win32_joystick.h (2012B)
1 //======================================================================== 2 // GLFW 3.3 Win32 - www.glfw.org 3 //------------------------------------------------------------------------ 4 // Copyright (c) 2006-2016 Camilla Löwy <elmindreda@glfw.org> 5 // 6 // This software is provided 'as-is', without any express or implied 7 // warranty. In no event will the authors be held liable for any damages 8 // arising from the use of this software. 9 // 10 // Permission is granted to anyone to use this software for any purpose, 11 // including commercial applications, and to alter it and redistribute it 12 // freely, subject to the following restrictions: 13 // 14 // 1. The origin of this software must not be misrepresented; you must not 15 // claim that you wrote the original software. If you use this software 16 // in a product, an acknowledgment in the product documentation would 17 // be appreciated but is not required. 18 // 19 // 2. Altered source versions must be plainly marked as such, and must not 20 // be misrepresented as being the original software. 21 // 22 // 3. This notice may not be removed or altered from any source 23 // distribution. 24 // 25 //======================================================================== 26 27 #define _GLFW_PLATFORM_JOYSTICK_STATE _GLFWjoystickWin32 win32 28 #define _GLFW_PLATFORM_LIBRARY_JOYSTICK_STATE int dummy 29 30 #define _GLFW_PLATFORM_MAPPING_NAME "Windows" 31 32 // Joystick element (axis, button or slider) 33 // 34 typedef struct _GLFWjoyobjectWin32 35 { 36 int offset; 37 int type; 38 } _GLFWjoyobjectWin32; 39 40 // Win32-specific per-joystick data 41 // 42 typedef struct _GLFWjoystickWin32 43 { 44 _GLFWjoyobjectWin32* objects; 45 int objectCount; 46 IDirectInputDevice8W* device; 47 DWORD index; 48 GUID guid; 49 } _GLFWjoystickWin32; 50 51 52 void _glfwInitJoysticksWin32(void); 53 void _glfwTerminateJoysticksWin32(void); 54 void _glfwDetectJoystickConnectionWin32(void); 55 void _glfwDetectJoystickDisconnectionWin32(void); 56