medfall

A super great game engine
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win32_time.cc (2423B)


      1 //========================================================================
      2 // GLFW 3.3 Win32 - www.glfw.org
      3 //------------------------------------------------------------------------
      4 // Copyright (c) 2002-2006 Marcus Geelnard
      5 // Copyright (c) 2006-2016 Camilla Löwy <elmindreda@glfw.org>
      6 //
      7 // This software is provided 'as-is', without any express or implied
      8 // warranty. In no event will the authors be held liable for any damages
      9 // arising from the use of this software.
     10 //
     11 // Permission is granted to anyone to use this software for any purpose,
     12 // including commercial applications, and to alter it and redistribute it
     13 // freely, subject to the following restrictions:
     14 //
     15 // 1. The origin of this software must not be misrepresented; you must not
     16 //    claim that you wrote the original software. If you use this software
     17 //    in a product, an acknowledgment in the product documentation would
     18 //    be appreciated but is not required.
     19 //
     20 // 2. Altered source versions must be plainly marked as such, and must not
     21 //    be misrepresented as being the original software.
     22 //
     23 // 3. This notice may not be removed or altered from any source
     24 //    distribution.
     25 //
     26 //========================================================================
     27 
     28 #include "internal.h"
     29 
     30 
     31 //////////////////////////////////////////////////////////////////////////
     32 //////                       GLFW internal API                      //////
     33 //////////////////////////////////////////////////////////////////////////
     34 
     35 // Initialise timer
     36 //
     37 void _glfwInitTimerWin32(void)
     38 {
     39     uint64_t frequency;
     40 
     41     if (QueryPerformanceFrequency((LARGE_INTEGER*) &frequency))
     42     {
     43         _glfw.timer.win32.hasPC = GLFW_TRUE;
     44         _glfw.timer.win32.frequency = frequency;
     45     }
     46     else
     47     {
     48         _glfw.timer.win32.hasPC = GLFW_FALSE;
     49         _glfw.timer.win32.frequency = 1000;
     50     }
     51 }
     52 
     53 
     54 //////////////////////////////////////////////////////////////////////////
     55 //////                       GLFW platform API                      //////
     56 //////////////////////////////////////////////////////////////////////////
     57 
     58 uint64_t _glfwPlatformGetTimerValue(void)
     59 {
     60     if (_glfw.timer.win32.hasPC)
     61     {
     62         uint64_t value;
     63         QueryPerformanceCounter((LARGE_INTEGER*) &value);
     64         return value;
     65     }
     66     else
     67         return (uint64_t) timeGetTime();
     68 }
     69 
     70 uint64_t _glfwPlatformGetTimerFrequency(void)
     71 {
     72     return _glfw.timer.win32.frequency;
     73 }
     74