medfall

A super great game engine
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win32_thread.cc (3046B)


      1 //========================================================================
      2 // GLFW 3.3 Win32 - www.glfw.org
      3 //------------------------------------------------------------------------
      4 // Copyright (c) 2002-2006 Marcus Geelnard
      5 // Copyright (c) 2006-2016 Camilla Löwy <elmindreda@glfw.org>
      6 //
      7 // This software is provided 'as-is', without any express or implied
      8 // warranty. In no event will the authors be held liable for any damages
      9 // arising from the use of this software.
     10 //
     11 // Permission is granted to anyone to use this software for any purpose,
     12 // including commercial applications, and to alter it and redistribute it
     13 // freely, subject to the following restrictions:
     14 //
     15 // 1. The origin of this software must not be misrepresented; you must not
     16 //    claim that you wrote the original software. If you use this software
     17 //    in a product, an acknowledgment in the product documentation would
     18 //    be appreciated but is not required.
     19 //
     20 // 2. Altered source versions must be plainly marked as such, and must not
     21 //    be misrepresented as being the original software.
     22 //
     23 // 3. This notice may not be removed or altered from any source
     24 //    distribution.
     25 //
     26 //========================================================================
     27 
     28 #include "internal.h"
     29 
     30 #include <assert.h>
     31 
     32 
     33 //////////////////////////////////////////////////////////////////////////
     34 //////                       GLFW platform API                      //////
     35 //////////////////////////////////////////////////////////////////////////
     36 
     37 GLFWbool _glfwPlatformCreateTls(_GLFWtls* tls)
     38 {
     39     assert(tls->win32.allocated == GLFW_FALSE);
     40 
     41     tls->win32.index = TlsAlloc();
     42     if (tls->win32.index == TLS_OUT_OF_INDEXES)
     43     {
     44         _glfwInputErrorWin32(GLFW_PLATFORM_ERROR,
     45                              "Win32: Failed to allocate TLS index");
     46         return GLFW_FALSE;
     47     }
     48 
     49     tls->win32.allocated = GLFW_TRUE;
     50     return GLFW_TRUE;
     51 }
     52 
     53 void _glfwPlatformDestroyTls(_GLFWtls* tls)
     54 {
     55     if (tls->win32.allocated)
     56         TlsFree(tls->win32.index);
     57     memset(tls, 0, sizeof(_GLFWtls));
     58 }
     59 
     60 void* _glfwPlatformGetTls(_GLFWtls* tls)
     61 {
     62     assert(tls->win32.allocated == GLFW_TRUE);
     63     return TlsGetValue(tls->win32.index);
     64 }
     65 
     66 void _glfwPlatformSetTls(_GLFWtls* tls, void* value)
     67 {
     68     assert(tls->win32.allocated == GLFW_TRUE);
     69     TlsSetValue(tls->win32.index, value);
     70 }
     71 
     72 GLFWbool _glfwPlatformCreateMutex(_GLFWmutex* mutex)
     73 {
     74     assert(mutex->win32.allocated == GLFW_FALSE);
     75     InitializeCriticalSection(&mutex->win32.section);
     76     return mutex->win32.allocated = GLFW_TRUE;
     77 }
     78 
     79 void _glfwPlatformDestroyMutex(_GLFWmutex* mutex)
     80 {
     81     if (mutex->win32.allocated)
     82         DeleteCriticalSection(&mutex->win32.section);
     83     memset(mutex, 0, sizeof(_GLFWmutex));
     84 }
     85 
     86 void _glfwPlatformLockMutex(_GLFWmutex* mutex)
     87 {
     88     assert(mutex->win32.allocated == GLFW_TRUE);
     89     EnterCriticalSection(&mutex->win32.section);
     90 }
     91 
     92 void _glfwPlatformUnlockMutex(_GLFWmutex* mutex)
     93 {
     94     assert(mutex->win32.allocated == GLFW_TRUE);
     95     LeaveCriticalSection(&mutex->win32.section);
     96 }
     97