3g)GAWqpARc=<ROu7cL5l;-[A]%/"
   2392     "+fsd;l#SafT/f*W]0=O'$(Tb<[)*@e775R-:Yob%g*>l*:xP?Yb.5)%w_I?7uk5JC+FS(m#i'k.'a0i)9<7b'fs'59hq$*5Uhv##pi^8+hIEBF`nvo`;'l0.^S1<-wUK2/Coh58KKhLj"
   2393     "M=SO*rfO`+qC`W-On.=AJ56>>i2@2LH6A:&5q`?9I3@@'04&p2/LVa*T-4<-i3;M9UvZd+N7>b*eIwg:CC)c<>nO&#<IGe;__.thjZl<%w(Wk2xmp4Q@I#I9,DF]u7-P=.-_:YJ]aS@V"
   2394     "?6*C()dOp7:WL,b&3Rg/.cmM9&r^>$(>.Z-I&J(Q0Hd5Q%7Co-b`-c<N(6r@ip+AurK<m86QIth*#v;-OBqi+L7wDE-Ir8K['m+DDSLwK&/.?-V%U_%3:qKNu$_b*B-kp7NaD'QdWQPK"
   2395     "Yq[@>P)hI;*_F]u`Rb[.j8_Q/<&>uu+VsH$sM9TA%?)(vmJ80),P7E>)tjD%2L=-t#fK[%`v=Q8<FfNkgg^oIbah*#8/Qt$F&:K*-(N/'+1vMB,u()-a.VUU*#[e%gAAO(S>WlA2);Sa"
   2396     ">gXm8YB`1d@K#n]76-a$U,mF<fX]idqd)<3,]J7JmW4`6]uks=4-72L(jEk+:bJ0M^q-8Dm_Z?0olP1C9Sa&H[d&c$ooQUj]Exd*3ZM@-WGW2%s',B-_M%>%Ul:#/'xoFM9QX-$.QN'>"
   2397     "[%$Z$uF6pA6Ki2O5:8w*vP1<-1`[G,)-m#>0`P&#eb#.3i)rtB61(o'$?X3B</R90;eZ]%Ncq;-Tl]#F>2Qft^ae_5tKL9MUe9b*sLEQ95C&`=G?@Mj=wh*'3E>=-<)Gt*Iw)'QG:`@I"
   2398     "wOf7&]1i'S01B+Ev/Nac#9S;=;YQpg_6U`*kVY39xK,[/6Aj7:'1Bm-_1EYfa1+o&o4hp7KN_Q(OlIo@S%;jVdn0'1<Vc52=u`3^o-n1'g4v58Hj&6_t7$##?M)c<$bgQ_'SY((-xkA#"
   2399     "Y(,p'H9rIVY-b,'%bCPF7.J<Up^,(dU1VY*5#WkTU>h19w,WQhLI)3S#f$2(eb,jr*b;3Vw]*7NH%$c4Vs,eD9>XW8?N]o+(*pgC%/72LV-u<Hp,3@e^9UB1J+ak9-TN/mhKPg+AJYd$"
   2400     "MlvAF_jCK*.O-^(63adMT->W%iewS8W6m2rtCpo'RS1R84=@paTKt)>=%&1[)*vp'u+x,VrwN;&]kuO9JDbg=pO$J*.jVe;u'm0dr9l,<*wMK*Oe=g8lV_KEBFkO'oU]^=[-792#ok,)"
   2401     "i]lR8qQ2oA8wcRCZ^7w/Njh;?.stX?Q1>S1q4Bn$)K1<-rGdO'$Wr.Lc.CG)$/*JL4tNR/,SVO3,aUw'DJN:)Ss;wGn9A32ijw%FL+Z0Fn.U9;reSq)bmI32U==5ALuG&#Vf1398/pVo"
   2402     "1*c-(aY168o<`JsSbk-,1N;$>0:OUas(3:8Z972LSfF8eb=c-;>SPw7.6hn3m`9^Xkn(r.qS[0;T%&Qc=+STRxX'q1BNk3&*eu2;&8q$&x>Q#Q7^Tf+6<(d%ZVmj2bDi%.3L2n+4W'$P"
