__init__.py (1540B)
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 | LOAD_OPENGL_DLL = ''' private global Library libGL; extern(System) private alias gladGetProcAddressPtrType = void* function(const(char)*); private global gladGetProcAddressPtrType gladGetProcAddressPtr; %(pre)s bool %(init)s() { version(Windows) { libGL = Library.load("opengl32.dll"); } else version(OSX) { libGL = Library.loads([ "../Frameworks/OpenGL.framework/OpenGL", "/Library/Frameworks/OpenGL.framework/OpenGL", "/System/Library/Frameworks/OpenGL.framework/OpenGL", "/System/Library/Frameworks/OpenGL.framework/Versions/Current/OpenGL" ]); } else { libGL = Library.loads(["libGL.so.1", "libGL.so"]); } if(libGL !is null) { version(Windows) { string sym = "wglGetProcAddress"; } else { string sym = "glXGetProcAddressARB"; } // returns null on OSX, but that's fine gladGetProcAddressPtr = cast(typeof(gladGetProcAddressPtr))libGL.symbol(sym); return true; } return false; } private struct StructToDg { void* instance; void* func; } %(pre)s void* %(proc)s(string name) { if(libGL is null) return null; void* result; if(gladGetProcAddressPtr !is null) { // TODO: name.ptr result = gladGetProcAddressPtr(name.ptr); } if(result is null) { result = libGL.symbol(name); } return result; } %(pre)s void %(terminate)s() { if(libGL !is null) { libGL.free(); } return; } ''' |