medfall

A super great game engine
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nsgl_context.h (1972B)


      1 //========================================================================
      2 // GLFW 3.3 macOS - www.glfw.org
      3 //------------------------------------------------------------------------
      4 // Copyright (c) 2009-2016 Camilla Löwy <elmindreda@glfw.org>
      5 //
      6 // This software is provided 'as-is', without any express or implied
      7 // warranty. In no event will the authors be held liable for any damages
      8 // arising from the use of this software.
      9 //
     10 // Permission is granted to anyone to use this software for any purpose,
     11 // including commercial applications, and to alter it and redistribute it
     12 // freely, subject to the following restrictions:
     13 //
     14 // 1. The origin of this software must not be misrepresented; you must not
     15 //    claim that you wrote the original software. If you use this software
     16 //    in a product, an acknowledgment in the product documentation would
     17 //    be appreciated but is not required.
     18 //
     19 // 2. Altered source versions must be plainly marked as such, and must not
     20 //    be misrepresented as being the original software.
     21 //
     22 // 3. This notice may not be removed or altered from any source
     23 //    distribution.
     24 //
     25 //========================================================================
     26 
     27 #define _GLFW_PLATFORM_CONTEXT_STATE            _GLFWcontextNSGL nsgl
     28 #define _GLFW_PLATFORM_LIBRARY_CONTEXT_STATE    _GLFWlibraryNSGL nsgl
     29 
     30 
     31 // NSGL-specific per-context data
     32 //
     33 typedef struct _GLFWcontextNSGL
     34 {
     35     id           pixelFormat;
     36     id	         object;
     37 
     38 } _GLFWcontextNSGL;
     39 
     40 // NSGL-specific global data
     41 //
     42 typedef struct _GLFWlibraryNSGL
     43 {
     44     // dlopen handle for OpenGL.framework (for glfwGetProcAddress)
     45     CFBundleRef     framework;
     46 
     47 } _GLFWlibraryNSGL;
     48 
     49 
     50 GLFWbool _glfwInitNSGL(void);
     51 void _glfwTerminateNSGL(void);
     52 GLFWbool _glfwCreateContextNSGL(_GLFWwindow* window,
     53                                 const _GLFWctxconfig* ctxconfig,
     54                                 const _GLFWfbconfig* fbconfig);
     55 void _glfwDestroyContextNSGL(_GLFWwindow* window);
     56