   2403     "iDDG)g,r%+?,$@?uou5tSe2aN_AQU*<h`e-GI7)?OK2A.d7_c)?wQ5AS@DL3r#7fSkgl6-++D:'A,uq7SvlB$pcpH'q3n0#_%dY#xCpr-l<F0NR@-##FEV6NTF6##$l84N1w?AO>'IAO"
   2404     "URQ##V^Fv-XFbGM7Fl(N<3DhLGF%q.1rC$#:T__&Pi68%0xi_&[qFJ(77j_&JWoF.V735&T,[R*:xFR*K5>>#`bW-?4Ne_&6Ne_&6Ne_&n`kr-#GJcM6X;uM6X;uM(.a..^2TkL%oR(#"
   2405     ";u.T%fAr%4tJ8&><1=GHZ_+m9/#H1F^R#SC#*N=BA9(D?v[UiFY>>^8p,KKF.W]L29uLkLlu/+4T<XoIB&hx=T1PcDaB&;HH+-AFr?(m9HZV)FKS8JCw;SD=6[^/DZUL`EUDf]GGlG&>"
   2406     "w$)F./^n3+rlo+DB;5sIYGNk+i1t-69Jg--0pao7Sm#K)pdHW&;LuDNH@H>#/X-TI(;P>#,Gc>#0Su>#4`1?#8lC?#<xU?#@.i?#D:%@#HF7@#LRI@#P_[@#Tkn@#Xw*A#]-=A#a9OA#"
   2407     "d<F&#*;G##.GY##2Sl##6`($#:l:$#>xL$#B.`$#F:r$#JF.%#NR@%#R_R%#Vke%#Zww%#_-4&#3^Rh%Sflr-k'MS.o?.5/sWel/wpEM0%3'/1)K^f1-d>G21&v(35>V`39V7A4=onx4"
   2408     "A1OY5EI0;6Ibgr6M$HS7Q<)58C5w,;WoA*#[%T*#`1g*#d=#+#hI5+#lUG+#pbY+#tnl+#x$),#&1;,#*=M,#.I`,#2Ur,#6b.-#;w[H#iQtA#m^0B#qjBB#uvTB##-hB#'9$C#+E6C#"
   2409     "/QHC#3^ZC#7jmC#;v)D#?,<D#C8ND#GDaD#KPsD#O]/E#g1A5#KA*1#gC17#MGd;#8(02#L-d3#rWM4#Hga1#,<w0#T.j<#O#'2#CYN1#qa^:#_4m3#o@/=#eG8=#t8J5#`+78#4uI-#"
   2410     "m3B2#SB[8#Q0@8#i[*9#iOn8#1Nm;#^sN9#qh<9#:=x-#P;K2#$%X9#bC+.#Rg;<#mN=.#MTF.#RZO.#2?)4#Y#(/#[)1/#b;L/#dAU/#0Sv;#lY$0#n`-0#sf60#(F24#wrH0#%/e0#"
   2411     "TmD<#%JSMFove:CTBEXI:<eh2g)B,3h2^G3i;#d3jD>)4kMYD4lVu`4m`:&5niUA5@(A5BA1]PBB:xlBCC=2CDLXMCEUtiCf&0g2'tN?PGT4CPGT4CPGT4CPGT4CPGT4CPGT4CPGT4CP"
   2412     "GT4CPGT4CPGT4CPGT4CPGT4CPGT4CP-qekC`.9kEg^+F$kwViFJTB&5KTB&5KTB&5KTB&5KTB&5KTB&5KTB&5KTB&5KTB&5KTB&5KTB&5KTB&5KTB&5KTB&5KTB&5o,^<-28ZI'O?;xp"
   2413     "O?;xpO?;xpO?;xpO?;xpO?;xpO?;xpO?;xpO?;xpO?;xpO?;xpO?;xpO?;xpO?;xp;7q-#lLYI:xvD=#";
   2414 
   2415 static const char* GetDefaultCompressedFontDataTTFBase85()
   2416 {
   2417     return proggy_clean_ttf_compressed_data_base85;
   2418 }